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Merge branch 'TheHolyFarmer' of http://81.70.224.233:10080/yichael/FragrantTown into TheHolyFarmer

# Conflicts:
#	assets/Script/public/GameData.js
slambb 3 年之前
父节点
当前提交
ba6f324176
共有 4 个文件被更改,包括 1530 次插入1213 次删除
  1. 375 248
      assets/Script/UI/ManageWorker.js
  2. 43 36
      assets/Script/public/ManageGolden.js
  3. 1110 928
      assets/Script/public/ManageUI.js
  4. 2 1
      settings/project.json

+ 375 - 248
assets/Script/UI/ManageWorker.js

@@ -1,253 +1,380 @@
 cc.Class({
-    extends: cc.Component,
-
-    properties: {
-        ManageAI: cc.Node,
-
-        GoldLabel: cc.Node,
-        DiamondLabel: cc.Node,
-
-        LV: cc.Node,
-        MaxWorkLV: cc.Node,
-        WorkerNum: cc.Node,
-        WorkerCapacity: cc.Node,
-        PhysicalStrength: cc.Node,
-        Labor: cc.Node,
-        Wages: cc.Node,
-        RecruitCost: cc.Node,
-        UpGradeCost: cc.Node,
-        // //工人容量值
-        // workerCapacity: { default: 32, type: cc.Integer, tooltip: '可招聘工人最大值' },
-        //“管理”界面的招聘进度条 Recruit
-        ManagementProgressBar_Recruit: {
-            default: null,
-            type: cc.Node,
-        },
-        //“管理”界面的培训进度条
-        ManagementProgressBar_Train: {
-            default: null,
-            type: cc.Node,
-        },
-        AlertUIView: cc.Node
+  extends: cc.Component,
+
+  properties: {
+    ManageAI: cc.Node,
+
+    GoldLabel: cc.Node,
+    DiamondLabel: cc.Node,
+
+    LV: cc.Node,
+    MaxWorkLV: cc.Node,
+    WorkerNum: cc.Node,
+    WorkerCapacity: cc.Node,
+    PhysicalStrength: cc.Node,
+    Labor: cc.Node,
+    Wages: cc.Node,
+    RecruitCost: cc.Node,
+    UpGradeCost: cc.Node,
+    // //工人容量值
+    // workerCapacity: { default: 32, type: cc.Integer, tooltip: '可招聘工人最大值' },
+    //“管理”界面的招聘进度条 Recruit
+    ManagementProgressBar_Recruit: {
+      default: null,
+      type: cc.Node,
     },
-    start() {
-
-        // this.InitWorkerAI();
-    },
-    InitWorkerAI: function () {
-
-        //体力 劳动力 薪资 培训费用
-        this.WorkerLVPropertyJSON = [
-            { "PhysicalStrength": "50", "Labor": "5", "Wages": "50", "UpgradeCost": "20", "MoveSpeed": "100" },
-            { "PhysicalStrength": "55", "Labor": "7", "Wages": "100", "UpgradeCost": "50", "MoveSpeed": "120" },
-            { "PhysicalStrength": "60", "Labor": "9", "Wages": "200", "UpgradeCost": "100", "MoveSpeed": "140" },
-            { "PhysicalStrength": "65", "Labor": "11", "Wages": "300", "UpgradeCost": "500", "MoveSpeed": "160" },
-            { "PhysicalStrength": "70", "Labor": "13", "Wages": "400", "UpgradeCost": "1000", "MoveSpeed": "180" },
-            { "PhysicalStrength": "75", "Labor": "15", "Wages": "500", "UpgradeCost": "1500", "MoveSpeed": "200" },
-            { "PhysicalStrength": "80", "Labor": "17", "Wages": "600", "UpgradeCost": "2000", "MoveSpeed": "220" },
-            { "PhysicalStrength": "85", "Labor": "18", "Wages": "700", "UpgradeCost": "2500", "MoveSpeed": "240" },
-            { "PhysicalStrength": "90", "Labor": "19", "Wages": "800", "UpgradeCost": "3000", "MoveSpeed": "260" },
-            { "PhysicalStrength": "100", "Labor": "20", "Wages": "900", "UpgradeCost": "0", "MoveSpeed": "280" },
-        ];
-        this.WorkerNum.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerNum();
-        //容量是定死的值,不用存储,也不用读取
-        this.WorkerCapacity.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerCapacity();
-        this.SetBar_RecruitLength(GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity());
-
-        this.LV.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerLV() + 1;
-        this.MaxWorkLV.getComponent(cc.Label).string = this.WorkerLVPropertyJSON.length;
-        this.SetBar_TrainLength((GlobalD.GameData.GetWorkerLV() + 1) / this.WorkerLVPropertyJSON.length);
-
-        let CurrentGradeJson = this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()];
-        this.PhysicalStrength.getComponent(cc.Label).string = CurrentGradeJson.PhysicalStrength;
-        this.Labor.getComponent(cc.Label).string = CurrentGradeJson.Labor;
-        this.Wages.getComponent(cc.Label).string = CurrentGradeJson.Wages;
-        this.RecruitCost.getComponent(cc.Label).string = CurrentGradeJson.Wages;
-        this.UpGradeCost.getComponent(cc.Label).string = CurrentGradeJson.UpgradeCost;
-
-        this._ManageAI = this.ManageAI.getComponent('ManageAI');
-        this._ManageAI.InitCurrentGradeJson = CurrentGradeJson;
-        //生成存储的工人数据
-        this._ManageAI.onSpawnWorkerAIFromStoredData();
-
-        // cc.log('工人');
+    //“管理”界面的培训进度条
+    ManagementProgressBar_Train: {
+      default: null,
+      type: cc.Node,
     },
-    //招聘
-    onRecruit: function () {
-        if (task.TaskIconCountClick == 1) {
-
-            //现在关掉招聘的 页面 弹出对话框 提示 要点击建造
-            task.managerUi.onButtonEvent_Personnel_Close();
-            task.showManagerhide();
-            var Canvas = cc.find("Canvas/UICamera");
-            //移动camera 对应位置
-            cc.find('GameNode/ManageTask').getComponent('ManageTask').onMoveToTiledTile(16, 16);
-           
-            //招聘了人马上设置对应的数
-            task.TaskIconCountClick = -1;
-            dialogmanager.init(Canvas, function () {
-                dialogmanager.pickUp(dialogmanager.dialogue[30]);
-            }.bind(this));
-            dialogmanager.setOnCloseDialog(function () {
-                task.removeTaskNode(task.taskCursorName[3]);
-                // task._setTaskIconCountClick(12);
-                // task._setTaskIconCountClick(13);
-
-                // setTimeout(() => {
-                //     task.taskCallBack();
-
-                // }, 500);
-
-                //建房子
-                GlobalD.ManageTask.onInitGameStartTask();
-                
-            }.bind(this));
-        }
-
-        if (GlobalD.GameData.GetWorkerNum() + 1 > GlobalD.GameData.GetWorkerCapacity()) {
-            cc.loader.loadRes('resUI/ShowNotEnoughMoney', function (err, texture) {
-                var prefab = cc.instantiate(texture);
-                prefab.getComponent('ShowNotEnoughMoney').Text('超员了!!');
-                this.AlertUIView.addChild(prefab);
-            }.bind(this));
-            return;
-        }
-        if (GlobalD.GameData.GetGolden() < parseInt(this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()].Wages)) {
-
-            cc.loader.loadRes('resUI/ShowNotEnoughMoney', function (err, texture) {
-                var prefab = cc.instantiate(texture);
-                prefab.getComponent('ShowNotEnoughMoney').Text('金币不足!!');
-                this.AlertUIView.addChild(prefab);
-            }.bind(this));
-            return;
-        }
-
-        GlobalD.GameData.PlusGolden(-parseInt(this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()].Wages));
-        GlobalD.GameData.PlusWorkerNum(1);
-        this.WorkerNum.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerNum();
-        this._ManageAI.onSpawnWorkerAI();
-        this.SetBar_RecruitLength(GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity());
-    },
-
-    Building_t: function () {
-        var Canvas = cc.find("Canvas/UICamera");
-        var Building = cc.find("Canvas/UICamera/BelowTheMask/Building");
-        task.addTaskTips(Canvas, task.taskPrefab[6], 0, 0, task.taskCursorName[1], function (nodePrefabs1) {
-            UtilsPrefabs.setOn(nodePrefabs1.getChildByName("SureBtn"), function () {
-                task.removeTaskNode(task.taskCursorName[1]);
-                task.addTaskTips(Building, task.taskPrefab[1], -50, -50, task.taskCursorName[0], function (nodePrefabs) {
-
-                }.bind(this));
-            }.bind(this))
-        }.bind(this));
-    },
-    //解雇
-    onFire: function () {
-        if (GlobalD.GameData.GetWorkerNum() - 1 < 0) return;
-
+    AlertUIView: cc.Node,
+  },
+  start() {
+    // this.InitWorkerAI();
+  },
+  InitWorkerAI: function () {
+    //体力 劳动力 薪资 培训费用
+    this.WorkerLVPropertyJSON = [
+      {
+        PhysicalStrength: '50',
+        Labor: '5',
+        Wages: '50',
+        UpgradeCost: '20',
+        MoveSpeed: '100',
+      },
+      {
+        PhysicalStrength: '55',
+        Labor: '7',
+        Wages: '100',
+        UpgradeCost: '50',
+        MoveSpeed: '120',
+      },
+      {
+        PhysicalStrength: '60',
+        Labor: '9',
+        Wages: '200',
+        UpgradeCost: '100',
+        MoveSpeed: '140',
+      },
+      {
+        PhysicalStrength: '65',
+        Labor: '11',
+        Wages: '300',
+        UpgradeCost: '500',
+        MoveSpeed: '160',
+      },
+      {
+        PhysicalStrength: '70',
+        Labor: '13',
+        Wages: '400',
+        UpgradeCost: '1000',
+        MoveSpeed: '180',
+      },
+      {
+        PhysicalStrength: '75',
+        Labor: '15',
+        Wages: '500',
+        UpgradeCost: '1500',
+        MoveSpeed: '200',
+      },
+      {
+        PhysicalStrength: '80',
+        Labor: '17',
+        Wages: '600',
+        UpgradeCost: '2000',
+        MoveSpeed: '220',
+      },
+      {
+        PhysicalStrength: '85',
+        Labor: '18',
+        Wages: '700',
+        UpgradeCost: '2500',
+        MoveSpeed: '240',
+      },
+      {
+        PhysicalStrength: '90',
+        Labor: '19',
+        Wages: '800',
+        UpgradeCost: '3000',
+        MoveSpeed: '260',
+      },
+      {
+        PhysicalStrength: '100',
+        Labor: '20',
+        Wages: '900',
+        UpgradeCost: '0',
+        MoveSpeed: '280',
+      },
+    ]
+    this.WorkerNum.getComponent(cc.Label).string =
+      GlobalD.GameData.GetWorkerNum()
+    //容量是定死的值,不用存储,也不用读取
+    this.WorkerCapacity.getComponent(cc.Label).string =
+      GlobalD.GameData.GetWorkerCapacity()
+    this.SetBar_RecruitLength(
+      GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity()
+    )
+
+    this.LV.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerLV() + 1
+    this.MaxWorkLV.getComponent(cc.Label).string =
+      this.WorkerLVPropertyJSON.length
+    this.SetBar_TrainLength(
+      (GlobalD.GameData.GetWorkerLV() + 1) / this.WorkerLVPropertyJSON.length
+    )
+
+    let CurrentGradeJson =
+      this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()]
+    this.PhysicalStrength.getComponent(cc.Label).string =
+      CurrentGradeJson.PhysicalStrength
+    this.Labor.getComponent(cc.Label).string = CurrentGradeJson.Labor
+    this.Wages.getComponent(cc.Label).string = CurrentGradeJson.Wages
+    this.RecruitCost.getComponent(cc.Label).string = CurrentGradeJson.Wages
+    this.UpGradeCost.getComponent(cc.Label).string =
+      CurrentGradeJson.UpgradeCost
+
+    this._ManageAI = this.ManageAI.getComponent('ManageAI')
+    this._ManageAI.InitCurrentGradeJson = CurrentGradeJson
+    //生成存储的工人数据
+    this._ManageAI.onSpawnWorkerAIFromStoredData()
+
+    // cc.log('工人');
+  },
+  //招聘
+  onRecruit: function () {
+    if (task.TaskIconCountClick == 1) {
+      //现在关掉招聘的 页面 弹出对话框 提示 要点击建造
+      task.managerUi.onButtonEvent_Personnel_Close()
+      task.showManagerhide()
+      var Canvas = cc.find('Canvas/UICamera')
+      //移动camera 对应位置
+      cc.find('GameNode/ManageTask')
+        .getComponent('ManageTask')
+        .onMoveToTiledTile(16, 16)
+
+      //招聘了人马上设置对应的数
+      task.TaskIconCountClick = -1
+      dialogmanager.init(
+        Canvas,
+        function () {
+          dialogmanager.pickUp(dialogmanager.dialogue[30])
+        }.bind(this)
+      )
+      dialogmanager.setOnCloseDialog(
+        function () {
+          task.removeTaskNode(task.taskCursorName[3])
+          // task._setTaskIconCountClick(12);
+          // task._setTaskIconCountClick(13);
+
+          // setTimeout(() => {
+          //     task.taskCallBack();
+
+          // }, 500);
+
+          //建房子
+          GlobalD.ManageTask.onInitGameStartTask()
+        }.bind(this)
+      )
+    }
+
+    if (
+      GlobalD.GameData.GetWorkerNum() + 1 >
+      GlobalD.GameData.GetWorkerCapacity()
+    ) {
+      cc.loader.loadRes(
+        'resUI/ShowNotEnoughMoney',
+        function (err, texture) {
+          var prefab = cc.instantiate(texture)
+          prefab.getComponent('ShowNotEnoughMoney').Text('超员了!!')
+          this.AlertUIView.addChild(prefab)
+        }.bind(this)
+      )
+      return
+    }
+    if (
+      GlobalD.GameData.GetGolden() <
+      parseInt(this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()].Wages)
+    ) {
+      cc.loader.loadRes(
+        'resUI/ShowNotEnoughMoney',
+        function (err, texture) {
+          var prefab = cc.instantiate(texture)
+          prefab.getComponent('ShowNotEnoughMoney').Text('金币不足!!')
+          this.AlertUIView.addChild(prefab)
+        }.bind(this)
+      )
+      return
+    }
+
+    GlobalD.GameData.PlusGolden(
+      -parseInt(this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()].Wages)
+    )
+    GlobalD.GameData.PlusWorkerNum(1)
+    this.WorkerNum.getComponent(cc.Label).string =
+      GlobalD.GameData.GetWorkerNum()
+    this._ManageAI.onSpawnWorkerAI()
+    this.SetBar_RecruitLength(
+      GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity()
+    )
+  },
+
+  Building_t: function () {
+    var Canvas = cc.find('Canvas/UICamera')
+    var Building = cc.find('Canvas/UICamera/BelowTheMask/Building')
+    task.addTaskTips(
+      Canvas,
+      task.taskPrefab[6],
+      0,
+      0,
+      task.taskCursorName[1],
+      function (nodePrefabs1) {
+        UtilsPrefabs.setOn(
+          nodePrefabs1.getChildByName('SureBtn'),
+          function () {
+            task.removeTaskNode(task.taskCursorName[1])
+            task.addTaskTips(
+              Building,
+              task.taskPrefab[1],
+              -50,
+              -50,
+              task.taskCursorName[0],
+              function (nodePrefabs) {}.bind(this)
+            )
+          }.bind(this)
+        )
+      }.bind(this)
+    )
+  },
+  //解雇
+  onFire: function () {
+    if (GlobalD.GameData.GetWorkerNum() - 1 < 0) return
+
+    if (this._ManageAI.onRemoveWorkerAI()) {
+      //如果成功删除AI
+      GlobalD.GameData.PlusWorkerNum(-1)
+      this.WorkerNum.getComponent(cc.Label).string =
+        GlobalD.GameData.GetWorkerNum()
+    }
+  },
+  onFireNum() {
+    this.FirePerson(5)
+  },
+
+  FirePerson: function (num) {
+    if (GlobalD.GameData.GetWorkerNum() - num < 0) {
+      num = GlobalD.GameData.GetWorkerNum()
+    }
+    //不需要解雇
+    if (num <= 0) return
+
+    if (this.AutoFireWorker) this.unschedule(this.AutoFireWorker)
+    //自动存储数据
+    this.AutoFireWorker = function () {
+      if (num <= 0) return
+      for (let i = 0; i < num; i++) {
+        //只能解雇可以解雇状态下的工人
         if (this._ManageAI.onRemoveWorkerAI()) {
-            //如果成功删除AI
-            GlobalD.GameData.PlusWorkerNum(-1);
-            this.WorkerNum.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerNum();
-        }
-    },
-    onFireNum() {
-        this.FirePerson(5);
-    },
-
-    FirePerson: function (num) {
-        if (GlobalD.GameData.GetWorkerNum() - num < 0) {
-            num = GlobalD.GameData.GetWorkerNum();
-        }
-        //不需要解雇
-        if (num <= 0) return;
-
-        if (this.AutoFireWorker)
-            this.unschedule(this.AutoFireWorker);
-        //自动存储数据
-        this.AutoFireWorker = function () {
-            if (num <= 0) return;
-            for (let i = 0; i < num; i++) {
-                //只能解雇可以解雇状态下的工人
-                if (this._ManageAI.onRemoveWorkerAI()) {
-                    //如果成功删除AI
-                    GlobalD.GameData.PlusWorkerNum(-1);
-                    this.WorkerNum.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerNum();
-                    num--;
-                }
-            }
-        }
-        this.schedule(this.AutoFireWorker, 0.5);
-
-    },
-    //培训
-    onUpgrade: function () {
-        if (this.WorkerLVPropertyJSON.length - 2 < GlobalD.GameData.GetWorkerLV()) return;
-
-        let CurrentGradeJson = this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()];
-        let UpgradeCost = CurrentGradeJson.UpgradeCost;
-
-        if (GlobalD.GameData.GetDiamond() < UpgradeCost) {
-            cc.loader.loadRes('resUI/ShowNotEnoughMoney', function (err, texture) {
-                var prefab = cc.instantiate(texture);
-                prefab.getComponent('ShowNotEnoughMoney').Text('钻石不足!!');
-                this.AlertUIView.addChild(prefab);
-            }.bind(this));
-            return;
+          //如果成功删除AI
+          GlobalD.GameData.PlusWorkerNum(-1)
+          this.WorkerNum.getComponent(cc.Label).string =
+            GlobalD.GameData.GetWorkerNum()
+          num--
         }
-
-        GlobalD.GameData.PlusDiamond(-UpgradeCost);
-        // this.GoldLabel.getComponent(cc.Label).string = GlobalD.GameData.GetDiamond();
-        this.DiamondLabel.getComponent(cc.Label).string = GlobalD.GameData.GetDiamond();
-
-        GlobalD.GameData.PlusWorkerLV(1);
-        this.LV.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerLV() + 1;
-
-        CurrentGradeJson = this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()];
-        this.PhysicalStrength.getComponent(cc.Label).string = CurrentGradeJson.PhysicalStrength;
-        this.Labor.getComponent(cc.Label).string = CurrentGradeJson.Labor;
-        this.Wages.getComponent(cc.Label).string = CurrentGradeJson.Wages;
-        GlobalD.GameData.SetWorkerCapacity(CurrentGradeJson.Labor);
-        this.WorkerCapacity.getComponent(cc.Label).string = CurrentGradeJson.Labor;
-
-        //修改全体人物属性
-        this._ManageAI.InitCurrentGradeJson = CurrentGradeJson;
-        this._ManageAI.onUpgradeAllWorker();
-
-        this.SetBar_TrainLength((GlobalD.GameData.GetWorkerLV() + 1) / this.WorkerLVPropertyJSON.length);
-        this.SetBar_RecruitLength(GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity());
-
-        this.RecruitCost.getComponent(cc.Label).string = CurrentGradeJson.Wages;
-        this.UpGradeCost.getComponent(cc.Label).string = CurrentGradeJson.UpgradeCost;
-    },
-    onDegrade: function () {
-        if (GlobalD.GameData.GetWorkerLV() - 1 < 0) return;
-
-        GlobalD.GameData.PlusWorkerLV(-1);
-        this.LV.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerLV() + 1;
-
-        let CurrentGradeJson = this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()];
-
-        CurrentGradeJson = this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()];
-        this.PhysicalStrength.getComponent(cc.Label).string = CurrentGradeJson.PhysicalStrength;
-        this.Labor.getComponent(cc.Label).string = CurrentGradeJson.Labor;
-        this.Wages.getComponent(cc.Label).string = CurrentGradeJson.Wages;
-        GlobalD.GameData.SetWorkerCapacity(CurrentGradeJson.Labor);
-        this.WorkerCapacity.getComponent(cc.Label).string = CurrentGradeJson.Labor;
-
-        //修改全体人物属性
-        this._ManageAI.InitCurrentGradeJson = CurrentGradeJson;
-        this._ManageAI.onUpgradeAllWorker();
-
-        this.SetBar_TrainLength((GlobalD.GameData.GetWorkerLV() + 1) / this.WorkerLVPropertyJSON.length);
-        this.SetBar_RecruitLength(GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity());
-    },
-    //招聘进度条
-    SetBar_RecruitLength: function (BarLength) {//BarLength(0~1,float)
-        this.ManagementProgressBar_Recruit.getComponent(cc.ProgressBar).progress = BarLength;
-    },
-    //培训进度条
-    SetBar_TrainLength: function (BarLength) {//BarLength(0~1,float)
-        this.ManagementProgressBar_Train.getComponent(cc.ProgressBar).progress = BarLength;
-    },
-});
+      }
+    }
+    this.schedule(this.AutoFireWorker, 0.5)
+  },
+  //培训
+  onUpgrade: function () {
+    if (this.WorkerLVPropertyJSON.length - 2 < GlobalD.GameData.GetWorkerLV())
+      return
+
+    let CurrentGradeJson =
+      this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()]
+    let UpgradeCost = CurrentGradeJson.UpgradeCost
+
+    if (GlobalD.GameData.GetDiamond() < UpgradeCost) {
+      cc.loader.loadRes(
+        'resUI/ShowNotEnoughMoney',
+        function (err, texture) {
+          var prefab = cc.instantiate(texture)
+          prefab.getComponent('ShowNotEnoughMoney').Text('钻石不足!!')
+          this.AlertUIView.addChild(prefab)
+        }.bind(this)
+      )
+      return
+    }
+
+    GlobalD.GameData.PlusDiamond(-UpgradeCost)
+    // this.GoldLabel.getComponent(cc.Label).string = GlobalD.GameData.GetDiamond();
+    this.DiamondNowlabel.string = result + '/30000'
+    this.DiamondLabel.getComponent(cc.Label).string =
+      GlobalD.GameData.GetDiamond()
+
+    GlobalD.GameData.PlusWorkerLV(1)
+    this.LV.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerLV() + 1
+
+    CurrentGradeJson = this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()]
+    this.PhysicalStrength.getComponent(cc.Label).string =
+      CurrentGradeJson.PhysicalStrength
+    this.Labor.getComponent(cc.Label).string = CurrentGradeJson.Labor
+    this.Wages.getComponent(cc.Label).string = CurrentGradeJson.Wages
+    GlobalD.GameData.SetWorkerCapacity(CurrentGradeJson.Labor)
+    this.WorkerCapacity.getComponent(cc.Label).string = CurrentGradeJson.Labor
+
+    //修改全体人物属性
+    this._ManageAI.InitCurrentGradeJson = CurrentGradeJson
+    this._ManageAI.onUpgradeAllWorker()
+
+    this.SetBar_TrainLength(
+      (GlobalD.GameData.GetWorkerLV() + 1) / this.WorkerLVPropertyJSON.length
+    )
+    this.SetBar_RecruitLength(
+      GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity()
+    )
+
+    this.RecruitCost.getComponent(cc.Label).string = CurrentGradeJson.Wages
+    this.UpGradeCost.getComponent(cc.Label).string =
+      CurrentGradeJson.UpgradeCost
+  },
+  onDegrade: function () {
+    if (GlobalD.GameData.GetWorkerLV() - 1 < 0) return
+
+    GlobalD.GameData.PlusWorkerLV(-1)
+    this.LV.getComponent(cc.Label).string = GlobalD.GameData.GetWorkerLV() + 1
+
+    let CurrentGradeJson =
+      this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()]
+
+    CurrentGradeJson = this.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()]
+    this.PhysicalStrength.getComponent(cc.Label).string =
+      CurrentGradeJson.PhysicalStrength
+    this.Labor.getComponent(cc.Label).string = CurrentGradeJson.Labor
+    this.Wages.getComponent(cc.Label).string = CurrentGradeJson.Wages
+    GlobalD.GameData.SetWorkerCapacity(CurrentGradeJson.Labor)
+    this.WorkerCapacity.getComponent(cc.Label).string = CurrentGradeJson.Labor
+
+    //修改全体人物属性
+    this._ManageAI.InitCurrentGradeJson = CurrentGradeJson
+    this._ManageAI.onUpgradeAllWorker()
+
+    this.SetBar_TrainLength(
+      (GlobalD.GameData.GetWorkerLV() + 1) / this.WorkerLVPropertyJSON.length
+    )
+    this.SetBar_RecruitLength(
+      GlobalD.GameData.GetWorkerNum() / GlobalD.GameData.GetWorkerCapacity()
+    )
+  },
+  //招聘进度条
+  SetBar_RecruitLength: function (BarLength) {
+    //BarLength(0~1,float)
+    this.ManagementProgressBar_Recruit.getComponent(cc.ProgressBar).progress =
+      BarLength
+  },
+  //培训进度条
+  SetBar_TrainLength: function (BarLength) {
+    //BarLength(0~1,float)
+    this.ManagementProgressBar_Train.getComponent(cc.ProgressBar).progress =
+      BarLength
+  },
+})

+ 43 - 36
assets/Script/public/ManageGolden.js

@@ -1,42 +1,49 @@
-
 cc.Class({
-    extends: cc.Component,
+  extends: cc.Component,
 
-    properties: {
-       GoldenLabel: cc.Node,
-        Diamondlabel: {
-            default: null,
-            type: cc.Node,
-        },
-        ManageUI: cc.Node,
+  properties: {
+    GoldenLabel: cc.Node,
+    Diamondlabel: {
+      default: null,
+      type: cc.Node,
+    },
+    ManageUI: cc.Node,
 
-        //5个神农呗兑1个cnt
-        CNTNode: {
-            default: null,
-            type: cc.Node,
-        },
-        SNBNode: {
-            default: null,
-            type: cc.Node,
-        },
+    //5个神农呗兑1个cnt
+    CNTNode: {
+      default: null,
+      type: cc.Node,
     },
-    InitManageGlodenUI(){
-        this.GoldenLabel.getComponent(cc.Label).string = this.FormatMoney(GlobalD.GameData.GetGolden().toString());
-        this.Diamondlabel.getComponent(cc.Label).string = this.FormatMoney(GlobalD.GameData.GetDiamond().toString());
-   
-        this.CNTNode.getComponent(cc.Label).string = this.FormatMoney(GlobalD.GameData.GetCNT().toString());
-        this.SNBNode.getComponent(cc.Label).string = this.FormatMoney(GlobalD.GameData.GetSNB().toString());
-   
+    SNBNode: {
+      default: null,
+      type: cc.Node,
     },
-    FormatMoney(s, n) {
-        n = n > 0 && n <= 20 ? n : 2;
-        s = parseFloat((s + "").replace(/[^\d\.-]/g, "")).toFixed(n) + "";
-        var l = s.split(".")[0].split("").reverse(),
-            r = s.split(".")[1];
-        let t = "";
-        for (let i = 0; i < l.length; i++) {
-            t += l[i] + ((i + 1) % 3 == 0 && (i + 1) != l.length ? "," : "");
-        }
-        return t.split("").reverse().join(""); //+ "." + r;
+  },
+  InitManageGlodenUI() {
+    this.GoldenLabel.getComponent(cc.Label).string = this.FormatMoney(
+      GlobalD.GameData.GetGolden().toString()
+    )
+    this.DiamondNowlabel.string = result + '/30000'
+    this.Diamondlabel.getComponent(cc.Label).string = this.FormatMoney(
+      GlobalD.GameData.GetDiamond().toString()
+    )
+
+    this.CNTNode.getComponent(cc.Label).string = this.FormatMoney(
+      GlobalD.GameData.GetCNT().toString()
+    )
+    this.SNBNode.getComponent(cc.Label).string = this.FormatMoney(
+      GlobalD.GameData.GetSNB().toString()
+    )
+  },
+  FormatMoney(s, n) {
+    n = n > 0 && n <= 20 ? n : 2
+    s = parseFloat((s + '').replace(/[^\d\.-]/g, '')).toFixed(n) + ''
+    var l = s.split('.')[0].split('').reverse(),
+      r = s.split('.')[1]
+    let t = ''
+    for (let i = 0; i < l.length; i++) {
+      t += l[i] + ((i + 1) % 3 == 0 && i + 1 != l.length ? ',' : '')
     }
-});
+    return t.split('').reverse().join('') //+ "." + r;
+  },
+})

+ 1110 - 928
assets/Script/public/ManageUI.js

@@ -1,969 +1,1151 @@
 // const constants = require('Constants');
 // var reGameStates = require('GameStates');
-var AConfig = require('../Config');
+var AConfig = require('../Config')
 cc.Class({
-    extends: cc.Component,
-
-    properties: {
-        //左上角按钮列表
-        LeftMenu: cc.Node,
-        //编辑建筑物时候的ui显示
-        EditorialBuildings: cc.Node,
-        //记录编辑按钮的父对象
-        _thisEditBuildingsParent: cc.Node,
-        _Cancellation: cc.Button,
-        _Comfirmation: cc.Button,
-        _buildTarget: cc.Node,
-        //显示建筑的详细信息
-        //建筑面板
-        BuildingInfoView: cc.Node,
-        //ui Mask 对应的touch
-        UITouch: {
-            default: null,
-            type: cc.Node,
-        },
-        //设置面板
-        SettingInfoView: cc.Node,
-        //建筑面板
-        //建筑物列表.后面根据数据动态添加content的内容。
-        //todo..
-        BuildView: cc.Node,
-        StoreView: cc.Node,
-        BuildContent_Button: { default: null, type: cc.Button, visible: false },
-        BuildContent_OldButton: { default: null, type: cc.Button, visible: false },
-        BuildContent_Normal_Sprite: cc.SpriteFrame,
-        BuildContent_Pressed_Sprite: cc.SpriteFrame,
-        ButtonSelectedFrame: cc.Node,
-        //建筑版面的介绍模板
-        BuildContent_Name: cc.Label,
-        BuildContent_Price: cc.Label,
-        BuildContent_Synopsis: cc.Label,
-        //人才面板
-        PersonnelView: cc.Node,
-        //股票面板
-        StockView: cc.Node,
-        //幸运转盘
-        LuckView: cc.Node,
-        // 底部的菜单栏
-        BottomView: cc.Node,
-        Evn: cc.Node,
-        Seed: cc.Node,
-        EveryDaySignView: cc.Node,
-
-        //提示面板
-        TipView: cc.Node,
-        //提示面板预制
-        TipViewPrefab: cc.Prefab,
-        ShowRewards: cc.Node,
-        BuildingFrameArray: {
-            default: [],
-            type: [cc.Node],
-            serializable: true,
-        },
-        Goldenlabel: cc.Node,
-        Diamondlabel: cc.Node,
-        CNTlabel: cc.Node,
-        SNBlabel: cc.Node,
-
-        //显示的库存总量,人才界面
-        cropContent: cc.Label,
-        woodContent: cc.Label,
-        mineContent: cc.Label,
-
-        inviteNode: cc.Node,
-
-
-        //商店面的介绍模板
-        mallContent_Name: cc.Label,
-        mallContent_Price: cc.Label,
-        mallContent_Mature: cc.Label,
-        mallContent_Synopsis: cc.Label,
+  extends: cc.Component,
+
+  properties: {
+    //左上角按钮列表
+    LeftMenu: cc.Node,
+    //编辑建筑物时候的ui显示
+    EditorialBuildings: cc.Node,
+    //记录编辑按钮的父对象
+    _thisEditBuildingsParent: cc.Node,
+    _Cancellation: cc.Button,
+    _Comfirmation: cc.Button,
+    _buildTarget: cc.Node,
+    //显示建筑的详细信息
+    //建筑面板
+    BuildingInfoView: cc.Node,
+    //ui Mask 对应的touch
+    UITouch: {
+      default: null,
+      type: cc.Node,
     },
-    onLoad() {
-        cc.game.setFrameRate(30);
-        cc.director.preloadScene('Login', function () {
-        }.bind(this));
-        if (this.EditorialBuildings) {
-            this._thisEditBuildingsParent = this.EditorialBuildings.parent;
-            this._Cancellation = this.EditorialBuildings.getChildByName('Cancellation').getComponent(cc.Button);
-            this._Comfirmation = this.EditorialBuildings.getChildByName('Confirmation').getComponent(cc.Button);
-        }
-        task.managerUi = this;
-        var data1 = {
-            name: "Whoareyou",
-            openId: userData.openId,
-
-        }
-        UtilsWX.postMessage(data1);
-        UtilsWX.shareMenu();
-        UtilsWX.initWXSubContextView(cc.find("Canvas/UICamera/wx"));
-        UtilsWX.openWXSubContextView(false);
+    //设置面板
+    SettingInfoView: cc.Node,
+    //建筑面板
+    //建筑物列表.后面根据数据动态添加content的内容。
+    //todo..
+    BuildView: cc.Node,
+    StoreView: cc.Node,
+    BuildContent_Button: { default: null, type: cc.Button, visible: false },
+    BuildContent_OldButton: { default: null, type: cc.Button, visible: false },
+    BuildContent_Normal_Sprite: cc.SpriteFrame,
+    BuildContent_Pressed_Sprite: cc.SpriteFrame,
+    ButtonSelectedFrame: cc.Node,
+    //建筑版面的介绍模板
+    BuildContent_Name: cc.Label,
+    BuildContent_Price: cc.Label,
+    BuildContent_Synopsis: cc.Label,
+    //人才面板
+    PersonnelView: cc.Node,
+    //股票面板
+    StockView: cc.Node,
+    //幸运转盘
+    LuckView: cc.Node,
+    // 底部的菜单栏
+    BottomView: cc.Node,
+    Evn: cc.Node,
+    Seed: cc.Node,
+    EveryDaySignView: cc.Node,
+
+    //提示面板
+    TipView: cc.Node,
+    //提示面板预制
+    TipViewPrefab: cc.Prefab,
+    ShowRewards: cc.Node,
+    BuildingFrameArray: {
+      default: [],
+      type: [cc.Node],
+      serializable: true,
     },
+    Goldenlabel: cc.Node,
+    Diamondlabel: cc.Node,
+    CNTlabel: cc.Node,
+    SNBlabel: cc.Node,
+
+    //显示的库存总量,人才界面
+    cropContent: cc.Label,
+    woodContent: cc.Label,
+    mineContent: cc.Label,
+
+    //钻石兑换金币
+    DiamondGapView: cc.Node,
+    DiamondNowlabel: cc.Label,
+    ExchangeBtn: cc.Button,
+    //钻石足够获得种子
+    DiamondSeedsView: cc.Node,
+    DiamondSeeds_SureBtn: cc.Button,
+
+    inviteNode: cc.Node,
+
+    //商店面的介绍模板
+    mallContent_Name: cc.Label,
+    mallContent_Price: cc.Label,
+    mallContent_Mature: cc.Label,
+    mallContent_Synopsis: cc.Label,
+  },
+  onLoad() {
+    cc.game.setFrameRate(30)
+    cc.director.preloadScene('Login', function () {}.bind(this))
+    if (this.EditorialBuildings) {
+      this._thisEditBuildingsParent = this.EditorialBuildings.parent
+      this._Cancellation = this.EditorialBuildings.getChildByName(
+        'Cancellation'
+      ).getComponent(cc.Button)
+      this._Comfirmation = this.EditorialBuildings.getChildByName(
+        'Confirmation'
+      ).getComponent(cc.Button)
+    }
+    task.managerUi = this
+    var data1 = {
+      name: 'Whoareyou',
+      openId: userData.openId,
+    }
+    UtilsWX.postMessage(data1)
+    UtilsWX.shareMenu()
+    UtilsWX.initWXSubContextView(cc.find('Canvas/UICamera/wx'))
+    UtilsWX.openWXSubContextView(false)
+  },
+
+  isGame: function () {
+    this.times = 0
+    cc.game.on(
+      cc.game.EVENT_HIDE,
+      function () {
+        console.log('游戏进入后台', this.getTime())
+        if (UtilsWX.shareTag == 0) {
+          // this.onHideGame();//处理游戏切到后台时的事件
+          this.times = this.getTime()
+          task.onLoad()
+          // this.onShowGame();//处理游戏切回前台时的事件
+          cc.director.loadScene(
+            'Login',
+            function () {
+              task.showPointerNode = null
+            }.bind(this)
+          )
+        }
+      },
+      this
+    )
 
-    isGame: function () {
-        this.times = 0;
-        cc.game.on(cc.game.EVENT_HIDE, function () {
-            console.log("游戏进入后台", this.getTime());
-            if (UtilsWX.shareTag == 0) {
-
-                // this.onHideGame();//处理游戏切到后台时的事件
-                this.times = this.getTime();
-                task.onLoad();
-                // this.onShowGame();//处理游戏切回前台时的事件
-                cc.director.loadScene('Login', function () {
-                    task.showPointerNode = null;
-                }.bind(this));
-            }
-
-        }, this);
-
-        cc.game.on(cc.game.EVENT_SHOW, function () {
-            console.log("重新返回游戏", this.getTime());
-
-            // if (this.getTime()-this.times>=30000) {
-
-            if (UtilsWX.shareTag == 0) {
-
-            }
-            UtilsWX.setShareTag(0);
-
-            // }
-
-        }, this);
+    cc.game.on(
+      cc.game.EVENT_SHOW,
+      function () {
+        console.log('重新返回游戏', this.getTime())
 
-    },
+        // if (this.getTime()-this.times>=30000) {
 
-    getTime: function () {
-        return new Date().getTime();
-    },
+        if (UtilsWX.shareTag == 0) {
+        }
+        UtilsWX.setShareTag(0)
 
-    // InitTask(BFirstLoadGame) {
-    //     // todo 新手教学 初始化
-    //     console.log("初始化真的假的", BFirstLoadGame);
-    //     if (!BFirstLoadGame) {
-    //         //首次初始化
-    //         task.onLoad();
-    //         //创建员工
-    //         cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
-    //         cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
-
-    //     } else {
-    //         task._init();
-    //         task.addSeneceTaskIcon();
-    //         task.onLoadno();
-    //     }
-    //     this.Init();
-    // },
-
-    start() {
-        /*
+        // }
+      },
+      this
+    )
+  },
+
+  getTime: function () {
+    return new Date().getTime()
+  },
+
+  // InitTask(BFirstLoadGame) {
+  //     // todo 新手教学 初始化
+  //     console.log("初始化真的假的", BFirstLoadGame);
+  //     if (!BFirstLoadGame) {
+  //         //首次初始化
+  //         task.onLoad();
+  //         //创建员工
+  //         cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
+  //         cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
+
+  //     } else {
+  //         task._init();
+  //         task.addSeneceTaskIcon();
+  //         task.onLoadno();
+  //     }
+  //     this.Init();
+  // },
+
+  start() {
+    /*
           其中第一个参数为捕捉的时间名,在官方文档中给出了几个选择,我们主要列举下触碰时间
         cc.Node.EventType.TOUCH_START 当手按下时触发
         cc.Node.EventType.TOUCH_END 当手抬起时候
         cc.Node.EventType.TOUCH_MOVE 当手按下滑动时
         cc.Node.EventType.TOUCH_CANCEL 当手按下滑动后 抬起时
         */
-        if (this._Cancellation) this._Cancellation.node.on(cc.Node.EventType.TOUCH_END, this.onCancellationEditor, this);
-        if (this._Comfirmation) this._Comfirmation.node.on(cc.Node.EventType.TOUCH_END, this.onConfirmationEditor, this);
-    },
-    Init() {
-        this._setLockBuildingColor();
-
-        let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray();
-        for (let i = 0; i < BuildingStateArray.length; i++) {
-            if (BuildingStateArray[i] == 1) {
-                if (this.BuildingFrameArray[i])
-                    this.OpenBuildingUILock(i, false);
-            }
-            if (this.BuildingFrameArray[i])
-                this.BuildingFrameArray[i].getChildByName('Lock').getChildByName('PriceBG').getChildByName('label').getComponent(cc.Label).string = this.FormatMoney(AConfig.BuildingUnlockMoneyArray[i]);
-        }
-
-        // *********** todo *************
-        //初始化,面板信息
-        //运营费用数组
-        let _runningCostArray = AConfig.RunningCostArray;
-        for (let i = 0; i < _runningCostArray.length; i++) {
-            if (this.BuildingFrameArray[i]) {
-                let _contentButton = this.BuildingFrameArray[i].getComponent('Content_Button');
-                _contentButton.Price = AConfig.RunningCostArray[i];    //运营费用
-                //设置新的钻石价格
-                let _DiamondNumArray = GlobalD.GameData.GetDiamondNumArray();
-                _contentButton.DiamondPrice = _DiamondNumArray[i];   //钻石费用
-            }
-
-        }
-    },
-    _setLockBuildingColor() {
-        let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray();
-
-        for (let index = 0; index < BuildingStateArray.length; index++) {
-            if (this.BuildingFrameArray[index] && BuildingStateArray[index] == 0) {
-                this.BuildingFrameArray[index].color = new cc.Color(150, 150, 150, 150);
-                this.BuildingFrameArray[index].getChildByName('New Sprite(Splash)').color = new cc.Color(0, 0, 0, 255);
-                this.BuildingFrameArray[index].getChildByName('Name').active = false;
-            }
-
-        }
-
-    },
-    OpenBuildingUILock(Index, BLock) {
-
-        let Lock = this.BuildingFrameArray[Index].getChildByName('Lock').active = BLock;
-
-        let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray();
-        if (!BLock && BuildingStateArray[Index] == 0) {
-            BuildingStateArray[Index] = 1;
-            this.BuildingFrameArray[Index].color = new cc.Color(255, 255, 255, 255);
-            this.BuildingFrameArray[Index].getChildByName('New Sprite(Splash)').color = new cc.Color(255, 255, 255, 255);
-            this.BuildingFrameArray[Index].getChildByName('Name').active = true;
-            GlobalD.GameData.SetBuildingLockStateArray(BuildingStateArray);
-        }
-
-    },
-    OnUnLockBuilding(event, CustomEventData, callback) {
-        cc.loader.loadRes("prefab/UnlockBuiding", function (err, texture) {
-            this.UnlockBuildingDialogView = cc.instantiate(texture);
-            this.BuildView.addChild(this.UnlockBuildingDialogView);
-
-            {
-                //CloseBtn
-                let close = this.UnlockBuildingDialogView.getChildByName("close");
-                let clickEventHandler = new cc.Component.EventHandler();
-                clickEventHandler.target = this.node;
-                clickEventHandler.component = "ManageUI";
-                clickEventHandler.handler = "onClickCloseInUnlockBuilding";
-                let button = close.getComponent(cc.Button);
-                button.clickEvents.push(clickEventHandler);
-            }
-            {
-                //NoBtn
-                let NoBTN = this.UnlockBuildingDialogView.getChildByName("NoBTN");
-                let clickEventHandler = new cc.Component.EventHandler();
-                clickEventHandler.target = this.node;
-                clickEventHandler.component = "ManageUI";
-                clickEventHandler.handler = "onClickNoBTNInUnlockBuilding";
-                let button = NoBTN.getComponent(cc.Button);
-                button.clickEvents.push(clickEventHandler);
-            }
-            {
-                //YesBtn
-                let YesBTN = this.UnlockBuildingDialogView.getChildByName("YesBTN");
-                let clickEventHandler = new cc.Component.EventHandler();
-                clickEventHandler.target = this.node;
-                clickEventHandler.component = "ManageUI";
-                clickEventHandler.handler = "onClickYesBTNInUnlockBuilding";
-                clickEventHandler.customEventData = CustomEventData;
-                let button = YesBTN.getComponent(cc.Button);
-                button.clickEvents.push(clickEventHandler);
-            }
-
-            //Close
-            if (callback != null) {
-                callback(this.UnlockBuildingDialogView);
-            }
-        }.bind(this));
-    },
-    onClickCloseInUnlockBuilding(event) {
-        this.UnlockBuildingDialogView.destroy();
-    },
-    onClickNoBTNInUnlockBuilding(event) {
-        this.UnlockBuildingDialogView.destroy();
-    },
-    onClickYesBTNInUnlockBuilding(event, CustomEventData) {
-        this.UnlockBuildingDialogView.destroy();
-
-        let Index = parseInt(CustomEventData);
-        let CostCoin = AConfig.BuildingUnlockMoneyArray[Index];
-        if (GlobalD.GameData.GetDiamond() > CostCoin || GlobalD.GameData.GetDiamond() == CostCoin) {
-            GlobalD.GameData.PlusDiamond(-CostCoin);
-            this.OpenBuildingUILock(Index, false);
-
-            cc.loader.loadRes("prefab/show", function (err, texture) {
-                this.ShowRewardsView = cc.instantiate(texture);
-                this.BuildView.addChild(this.ShowRewardsView);
-                let Rewards = this.ShowRewardsView.getChildByName('GivePrize').getChildByName('Rewards');
-                Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[Index].getChildByName('New Sprite(Splash)').getComponent(cc.Sprite).spriteFrame;
-
-
-                var Sunshine = this.ShowRewardsView.getChildByName('GivePrize').getChildByName('Sunshine');
-                var GivePrize = this.ShowRewardsView.getChildByName('GivePrize');
-                Sunshine.scaleX = 0;
-                Sunshine.scaleY = 0;
-                GivePrize.scaleX = 0;
-                GivePrize.scaleY = 0;
-                Sunshine.stopAllActions();
-                GivePrize.stopAllActions();
-                this.scheduleOnce(function () {
-                    var sc2 = cc.scaleTo(0.5, 0.8, 0.8);
-                    Sunshine.runAction(sc2);
-                    var sc3 = cc.scaleTo(0.5, 1.3, 1.3);
-                    GivePrize.runAction(sc3);
-
-
-                    var repeat = cc.repeatForever(cc.rotateBy(5.0, 360));
-                    Sunshine.runAction(repeat);
-                }, 0.1);
-
-
-                //CloseBtn
-                let close = this.ShowRewardsView.getChildByName("close");
-                let clickEventHandler = new cc.Component.EventHandler();
-                clickEventHandler.target = this.node;
-                clickEventHandler.component = "ManageUI";
-                clickEventHandler.handler = "OnShowRewardsViewClose";
-                let button = close.getComponent(cc.Button);
-                button.clickEvents.push(clickEventHandler);
-            }.bind(this));
-
-            return;
-        }
-        //No Enough Diamond
-        cc.loader.loadRes("prefab/ShowNoMoney", function (err, texture) {
-            this.ShowNoMoneyView = cc.instantiate(texture);
-            this.BuildView.addChild(this.ShowNoMoneyView);
-            let DetailLabel = this.ShowNoMoneyView.getChildByName('DetailLabel');
-            DetailLabel.getComponent(cc.Label).string = '钻石不够!'
-
-            this.scheduleOnce(function () {
-                this.ShowNoMoneyView.destroy();
-            }.bind(this), 1);
-        }.bind(this));
-    },
-    OnShowRewardsViewClose(event, CustomEventData) {
-        this.ShowRewardsView.destroy();
-    },
-
-    //弹出购买提示
-    onPurchaseTips(_contentButton) {
-
-        // cc.log('是否用钻石购买建筑', _contentButton.node.name);
-
-        if (this.TipViewPrefab) {
-            let _TipView;
-            _TipView = cc.instantiate(this.TipViewPrefab);
-            _TipView.parent = this.TipView;
-            _TipView.setPosition(cc.v2(0, 0));
-            _TipView.getComponent('TipView').onShowTip({ ContentButton: _contentButton, TipViewNode: this.TipView });
-            // cc.log(_TipView.name);
-        }
-    },
-    //点击了建造列表里面的按钮时候改变样式
-    onSetButtonState(Data, Synopsis) {
-        cc.Component.EventHandler.emitEvents(Data.Target.clickEvents);
-    },
-    onSetButtonInfoState(Data, Synopsis) {
-        if (Synopsis) {
-            this.onSetButtonInfo(Synopsis.Name, Synopsis.Price, Synopsis.Synopsis)
-        }
-    },
-    //设置介绍信息
-    onSetButtonInfo(_Name, _Price, _Synopsis) {
-        this.BuildContent_Name.string = _Name;
-        this.BuildContent_Price.string = _Price;
-        this.BuildContent_Synopsis.string = _Synopsis.replace(/\n|\r/g,"");
-    },
+    if (this._Cancellation)
+      this._Cancellation.node.on(
+        cc.Node.EventType.TOUCH_END,
+        this.onCancellationEditor,
+        this
+      )
+    if (this._Comfirmation)
+      this._Comfirmation.node.on(
+        cc.Node.EventType.TOUCH_END,
+        this.onConfirmationEditor,
+        this
+      )
+  },
+  Init() {
+    this._setLockBuildingColor()
+
+    let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray()
+    for (let i = 0; i < BuildingStateArray.length; i++) {
+      if (BuildingStateArray[i] == 1) {
+        if (this.BuildingFrameArray[i]) this.OpenBuildingUILock(i, false)
+      }
+      if (this.BuildingFrameArray[i])
+        this.BuildingFrameArray[i]
+          .getChildByName('Lock')
+          .getChildByName('PriceBG')
+          .getChildByName('label')
+          .getComponent(cc.Label).string = this.FormatMoney(
+          AConfig.BuildingUnlockMoneyArray[i]
+        )
+    }
 
-    /**
-     * 设置商城信息
-     * @param {}} Data 
-     * @param {*} Synopsis 
-     */
-    onSetMallInfoState(Data, Synopsis) {
-        if (Synopsis) {
-            this.onSetMallInfo(Synopsis.Name, Synopsis.Mature, Synopsis.Price, Synopsis.Synopsis)
-        }
-    },
-    //设置介绍信息
-    onSetMallInfo(_Name, _mature, _Price, _Synopsis) {
-        this.mallContent_Name.string = _Name;
-        this.mallContent_Price.string = _Price;
-        this.mallContent_Mature.string = _mature;
-        this.mallContent_Synopsis.string = _Synopsis.replace(/\n|\r/g,"");
-    },
-    //编辑对应的建筑
-    onEditorialBuildings(mUI_buildTarget) {
-        if (!this.EditorialBuildings) {
-            cc.warn('EditorialBuildings is Null!')
-            return;
+    // *********** todo *************
+    //初始化,面板信息
+    //运营费用数组
+    let _runningCostArray = AConfig.RunningCostArray
+    for (let i = 0; i < _runningCostArray.length; i++) {
+      if (this.BuildingFrameArray[i]) {
+        let _contentButton =
+          this.BuildingFrameArray[i].getComponent('Content_Button')
+        _contentButton.Price = AConfig.RunningCostArray[i] //运营费用
+        //设置新的钻石价格
+        let _DiamondNumArray = GlobalD.GameData.GetDiamondNumArray()
+        _contentButton.DiamondPrice = _DiamondNumArray[i] //钻石费用
+      }
+    }
+  },
+  _setLockBuildingColor() {
+    let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray()
+
+    for (let index = 0; index < BuildingStateArray.length; index++) {
+      if (this.BuildingFrameArray[index] && BuildingStateArray[index] == 0) {
+        this.BuildingFrameArray[index].color = new cc.Color(150, 150, 150, 150)
+        this.BuildingFrameArray[index].getChildByName(
+          'New Sprite(Splash)'
+        ).color = new cc.Color(0, 0, 0, 255)
+        this.BuildingFrameArray[index].getChildByName('Name').active = false
+      }
+    }
+  },
+  OpenBuildingUILock(Index, BLock) {
+    let Lock = (this.BuildingFrameArray[Index].getChildByName('Lock').active =
+      BLock)
+
+    let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray()
+    if (!BLock && BuildingStateArray[Index] == 0) {
+      BuildingStateArray[Index] = 1
+      this.BuildingFrameArray[Index].color = new cc.Color(255, 255, 255, 255)
+      this.BuildingFrameArray[Index].getChildByName(
+        'New Sprite(Splash)'
+      ).color = new cc.Color(255, 255, 255, 255)
+      this.BuildingFrameArray[Index].getChildByName('Name').active = true
+      GlobalD.GameData.SetBuildingLockStateArray(BuildingStateArray)
+    }
+  },
+  OnUnLockBuilding(event, CustomEventData, callback) {
+    cc.loader.loadRes(
+      'prefab/UnlockBuiding',
+      function (err, texture) {
+        this.UnlockBuildingDialogView = cc.instantiate(texture)
+        this.BuildView.addChild(this.UnlockBuildingDialogView)
+
+        {
+          //CloseBtn
+          let close = this.UnlockBuildingDialogView.getChildByName('close')
+          let clickEventHandler = new cc.Component.EventHandler()
+          clickEventHandler.target = this.node
+          clickEventHandler.component = 'ManageUI'
+          clickEventHandler.handler = 'onClickCloseInUnlockBuilding'
+          let button = close.getComponent(cc.Button)
+          button.clickEvents.push(clickEventHandler)
         }
-        this.EditorialBuildings.active = true;
-        //重置上一个编辑建筑的状态
-        if (this._buildTarget && this._buildTarget.getComponent('buildingsTouch')) {
-            this._buildTarget.getComponent('buildingsTouch').onCancelEdit();
+        {
+          //NoBtn
+          let NoBTN = this.UnlockBuildingDialogView.getChildByName('NoBTN')
+          let clickEventHandler = new cc.Component.EventHandler()
+          clickEventHandler.target = this.node
+          clickEventHandler.component = 'ManageUI'
+          clickEventHandler.handler = 'onClickNoBTNInUnlockBuilding'
+          let button = NoBTN.getComponent(cc.Button)
+          button.clickEvents.push(clickEventHandler)
         }
-        this._buildTarget = mUI_buildTarget;
-        this.EditorialBuildings.parent = mUI_buildTarget;
-        this.EditorialBuildings.setPosition(cc.v2(0, 0));
-
-    },
-    //取消编辑
-    onCancellationEditor() {
-        //获取建筑物上的组件
-        let buildTouch = this._buildTarget.getComponent('buildingsTouch');
-        let isTaskNext = buildTouch.onTaskBuild();
-        if (!isTaskNext) return;
-        if (task.isMushBuildState) {
-            cc.loader.loadRes('resUI/ShowNotEnoughMoney', function (err, texture) {
-                var prefab = cc.instantiate(texture);
-                prefab.getComponent('ShowNotEnoughMoney').Text("请点击'√'号");
-                this._buildTarget.addChild(prefab);
-            }.bind(this));
-            return;
+        {
+          //YesBtn
+          let YesBTN = this.UnlockBuildingDialogView.getChildByName('YesBTN')
+          let clickEventHandler = new cc.Component.EventHandler()
+          clickEventHandler.target = this.node
+          clickEventHandler.component = 'ManageUI'
+          clickEventHandler.handler = 'onClickYesBTNInUnlockBuilding'
+          clickEventHandler.customEventData = CustomEventData
+          let button = YesBTN.getComponent(cc.Button)
+          button.clickEvents.push(clickEventHandler)
         }
-        // if (buildTouch) {
-        buildTouch.onCancelEdit();
-        // }
-
-
-        this.EditorialBuildings.active = false;
-        this.EditorialBuildings.parent = this._thisEditBuildingsParent;
-        this.EditorialBuildings.setPosition(cc.v2(10000, 100));
-        this._buildTarget = null;
-    },
-    //确定编辑(创建建筑物 对号)
-    onConfirmationEditor() {
-        //获取建筑物上的组件
-        let buildTouch = this._buildTarget.getComponent('buildingsTouch');
-        let isTaskNext = buildTouch.onTaskBuild();
-        if (!isTaskNext) return;
-        // if (buildTouch) {
-        buildTouch.onFinishEdit();
-        // }
 
-
-        this.EditorialBuildings.active = false;
-        this.EditorialBuildings.parent = this._thisEditBuildingsParent;
-        this.EditorialBuildings.setPosition(cc.v2(10000, 100));
-
-
-        this._buildTarget = null;
-    },
-
-    //如果相等的话返回true
-    verctor3IsEqual(vector1, vector2) {
-        let isEqual = false;
-        let out = new cc.Vec3();
-        out.x = vector2.x - vector1.x;
-        out.y = vector2.y - vector1.y;
-        out.z = vector2.z - vector1.z;
-        if (out.x == 0 && out.y == 0 && out.z == 0) {
-            isEqual = true;
+        //Close
+        if (callback != null) {
+          callback(this.UnlockBuildingDialogView)
         }
-        return isEqual;
-    },
-    //收起全部菜单
-    onHideMenu() {
-        // if (this.BuildView) {
-        //     this.BuildView.active = false;
-        // }
-        //音效设置界面
-        if (this.SettingInfoView.active)
-            this.onSetTouchStatus(this.SettingInfoView, false);
-        //建造界面
-        if (this.BuildView.active)
-            this.onSetTouchStatus(this.BuildView, false);
-        //人才界面
-        if (this.PersonnelView.active)
-            this.onSetTouchStatus(this.PersonnelView, false);
-        //股票界面
-        if (this.StockView.active)
-            this.onSetTouchStatus(this.StockView, false);
-        //转盘界面
-        if (this.LuckView.active)
-            this.onSetTouchStatus(this.LuckView, false);
-        //商城界面
-        if (this.StoreView.active)
-            this.onSetTouchStatus(this.StoreView, false);
-    },
-    //底部菜单栏
-    onBottomMenuView(isActive) {
-        if (this.BottomView) {
-            this.BottomView.active = isActive;
-        }
-
-
-        // cc.log('不能显示面板信息:');
-        GlobalD.GameControl._isBuildingCanEdit = !isActive;
-    },
-    //开启信息显示
-    onShowBuildingInfo(buildingInfo) {
-        this.BuildingInfoView.active = true;
-        if (!this._buildingInfoViewScript)
-            this._buildingInfoViewScript = this.BuildingInfoView.getComponent('buildingInfoView');
-
-        //显示房屋信息
-        this._buildingInfoViewScript.onSetBuildingInfoView(buildingInfo);
-
-    },
-    //关闭信息显示
-    onCloseBuildingInfo() {
-        this.BuildingInfoView.active = false;
-    },
-    //进入编辑模式,
-    onEnterEditing() {
-    },
-    onSetTouchStatus(target, isActive) {
-        target.active = isActive;
-        if (this.UITouch) {
-            this.UITouch.active = isActive;
-        }
-    },
-
-    /**
-     * 绑定邀请
-     */
-    onInvite_Open() {
-        this.inviteNode.getComponent("inviteInfo").onOpenInviteInfo();
-    },
-
+      }.bind(this)
+    )
+  },
+  onClickCloseInUnlockBuilding(event) {
+    this.UnlockBuildingDialogView.destroy()
+  },
+  onClickNoBTNInUnlockBuilding(event) {
+    this.UnlockBuildingDialogView.destroy()
+  },
+  onClickYesBTNInUnlockBuilding(event, CustomEventData) {
+    this.UnlockBuildingDialogView.destroy()
+
+    let Index = parseInt(CustomEventData)
+    let CostCoin = AConfig.BuildingUnlockMoneyArray[Index]
+    if (
+      GlobalD.GameData.GetDiamond() > CostCoin ||
+      GlobalD.GameData.GetDiamond() == CostCoin
+    ) {
+      GlobalD.GameData.PlusDiamond(-CostCoin)
+      this.OpenBuildingUILock(Index, false)
+
+      cc.loader.loadRes(
+        'prefab/show',
+        function (err, texture) {
+          this.ShowRewardsView = cc.instantiate(texture)
+          this.BuildView.addChild(this.ShowRewardsView)
+          let Rewards =
+            this.ShowRewardsView.getChildByName('GivePrize').getChildByName(
+              'Rewards'
+            )
+          Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[
+            Index
+          ].getChildByName('New Sprite(Splash)').getComponent(
+            cc.Sprite
+          ).spriteFrame
+
+          var Sunshine =
+            this.ShowRewardsView.getChildByName('GivePrize').getChildByName(
+              'Sunshine'
+            )
+          var GivePrize = this.ShowRewardsView.getChildByName('GivePrize')
+          Sunshine.scaleX = 0
+          Sunshine.scaleY = 0
+          GivePrize.scaleX = 0
+          GivePrize.scaleY = 0
+          Sunshine.stopAllActions()
+          GivePrize.stopAllActions()
+          this.scheduleOnce(function () {
+            var sc2 = cc.scaleTo(0.5, 0.8, 0.8)
+            Sunshine.runAction(sc2)
+            var sc3 = cc.scaleTo(0.5, 1.3, 1.3)
+            GivePrize.runAction(sc3)
+
+            var repeat = cc.repeatForever(cc.rotateBy(5.0, 360))
+            Sunshine.runAction(repeat)
+          }, 0.1)
+
+          //CloseBtn
+          let close = this.ShowRewardsView.getChildByName('close')
+          let clickEventHandler = new cc.Component.EventHandler()
+          clickEventHandler.target = this.node
+          clickEventHandler.component = 'ManageUI'
+          clickEventHandler.handler = 'OnShowRewardsViewClose'
+          let button = close.getComponent(cc.Button)
+          button.clickEvents.push(clickEventHandler)
+        }.bind(this)
+      )
+
+      return
+    }
+    //No Enough Diamond
+    cc.loader.loadRes(
+      'prefab/ShowNoMoney',
+      function (err, texture) {
+        this.ShowNoMoneyView = cc.instantiate(texture)
+        this.BuildView.addChild(this.ShowNoMoneyView)
+        let DetailLabel = this.ShowNoMoneyView.getChildByName('DetailLabel')
+        DetailLabel.getComponent(cc.Label).string = '钻石不够!'
+
+        this.scheduleOnce(
+          function () {
+            this.ShowNoMoneyView.destroy()
+          }.bind(this),
+          1
+        )
+      }.bind(this)
+    )
+  },
+  OnShowRewardsViewClose(event, CustomEventData) {
+    this.ShowRewardsView.destroy()
+  },
+
+  //弹出购买提示
+  onPurchaseTips(_contentButton) {
+    // cc.log('是否用钻石购买建筑', _contentButton.node.name);
+
+    if (this.TipViewPrefab) {
+      let _TipView
+      _TipView = cc.instantiate(this.TipViewPrefab)
+      _TipView.parent = this.TipView
+      _TipView.setPosition(cc.v2(0, 0))
+      _TipView
+        .getComponent('TipView')
+        .onShowTip({ ContentButton: _contentButton, TipViewNode: this.TipView })
+      // cc.log(_TipView.name);
+    }
+  },
+  //点击了建造列表里面的按钮时候改变样式
+  onSetButtonState(Data, Synopsis) {
+    cc.Component.EventHandler.emitEvents(Data.Target.clickEvents)
+  },
+  onSetButtonInfoState(Data, Synopsis) {
+    if (Synopsis) {
+      this.onSetButtonInfo(Synopsis.Name, Synopsis.Price, Synopsis.Synopsis)
+    }
+  },
+  //设置介绍信息
+  onSetButtonInfo(_Name, _Price, _Synopsis) {
+    this.BuildContent_Name.string = _Name
+    this.BuildContent_Price.string = _Price
+    this.BuildContent_Synopsis.string = _Synopsis.replace(/\n|\r/g, '')
+  },
+
+  /**
+   * 设置商城信息
+   * @param {}} Data
+   * @param {*} Synopsis
+   */
+  onSetMallInfoState(Data, Synopsis) {
+    if (Synopsis) {
+      this.onSetMallInfo(
+        Synopsis.Name,
+        Synopsis.Mature,
+        Synopsis.Price,
+        Synopsis.Synopsis
+      )
+    }
+  },
+  //设置介绍信息
+  onSetMallInfo(_Name, _mature, _Price, _Synopsis) {
+    this.mallContent_Name.string = _Name
+    this.mallContent_Price.string = _Price
+    this.mallContent_Mature.string = _mature
+    this.mallContent_Synopsis.string = _Synopsis.replace(/\n|\r/g, '')
+  },
+  //编辑对应的建筑
+  onEditorialBuildings(mUI_buildTarget) {
+    if (!this.EditorialBuildings) {
+      cc.warn('EditorialBuildings is Null!')
+      return
+    }
+    this.EditorialBuildings.active = true
+    //重置上一个编辑建筑的状态
+    if (this._buildTarget && this._buildTarget.getComponent('buildingsTouch')) {
+      this._buildTarget.getComponent('buildingsTouch').onCancelEdit()
+    }
+    this._buildTarget = mUI_buildTarget
+    this.EditorialBuildings.parent = mUI_buildTarget
+    this.EditorialBuildings.setPosition(cc.v2(0, 0))
+  },
+  //取消编辑
+  onCancellationEditor() {
+    //获取建筑物上的组件
+    let buildTouch = this._buildTarget.getComponent('buildingsTouch')
+    let isTaskNext = buildTouch.onTaskBuild()
+    if (!isTaskNext) return
+    if (task.isMushBuildState) {
+      cc.loader.loadRes(
+        'resUI/ShowNotEnoughMoney',
+        function (err, texture) {
+          var prefab = cc.instantiate(texture)
+          prefab.getComponent('ShowNotEnoughMoney').Text("请点击'√'号")
+          this._buildTarget.addChild(prefab)
+        }.bind(this)
+      )
+      return
+    }
+    // if (buildTouch) {
+    buildTouch.onCancelEdit()
+    // }
+
+    this.EditorialBuildings.active = false
+    this.EditorialBuildings.parent = this._thisEditBuildingsParent
+    this.EditorialBuildings.setPosition(cc.v2(10000, 100))
+    this._buildTarget = null
+  },
+  //确定编辑(创建建筑物 对号)
+  onConfirmationEditor() {
+    //获取建筑物上的组件
+    let buildTouch = this._buildTarget.getComponent('buildingsTouch')
+    let isTaskNext = buildTouch.onTaskBuild()
+    if (!isTaskNext) return
+    // if (buildTouch) {
+    buildTouch.onFinishEdit()
+    // }
+
+    this.EditorialBuildings.active = false
+    this.EditorialBuildings.parent = this._thisEditBuildingsParent
+    this.EditorialBuildings.setPosition(cc.v2(10000, 100))
+
+    this._buildTarget = null
+  },
+
+  //如果相等的话返回true
+  verctor3IsEqual(vector1, vector2) {
+    let isEqual = false
+    let out = new cc.Vec3()
+    out.x = vector2.x - vector1.x
+    out.y = vector2.y - vector1.y
+    out.z = vector2.z - vector1.z
+    if (out.x == 0 && out.y == 0 && out.z == 0) {
+      isEqual = true
+    }
+    return isEqual
+  },
+  //收起全部菜单
+  onHideMenu() {
+    // if (this.BuildView) {
+    //     this.BuildView.active = false;
+    // }
     //音效设置界面
-    onButtonEvent_Setting_OPen() {
-        this.onHideMenu();
-        this.onSetTouchStatus(this.SettingInfoView, true);
-    },
-    onButtonEvent_Setting_Close() {
-        this.onSetTouchStatus(this.SettingInfoView, false);
-    },
+    if (this.SettingInfoView.active)
+      this.onSetTouchStatus(this.SettingInfoView, false)
     //建造界面
-    onButtonEvent_Building_OPen() {
-        this.onHideMenu();
-        this.onSetTouchStatus(this.BuildView, true);
-        this.BuildView.getComponent('BuildingView').onSwitchBuildingContent(this.Evn.getComponent(cc.Button), 0);
-    },
-    //商城界面
-    onButtonEvent_Store_OPen() {
-        this.onHideMenu();
-        this.onSetTouchStatus(this.StoreView, true);
-        this.StoreView.getComponent('StoreView').onSwitchBuildingContent(this.Seed.getComponent(cc.Button), 0);
-    },
-    novice: function () {
-        var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
-        task.removeTaskNode(task.taskCursorName[2]); //左上
-        task.addTaskTips(BuildingView, task.taskPrefab[1], -180, 180, task.taskCursorName[2], function (nodePrefabs) {
-            //手指
-            this.nodePrefabs = nodePrefabs;
-        }.bind(this));
-    },
-    novice1: function () {
-        var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
-        task.addTaskTips(BuildingView, task.novice[1], 0, 50, task.taskCursorName[3], function (node) {
-            UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
-                UtilsPrefabs.setOff(node.getChildByName("SureBtn"));
-
-                var mt = cc.moveTo(1, 110, 180);//右上
-
-                var finished = cc.callFunc(function () {
-
-                    task.removeTaskNode(task.taskCursorName[3]);
-                    this.novice2();
-                }.bind(this));
-                var sequence = cc.sequence(mt, finished);
-                this.nodePrefabs.runAction(sequence);
-
-                task.isShowTaskNode(task.taskCursorName[3], false);
-            }.bind(this))
-        }.bind(this));
-    },
-    novice2: function () {
-        var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
-        task.addTaskTips(BuildingView, task.novice[2], 0, 50, task.taskCursorName[3], function (node) {
-            UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
-                UtilsPrefabs.setOff(node.getChildByName("SureBtn"));
-
-                var mt = cc.moveTo(1, -200, 0);//
-
-                var finished = cc.callFunc(function () {
-
-                    task.removeTaskNode(task.taskCursorName[3]);
-                    this.novice3();
-                }.bind(this));
-                var sequence = cc.sequence(mt, finished);
-                this.nodePrefabs.runAction(sequence);
-
-                task.isShowTaskNode(task.taskCursorName[3], false);
-            }.bind(this))
-        }.bind(this));
-    },
-    novice3: function () {
-        var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
-        task.addTaskTips(BuildingView, task.novice[3], 0, -150, task.taskCursorName[3], function (node) {
-            UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
-                task.removeTaskNode(task.taskCursorName[3]);
-            }.bind(this))
-
-        }.bind(this));
-    },
-
-    //外面管理的手指
-    novicepersonnel: function () {
-        task.removeTaskNode(task.taskCursorName[2]); //左上
-        task.addTaskTips(task.personnelview, task.taskPrefab[1], 0, 0, task.taskCursorName[2], function (nodePrefabs) {
-            //手指
-            this.nodePrefabs = nodePrefabs;
-        }.bind(this));
-    },
-    //外面的 建筑手指
-    noviceBuilding: function () {
-        //建造农舍指引
-        task.showTiledTile(0, 0, 0, 23, 25);
-    },
-    novice4: function () {
-        var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
-        task.addTaskTips(BuildingView, task.novice[4], 0, -200, task.taskCursorName[3], function (node) {
-            UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
-                task.removeTaskNode(task.taskCursorName[3]);
-            }.bind(this))
-        }.bind(this));
-    },
-    //关闭 建造框
-    onButtonEvent_Building_Close() {
-        // cc.log(this.BuildView);
-        this.onSetTouchStatus(this.BuildView, false);
-    },
-    //关闭 商城框
-    onButtonEvent_Store_Close() {
-        this.onSetTouchStatus(this.StoreView, false);
-    },
+    if (this.BuildView.active) this.onSetTouchStatus(this.BuildView, false)
     //人才界面
-    onButtonEvent_Personnel_OPen() {
-        this.onHideMenu();
-        this.onSetTouchStatus(this.PersonnelView, true);
-    },
-    onButtonEvent_Personnel_Close() {
-        this.onSetTouchStatus(this.PersonnelView, false);
-    },
+    if (this.PersonnelView.active)
+      this.onSetTouchStatus(this.PersonnelView, false)
     //股票界面
-    onButtonEvent_Stock_OPen() {
-        this.onHideMenu();
-        this.onSetTouchStatus(this.StockView, true);
-        // console.log("所有建筑物数据", GlobalD.game.buildingsTiledMapUnit);
-        UtilsWX.lookRankList(true);
-        this.showFriend();
-    },
-    //限制
-    returnDialog: function (cursor) {
-        var num = 0;
-        // console.log("要创建什么提示呢数字", cursor);
-        switch (cursor) {
-            case 1:
-                num = 0;
-                break;
-            case 4:
-                num = 1;
-                break;
-            case 6:
-                num = 2;
-                break;
-        }
-        console.log("要创建什么提示呢", task.returnPrefab[num]);
-        var Canvas = cc.find("Canvas/UICamera");
-        task.addTaskTips(Canvas, task.returnPrefab[num], 0, 0, task.taskCursorName[4], function (nodePrefabs) {
-            UtilsPrefabs.setOn(nodePrefabs.getChildByName("SureBtn"), function () {
-                task.removeTaskNode(task.taskCursorName[4]);
-
-            }.bind(this))
-        }.bind(this));
-    },
-
-
-    showFriend: function () {
-        // var data1 = {
-        //     name: "Whoareyou",
-        //     openId : userData.openId
-        // }
-        // UtilsWX.postMessage(data1);
-        var data = {
-            name: "showFriend",
-        }
-        UtilsWX.postMessage(data);
-    },
-
-
-    onButtonEvent_Stock_Close() {
-        this.onSetTouchStatus(this.StockView, false);
-        var data = {
-            name: "hideFriend",
-        }
-        UtilsWX.postMessage(data);
-        setTimeout(function () {
-            UtilsWX.lookRankList(false);
-        }.bind(this), 200);
-
-    },
+    if (this.StockView.active) this.onSetTouchStatus(this.StockView, false)
     //转盘界面
-    onButtonEvent_Luck_OPen() {
-        this.onHideMenu();
-        this.onSetTouchStatus(this.LuckView, true);
-        if (this.nodePrefabsLuck != null) {
-            task.removeNode(this.nodePrefabsLuck);
-        }
-    },
-    isTask: function (obj) {
-        var Canvas = cc.find("Canvas/UICamera");
-        UtilsPrefabs
-            .init(Canvas)
-            .addPrefabs(UtilsPrefabs.sharePrefab[1], null, function (node) {
-                var gosharebtn = UtilsPrefabs.getNode("gosharebtn", node);
-
-                var close = UtilsPrefabs.getNode("close", node);
-                UtilsPrefabs.setOn(close, function () {
-                    UtilsPrefabs.removePrefabs(Canvas, node.name);
-                    if (task.TaskIconCountClick == 5) {
-                        if (obj.currentTarget.name == "GetGift") {
-                            task.addTaskIconCountClick();
-                            task.removeTaskNodes();
-                        }
-                    }
-                }.bind(this))
-
-                UtilsPrefabs.setOn(gosharebtn, function () {
-                    // console.log("点击分享按钮");
-
-                    UtilsWX.sharebtn(function () {
-                        UtilsPrefabs.setOff(gosharebtn);
-                        GlobalD.GameData.PlusGolden(GlobalD.GameData.shareGive[0]);
-                        GlobalD.GameData.PlusDiamond(GlobalD.GameData.shareGive[1]);
-                        if (task.TaskIconCountClick == 5) {
-                            if (obj.currentTarget.name == "GetGift") {
-                                task.addTaskIconCountClick();
-                                task.removeTaskNodes();
-                            }
-                        }
-                    }.bind(this));
-                    UtilsPrefabs.removePrefabs(Canvas, node.name);
-                }.bind(this))
-            }.bind(this));
-
-
-    },
-    isTask4: function () {
-        if (task.TaskIconCountClick == 4) {
-            task.addTaskIconCountClick();
-            task.removeTaskNodes();
-        }
-    },
-    onButtonEvent_Luck_Close(obj) {
-        // console.log("现在是谁点的", obj);
-        let Wheel = this.LuckView.getChildByName('Wheel').getComponent('Wheel');
-        Wheel.node.active = true;
-        Wheel.ShowRewards.active = false;
-
-        this.onSetTouchStatus(this.LuckView, false);
-
-
-        if (obj.target.name == "GetGift") {
-            this.isTask(obj);
-        }
+    if (this.LuckView.active) this.onSetTouchStatus(this.LuckView, false)
+    //商城界面
+    if (this.StoreView.active) this.onSetTouchStatus(this.StoreView, false)
+  },
+  //底部菜单栏
+  onBottomMenuView(isActive) {
+    if (this.BottomView) {
+      this.BottomView.active = isActive
+    }
 
-    },
-    onButtonEvent_EveryDay_OPen() {
+    // cc.log('不能显示面板信息:');
+    GlobalD.GameControl._isBuildingCanEdit = !isActive
+  },
+  //开启信息显示
+  onShowBuildingInfo(buildingInfo) {
+    this.BuildingInfoView.active = true
+    if (!this._buildingInfoViewScript)
+      this._buildingInfoViewScript =
+        this.BuildingInfoView.getComponent('buildingInfoView')
+
+    //显示房屋信息
+    this._buildingInfoViewScript.onSetBuildingInfoView(buildingInfo)
+  },
+  //关闭信息显示
+  onCloseBuildingInfo() {
+    this.BuildingInfoView.active = false
+  },
+  //进入编辑模式,
+  onEnterEditing() {},
+  onSetTouchStatus(target, isActive) {
+    target.active = isActive
+    if (this.UITouch) {
+      this.UITouch.active = isActive
+    }
+  },
+
+  /**
+   * 绑定邀请
+   */
+  onInvite_Open() {
+    this.inviteNode.getComponent('inviteInfo').onOpenInviteInfo()
+  },
+
+  //点击钻石兑换
+  onButtonEvent_Exchange() {
+    //判断钻石数量是否大于等于3万个
+    if (GlobalD.GameData.GetDiamond() < 30000) {
+      GlobalD.GameData.showToast(
+        cc.find('Canvas/UICamera'),
+        '钻石数量不够,累积到30000个钻石即可免费兑换一包辣椒种子。',
+        2
+      )
+      return
+    }
 
-        this.onHideMenu();
-        this.onSetTouchStatus(this.EveryDaySignView, true);
-        //打开每日签到 外面的按钮
-        if (task.TaskIconCountClick == 4) {
+    //调用兑换接口
+    GlobalD.GameData.exchangeSeed((res, value) => {
+      //兑换成功
+      if (0 === value.code) {
+        this.onSetTouchStatus(this.DiamondSeedsView, true)
+      } else {
+        //兑换失败
+        GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), '兑换失败', 2)
+      }
+    })
+  },
+
+  //点击钻石兑换的确认按钮
+  onButtonEvent_DiamondSure() {
+    this.onSetTouchStatus(this.DiamondSeedsView, false)
+    this.onSetTouchStatus(this.DiamondGapView, false)
+  },
+
+  //音效设置界面
+  onButtonEvent_Setting_OPen() {
+    this.onHideMenu()
+    this.onSetTouchStatus(this.SettingInfoView, true)
+  },
+  onButtonEvent_Setting_Close() {
+    this.onSetTouchStatus(this.SettingInfoView, false)
+  },
+  //建造界面
+  onButtonEvent_Building_OPen() {
+    this.onHideMenu()
+    this.onSetTouchStatus(this.BuildView, true)
+    this.BuildView.getComponent('BuildingView').onSwitchBuildingContent(
+      this.Evn.getComponent(cc.Button),
+      0
+    )
+  },
+  //商城界面
+  onButtonEvent_Store_OPen() {
+    this.onHideMenu()
+    this.onSetTouchStatus(this.StoreView, true)
+    this.StoreView.getComponent('StoreView').onSwitchBuildingContent(
+      this.Seed.getComponent(cc.Button),
+      0
+    )
+  },
+  novice: function () {
+    var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
+    task.removeTaskNode(task.taskCursorName[2]) //左上
+    task.addTaskTips(
+      BuildingView,
+      task.taskPrefab[1],
+      -180,
+      180,
+      task.taskCursorName[2],
+      function (nodePrefabs) {
+        //手指
+        this.nodePrefabs = nodePrefabs
+      }.bind(this)
+    )
+  },
+  novice1: function () {
+    var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
+    task.addTaskTips(
+      BuildingView,
+      task.novice[1],
+      0,
+      50,
+      task.taskCursorName[3],
+      function (node) {
+        UtilsPrefabs.setOn(
+          node.getChildByName('SureBtn'),
+          function () {
+            UtilsPrefabs.setOff(node.getChildByName('SureBtn'))
+
+            var mt = cc.moveTo(1, 110, 180) //右上
+
+            var finished = cc.callFunc(
+              function () {
+                task.removeTaskNode(task.taskCursorName[3])
+                this.novice2()
+              }.bind(this)
+            )
+            var sequence = cc.sequence(mt, finished)
+            this.nodePrefabs.runAction(sequence)
+
+            task.isShowTaskNode(task.taskCursorName[3], false)
+          }.bind(this)
+        )
+      }.bind(this)
+    )
+  },
+  novice2: function () {
+    var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
+    task.addTaskTips(
+      BuildingView,
+      task.novice[2],
+      0,
+      50,
+      task.taskCursorName[3],
+      function (node) {
+        UtilsPrefabs.setOn(
+          node.getChildByName('SureBtn'),
+          function () {
+            UtilsPrefabs.setOff(node.getChildByName('SureBtn'))
+
+            var mt = cc.moveTo(1, -200, 0) //
+
+            var finished = cc.callFunc(
+              function () {
+                task.removeTaskNode(task.taskCursorName[3])
+                this.novice3()
+              }.bind(this)
+            )
+            var sequence = cc.sequence(mt, finished)
+            this.nodePrefabs.runAction(sequence)
+
+            task.isShowTaskNode(task.taskCursorName[3], false)
+          }.bind(this)
+        )
+      }.bind(this)
+    )
+  },
+  novice3: function () {
+    var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
+    task.addTaskTips(
+      BuildingView,
+      task.novice[3],
+      0,
+      -150,
+      task.taskCursorName[3],
+      function (node) {
+        UtilsPrefabs.setOn(
+          node.getChildByName('SureBtn'),
+          function () {
+            task.removeTaskNode(task.taskCursorName[3])
+          }.bind(this)
+        )
+      }.bind(this)
+    )
+  },
+
+  //外面管理的手指
+  novicepersonnel: function () {
+    task.removeTaskNode(task.taskCursorName[2]) //左上
+    task.addTaskTips(
+      task.personnelview,
+      task.taskPrefab[1],
+      0,
+      0,
+      task.taskCursorName[2],
+      function (nodePrefabs) {
+        //手指
+        this.nodePrefabs = nodePrefabs
+      }.bind(this)
+    )
+  },
+  //外面的 建筑手指
+  noviceBuilding: function () {
+    //建造农舍指引
+    task.showTiledTile(0, 0, 0, 23, 25)
+  },
+  novice4: function () {
+    var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
+    task.addTaskTips(
+      BuildingView,
+      task.novice[4],
+      0,
+      -200,
+      task.taskCursorName[3],
+      function (node) {
+        UtilsPrefabs.setOn(
+          node.getChildByName('SureBtn'),
+          function () {
+            task.removeTaskNode(task.taskCursorName[3])
+          }.bind(this)
+        )
+      }.bind(this)
+    )
+  },
+  //关闭 建造框
+  onButtonEvent_Building_Close() {
+    // cc.log(this.BuildView);
+    this.onSetTouchStatus(this.BuildView, false)
+  },
+  //关闭 商城框
+  onButtonEvent_Store_Close() {
+    this.onSetTouchStatus(this.StoreView, false)
+  },
+  //人才界面
+  onButtonEvent_Personnel_OPen() {
+    this.onHideMenu()
+    this.onSetTouchStatus(this.PersonnelView, true)
+  },
+  onButtonEvent_Personnel_Close() {
+    this.onSetTouchStatus(this.PersonnelView, false)
+  },
+  //股票界面
+  onButtonEvent_Stock_OPen() {
+    this.onHideMenu()
+    this.onSetTouchStatus(this.StockView, true)
+    // console.log("所有建筑物数据", GlobalD.game.buildingsTiledMapUnit);
+    UtilsWX.lookRankList(true)
+    this.showFriend()
+  },
+  //限制
+  returnDialog: function (cursor) {
+    var num = 0
+    // console.log("要创建什么提示呢数字", cursor);
+    switch (cursor) {
+      case 1:
+        num = 0
+        break
+      case 4:
+        num = 1
+        break
+      case 6:
+        num = 2
+        break
+    }
+    console.log('要创建什么提示呢', task.returnPrefab[num])
+    var Canvas = cc.find('Canvas/UICamera')
+    task.addTaskTips(
+      Canvas,
+      task.returnPrefab[num],
+      0,
+      0,
+      task.taskCursorName[4],
+      function (nodePrefabs) {
+        UtilsPrefabs.setOn(
+          nodePrefabs.getChildByName('SureBtn'),
+          function () {
+            task.removeTaskNode(task.taskCursorName[4])
+          }.bind(this)
+        )
+      }.bind(this)
+    )
+  },
+
+  showFriend: function () {
+    // var data1 = {
+    //     name: "Whoareyou",
+    //     openId : userData.openId
+    // }
+    // UtilsWX.postMessage(data1);
+    var data = {
+      name: 'showFriend',
+    }
+    UtilsWX.postMessage(data)
+  },
 
-            var EveryDaySign = cc.find("Canvas/UICamera/OverTheMask/EveryDaySignContainer/EveryDaySignView");
-            // var Canvas = cc.find("Canvas/UICamera");
-            // task.removeTaskNodes();
+  onButtonEvent_Stock_Close() {
+    this.onSetTouchStatus(this.StockView, false)
+    var data = {
+      name: 'hideFriend',
+    }
+    UtilsWX.postMessage(data)
+    setTimeout(
+      function () {
+        UtilsWX.lookRankList(false)
+      }.bind(this),
+      200
+    )
+  },
+  //转盘界面
+  onButtonEvent_Luck_OPen() {
+    this.onHideMenu()
+    this.onSetTouchStatus(this.LuckView, true)
+    if (this.nodePrefabsLuck != null) {
+      task.removeNode(this.nodePrefabsLuck)
+    }
+  },
+  isTask: function (obj) {
+    var Canvas = cc.find('Canvas/UICamera')
+    UtilsPrefabs.init(Canvas).addPrefabs(
+      UtilsPrefabs.sharePrefab[1],
+      null,
+      function (node) {
+        var gosharebtn = UtilsPrefabs.getNode('gosharebtn', node)
+
+        var close = UtilsPrefabs.getNode('close', node)
+        UtilsPrefabs.setOn(
+          close,
+          function () {
+            UtilsPrefabs.removePrefabs(Canvas, node.name)
+            if (task.TaskIconCountClick == 5) {
+              if (obj.currentTarget.name == 'GetGift') {
+                task.addTaskIconCountClick()
+                task.removeTaskNodes()
+              }
+            }
+          }.bind(this)
+        )
+
+        UtilsPrefabs.setOn(
+          gosharebtn,
+          function () {
+            // console.log("点击分享按钮");
+
+            UtilsWX.sharebtn(
+              function () {
+                UtilsPrefabs.setOff(gosharebtn)
+                GlobalD.GameData.PlusGolden(GlobalD.GameData.shareGive[0])
+                GlobalD.GameData.PlusDiamond(GlobalD.GameData.shareGive[1])
+                if (task.TaskIconCountClick == 5) {
+                  if (obj.currentTarget.name == 'GetGift') {
+                    task.addTaskIconCountClick()
+                    task.removeTaskNodes()
+                  }
+                }
+              }.bind(this)
+            )
+            UtilsPrefabs.removePrefabs(Canvas, node.name)
+          }.bind(this)
+        )
+      }.bind(this)
+    )
+  },
+  isTask4: function () {
+    if (task.TaskIconCountClick == 4) {
+      task.addTaskIconCountClick()
+      task.removeTaskNodes()
+    }
+  },
+  onButtonEvent_Luck_Close(obj) {
+    // console.log("现在是谁点的", obj);
+    let Wheel = this.LuckView.getChildByName('Wheel').getComponent('Wheel')
+    Wheel.node.active = true
+    Wheel.ShowRewards.active = false
 
-            task.removeTaskNode(task.taskCursorName[4]);
-            task.addTaskTips(EveryDaySign, task.taskPrefab[1], 20, -470, task.taskCursorName[4], function (nodePrefabs) {
+    this.onSetTouchStatus(this.LuckView, false)
 
-            }.bind(this));
+    if (obj.target.name == 'GetGift') {
+      this.isTask(obj)
+    }
+  },
+  onButtonEvent_EveryDay_OPen() {
+    this.onHideMenu()
+    this.onSetTouchStatus(this.EveryDaySignView, true)
+    //打开每日签到 外面的按钮
+    if (task.TaskIconCountClick == 4) {
+      var EveryDaySign = cc.find(
+        'Canvas/UICamera/OverTheMask/EveryDaySignContainer/EveryDaySignView'
+      )
+      // var Canvas = cc.find("Canvas/UICamera");
+      // task.removeTaskNodes();
+
+      task.removeTaskNode(task.taskCursorName[4])
+      task.addTaskTips(
+        EveryDaySign,
+        task.taskPrefab[1],
+        20,
+        -470,
+        task.taskCursorName[4],
+        function (nodePrefabs) {}.bind(this)
+      )
+    }
+  },
+  onButtonEvent_EveryDay_Close() {
+    this.onSetTouchStatus(this.EveryDaySignView, false)
+  },
+  onShowRewards: function (Index) {
+    let ManageBuildingScript = this.node.getComponent('ManageBuildings')
+    console.log('走了吗', Index)
+
+    let GivePrize = this.ShowRewards.getChildByName('GivePrize')
+    let Rewards = GivePrize.getChildByName('Rewards')
+
+    Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[
+      Index
+    ].getChildByName('New Sprite(Splash)').getComponent(cc.Sprite).spriteFrame
+
+    //开始播放
+    var Sunshine =
+      this.ShowRewards.getChildByName('GivePrize').getChildByName('Sunshine')
+    Sunshine.scaleX = 0
+    Sunshine.scaleY = 0
+    GivePrize.scaleX = 0
+    GivePrize.scaleY = 0
+    Sunshine.stopAllActions()
+    GivePrize.stopAllActions()
+    this.scheduleOnce(function () {
+      this.ShowRewards.opacity = 255
+      this.ShowRewards.active = true
+      var sc2 = cc.scaleTo(1, 0.5, 0.5)
+      Sunshine.runAction(sc2)
+      var sc3 = cc.scaleTo(1, 1, 1)
+      GivePrize.runAction(sc3)
+
+      var repeat = cc.repeatForever(cc.rotateBy(5.0, 360))
+      Sunshine.runAction(repeat)
+    }, 0.1)
+  },
+  onCloseShowRewards: function () {
+    this.ShowRewards.active = false
+  },
+
+  DiamondGapViewShow: function () {
+    this.DiamondGapView.active = true
+  },
+  GoldenChangeCallBack: function (Num, LastMoney, CurrentMoney) {
+    let Scale = 30
+    let Index = -1
+    // if(Num>10*Scale)
+    // {
+    //     Index = 7;//伐木场
+    // }
+    // if(Num>30*Scale)
+    // {
+    //     Index = 8;//矿坑
+    // }
+
+    // if(Num>70*Scale)
+    // {
+    //     // Index = 9;//加工厂
+    // }
+
+    // if(Num>350*Scale && Num<450*Scale)
+    // {
+    //     Index = 4;//单元楼
+    // }
+    if (Num > 4000 && Num < 4500) {
+      Index = 4 //单元楼
+    }
+    // else if(Num>450*Scale && Num<550*Scale)
+    // {
+    //     Index = 11;//鲜花店
+    // }
+    else if (Num > 4500 && Num < 5500) {
+      Index = 11 //鲜花店
+    } else if (Num > 550 * Scale && Num < 650 * Scale) {
+      Index = 12 //甜品店
+    }
+    if (Num > 650 * Scale && Num < 750 * Scale) {
+      Index = 7 //伐木场
+    } else if (Num > 750 * Scale && Num < 950 * Scale) {
+      Index = 13 //汉堡店
+    }
+    // else if(Num>850*Scale)
+    // {
+    //     Index = 0;//公路
+    // }
+    else if (Num > 950 * Scale && Num < 1050 * Scale) {
+      Index = 14 //咖啡店
+    } else if (Num > 1050 * Scale && Num < 1150 * Scale) {
+      Index = 5 //别墅
+    } else if (Num > 1150 * Scale && Num < 1250 * Scale) {
+      Index = 15 //洋装店
+    }
+    if (Num > 1250 * Scale && Num < 1350 * Scale) {
+      Index = 8 //矿坑
+    } else if (Num > 1350 * Scale) {
+      Index = 16 //酒吧
+    }
+    // else if(Num>250*Scale)
+    // {
+    //     Index = 4;//单元楼
+    // }
+    // else if(Num>600*Scale)
+    // {
+    //     Index = 5;//别墅
+    // }
+
+    var BuildingStateArray = GlobalD.GameData.GetBuildingStateArray()
+    if (Index == 0) {
+      if (BuildingStateArray[Index] != 1) {
+        BuildingStateArray[0] = 1 //公路
+        BuildingStateArray[1] = 1 //路铲
+        BuildingStateArray[2] = 1 //拆迁
+
+        let Building0 =
+          this.node.getComponent('ManageBuildings').BuildingArray[0]
+        let Building1 =
+          this.node.getComponent('ManageBuildings').BuildingArray[1]
+        let Building2 =
+          this.node.getComponent('ManageBuildings').BuildingArray[2]
+        Building0.active = true
+        Building1.active = true
+        Building2.active = true
+
+        GlobalD.GameData.SetBuildingStateArray(BuildingStateArray)
+        this.onShowRewards(Index)
+      }
+    } else {
+      if (BuildingStateArray[Index] != 1 && Index != -1) {
+        cc.log('Index=' + Index)
+        BuildingStateArray[Index] = 1
+        let Building =
+          this.node.getComponent('ManageBuildings').BuildingArray[Index]
+        Building.active = true
+
+        GlobalD.GameData.SetBuildingStateArray(BuildingStateArray)
+        this.onShowRewards(Index)
+      }
+    }
 
+    let Diff = CurrentMoney - LastMoney
+    let InitMoneyNum = LastMoney
+    let AnimTimes = 0
+    let Times = 3
+    this.schedule(
+      function () {
+        if (Diff > 0) {
+          InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times)
+        } else {
+          InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times)
         }
-    },
-    onButtonEvent_EveryDay_Close() {
-        this.onSetTouchStatus(this.EveryDaySignView, false);
-    },
-    onShowRewards: function (Index) {
-        let ManageBuildingScript = this.node.getComponent('ManageBuildings');
-        console.log("走了吗", Index);
-
-        let GivePrize = this.ShowRewards.getChildByName('GivePrize');
-        let Rewards = GivePrize.getChildByName('Rewards');
-
-        Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[Index].getChildByName('New Sprite(Splash)').getComponent(cc.Sprite).spriteFrame;
-
-        //开始播放
-        var Sunshine = this.ShowRewards.getChildByName('GivePrize').getChildByName('Sunshine');
-        Sunshine.scaleX = 0;
-        Sunshine.scaleY = 0;
-        GivePrize.scaleX = 0;
-        GivePrize.scaleY = 0;
-        Sunshine.stopAllActions();
-        GivePrize.stopAllActions();
-        this.scheduleOnce(function () {
-            this.ShowRewards.opacity = 255;
-            this.ShowRewards.active = true;
-            var sc2 = cc.scaleTo(1, 0.5, 0.5);
-            Sunshine.runAction(sc2);
-            var sc3 = cc.scaleTo(1, 1, 1);
-            GivePrize.runAction(sc3);
-
-
-            var repeat = cc.repeatForever(cc.rotateBy(5.0, 360));
-            Sunshine.runAction(repeat);
-        }, 0.1);
-    },
-    onCloseShowRewards: function () {
-        this.ShowRewards.active = false;
 
-    },
-
-    GoldenChangeCallBack: function (Num, LastMoney, CurrentMoney) {
-        let Scale = 30;
-        let Index = -1;
-        // if(Num>10*Scale)
-        // {
-        //     Index = 7;//伐木场
-        // }
-        // if(Num>30*Scale)
-        // {
-        //     Index = 8;//矿坑
-        // }
-
-        // if(Num>70*Scale)
-        // {
-        //     // Index = 9;//加工厂
-        // }
-
-        // if(Num>350*Scale && Num<450*Scale)
-        // {
-        //     Index = 4;//单元楼
-        // }
-        if (Num > 4000 && Num < 4500) {
-            Index = 4;//单元楼
-        }
-        // else if(Num>450*Scale && Num<550*Scale)
-        // {
-        //     Index = 11;//鲜花店
-        // }
-        else if (Num > 4500 && Num < 5500) {
-            Index = 11;//鲜花店
-        } else if (Num > 550 * Scale && Num < 650 * Scale) {
-            Index = 12;//甜品店
-        }
-        if (Num > 650 * Scale && Num < 750 * Scale) {
-            Index = 7;//伐木场
-        } else if (Num > 750 * Scale && Num < 950 * Scale) {
-            Index = 13;//汉堡店
-        }
-        // else if(Num>850*Scale)
-        // {
-        //     Index = 0;//公路
-        // }
-        else if (Num > 950 * Scale && Num < 1050 * Scale) {
-            Index = 14;//咖啡店
-        } else if (Num > 1050 * Scale && Num < 1150 * Scale) {
-            Index = 5;//别墅
-        } else if (Num > 1150 * Scale && Num < 1250 * Scale) {
-            Index = 15;//洋装店
+        let result = this.FormatMoney(InitMoneyNum)
+        if (AnimTimes == Times - 1) {
+          this.Goldenlabel.getComponent(cc.Label).string =
+            this.FormatMoney(CurrentMoney)
+          return
         }
-        if (Num > 1250 * Scale && Num < 1350 * Scale) {
-            Index = 8;//矿坑
-        } else if (Num > 1350 * Scale) {
-            Index = 16;//酒吧
-        }
-        // else if(Num>250*Scale)
-        // {
-        //     Index = 4;//单元楼
-        // }
-        // else if(Num>600*Scale)
-        // {
-        //     Index = 5;//别墅
-        // }
-
-        var BuildingStateArray = GlobalD.GameData.GetBuildingStateArray();
-        if (Index == 0) {
-            if (BuildingStateArray[Index] != 1) {
-                BuildingStateArray[0] = 1;//公路
-                BuildingStateArray[1] = 1;//路铲
-                BuildingStateArray[2] = 1;//拆迁
-
-                let Building0 = this.node.getComponent('ManageBuildings').BuildingArray[0];
-                let Building1 = this.node.getComponent('ManageBuildings').BuildingArray[1];
-                let Building2 = this.node.getComponent('ManageBuildings').BuildingArray[2];
-                Building0.active = true;
-                Building1.active = true;
-                Building2.active = true;
-
-                GlobalD.GameData.SetBuildingStateArray(BuildingStateArray);
-                this.onShowRewards(Index);
-            }
+        this.Goldenlabel.getComponent(cc.Label).string = result
+        AnimTimes++
+      },
+      0.05,
+      Times
+    )
+  },
+  DiamondChangeCallBack: function (Num, LastMoney, CurrentMoney) {
+    let Diff = CurrentMoney - LastMoney
+    let InitMoneyNum = LastMoney
+    let AnimTimes = 0
+    let Times = 3
+    this.schedule(
+      function () {
+        if (Diff > 0) {
+          InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times)
         } else {
-            if (BuildingStateArray[Index] != 1 && Index != -1) {
-                cc.log('Index=' + Index);
-                BuildingStateArray[Index] = 1;
-                let Building = this.node.getComponent('ManageBuildings').BuildingArray[Index];
-                Building.active = true;
-
-                GlobalD.GameData.SetBuildingStateArray(BuildingStateArray);
-                this.onShowRewards(Index);
-            }
+          InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times)
         }
 
+        let result = this.FormatMoney(InitMoneyNum)
+        if (AnimTimes == Times - 1) {
+          this.DiamondNowlabel.string = result + '/30000'
+          this.Diamondlabel.getComponent(cc.Label).string =
+            this.FormatMoney(CurrentMoney)
 
-        let Diff = CurrentMoney - LastMoney;
-        let InitMoneyNum = LastMoney;
-        let AnimTimes = 0;
-        let Times = 3;
-        this.schedule(function () {
-            if (Diff > 0) {
-                InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times);
-            } else {
-                InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times);
-            }
-
-            let result = this.FormatMoney(InitMoneyNum);
-            if (AnimTimes == Times - 1) {
-                this.Goldenlabel.getComponent(cc.Label).string = this.FormatMoney(CurrentMoney);
-                return;
-            }
-            this.Goldenlabel.getComponent(cc.Label).string = result;
-            AnimTimes++;
-        }, 0.05, Times);
-    },
-    DiamondChangeCallBack: function (Num, LastMoney, CurrentMoney) {
-        let Diff = CurrentMoney - LastMoney;
-        let InitMoneyNum = LastMoney;
-        let AnimTimes = 0;
-        let Times = 3;
-        this.schedule(function () {
-            if (Diff > 0) {
-                InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times);
-            } else {
-                InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times);
-            }
-
-            let result = this.FormatMoney(InitMoneyNum);
-            if (AnimTimes == Times - 1) {
-                this.Diamondlabel.getComponent(cc.Label).string = this.FormatMoney(CurrentMoney);
-                return;
-            }
-            this.Diamondlabel.getComponent(cc.Label).string = result;
-            AnimTimes++;
-        }, 0.05, Times);
-    },
-
-    CNTChangeCallBack: function (Num) {
-        this.CNTlabel.getComponent(cc.Label).string = this.FormatMoney(Num);
-    },
-    SNBChangeCallBack: function (Num) {
-        this.SNBlabel.getComponent(cc.Label).string = this.FormatMoney(Num);
-    },
-
-    FormatMoney(s, n) {
-        n = n > 0 && n <= 20 ? n : 2;
-        s = parseFloat((s + "").replace(/[^\d\.-]/g, "")).toFixed(n) + "";
-        var l = s.split(".")[0].split("").reverse(),
-            r = s.split(".")[1];
-        let t = "";
-        for (let i = 0; i < l.length; i++) {
-            t += l[i] + ((i + 1) % 3 == 0 && (i + 1) != l.length ? "," : "");
+          return
         }
-        return t.split("").reverse().join(""); //+ "." + r;
+        this.DiamondNowlabel.string = result + '/30000'
+        this.Diamondlabel.getComponent(cc.Label).string = result
+        AnimTimes++
+      },
+      0.05,
+      Times
+    )
+  },
+
+  CNTChangeCallBack: function (Num) {
+    this.CNTlabel.getComponent(cc.Label).string = this.FormatMoney(Num)
+  },
+  SNBChangeCallBack: function (Num) {
+    this.SNBlabel.getComponent(cc.Label).string = this.FormatMoney(Num)
+  },
+
+  FormatMoney(s, n) {
+    n = n > 0 && n <= 20 ? n : 2
+    s = parseFloat((s + '').replace(/[^\d\.-]/g, '')).toFixed(n) + ''
+    var l = s.split('.')[0].split('').reverse(),
+      r = s.split('.')[1]
+    let t = ''
+    for (let i = 0; i < l.length; i++) {
+      t += l[i] + ((i + 1) % 3 == 0 && i + 1 != l.length ? ',' : '')
     }
-});
+    return t.split('').reverse().join('') //+ "." + r;
+  },
+})

+ 2 - 1
settings/project.json

@@ -47,5 +47,6 @@
   },
   "start-scene": "e0bea6db-64db-4c3b-b02a-531046201733",
   "use-customize-simulator": true,
-  "use-project-simulator-setting": false
+  "use-project-simulator-setting": false,
+  "start-scene": "current"
 }