import utils from "../Network/netUtils"; cc.Class({ extends: cc.Component, properties: { addCount: 0, progressTag: false }, onLoad() { cc.audioEngine.stopAll(); // this.progressTag = false; // this.oldprogressTag = -99; // cc.loader.onProgress = (completeCount, totalCount) => { // if (this.progressTag) { // this.progress = (1 * completeCount / totalCount).toFixed(1); // console.log("进度条", this.progress + '%', this.progressNode); // if (this.progressNode != null) { // this.progressNode.getComponent(cc.ProgressBar).progress = this.progress; // } // } // }; //如果不是微信环境 if (typeof wx === 'undefined') { // console.log('cc.sys.platform:', cc.sys.platform); this.h5(); return; } this.wxEnv(); }, start() { //预加载 cc.director.preloadScene('MyCityScene - 004', (completedCount, totalCount, item) => { // let progress = (completedCount / totalCount).toFixed(1); // console.log("进度条", progress + '%'); // if (this.progressNode != null) { // this.progressNode.getComponent(cc.ProgressBar).progress = progress; // } // if(completedCount / totalCount>0){ // } }, () => { //onLoaded cc.log('Next scene preloaded'); // cc.director.loadScene('MyCityScene - 004', function () { // this.progressTag = false; // }.bind(this)); }); }, loginButton() { let self = this; UtilsPrefabs.init(self.node).addPrefabs(UtilsPrefabs.getPrefabsPath(UtilsPrefabs.LOGINPREFABSNAME.playButton), null, (node) => { node.width *= 2; node.height *= 2; node.setPosition(0, -230); node.on(cc.Node.EventType.TOUCH_START, () => { node.destroy(); //显示载入loading self._showLoading(); // () => { // //获取游戏数据 // self._gotoScene();//跳转场景 // } }) }) }, h5() { let self = this; UtilsPrefabs.init(self.node).addPrefabs(UtilsPrefabs.getPrefabsPath(UtilsPrefabs.LOGINPREFABSNAME.login), null, (node) => { // UtilsPrefabs.init(self.node).addPrefabs(UtilsPrefabs.getPrefabsPath(UtilsPrefabs.LOGINPREFABSNAME.playButton), null, (node) => { // node.width *= 2; // node.height *= 2; // node.setPosition(0, -230); // node.on(cc.Node.EventType.TOUCH_START, () => { // node.destroy(); // self._showLoading();//显示载入loading // //全局函数 // //获取游戏数据 // self._gotoScene();//跳转场景 // }) // }) }) }, wxEnv() { // let self = this; // cc.audioEngine.stopAll(); // this.progressTag = false; // this.oldprogressTag = -99; // cc.loader.onProgress = (completeCount, totalCount) => { // if (this.progressTag) { // this.progress = (1 * completeCount / totalCount).toFixed(1); // // console.log("进度条", this.progress + '%', this.progressNode); // if (this.progressNode != null) { // this.progressNode.getComponent(cc.ProgressBar).progress = this.progress; // } // } // }; UtilsPrefabs.init(self.node).addPrefabs(UtilsPrefabs.PrefabsName[2], null, (node) => { // if (cc.sys.platform != cc.sys.WECHAT_GAME) { // } //获取登录按钮ui,用wx 接口获取临时链接 WeChat.onGetPlayButtonPicture((data) => { // console.log('按钮图片:', data); self.loginbuttonImageUrl = data.tempFileURL; self.wxLogin(); }, (err) => { console.error('获取按钮图片失败,检查网络!'); }) }); }, wxLogin() { let self = this; let isOnTap = false; wx.login({ success: function (res) { if (res.code) { console.log("登陆成功,获取到code", res.code); } //self.loginbuttonImageUrl // type: 'text', // text: '开始游戏', //image: 'https://7465-test-533989-1259102327.tcb.qcloud.la/pictures/PlayButtonnew.png?sign=545e70218ce3106a7e518fdfb8240c5e&t=1556089089', let button = wx.createUserInfoButton({ type: 'image', image: self.loginbuttonImageUrl, style: { left: wx.getSystemInfoSync().screenWidth / 2 - 80, top: wx.getSystemInfoSync().screenHeight - 230, width: 160, height: 60, lineHeight: 40, // backgroundColor: '#ff0000', color: '#ffffff', textAlign: 'center', fontSize: 16, borderRadius: 4 } }) button.show(); button.onTap((res) => { // console.log(res) if (res.errMsg == "getUserInfo:ok") { if (isOnTap) return; isOnTap = true; //点击允许,授权 // console.log('已经授权。'); //全局函数 //注册或者登录用户信息 WeChat.onRegisterUser(res.userInfo, (res) => { //记录用户信息在全局变量 GlobalD.UserInfo = res.result.data.userinfo; userData.openId = res.result.data.openid; // console.log('用户信息:',); //清除微信授权按钮 button.destroy(); self._showLoading();//显示载入loading //全局函数 //获取游戏数据 WeChat.onGetGameData((res) => { console.log('获取的游戏数据:', res); //记录读取的数据到内存里面 userData.readData = res.data; self._gotoScene();//跳转场景 }) }, (fail) => {//登录失败 isOnTap = false; }); } else { //点击拒绝,没有授权 console.log('不允许登录。'); } }) } }); }, update(dt) { if (this.progressTag) { this.addCount += dt * Math.random(); let progress = (this.addCount / 0.8); if (progress >= 1) { //跳转场景 this._gotoScene(); this.progressTag = false; } if (this.progressNode) { this.progressNode.getComponent(cc.ProgressBar).progress = progress; } } }, _showLoading() { console.log('显示载入预制'); //显示载入预制 UtilsPrefabs.init(this.node) .addPrefabs(UtilsPrefabs.PrefabsName[3], null, function (node) { node.y = -500; var bgbar = UtilsPrefabs.getNode("bgbar", node); this.progressNode = UtilsPrefabs.getNode("progress", bgbar); this.progressTag = true; this.addCount = 0; }.bind(this)); }, _gotoScene() { cc.director.loadScene('MyCityScene - 004', function () { // this.progressTag = false; }.bind(this)); // //预加载 // cc.director.preloadScene('MyCityScene - 004', (completedCount, totalCount, item) => { // let progress = (1 * completedCount / totalCount).toFixed(1); // console.log("进度条", progress + '%'); // if (this.progressNode != null) { // this.progressNode.getComponent(cc.ProgressBar).progress = progress; // } // }, () => { // //onLoaded // cc.log('Next scene preloaded'); // cc.director.loadScene('MyCityScene - 004', function () { // // this.progressTag = false; // }.bind(this)); // }); } });