|
|
@@ -1,969 +1,1151 @@
|
|
|
// const constants = require('Constants');
|
|
|
// var reGameStates = require('GameStates');
|
|
|
-var AConfig = require('../Config');
|
|
|
+var AConfig = require('../Config')
|
|
|
cc.Class({
|
|
|
- extends: cc.Component,
|
|
|
-
|
|
|
- properties: {
|
|
|
- //左上角按钮列表
|
|
|
- LeftMenu: cc.Node,
|
|
|
- //编辑建筑物时候的ui显示
|
|
|
- EditorialBuildings: cc.Node,
|
|
|
- //记录编辑按钮的父对象
|
|
|
- _thisEditBuildingsParent: cc.Node,
|
|
|
- _Cancellation: cc.Button,
|
|
|
- _Comfirmation: cc.Button,
|
|
|
- _buildTarget: cc.Node,
|
|
|
- //显示建筑的详细信息
|
|
|
- //建筑面板
|
|
|
- BuildingInfoView: cc.Node,
|
|
|
- //ui Mask 对应的touch
|
|
|
- UITouch: {
|
|
|
- default: null,
|
|
|
- type: cc.Node,
|
|
|
- },
|
|
|
- //设置面板
|
|
|
- SettingInfoView: cc.Node,
|
|
|
- //建筑面板
|
|
|
- //建筑物列表.后面根据数据动态添加content的内容。
|
|
|
- //todo..
|
|
|
- BuildView: cc.Node,
|
|
|
- StoreView: cc.Node,
|
|
|
- BuildContent_Button: { default: null, type: cc.Button, visible: false },
|
|
|
- BuildContent_OldButton: { default: null, type: cc.Button, visible: false },
|
|
|
- BuildContent_Normal_Sprite: cc.SpriteFrame,
|
|
|
- BuildContent_Pressed_Sprite: cc.SpriteFrame,
|
|
|
- ButtonSelectedFrame: cc.Node,
|
|
|
- //建筑版面的介绍模板
|
|
|
- BuildContent_Name: cc.Label,
|
|
|
- BuildContent_Price: cc.Label,
|
|
|
- BuildContent_Synopsis: cc.Label,
|
|
|
- //人才面板
|
|
|
- PersonnelView: cc.Node,
|
|
|
- //股票面板
|
|
|
- StockView: cc.Node,
|
|
|
- //幸运转盘
|
|
|
- LuckView: cc.Node,
|
|
|
- // 底部的菜单栏
|
|
|
- BottomView: cc.Node,
|
|
|
- Evn: cc.Node,
|
|
|
- Seed: cc.Node,
|
|
|
- EveryDaySignView: cc.Node,
|
|
|
-
|
|
|
- //提示面板
|
|
|
- TipView: cc.Node,
|
|
|
- //提示面板预制
|
|
|
- TipViewPrefab: cc.Prefab,
|
|
|
- ShowRewards: cc.Node,
|
|
|
- BuildingFrameArray: {
|
|
|
- default: [],
|
|
|
- type: [cc.Node],
|
|
|
- serializable: true,
|
|
|
- },
|
|
|
- Goldenlabel: cc.Node,
|
|
|
- Diamondlabel: cc.Node,
|
|
|
- CNTlabel: cc.Node,
|
|
|
- SNBlabel: cc.Node,
|
|
|
-
|
|
|
- //显示的库存总量,人才界面
|
|
|
- cropContent: cc.Label,
|
|
|
- woodContent: cc.Label,
|
|
|
- mineContent: cc.Label,
|
|
|
-
|
|
|
- inviteNode: cc.Node,
|
|
|
-
|
|
|
-
|
|
|
- //商店面的介绍模板
|
|
|
- mallContent_Name: cc.Label,
|
|
|
- mallContent_Price: cc.Label,
|
|
|
- mallContent_Mature: cc.Label,
|
|
|
- mallContent_Synopsis: cc.Label,
|
|
|
+ extends: cc.Component,
|
|
|
+
|
|
|
+ properties: {
|
|
|
+ //左上角按钮列表
|
|
|
+ LeftMenu: cc.Node,
|
|
|
+ //编辑建筑物时候的ui显示
|
|
|
+ EditorialBuildings: cc.Node,
|
|
|
+ //记录编辑按钮的父对象
|
|
|
+ _thisEditBuildingsParent: cc.Node,
|
|
|
+ _Cancellation: cc.Button,
|
|
|
+ _Comfirmation: cc.Button,
|
|
|
+ _buildTarget: cc.Node,
|
|
|
+ //显示建筑的详细信息
|
|
|
+ //建筑面板
|
|
|
+ BuildingInfoView: cc.Node,
|
|
|
+ //ui Mask 对应的touch
|
|
|
+ UITouch: {
|
|
|
+ default: null,
|
|
|
+ type: cc.Node,
|
|
|
},
|
|
|
- onLoad() {
|
|
|
- cc.game.setFrameRate(30);
|
|
|
- cc.director.preloadScene('Login', function () {
|
|
|
- }.bind(this));
|
|
|
- if (this.EditorialBuildings) {
|
|
|
- this._thisEditBuildingsParent = this.EditorialBuildings.parent;
|
|
|
- this._Cancellation = this.EditorialBuildings.getChildByName('Cancellation').getComponent(cc.Button);
|
|
|
- this._Comfirmation = this.EditorialBuildings.getChildByName('Confirmation').getComponent(cc.Button);
|
|
|
- }
|
|
|
- task.managerUi = this;
|
|
|
- var data1 = {
|
|
|
- name: "Whoareyou",
|
|
|
- openId: userData.openId,
|
|
|
-
|
|
|
- }
|
|
|
- UtilsWX.postMessage(data1);
|
|
|
- UtilsWX.shareMenu();
|
|
|
- UtilsWX.initWXSubContextView(cc.find("Canvas/UICamera/wx"));
|
|
|
- UtilsWX.openWXSubContextView(false);
|
|
|
+ //设置面板
|
|
|
+ SettingInfoView: cc.Node,
|
|
|
+ //建筑面板
|
|
|
+ //建筑物列表.后面根据数据动态添加content的内容。
|
|
|
+ //todo..
|
|
|
+ BuildView: cc.Node,
|
|
|
+ StoreView: cc.Node,
|
|
|
+ BuildContent_Button: { default: null, type: cc.Button, visible: false },
|
|
|
+ BuildContent_OldButton: { default: null, type: cc.Button, visible: false },
|
|
|
+ BuildContent_Normal_Sprite: cc.SpriteFrame,
|
|
|
+ BuildContent_Pressed_Sprite: cc.SpriteFrame,
|
|
|
+ ButtonSelectedFrame: cc.Node,
|
|
|
+ //建筑版面的介绍模板
|
|
|
+ BuildContent_Name: cc.Label,
|
|
|
+ BuildContent_Price: cc.Label,
|
|
|
+ BuildContent_Synopsis: cc.Label,
|
|
|
+ //人才面板
|
|
|
+ PersonnelView: cc.Node,
|
|
|
+ //股票面板
|
|
|
+ StockView: cc.Node,
|
|
|
+ //幸运转盘
|
|
|
+ LuckView: cc.Node,
|
|
|
+ // 底部的菜单栏
|
|
|
+ BottomView: cc.Node,
|
|
|
+ Evn: cc.Node,
|
|
|
+ Seed: cc.Node,
|
|
|
+ EveryDaySignView: cc.Node,
|
|
|
+
|
|
|
+ //提示面板
|
|
|
+ TipView: cc.Node,
|
|
|
+ //提示面板预制
|
|
|
+ TipViewPrefab: cc.Prefab,
|
|
|
+ ShowRewards: cc.Node,
|
|
|
+ BuildingFrameArray: {
|
|
|
+ default: [],
|
|
|
+ type: [cc.Node],
|
|
|
+ serializable: true,
|
|
|
},
|
|
|
+ Goldenlabel: cc.Node,
|
|
|
+ Diamondlabel: cc.Node,
|
|
|
+ CNTlabel: cc.Node,
|
|
|
+ SNBlabel: cc.Node,
|
|
|
+
|
|
|
+ //显示的库存总量,人才界面
|
|
|
+ cropContent: cc.Label,
|
|
|
+ woodContent: cc.Label,
|
|
|
+ mineContent: cc.Label,
|
|
|
+
|
|
|
+ //钻石兑换金币
|
|
|
+ DiamondGapView: cc.Node,
|
|
|
+ DiamondNowlabel: cc.Label,
|
|
|
+ ExchangeBtn: cc.Button,
|
|
|
+ //钻石足够获得种子
|
|
|
+ DiamondSeedsView: cc.Node,
|
|
|
+ DiamondSeeds_SureBtn: cc.Button,
|
|
|
+
|
|
|
+ inviteNode: cc.Node,
|
|
|
+
|
|
|
+ //商店面的介绍模板
|
|
|
+ mallContent_Name: cc.Label,
|
|
|
+ mallContent_Price: cc.Label,
|
|
|
+ mallContent_Mature: cc.Label,
|
|
|
+ mallContent_Synopsis: cc.Label,
|
|
|
+ },
|
|
|
+ onLoad() {
|
|
|
+ cc.game.setFrameRate(30)
|
|
|
+ cc.director.preloadScene('Login', function () {}.bind(this))
|
|
|
+ if (this.EditorialBuildings) {
|
|
|
+ this._thisEditBuildingsParent = this.EditorialBuildings.parent
|
|
|
+ this._Cancellation = this.EditorialBuildings.getChildByName(
|
|
|
+ 'Cancellation'
|
|
|
+ ).getComponent(cc.Button)
|
|
|
+ this._Comfirmation = this.EditorialBuildings.getChildByName(
|
|
|
+ 'Confirmation'
|
|
|
+ ).getComponent(cc.Button)
|
|
|
+ }
|
|
|
+ task.managerUi = this
|
|
|
+ var data1 = {
|
|
|
+ name: 'Whoareyou',
|
|
|
+ openId: userData.openId,
|
|
|
+ }
|
|
|
+ UtilsWX.postMessage(data1)
|
|
|
+ UtilsWX.shareMenu()
|
|
|
+ UtilsWX.initWXSubContextView(cc.find('Canvas/UICamera/wx'))
|
|
|
+ UtilsWX.openWXSubContextView(false)
|
|
|
+ },
|
|
|
+
|
|
|
+ isGame: function () {
|
|
|
+ this.times = 0
|
|
|
+ cc.game.on(
|
|
|
+ cc.game.EVENT_HIDE,
|
|
|
+ function () {
|
|
|
+ console.log('游戏进入后台', this.getTime())
|
|
|
+ if (UtilsWX.shareTag == 0) {
|
|
|
+ // this.onHideGame();//处理游戏切到后台时的事件
|
|
|
+ this.times = this.getTime()
|
|
|
+ task.onLoad()
|
|
|
+ // this.onShowGame();//处理游戏切回前台时的事件
|
|
|
+ cc.director.loadScene(
|
|
|
+ 'Login',
|
|
|
+ function () {
|
|
|
+ task.showPointerNode = null
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ }
|
|
|
+ },
|
|
|
+ this
|
|
|
+ )
|
|
|
|
|
|
- isGame: function () {
|
|
|
- this.times = 0;
|
|
|
- cc.game.on(cc.game.EVENT_HIDE, function () {
|
|
|
- console.log("游戏进入后台", this.getTime());
|
|
|
- if (UtilsWX.shareTag == 0) {
|
|
|
-
|
|
|
- // this.onHideGame();//处理游戏切到后台时的事件
|
|
|
- this.times = this.getTime();
|
|
|
- task.onLoad();
|
|
|
- // this.onShowGame();//处理游戏切回前台时的事件
|
|
|
- cc.director.loadScene('Login', function () {
|
|
|
- task.showPointerNode = null;
|
|
|
- }.bind(this));
|
|
|
- }
|
|
|
-
|
|
|
- }, this);
|
|
|
-
|
|
|
- cc.game.on(cc.game.EVENT_SHOW, function () {
|
|
|
- console.log("重新返回游戏", this.getTime());
|
|
|
-
|
|
|
- // if (this.getTime()-this.times>=30000) {
|
|
|
-
|
|
|
- if (UtilsWX.shareTag == 0) {
|
|
|
-
|
|
|
- }
|
|
|
- UtilsWX.setShareTag(0);
|
|
|
-
|
|
|
- // }
|
|
|
-
|
|
|
- }, this);
|
|
|
+ cc.game.on(
|
|
|
+ cc.game.EVENT_SHOW,
|
|
|
+ function () {
|
|
|
+ console.log('重新返回游戏', this.getTime())
|
|
|
|
|
|
- },
|
|
|
+ // if (this.getTime()-this.times>=30000) {
|
|
|
|
|
|
- getTime: function () {
|
|
|
- return new Date().getTime();
|
|
|
- },
|
|
|
+ if (UtilsWX.shareTag == 0) {
|
|
|
+ }
|
|
|
+ UtilsWX.setShareTag(0)
|
|
|
|
|
|
- // InitTask(BFirstLoadGame) {
|
|
|
- // // todo 新手教学 初始化
|
|
|
- // console.log("初始化真的假的", BFirstLoadGame);
|
|
|
- // if (!BFirstLoadGame) {
|
|
|
- // //首次初始化
|
|
|
- // task.onLoad();
|
|
|
- // //创建员工
|
|
|
- // cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
|
|
|
- // cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
|
|
|
-
|
|
|
- // } else {
|
|
|
- // task._init();
|
|
|
- // task.addSeneceTaskIcon();
|
|
|
- // task.onLoadno();
|
|
|
- // }
|
|
|
- // this.Init();
|
|
|
- // },
|
|
|
-
|
|
|
- start() {
|
|
|
- /*
|
|
|
+ // }
|
|
|
+ },
|
|
|
+ this
|
|
|
+ )
|
|
|
+ },
|
|
|
+
|
|
|
+ getTime: function () {
|
|
|
+ return new Date().getTime()
|
|
|
+ },
|
|
|
+
|
|
|
+ // InitTask(BFirstLoadGame) {
|
|
|
+ // // todo 新手教学 初始化
|
|
|
+ // console.log("初始化真的假的", BFirstLoadGame);
|
|
|
+ // if (!BFirstLoadGame) {
|
|
|
+ // //首次初始化
|
|
|
+ // task.onLoad();
|
|
|
+ // //创建员工
|
|
|
+ // cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
|
|
|
+ // cc.find('GameNode/ManageWorker').getComponent('ManageWorker').onRecruit();
|
|
|
+
|
|
|
+ // } else {
|
|
|
+ // task._init();
|
|
|
+ // task.addSeneceTaskIcon();
|
|
|
+ // task.onLoadno();
|
|
|
+ // }
|
|
|
+ // this.Init();
|
|
|
+ // },
|
|
|
+
|
|
|
+ start() {
|
|
|
+ /*
|
|
|
其中第一个参数为捕捉的时间名,在官方文档中给出了几个选择,我们主要列举下触碰时间
|
|
|
cc.Node.EventType.TOUCH_START 当手按下时触发
|
|
|
cc.Node.EventType.TOUCH_END 当手抬起时候
|
|
|
cc.Node.EventType.TOUCH_MOVE 当手按下滑动时
|
|
|
cc.Node.EventType.TOUCH_CANCEL 当手按下滑动后 抬起时
|
|
|
*/
|
|
|
- if (this._Cancellation) this._Cancellation.node.on(cc.Node.EventType.TOUCH_END, this.onCancellationEditor, this);
|
|
|
- if (this._Comfirmation) this._Comfirmation.node.on(cc.Node.EventType.TOUCH_END, this.onConfirmationEditor, this);
|
|
|
- },
|
|
|
- Init() {
|
|
|
- this._setLockBuildingColor();
|
|
|
-
|
|
|
- let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray();
|
|
|
- for (let i = 0; i < BuildingStateArray.length; i++) {
|
|
|
- if (BuildingStateArray[i] == 1) {
|
|
|
- if (this.BuildingFrameArray[i])
|
|
|
- this.OpenBuildingUILock(i, false);
|
|
|
- }
|
|
|
- if (this.BuildingFrameArray[i])
|
|
|
- this.BuildingFrameArray[i].getChildByName('Lock').getChildByName('PriceBG').getChildByName('label').getComponent(cc.Label).string = this.FormatMoney(AConfig.BuildingUnlockMoneyArray[i]);
|
|
|
- }
|
|
|
-
|
|
|
- // *********** todo *************
|
|
|
- //初始化,面板信息
|
|
|
- //运营费用数组
|
|
|
- let _runningCostArray = AConfig.RunningCostArray;
|
|
|
- for (let i = 0; i < _runningCostArray.length; i++) {
|
|
|
- if (this.BuildingFrameArray[i]) {
|
|
|
- let _contentButton = this.BuildingFrameArray[i].getComponent('Content_Button');
|
|
|
- _contentButton.Price = AConfig.RunningCostArray[i]; //运营费用
|
|
|
- //设置新的钻石价格
|
|
|
- let _DiamondNumArray = GlobalD.GameData.GetDiamondNumArray();
|
|
|
- _contentButton.DiamondPrice = _DiamondNumArray[i]; //钻石费用
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- },
|
|
|
- _setLockBuildingColor() {
|
|
|
- let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray();
|
|
|
-
|
|
|
- for (let index = 0; index < BuildingStateArray.length; index++) {
|
|
|
- if (this.BuildingFrameArray[index] && BuildingStateArray[index] == 0) {
|
|
|
- this.BuildingFrameArray[index].color = new cc.Color(150, 150, 150, 150);
|
|
|
- this.BuildingFrameArray[index].getChildByName('New Sprite(Splash)').color = new cc.Color(0, 0, 0, 255);
|
|
|
- this.BuildingFrameArray[index].getChildByName('Name').active = false;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
- OpenBuildingUILock(Index, BLock) {
|
|
|
-
|
|
|
- let Lock = this.BuildingFrameArray[Index].getChildByName('Lock').active = BLock;
|
|
|
-
|
|
|
- let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray();
|
|
|
- if (!BLock && BuildingStateArray[Index] == 0) {
|
|
|
- BuildingStateArray[Index] = 1;
|
|
|
- this.BuildingFrameArray[Index].color = new cc.Color(255, 255, 255, 255);
|
|
|
- this.BuildingFrameArray[Index].getChildByName('New Sprite(Splash)').color = new cc.Color(255, 255, 255, 255);
|
|
|
- this.BuildingFrameArray[Index].getChildByName('Name').active = true;
|
|
|
- GlobalD.GameData.SetBuildingLockStateArray(BuildingStateArray);
|
|
|
- }
|
|
|
-
|
|
|
- },
|
|
|
- OnUnLockBuilding(event, CustomEventData, callback) {
|
|
|
- cc.loader.loadRes("prefab/UnlockBuiding", function (err, texture) {
|
|
|
- this.UnlockBuildingDialogView = cc.instantiate(texture);
|
|
|
- this.BuildView.addChild(this.UnlockBuildingDialogView);
|
|
|
-
|
|
|
- {
|
|
|
- //CloseBtn
|
|
|
- let close = this.UnlockBuildingDialogView.getChildByName("close");
|
|
|
- let clickEventHandler = new cc.Component.EventHandler();
|
|
|
- clickEventHandler.target = this.node;
|
|
|
- clickEventHandler.component = "ManageUI";
|
|
|
- clickEventHandler.handler = "onClickCloseInUnlockBuilding";
|
|
|
- let button = close.getComponent(cc.Button);
|
|
|
- button.clickEvents.push(clickEventHandler);
|
|
|
- }
|
|
|
- {
|
|
|
- //NoBtn
|
|
|
- let NoBTN = this.UnlockBuildingDialogView.getChildByName("NoBTN");
|
|
|
- let clickEventHandler = new cc.Component.EventHandler();
|
|
|
- clickEventHandler.target = this.node;
|
|
|
- clickEventHandler.component = "ManageUI";
|
|
|
- clickEventHandler.handler = "onClickNoBTNInUnlockBuilding";
|
|
|
- let button = NoBTN.getComponent(cc.Button);
|
|
|
- button.clickEvents.push(clickEventHandler);
|
|
|
- }
|
|
|
- {
|
|
|
- //YesBtn
|
|
|
- let YesBTN = this.UnlockBuildingDialogView.getChildByName("YesBTN");
|
|
|
- let clickEventHandler = new cc.Component.EventHandler();
|
|
|
- clickEventHandler.target = this.node;
|
|
|
- clickEventHandler.component = "ManageUI";
|
|
|
- clickEventHandler.handler = "onClickYesBTNInUnlockBuilding";
|
|
|
- clickEventHandler.customEventData = CustomEventData;
|
|
|
- let button = YesBTN.getComponent(cc.Button);
|
|
|
- button.clickEvents.push(clickEventHandler);
|
|
|
- }
|
|
|
-
|
|
|
- //Close
|
|
|
- if (callback != null) {
|
|
|
- callback(this.UnlockBuildingDialogView);
|
|
|
- }
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
- onClickCloseInUnlockBuilding(event) {
|
|
|
- this.UnlockBuildingDialogView.destroy();
|
|
|
- },
|
|
|
- onClickNoBTNInUnlockBuilding(event) {
|
|
|
- this.UnlockBuildingDialogView.destroy();
|
|
|
- },
|
|
|
- onClickYesBTNInUnlockBuilding(event, CustomEventData) {
|
|
|
- this.UnlockBuildingDialogView.destroy();
|
|
|
-
|
|
|
- let Index = parseInt(CustomEventData);
|
|
|
- let CostCoin = AConfig.BuildingUnlockMoneyArray[Index];
|
|
|
- if (GlobalD.GameData.GetDiamond() > CostCoin || GlobalD.GameData.GetDiamond() == CostCoin) {
|
|
|
- GlobalD.GameData.PlusDiamond(-CostCoin);
|
|
|
- this.OpenBuildingUILock(Index, false);
|
|
|
-
|
|
|
- cc.loader.loadRes("prefab/show", function (err, texture) {
|
|
|
- this.ShowRewardsView = cc.instantiate(texture);
|
|
|
- this.BuildView.addChild(this.ShowRewardsView);
|
|
|
- let Rewards = this.ShowRewardsView.getChildByName('GivePrize').getChildByName('Rewards');
|
|
|
- Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[Index].getChildByName('New Sprite(Splash)').getComponent(cc.Sprite).spriteFrame;
|
|
|
-
|
|
|
-
|
|
|
- var Sunshine = this.ShowRewardsView.getChildByName('GivePrize').getChildByName('Sunshine');
|
|
|
- var GivePrize = this.ShowRewardsView.getChildByName('GivePrize');
|
|
|
- Sunshine.scaleX = 0;
|
|
|
- Sunshine.scaleY = 0;
|
|
|
- GivePrize.scaleX = 0;
|
|
|
- GivePrize.scaleY = 0;
|
|
|
- Sunshine.stopAllActions();
|
|
|
- GivePrize.stopAllActions();
|
|
|
- this.scheduleOnce(function () {
|
|
|
- var sc2 = cc.scaleTo(0.5, 0.8, 0.8);
|
|
|
- Sunshine.runAction(sc2);
|
|
|
- var sc3 = cc.scaleTo(0.5, 1.3, 1.3);
|
|
|
- GivePrize.runAction(sc3);
|
|
|
-
|
|
|
-
|
|
|
- var repeat = cc.repeatForever(cc.rotateBy(5.0, 360));
|
|
|
- Sunshine.runAction(repeat);
|
|
|
- }, 0.1);
|
|
|
-
|
|
|
-
|
|
|
- //CloseBtn
|
|
|
- let close = this.ShowRewardsView.getChildByName("close");
|
|
|
- let clickEventHandler = new cc.Component.EventHandler();
|
|
|
- clickEventHandler.target = this.node;
|
|
|
- clickEventHandler.component = "ManageUI";
|
|
|
- clickEventHandler.handler = "OnShowRewardsViewClose";
|
|
|
- let button = close.getComponent(cc.Button);
|
|
|
- button.clickEvents.push(clickEventHandler);
|
|
|
- }.bind(this));
|
|
|
-
|
|
|
- return;
|
|
|
- }
|
|
|
- //No Enough Diamond
|
|
|
- cc.loader.loadRes("prefab/ShowNoMoney", function (err, texture) {
|
|
|
- this.ShowNoMoneyView = cc.instantiate(texture);
|
|
|
- this.BuildView.addChild(this.ShowNoMoneyView);
|
|
|
- let DetailLabel = this.ShowNoMoneyView.getChildByName('DetailLabel');
|
|
|
- DetailLabel.getComponent(cc.Label).string = '钻石不够!'
|
|
|
-
|
|
|
- this.scheduleOnce(function () {
|
|
|
- this.ShowNoMoneyView.destroy();
|
|
|
- }.bind(this), 1);
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
- OnShowRewardsViewClose(event, CustomEventData) {
|
|
|
- this.ShowRewardsView.destroy();
|
|
|
- },
|
|
|
-
|
|
|
- //弹出购买提示
|
|
|
- onPurchaseTips(_contentButton) {
|
|
|
-
|
|
|
- // cc.log('是否用钻石购买建筑', _contentButton.node.name);
|
|
|
-
|
|
|
- if (this.TipViewPrefab) {
|
|
|
- let _TipView;
|
|
|
- _TipView = cc.instantiate(this.TipViewPrefab);
|
|
|
- _TipView.parent = this.TipView;
|
|
|
- _TipView.setPosition(cc.v2(0, 0));
|
|
|
- _TipView.getComponent('TipView').onShowTip({ ContentButton: _contentButton, TipViewNode: this.TipView });
|
|
|
- // cc.log(_TipView.name);
|
|
|
- }
|
|
|
- },
|
|
|
- //点击了建造列表里面的按钮时候改变样式
|
|
|
- onSetButtonState(Data, Synopsis) {
|
|
|
- cc.Component.EventHandler.emitEvents(Data.Target.clickEvents);
|
|
|
- },
|
|
|
- onSetButtonInfoState(Data, Synopsis) {
|
|
|
- if (Synopsis) {
|
|
|
- this.onSetButtonInfo(Synopsis.Name, Synopsis.Price, Synopsis.Synopsis)
|
|
|
- }
|
|
|
- },
|
|
|
- //设置介绍信息
|
|
|
- onSetButtonInfo(_Name, _Price, _Synopsis) {
|
|
|
- this.BuildContent_Name.string = _Name;
|
|
|
- this.BuildContent_Price.string = _Price;
|
|
|
- this.BuildContent_Synopsis.string = _Synopsis.replace(/\n|\r/g,"");
|
|
|
- },
|
|
|
+ if (this._Cancellation)
|
|
|
+ this._Cancellation.node.on(
|
|
|
+ cc.Node.EventType.TOUCH_END,
|
|
|
+ this.onCancellationEditor,
|
|
|
+ this
|
|
|
+ )
|
|
|
+ if (this._Comfirmation)
|
|
|
+ this._Comfirmation.node.on(
|
|
|
+ cc.Node.EventType.TOUCH_END,
|
|
|
+ this.onConfirmationEditor,
|
|
|
+ this
|
|
|
+ )
|
|
|
+ },
|
|
|
+ Init() {
|
|
|
+ this._setLockBuildingColor()
|
|
|
+
|
|
|
+ let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray()
|
|
|
+ for (let i = 0; i < BuildingStateArray.length; i++) {
|
|
|
+ if (BuildingStateArray[i] == 1) {
|
|
|
+ if (this.BuildingFrameArray[i]) this.OpenBuildingUILock(i, false)
|
|
|
+ }
|
|
|
+ if (this.BuildingFrameArray[i])
|
|
|
+ this.BuildingFrameArray[i]
|
|
|
+ .getChildByName('Lock')
|
|
|
+ .getChildByName('PriceBG')
|
|
|
+ .getChildByName('label')
|
|
|
+ .getComponent(cc.Label).string = this.FormatMoney(
|
|
|
+ AConfig.BuildingUnlockMoneyArray[i]
|
|
|
+ )
|
|
|
+ }
|
|
|
|
|
|
- /**
|
|
|
- * 设置商城信息
|
|
|
- * @param {}} Data
|
|
|
- * @param {*} Synopsis
|
|
|
- */
|
|
|
- onSetMallInfoState(Data, Synopsis) {
|
|
|
- if (Synopsis) {
|
|
|
- this.onSetMallInfo(Synopsis.Name, Synopsis.Mature, Synopsis.Price, Synopsis.Synopsis)
|
|
|
- }
|
|
|
- },
|
|
|
- //设置介绍信息
|
|
|
- onSetMallInfo(_Name, _mature, _Price, _Synopsis) {
|
|
|
- this.mallContent_Name.string = _Name;
|
|
|
- this.mallContent_Price.string = _Price;
|
|
|
- this.mallContent_Mature.string = _mature;
|
|
|
- this.mallContent_Synopsis.string = _Synopsis.replace(/\n|\r/g,"");
|
|
|
- },
|
|
|
- //编辑对应的建筑
|
|
|
- onEditorialBuildings(mUI_buildTarget) {
|
|
|
- if (!this.EditorialBuildings) {
|
|
|
- cc.warn('EditorialBuildings is Null!')
|
|
|
- return;
|
|
|
+ // *********** todo *************
|
|
|
+ //初始化,面板信息
|
|
|
+ //运营费用数组
|
|
|
+ let _runningCostArray = AConfig.RunningCostArray
|
|
|
+ for (let i = 0; i < _runningCostArray.length; i++) {
|
|
|
+ if (this.BuildingFrameArray[i]) {
|
|
|
+ let _contentButton =
|
|
|
+ this.BuildingFrameArray[i].getComponent('Content_Button')
|
|
|
+ _contentButton.Price = AConfig.RunningCostArray[i] //运营费用
|
|
|
+ //设置新的钻石价格
|
|
|
+ let _DiamondNumArray = GlobalD.GameData.GetDiamondNumArray()
|
|
|
+ _contentButton.DiamondPrice = _DiamondNumArray[i] //钻石费用
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ _setLockBuildingColor() {
|
|
|
+ let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray()
|
|
|
+
|
|
|
+ for (let index = 0; index < BuildingStateArray.length; index++) {
|
|
|
+ if (this.BuildingFrameArray[index] && BuildingStateArray[index] == 0) {
|
|
|
+ this.BuildingFrameArray[index].color = new cc.Color(150, 150, 150, 150)
|
|
|
+ this.BuildingFrameArray[index].getChildByName(
|
|
|
+ 'New Sprite(Splash)'
|
|
|
+ ).color = new cc.Color(0, 0, 0, 255)
|
|
|
+ this.BuildingFrameArray[index].getChildByName('Name').active = false
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ OpenBuildingUILock(Index, BLock) {
|
|
|
+ let Lock = (this.BuildingFrameArray[Index].getChildByName('Lock').active =
|
|
|
+ BLock)
|
|
|
+
|
|
|
+ let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray()
|
|
|
+ if (!BLock && BuildingStateArray[Index] == 0) {
|
|
|
+ BuildingStateArray[Index] = 1
|
|
|
+ this.BuildingFrameArray[Index].color = new cc.Color(255, 255, 255, 255)
|
|
|
+ this.BuildingFrameArray[Index].getChildByName(
|
|
|
+ 'New Sprite(Splash)'
|
|
|
+ ).color = new cc.Color(255, 255, 255, 255)
|
|
|
+ this.BuildingFrameArray[Index].getChildByName('Name').active = true
|
|
|
+ GlobalD.GameData.SetBuildingLockStateArray(BuildingStateArray)
|
|
|
+ }
|
|
|
+ },
|
|
|
+ OnUnLockBuilding(event, CustomEventData, callback) {
|
|
|
+ cc.loader.loadRes(
|
|
|
+ 'prefab/UnlockBuiding',
|
|
|
+ function (err, texture) {
|
|
|
+ this.UnlockBuildingDialogView = cc.instantiate(texture)
|
|
|
+ this.BuildView.addChild(this.UnlockBuildingDialogView)
|
|
|
+
|
|
|
+ {
|
|
|
+ //CloseBtn
|
|
|
+ let close = this.UnlockBuildingDialogView.getChildByName('close')
|
|
|
+ let clickEventHandler = new cc.Component.EventHandler()
|
|
|
+ clickEventHandler.target = this.node
|
|
|
+ clickEventHandler.component = 'ManageUI'
|
|
|
+ clickEventHandler.handler = 'onClickCloseInUnlockBuilding'
|
|
|
+ let button = close.getComponent(cc.Button)
|
|
|
+ button.clickEvents.push(clickEventHandler)
|
|
|
}
|
|
|
- this.EditorialBuildings.active = true;
|
|
|
- //重置上一个编辑建筑的状态
|
|
|
- if (this._buildTarget && this._buildTarget.getComponent('buildingsTouch')) {
|
|
|
- this._buildTarget.getComponent('buildingsTouch').onCancelEdit();
|
|
|
+ {
|
|
|
+ //NoBtn
|
|
|
+ let NoBTN = this.UnlockBuildingDialogView.getChildByName('NoBTN')
|
|
|
+ let clickEventHandler = new cc.Component.EventHandler()
|
|
|
+ clickEventHandler.target = this.node
|
|
|
+ clickEventHandler.component = 'ManageUI'
|
|
|
+ clickEventHandler.handler = 'onClickNoBTNInUnlockBuilding'
|
|
|
+ let button = NoBTN.getComponent(cc.Button)
|
|
|
+ button.clickEvents.push(clickEventHandler)
|
|
|
}
|
|
|
- this._buildTarget = mUI_buildTarget;
|
|
|
- this.EditorialBuildings.parent = mUI_buildTarget;
|
|
|
- this.EditorialBuildings.setPosition(cc.v2(0, 0));
|
|
|
-
|
|
|
- },
|
|
|
- //取消编辑
|
|
|
- onCancellationEditor() {
|
|
|
- //获取建筑物上的组件
|
|
|
- let buildTouch = this._buildTarget.getComponent('buildingsTouch');
|
|
|
- let isTaskNext = buildTouch.onTaskBuild();
|
|
|
- if (!isTaskNext) return;
|
|
|
- if (task.isMushBuildState) {
|
|
|
- cc.loader.loadRes('resUI/ShowNotEnoughMoney', function (err, texture) {
|
|
|
- var prefab = cc.instantiate(texture);
|
|
|
- prefab.getComponent('ShowNotEnoughMoney').Text("请点击'√'号");
|
|
|
- this._buildTarget.addChild(prefab);
|
|
|
- }.bind(this));
|
|
|
- return;
|
|
|
+ {
|
|
|
+ //YesBtn
|
|
|
+ let YesBTN = this.UnlockBuildingDialogView.getChildByName('YesBTN')
|
|
|
+ let clickEventHandler = new cc.Component.EventHandler()
|
|
|
+ clickEventHandler.target = this.node
|
|
|
+ clickEventHandler.component = 'ManageUI'
|
|
|
+ clickEventHandler.handler = 'onClickYesBTNInUnlockBuilding'
|
|
|
+ clickEventHandler.customEventData = CustomEventData
|
|
|
+ let button = YesBTN.getComponent(cc.Button)
|
|
|
+ button.clickEvents.push(clickEventHandler)
|
|
|
}
|
|
|
- // if (buildTouch) {
|
|
|
- buildTouch.onCancelEdit();
|
|
|
- // }
|
|
|
-
|
|
|
-
|
|
|
- this.EditorialBuildings.active = false;
|
|
|
- this.EditorialBuildings.parent = this._thisEditBuildingsParent;
|
|
|
- this.EditorialBuildings.setPosition(cc.v2(10000, 100));
|
|
|
- this._buildTarget = null;
|
|
|
- },
|
|
|
- //确定编辑(创建建筑物 对号)
|
|
|
- onConfirmationEditor() {
|
|
|
- //获取建筑物上的组件
|
|
|
- let buildTouch = this._buildTarget.getComponent('buildingsTouch');
|
|
|
- let isTaskNext = buildTouch.onTaskBuild();
|
|
|
- if (!isTaskNext) return;
|
|
|
- // if (buildTouch) {
|
|
|
- buildTouch.onFinishEdit();
|
|
|
- // }
|
|
|
|
|
|
-
|
|
|
- this.EditorialBuildings.active = false;
|
|
|
- this.EditorialBuildings.parent = this._thisEditBuildingsParent;
|
|
|
- this.EditorialBuildings.setPosition(cc.v2(10000, 100));
|
|
|
-
|
|
|
-
|
|
|
- this._buildTarget = null;
|
|
|
- },
|
|
|
-
|
|
|
- //如果相等的话返回true
|
|
|
- verctor3IsEqual(vector1, vector2) {
|
|
|
- let isEqual = false;
|
|
|
- let out = new cc.Vec3();
|
|
|
- out.x = vector2.x - vector1.x;
|
|
|
- out.y = vector2.y - vector1.y;
|
|
|
- out.z = vector2.z - vector1.z;
|
|
|
- if (out.x == 0 && out.y == 0 && out.z == 0) {
|
|
|
- isEqual = true;
|
|
|
+ //Close
|
|
|
+ if (callback != null) {
|
|
|
+ callback(this.UnlockBuildingDialogView)
|
|
|
}
|
|
|
- return isEqual;
|
|
|
- },
|
|
|
- //收起全部菜单
|
|
|
- onHideMenu() {
|
|
|
- // if (this.BuildView) {
|
|
|
- // this.BuildView.active = false;
|
|
|
- // }
|
|
|
- //音效设置界面
|
|
|
- if (this.SettingInfoView.active)
|
|
|
- this.onSetTouchStatus(this.SettingInfoView, false);
|
|
|
- //建造界面
|
|
|
- if (this.BuildView.active)
|
|
|
- this.onSetTouchStatus(this.BuildView, false);
|
|
|
- //人才界面
|
|
|
- if (this.PersonnelView.active)
|
|
|
- this.onSetTouchStatus(this.PersonnelView, false);
|
|
|
- //股票界面
|
|
|
- if (this.StockView.active)
|
|
|
- this.onSetTouchStatus(this.StockView, false);
|
|
|
- //转盘界面
|
|
|
- if (this.LuckView.active)
|
|
|
- this.onSetTouchStatus(this.LuckView, false);
|
|
|
- //商城界面
|
|
|
- if (this.StoreView.active)
|
|
|
- this.onSetTouchStatus(this.StoreView, false);
|
|
|
- },
|
|
|
- //底部菜单栏
|
|
|
- onBottomMenuView(isActive) {
|
|
|
- if (this.BottomView) {
|
|
|
- this.BottomView.active = isActive;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- // cc.log('不能显示面板信息:');
|
|
|
- GlobalD.GameControl._isBuildingCanEdit = !isActive;
|
|
|
- },
|
|
|
- //开启信息显示
|
|
|
- onShowBuildingInfo(buildingInfo) {
|
|
|
- this.BuildingInfoView.active = true;
|
|
|
- if (!this._buildingInfoViewScript)
|
|
|
- this._buildingInfoViewScript = this.BuildingInfoView.getComponent('buildingInfoView');
|
|
|
-
|
|
|
- //显示房屋信息
|
|
|
- this._buildingInfoViewScript.onSetBuildingInfoView(buildingInfo);
|
|
|
-
|
|
|
- },
|
|
|
- //关闭信息显示
|
|
|
- onCloseBuildingInfo() {
|
|
|
- this.BuildingInfoView.active = false;
|
|
|
- },
|
|
|
- //进入编辑模式,
|
|
|
- onEnterEditing() {
|
|
|
- },
|
|
|
- onSetTouchStatus(target, isActive) {
|
|
|
- target.active = isActive;
|
|
|
- if (this.UITouch) {
|
|
|
- this.UITouch.active = isActive;
|
|
|
- }
|
|
|
- },
|
|
|
-
|
|
|
- /**
|
|
|
- * 绑定邀请
|
|
|
- */
|
|
|
- onInvite_Open() {
|
|
|
- this.inviteNode.getComponent("inviteInfo").onOpenInviteInfo();
|
|
|
- },
|
|
|
-
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ onClickCloseInUnlockBuilding(event) {
|
|
|
+ this.UnlockBuildingDialogView.destroy()
|
|
|
+ },
|
|
|
+ onClickNoBTNInUnlockBuilding(event) {
|
|
|
+ this.UnlockBuildingDialogView.destroy()
|
|
|
+ },
|
|
|
+ onClickYesBTNInUnlockBuilding(event, CustomEventData) {
|
|
|
+ this.UnlockBuildingDialogView.destroy()
|
|
|
+
|
|
|
+ let Index = parseInt(CustomEventData)
|
|
|
+ let CostCoin = AConfig.BuildingUnlockMoneyArray[Index]
|
|
|
+ if (
|
|
|
+ GlobalD.GameData.GetDiamond() > CostCoin ||
|
|
|
+ GlobalD.GameData.GetDiamond() == CostCoin
|
|
|
+ ) {
|
|
|
+ GlobalD.GameData.PlusDiamond(-CostCoin)
|
|
|
+ this.OpenBuildingUILock(Index, false)
|
|
|
+
|
|
|
+ cc.loader.loadRes(
|
|
|
+ 'prefab/show',
|
|
|
+ function (err, texture) {
|
|
|
+ this.ShowRewardsView = cc.instantiate(texture)
|
|
|
+ this.BuildView.addChild(this.ShowRewardsView)
|
|
|
+ let Rewards =
|
|
|
+ this.ShowRewardsView.getChildByName('GivePrize').getChildByName(
|
|
|
+ 'Rewards'
|
|
|
+ )
|
|
|
+ Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[
|
|
|
+ Index
|
|
|
+ ].getChildByName('New Sprite(Splash)').getComponent(
|
|
|
+ cc.Sprite
|
|
|
+ ).spriteFrame
|
|
|
+
|
|
|
+ var Sunshine =
|
|
|
+ this.ShowRewardsView.getChildByName('GivePrize').getChildByName(
|
|
|
+ 'Sunshine'
|
|
|
+ )
|
|
|
+ var GivePrize = this.ShowRewardsView.getChildByName('GivePrize')
|
|
|
+ Sunshine.scaleX = 0
|
|
|
+ Sunshine.scaleY = 0
|
|
|
+ GivePrize.scaleX = 0
|
|
|
+ GivePrize.scaleY = 0
|
|
|
+ Sunshine.stopAllActions()
|
|
|
+ GivePrize.stopAllActions()
|
|
|
+ this.scheduleOnce(function () {
|
|
|
+ var sc2 = cc.scaleTo(0.5, 0.8, 0.8)
|
|
|
+ Sunshine.runAction(sc2)
|
|
|
+ var sc3 = cc.scaleTo(0.5, 1.3, 1.3)
|
|
|
+ GivePrize.runAction(sc3)
|
|
|
+
|
|
|
+ var repeat = cc.repeatForever(cc.rotateBy(5.0, 360))
|
|
|
+ Sunshine.runAction(repeat)
|
|
|
+ }, 0.1)
|
|
|
+
|
|
|
+ //CloseBtn
|
|
|
+ let close = this.ShowRewardsView.getChildByName('close')
|
|
|
+ let clickEventHandler = new cc.Component.EventHandler()
|
|
|
+ clickEventHandler.target = this.node
|
|
|
+ clickEventHandler.component = 'ManageUI'
|
|
|
+ clickEventHandler.handler = 'OnShowRewardsViewClose'
|
|
|
+ let button = close.getComponent(cc.Button)
|
|
|
+ button.clickEvents.push(clickEventHandler)
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+
|
|
|
+ return
|
|
|
+ }
|
|
|
+ //No Enough Diamond
|
|
|
+ cc.loader.loadRes(
|
|
|
+ 'prefab/ShowNoMoney',
|
|
|
+ function (err, texture) {
|
|
|
+ this.ShowNoMoneyView = cc.instantiate(texture)
|
|
|
+ this.BuildView.addChild(this.ShowNoMoneyView)
|
|
|
+ let DetailLabel = this.ShowNoMoneyView.getChildByName('DetailLabel')
|
|
|
+ DetailLabel.getComponent(cc.Label).string = '钻石不够!'
|
|
|
+
|
|
|
+ this.scheduleOnce(
|
|
|
+ function () {
|
|
|
+ this.ShowNoMoneyView.destroy()
|
|
|
+ }.bind(this),
|
|
|
+ 1
|
|
|
+ )
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ OnShowRewardsViewClose(event, CustomEventData) {
|
|
|
+ this.ShowRewardsView.destroy()
|
|
|
+ },
|
|
|
+
|
|
|
+ //弹出购买提示
|
|
|
+ onPurchaseTips(_contentButton) {
|
|
|
+ // cc.log('是否用钻石购买建筑', _contentButton.node.name);
|
|
|
+
|
|
|
+ if (this.TipViewPrefab) {
|
|
|
+ let _TipView
|
|
|
+ _TipView = cc.instantiate(this.TipViewPrefab)
|
|
|
+ _TipView.parent = this.TipView
|
|
|
+ _TipView.setPosition(cc.v2(0, 0))
|
|
|
+ _TipView
|
|
|
+ .getComponent('TipView')
|
|
|
+ .onShowTip({ ContentButton: _contentButton, TipViewNode: this.TipView })
|
|
|
+ // cc.log(_TipView.name);
|
|
|
+ }
|
|
|
+ },
|
|
|
+ //点击了建造列表里面的按钮时候改变样式
|
|
|
+ onSetButtonState(Data, Synopsis) {
|
|
|
+ cc.Component.EventHandler.emitEvents(Data.Target.clickEvents)
|
|
|
+ },
|
|
|
+ onSetButtonInfoState(Data, Synopsis) {
|
|
|
+ if (Synopsis) {
|
|
|
+ this.onSetButtonInfo(Synopsis.Name, Synopsis.Price, Synopsis.Synopsis)
|
|
|
+ }
|
|
|
+ },
|
|
|
+ //设置介绍信息
|
|
|
+ onSetButtonInfo(_Name, _Price, _Synopsis) {
|
|
|
+ this.BuildContent_Name.string = _Name
|
|
|
+ this.BuildContent_Price.string = _Price
|
|
|
+ this.BuildContent_Synopsis.string = _Synopsis.replace(/\n|\r/g, '')
|
|
|
+ },
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 设置商城信息
|
|
|
+ * @param {}} Data
|
|
|
+ * @param {*} Synopsis
|
|
|
+ */
|
|
|
+ onSetMallInfoState(Data, Synopsis) {
|
|
|
+ if (Synopsis) {
|
|
|
+ this.onSetMallInfo(
|
|
|
+ Synopsis.Name,
|
|
|
+ Synopsis.Mature,
|
|
|
+ Synopsis.Price,
|
|
|
+ Synopsis.Synopsis
|
|
|
+ )
|
|
|
+ }
|
|
|
+ },
|
|
|
+ //设置介绍信息
|
|
|
+ onSetMallInfo(_Name, _mature, _Price, _Synopsis) {
|
|
|
+ this.mallContent_Name.string = _Name
|
|
|
+ this.mallContent_Price.string = _Price
|
|
|
+ this.mallContent_Mature.string = _mature
|
|
|
+ this.mallContent_Synopsis.string = _Synopsis.replace(/\n|\r/g, '')
|
|
|
+ },
|
|
|
+ //编辑对应的建筑
|
|
|
+ onEditorialBuildings(mUI_buildTarget) {
|
|
|
+ if (!this.EditorialBuildings) {
|
|
|
+ cc.warn('EditorialBuildings is Null!')
|
|
|
+ return
|
|
|
+ }
|
|
|
+ this.EditorialBuildings.active = true
|
|
|
+ //重置上一个编辑建筑的状态
|
|
|
+ if (this._buildTarget && this._buildTarget.getComponent('buildingsTouch')) {
|
|
|
+ this._buildTarget.getComponent('buildingsTouch').onCancelEdit()
|
|
|
+ }
|
|
|
+ this._buildTarget = mUI_buildTarget
|
|
|
+ this.EditorialBuildings.parent = mUI_buildTarget
|
|
|
+ this.EditorialBuildings.setPosition(cc.v2(0, 0))
|
|
|
+ },
|
|
|
+ //取消编辑
|
|
|
+ onCancellationEditor() {
|
|
|
+ //获取建筑物上的组件
|
|
|
+ let buildTouch = this._buildTarget.getComponent('buildingsTouch')
|
|
|
+ let isTaskNext = buildTouch.onTaskBuild()
|
|
|
+ if (!isTaskNext) return
|
|
|
+ if (task.isMushBuildState) {
|
|
|
+ cc.loader.loadRes(
|
|
|
+ 'resUI/ShowNotEnoughMoney',
|
|
|
+ function (err, texture) {
|
|
|
+ var prefab = cc.instantiate(texture)
|
|
|
+ prefab.getComponent('ShowNotEnoughMoney').Text("请点击'√'号")
|
|
|
+ this._buildTarget.addChild(prefab)
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ return
|
|
|
+ }
|
|
|
+ // if (buildTouch) {
|
|
|
+ buildTouch.onCancelEdit()
|
|
|
+ // }
|
|
|
+
|
|
|
+ this.EditorialBuildings.active = false
|
|
|
+ this.EditorialBuildings.parent = this._thisEditBuildingsParent
|
|
|
+ this.EditorialBuildings.setPosition(cc.v2(10000, 100))
|
|
|
+ this._buildTarget = null
|
|
|
+ },
|
|
|
+ //确定编辑(创建建筑物 对号)
|
|
|
+ onConfirmationEditor() {
|
|
|
+ //获取建筑物上的组件
|
|
|
+ let buildTouch = this._buildTarget.getComponent('buildingsTouch')
|
|
|
+ let isTaskNext = buildTouch.onTaskBuild()
|
|
|
+ if (!isTaskNext) return
|
|
|
+ // if (buildTouch) {
|
|
|
+ buildTouch.onFinishEdit()
|
|
|
+ // }
|
|
|
+
|
|
|
+ this.EditorialBuildings.active = false
|
|
|
+ this.EditorialBuildings.parent = this._thisEditBuildingsParent
|
|
|
+ this.EditorialBuildings.setPosition(cc.v2(10000, 100))
|
|
|
+
|
|
|
+ this._buildTarget = null
|
|
|
+ },
|
|
|
+
|
|
|
+ //如果相等的话返回true
|
|
|
+ verctor3IsEqual(vector1, vector2) {
|
|
|
+ let isEqual = false
|
|
|
+ let out = new cc.Vec3()
|
|
|
+ out.x = vector2.x - vector1.x
|
|
|
+ out.y = vector2.y - vector1.y
|
|
|
+ out.z = vector2.z - vector1.z
|
|
|
+ if (out.x == 0 && out.y == 0 && out.z == 0) {
|
|
|
+ isEqual = true
|
|
|
+ }
|
|
|
+ return isEqual
|
|
|
+ },
|
|
|
+ //收起全部菜单
|
|
|
+ onHideMenu() {
|
|
|
+ // if (this.BuildView) {
|
|
|
+ // this.BuildView.active = false;
|
|
|
+ // }
|
|
|
//音效设置界面
|
|
|
- onButtonEvent_Setting_OPen() {
|
|
|
- this.onHideMenu();
|
|
|
- this.onSetTouchStatus(this.SettingInfoView, true);
|
|
|
- },
|
|
|
- onButtonEvent_Setting_Close() {
|
|
|
- this.onSetTouchStatus(this.SettingInfoView, false);
|
|
|
- },
|
|
|
+ if (this.SettingInfoView.active)
|
|
|
+ this.onSetTouchStatus(this.SettingInfoView, false)
|
|
|
//建造界面
|
|
|
- onButtonEvent_Building_OPen() {
|
|
|
- this.onHideMenu();
|
|
|
- this.onSetTouchStatus(this.BuildView, true);
|
|
|
- this.BuildView.getComponent('BuildingView').onSwitchBuildingContent(this.Evn.getComponent(cc.Button), 0);
|
|
|
- },
|
|
|
- //商城界面
|
|
|
- onButtonEvent_Store_OPen() {
|
|
|
- this.onHideMenu();
|
|
|
- this.onSetTouchStatus(this.StoreView, true);
|
|
|
- this.StoreView.getComponent('StoreView').onSwitchBuildingContent(this.Seed.getComponent(cc.Button), 0);
|
|
|
- },
|
|
|
- novice: function () {
|
|
|
- var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
|
|
|
- task.removeTaskNode(task.taskCursorName[2]); //左上
|
|
|
- task.addTaskTips(BuildingView, task.taskPrefab[1], -180, 180, task.taskCursorName[2], function (nodePrefabs) {
|
|
|
- //手指
|
|
|
- this.nodePrefabs = nodePrefabs;
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
- novice1: function () {
|
|
|
- var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
|
|
|
- task.addTaskTips(BuildingView, task.novice[1], 0, 50, task.taskCursorName[3], function (node) {
|
|
|
- UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
|
|
|
- UtilsPrefabs.setOff(node.getChildByName("SureBtn"));
|
|
|
-
|
|
|
- var mt = cc.moveTo(1, 110, 180);//右上
|
|
|
-
|
|
|
- var finished = cc.callFunc(function () {
|
|
|
-
|
|
|
- task.removeTaskNode(task.taskCursorName[3]);
|
|
|
- this.novice2();
|
|
|
- }.bind(this));
|
|
|
- var sequence = cc.sequence(mt, finished);
|
|
|
- this.nodePrefabs.runAction(sequence);
|
|
|
-
|
|
|
- task.isShowTaskNode(task.taskCursorName[3], false);
|
|
|
- }.bind(this))
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
- novice2: function () {
|
|
|
- var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
|
|
|
- task.addTaskTips(BuildingView, task.novice[2], 0, 50, task.taskCursorName[3], function (node) {
|
|
|
- UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
|
|
|
- UtilsPrefabs.setOff(node.getChildByName("SureBtn"));
|
|
|
-
|
|
|
- var mt = cc.moveTo(1, -200, 0);//
|
|
|
-
|
|
|
- var finished = cc.callFunc(function () {
|
|
|
-
|
|
|
- task.removeTaskNode(task.taskCursorName[3]);
|
|
|
- this.novice3();
|
|
|
- }.bind(this));
|
|
|
- var sequence = cc.sequence(mt, finished);
|
|
|
- this.nodePrefabs.runAction(sequence);
|
|
|
-
|
|
|
- task.isShowTaskNode(task.taskCursorName[3], false);
|
|
|
- }.bind(this))
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
- novice3: function () {
|
|
|
- var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
|
|
|
- task.addTaskTips(BuildingView, task.novice[3], 0, -150, task.taskCursorName[3], function (node) {
|
|
|
- UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
|
|
|
- task.removeTaskNode(task.taskCursorName[3]);
|
|
|
- }.bind(this))
|
|
|
-
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
-
|
|
|
- //外面管理的手指
|
|
|
- novicepersonnel: function () {
|
|
|
- task.removeTaskNode(task.taskCursorName[2]); //左上
|
|
|
- task.addTaskTips(task.personnelview, task.taskPrefab[1], 0, 0, task.taskCursorName[2], function (nodePrefabs) {
|
|
|
- //手指
|
|
|
- this.nodePrefabs = nodePrefabs;
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
- //外面的 建筑手指
|
|
|
- noviceBuilding: function () {
|
|
|
- //建造农舍指引
|
|
|
- task.showTiledTile(0, 0, 0, 23, 25);
|
|
|
- },
|
|
|
- novice4: function () {
|
|
|
- var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView");
|
|
|
- task.addTaskTips(BuildingView, task.novice[4], 0, -200, task.taskCursorName[3], function (node) {
|
|
|
- UtilsPrefabs.setOn(node.getChildByName("SureBtn"), function () {
|
|
|
- task.removeTaskNode(task.taskCursorName[3]);
|
|
|
- }.bind(this))
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
- //关闭 建造框
|
|
|
- onButtonEvent_Building_Close() {
|
|
|
- // cc.log(this.BuildView);
|
|
|
- this.onSetTouchStatus(this.BuildView, false);
|
|
|
- },
|
|
|
- //关闭 商城框
|
|
|
- onButtonEvent_Store_Close() {
|
|
|
- this.onSetTouchStatus(this.StoreView, false);
|
|
|
- },
|
|
|
+ if (this.BuildView.active) this.onSetTouchStatus(this.BuildView, false)
|
|
|
//人才界面
|
|
|
- onButtonEvent_Personnel_OPen() {
|
|
|
- this.onHideMenu();
|
|
|
- this.onSetTouchStatus(this.PersonnelView, true);
|
|
|
- },
|
|
|
- onButtonEvent_Personnel_Close() {
|
|
|
- this.onSetTouchStatus(this.PersonnelView, false);
|
|
|
- },
|
|
|
+ if (this.PersonnelView.active)
|
|
|
+ this.onSetTouchStatus(this.PersonnelView, false)
|
|
|
//股票界面
|
|
|
- onButtonEvent_Stock_OPen() {
|
|
|
- this.onHideMenu();
|
|
|
- this.onSetTouchStatus(this.StockView, true);
|
|
|
- // console.log("所有建筑物数据", GlobalD.game.buildingsTiledMapUnit);
|
|
|
- UtilsWX.lookRankList(true);
|
|
|
- this.showFriend();
|
|
|
- },
|
|
|
- //限制
|
|
|
- returnDialog: function (cursor) {
|
|
|
- var num = 0;
|
|
|
- // console.log("要创建什么提示呢数字", cursor);
|
|
|
- switch (cursor) {
|
|
|
- case 1:
|
|
|
- num = 0;
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- num = 1;
|
|
|
- break;
|
|
|
- case 6:
|
|
|
- num = 2;
|
|
|
- break;
|
|
|
- }
|
|
|
- console.log("要创建什么提示呢", task.returnPrefab[num]);
|
|
|
- var Canvas = cc.find("Canvas/UICamera");
|
|
|
- task.addTaskTips(Canvas, task.returnPrefab[num], 0, 0, task.taskCursorName[4], function (nodePrefabs) {
|
|
|
- UtilsPrefabs.setOn(nodePrefabs.getChildByName("SureBtn"), function () {
|
|
|
- task.removeTaskNode(task.taskCursorName[4]);
|
|
|
-
|
|
|
- }.bind(this))
|
|
|
- }.bind(this));
|
|
|
- },
|
|
|
-
|
|
|
-
|
|
|
- showFriend: function () {
|
|
|
- // var data1 = {
|
|
|
- // name: "Whoareyou",
|
|
|
- // openId : userData.openId
|
|
|
- // }
|
|
|
- // UtilsWX.postMessage(data1);
|
|
|
- var data = {
|
|
|
- name: "showFriend",
|
|
|
- }
|
|
|
- UtilsWX.postMessage(data);
|
|
|
- },
|
|
|
-
|
|
|
-
|
|
|
- onButtonEvent_Stock_Close() {
|
|
|
- this.onSetTouchStatus(this.StockView, false);
|
|
|
- var data = {
|
|
|
- name: "hideFriend",
|
|
|
- }
|
|
|
- UtilsWX.postMessage(data);
|
|
|
- setTimeout(function () {
|
|
|
- UtilsWX.lookRankList(false);
|
|
|
- }.bind(this), 200);
|
|
|
-
|
|
|
- },
|
|
|
+ if (this.StockView.active) this.onSetTouchStatus(this.StockView, false)
|
|
|
//转盘界面
|
|
|
- onButtonEvent_Luck_OPen() {
|
|
|
- this.onHideMenu();
|
|
|
- this.onSetTouchStatus(this.LuckView, true);
|
|
|
- if (this.nodePrefabsLuck != null) {
|
|
|
- task.removeNode(this.nodePrefabsLuck);
|
|
|
- }
|
|
|
- },
|
|
|
- isTask: function (obj) {
|
|
|
- var Canvas = cc.find("Canvas/UICamera");
|
|
|
- UtilsPrefabs
|
|
|
- .init(Canvas)
|
|
|
- .addPrefabs(UtilsPrefabs.sharePrefab[1], null, function (node) {
|
|
|
- var gosharebtn = UtilsPrefabs.getNode("gosharebtn", node);
|
|
|
-
|
|
|
- var close = UtilsPrefabs.getNode("close", node);
|
|
|
- UtilsPrefabs.setOn(close, function () {
|
|
|
- UtilsPrefabs.removePrefabs(Canvas, node.name);
|
|
|
- if (task.TaskIconCountClick == 5) {
|
|
|
- if (obj.currentTarget.name == "GetGift") {
|
|
|
- task.addTaskIconCountClick();
|
|
|
- task.removeTaskNodes();
|
|
|
- }
|
|
|
- }
|
|
|
- }.bind(this))
|
|
|
-
|
|
|
- UtilsPrefabs.setOn(gosharebtn, function () {
|
|
|
- // console.log("点击分享按钮");
|
|
|
-
|
|
|
- UtilsWX.sharebtn(function () {
|
|
|
- UtilsPrefabs.setOff(gosharebtn);
|
|
|
- GlobalD.GameData.PlusGolden(GlobalD.GameData.shareGive[0]);
|
|
|
- GlobalD.GameData.PlusDiamond(GlobalD.GameData.shareGive[1]);
|
|
|
- if (task.TaskIconCountClick == 5) {
|
|
|
- if (obj.currentTarget.name == "GetGift") {
|
|
|
- task.addTaskIconCountClick();
|
|
|
- task.removeTaskNodes();
|
|
|
- }
|
|
|
- }
|
|
|
- }.bind(this));
|
|
|
- UtilsPrefabs.removePrefabs(Canvas, node.name);
|
|
|
- }.bind(this))
|
|
|
- }.bind(this));
|
|
|
-
|
|
|
-
|
|
|
- },
|
|
|
- isTask4: function () {
|
|
|
- if (task.TaskIconCountClick == 4) {
|
|
|
- task.addTaskIconCountClick();
|
|
|
- task.removeTaskNodes();
|
|
|
- }
|
|
|
- },
|
|
|
- onButtonEvent_Luck_Close(obj) {
|
|
|
- // console.log("现在是谁点的", obj);
|
|
|
- let Wheel = this.LuckView.getChildByName('Wheel').getComponent('Wheel');
|
|
|
- Wheel.node.active = true;
|
|
|
- Wheel.ShowRewards.active = false;
|
|
|
-
|
|
|
- this.onSetTouchStatus(this.LuckView, false);
|
|
|
-
|
|
|
-
|
|
|
- if (obj.target.name == "GetGift") {
|
|
|
- this.isTask(obj);
|
|
|
- }
|
|
|
+ if (this.LuckView.active) this.onSetTouchStatus(this.LuckView, false)
|
|
|
+ //商城界面
|
|
|
+ if (this.StoreView.active) this.onSetTouchStatus(this.StoreView, false)
|
|
|
+ },
|
|
|
+ //底部菜单栏
|
|
|
+ onBottomMenuView(isActive) {
|
|
|
+ if (this.BottomView) {
|
|
|
+ this.BottomView.active = isActive
|
|
|
+ }
|
|
|
|
|
|
- },
|
|
|
- onButtonEvent_EveryDay_OPen() {
|
|
|
+ // cc.log('不能显示面板信息:');
|
|
|
+ GlobalD.GameControl._isBuildingCanEdit = !isActive
|
|
|
+ },
|
|
|
+ //开启信息显示
|
|
|
+ onShowBuildingInfo(buildingInfo) {
|
|
|
+ this.BuildingInfoView.active = true
|
|
|
+ if (!this._buildingInfoViewScript)
|
|
|
+ this._buildingInfoViewScript =
|
|
|
+ this.BuildingInfoView.getComponent('buildingInfoView')
|
|
|
+
|
|
|
+ //显示房屋信息
|
|
|
+ this._buildingInfoViewScript.onSetBuildingInfoView(buildingInfo)
|
|
|
+ },
|
|
|
+ //关闭信息显示
|
|
|
+ onCloseBuildingInfo() {
|
|
|
+ this.BuildingInfoView.active = false
|
|
|
+ },
|
|
|
+ //进入编辑模式,
|
|
|
+ onEnterEditing() {},
|
|
|
+ onSetTouchStatus(target, isActive) {
|
|
|
+ target.active = isActive
|
|
|
+ if (this.UITouch) {
|
|
|
+ this.UITouch.active = isActive
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 绑定邀请
|
|
|
+ */
|
|
|
+ onInvite_Open() {
|
|
|
+ this.inviteNode.getComponent('inviteInfo').onOpenInviteInfo()
|
|
|
+ },
|
|
|
+
|
|
|
+ //点击钻石兑换
|
|
|
+ onButtonEvent_Exchange() {
|
|
|
+ //判断钻石数量是否大于等于3万个
|
|
|
+ if (GlobalD.GameData.GetDiamond() < 30000) {
|
|
|
+ GlobalD.GameData.showToast(
|
|
|
+ cc.find('Canvas/UICamera'),
|
|
|
+ '钻石数量不够,累积到30000个钻石即可免费兑换一包辣椒种子。',
|
|
|
+ 2
|
|
|
+ )
|
|
|
+ return
|
|
|
+ }
|
|
|
|
|
|
- this.onHideMenu();
|
|
|
- this.onSetTouchStatus(this.EveryDaySignView, true);
|
|
|
- //打开每日签到 外面的按钮
|
|
|
- if (task.TaskIconCountClick == 4) {
|
|
|
+ //调用兑换接口
|
|
|
+ GlobalD.GameData.exchangeSeed((res, value) => {
|
|
|
+ //兑换成功
|
|
|
+ if (0 === value.code) {
|
|
|
+ this.onSetTouchStatus(this.DiamondSeedsView, true)
|
|
|
+ } else {
|
|
|
+ //兑换失败
|
|
|
+ GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), '兑换失败', 2)
|
|
|
+ }
|
|
|
+ })
|
|
|
+ },
|
|
|
+
|
|
|
+ //点击钻石兑换的确认按钮
|
|
|
+ onButtonEvent_DiamondSure() {
|
|
|
+ this.onSetTouchStatus(this.DiamondSeedsView, false)
|
|
|
+ this.onSetTouchStatus(this.DiamondGapView, false)
|
|
|
+ },
|
|
|
+
|
|
|
+ //音效设置界面
|
|
|
+ onButtonEvent_Setting_OPen() {
|
|
|
+ this.onHideMenu()
|
|
|
+ this.onSetTouchStatus(this.SettingInfoView, true)
|
|
|
+ },
|
|
|
+ onButtonEvent_Setting_Close() {
|
|
|
+ this.onSetTouchStatus(this.SettingInfoView, false)
|
|
|
+ },
|
|
|
+ //建造界面
|
|
|
+ onButtonEvent_Building_OPen() {
|
|
|
+ this.onHideMenu()
|
|
|
+ this.onSetTouchStatus(this.BuildView, true)
|
|
|
+ this.BuildView.getComponent('BuildingView').onSwitchBuildingContent(
|
|
|
+ this.Evn.getComponent(cc.Button),
|
|
|
+ 0
|
|
|
+ )
|
|
|
+ },
|
|
|
+ //商城界面
|
|
|
+ onButtonEvent_Store_OPen() {
|
|
|
+ this.onHideMenu()
|
|
|
+ this.onSetTouchStatus(this.StoreView, true)
|
|
|
+ this.StoreView.getComponent('StoreView').onSwitchBuildingContent(
|
|
|
+ this.Seed.getComponent(cc.Button),
|
|
|
+ 0
|
|
|
+ )
|
|
|
+ },
|
|
|
+ novice: function () {
|
|
|
+ var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
|
|
|
+ task.removeTaskNode(task.taskCursorName[2]) //左上
|
|
|
+ task.addTaskTips(
|
|
|
+ BuildingView,
|
|
|
+ task.taskPrefab[1],
|
|
|
+ -180,
|
|
|
+ 180,
|
|
|
+ task.taskCursorName[2],
|
|
|
+ function (nodePrefabs) {
|
|
|
+ //手指
|
|
|
+ this.nodePrefabs = nodePrefabs
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ novice1: function () {
|
|
|
+ var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
|
|
|
+ task.addTaskTips(
|
|
|
+ BuildingView,
|
|
|
+ task.novice[1],
|
|
|
+ 0,
|
|
|
+ 50,
|
|
|
+ task.taskCursorName[3],
|
|
|
+ function (node) {
|
|
|
+ UtilsPrefabs.setOn(
|
|
|
+ node.getChildByName('SureBtn'),
|
|
|
+ function () {
|
|
|
+ UtilsPrefabs.setOff(node.getChildByName('SureBtn'))
|
|
|
+
|
|
|
+ var mt = cc.moveTo(1, 110, 180) //右上
|
|
|
+
|
|
|
+ var finished = cc.callFunc(
|
|
|
+ function () {
|
|
|
+ task.removeTaskNode(task.taskCursorName[3])
|
|
|
+ this.novice2()
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ var sequence = cc.sequence(mt, finished)
|
|
|
+ this.nodePrefabs.runAction(sequence)
|
|
|
+
|
|
|
+ task.isShowTaskNode(task.taskCursorName[3], false)
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ novice2: function () {
|
|
|
+ var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
|
|
|
+ task.addTaskTips(
|
|
|
+ BuildingView,
|
|
|
+ task.novice[2],
|
|
|
+ 0,
|
|
|
+ 50,
|
|
|
+ task.taskCursorName[3],
|
|
|
+ function (node) {
|
|
|
+ UtilsPrefabs.setOn(
|
|
|
+ node.getChildByName('SureBtn'),
|
|
|
+ function () {
|
|
|
+ UtilsPrefabs.setOff(node.getChildByName('SureBtn'))
|
|
|
+
|
|
|
+ var mt = cc.moveTo(1, -200, 0) //
|
|
|
+
|
|
|
+ var finished = cc.callFunc(
|
|
|
+ function () {
|
|
|
+ task.removeTaskNode(task.taskCursorName[3])
|
|
|
+ this.novice3()
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ var sequence = cc.sequence(mt, finished)
|
|
|
+ this.nodePrefabs.runAction(sequence)
|
|
|
+
|
|
|
+ task.isShowTaskNode(task.taskCursorName[3], false)
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ novice3: function () {
|
|
|
+ var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
|
|
|
+ task.addTaskTips(
|
|
|
+ BuildingView,
|
|
|
+ task.novice[3],
|
|
|
+ 0,
|
|
|
+ -150,
|
|
|
+ task.taskCursorName[3],
|
|
|
+ function (node) {
|
|
|
+ UtilsPrefabs.setOn(
|
|
|
+ node.getChildByName('SureBtn'),
|
|
|
+ function () {
|
|
|
+ task.removeTaskNode(task.taskCursorName[3])
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+
|
|
|
+ //外面管理的手指
|
|
|
+ novicepersonnel: function () {
|
|
|
+ task.removeTaskNode(task.taskCursorName[2]) //左上
|
|
|
+ task.addTaskTips(
|
|
|
+ task.personnelview,
|
|
|
+ task.taskPrefab[1],
|
|
|
+ 0,
|
|
|
+ 0,
|
|
|
+ task.taskCursorName[2],
|
|
|
+ function (nodePrefabs) {
|
|
|
+ //手指
|
|
|
+ this.nodePrefabs = nodePrefabs
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ //外面的 建筑手指
|
|
|
+ noviceBuilding: function () {
|
|
|
+ //建造农舍指引
|
|
|
+ task.showTiledTile(0, 0, 0, 23, 25)
|
|
|
+ },
|
|
|
+ novice4: function () {
|
|
|
+ var BuildingView = cc.find('Canvas/UICamera/BuildingContainer/BuildingView')
|
|
|
+ task.addTaskTips(
|
|
|
+ BuildingView,
|
|
|
+ task.novice[4],
|
|
|
+ 0,
|
|
|
+ -200,
|
|
|
+ task.taskCursorName[3],
|
|
|
+ function (node) {
|
|
|
+ UtilsPrefabs.setOn(
|
|
|
+ node.getChildByName('SureBtn'),
|
|
|
+ function () {
|
|
|
+ task.removeTaskNode(task.taskCursorName[3])
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ //关闭 建造框
|
|
|
+ onButtonEvent_Building_Close() {
|
|
|
+ // cc.log(this.BuildView);
|
|
|
+ this.onSetTouchStatus(this.BuildView, false)
|
|
|
+ },
|
|
|
+ //关闭 商城框
|
|
|
+ onButtonEvent_Store_Close() {
|
|
|
+ this.onSetTouchStatus(this.StoreView, false)
|
|
|
+ },
|
|
|
+ //人才界面
|
|
|
+ onButtonEvent_Personnel_OPen() {
|
|
|
+ this.onHideMenu()
|
|
|
+ this.onSetTouchStatus(this.PersonnelView, true)
|
|
|
+ },
|
|
|
+ onButtonEvent_Personnel_Close() {
|
|
|
+ this.onSetTouchStatus(this.PersonnelView, false)
|
|
|
+ },
|
|
|
+ //股票界面
|
|
|
+ onButtonEvent_Stock_OPen() {
|
|
|
+ this.onHideMenu()
|
|
|
+ this.onSetTouchStatus(this.StockView, true)
|
|
|
+ // console.log("所有建筑物数据", GlobalD.game.buildingsTiledMapUnit);
|
|
|
+ UtilsWX.lookRankList(true)
|
|
|
+ this.showFriend()
|
|
|
+ },
|
|
|
+ //限制
|
|
|
+ returnDialog: function (cursor) {
|
|
|
+ var num = 0
|
|
|
+ // console.log("要创建什么提示呢数字", cursor);
|
|
|
+ switch (cursor) {
|
|
|
+ case 1:
|
|
|
+ num = 0
|
|
|
+ break
|
|
|
+ case 4:
|
|
|
+ num = 1
|
|
|
+ break
|
|
|
+ case 6:
|
|
|
+ num = 2
|
|
|
+ break
|
|
|
+ }
|
|
|
+ console.log('要创建什么提示呢', task.returnPrefab[num])
|
|
|
+ var Canvas = cc.find('Canvas/UICamera')
|
|
|
+ task.addTaskTips(
|
|
|
+ Canvas,
|
|
|
+ task.returnPrefab[num],
|
|
|
+ 0,
|
|
|
+ 0,
|
|
|
+ task.taskCursorName[4],
|
|
|
+ function (nodePrefabs) {
|
|
|
+ UtilsPrefabs.setOn(
|
|
|
+ nodePrefabs.getChildByName('SureBtn'),
|
|
|
+ function () {
|
|
|
+ task.removeTaskNode(task.taskCursorName[4])
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+
|
|
|
+ showFriend: function () {
|
|
|
+ // var data1 = {
|
|
|
+ // name: "Whoareyou",
|
|
|
+ // openId : userData.openId
|
|
|
+ // }
|
|
|
+ // UtilsWX.postMessage(data1);
|
|
|
+ var data = {
|
|
|
+ name: 'showFriend',
|
|
|
+ }
|
|
|
+ UtilsWX.postMessage(data)
|
|
|
+ },
|
|
|
|
|
|
- var EveryDaySign = cc.find("Canvas/UICamera/OverTheMask/EveryDaySignContainer/EveryDaySignView");
|
|
|
- // var Canvas = cc.find("Canvas/UICamera");
|
|
|
- // task.removeTaskNodes();
|
|
|
+ onButtonEvent_Stock_Close() {
|
|
|
+ this.onSetTouchStatus(this.StockView, false)
|
|
|
+ var data = {
|
|
|
+ name: 'hideFriend',
|
|
|
+ }
|
|
|
+ UtilsWX.postMessage(data)
|
|
|
+ setTimeout(
|
|
|
+ function () {
|
|
|
+ UtilsWX.lookRankList(false)
|
|
|
+ }.bind(this),
|
|
|
+ 200
|
|
|
+ )
|
|
|
+ },
|
|
|
+ //转盘界面
|
|
|
+ onButtonEvent_Luck_OPen() {
|
|
|
+ this.onHideMenu()
|
|
|
+ this.onSetTouchStatus(this.LuckView, true)
|
|
|
+ if (this.nodePrefabsLuck != null) {
|
|
|
+ task.removeNode(this.nodePrefabsLuck)
|
|
|
+ }
|
|
|
+ },
|
|
|
+ isTask: function (obj) {
|
|
|
+ var Canvas = cc.find('Canvas/UICamera')
|
|
|
+ UtilsPrefabs.init(Canvas).addPrefabs(
|
|
|
+ UtilsPrefabs.sharePrefab[1],
|
|
|
+ null,
|
|
|
+ function (node) {
|
|
|
+ var gosharebtn = UtilsPrefabs.getNode('gosharebtn', node)
|
|
|
+
|
|
|
+ var close = UtilsPrefabs.getNode('close', node)
|
|
|
+ UtilsPrefabs.setOn(
|
|
|
+ close,
|
|
|
+ function () {
|
|
|
+ UtilsPrefabs.removePrefabs(Canvas, node.name)
|
|
|
+ if (task.TaskIconCountClick == 5) {
|
|
|
+ if (obj.currentTarget.name == 'GetGift') {
|
|
|
+ task.addTaskIconCountClick()
|
|
|
+ task.removeTaskNodes()
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+
|
|
|
+ UtilsPrefabs.setOn(
|
|
|
+ gosharebtn,
|
|
|
+ function () {
|
|
|
+ // console.log("点击分享按钮");
|
|
|
+
|
|
|
+ UtilsWX.sharebtn(
|
|
|
+ function () {
|
|
|
+ UtilsPrefabs.setOff(gosharebtn)
|
|
|
+ GlobalD.GameData.PlusGolden(GlobalD.GameData.shareGive[0])
|
|
|
+ GlobalD.GameData.PlusDiamond(GlobalD.GameData.shareGive[1])
|
|
|
+ if (task.TaskIconCountClick == 5) {
|
|
|
+ if (obj.currentTarget.name == 'GetGift') {
|
|
|
+ task.addTaskIconCountClick()
|
|
|
+ task.removeTaskNodes()
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ UtilsPrefabs.removePrefabs(Canvas, node.name)
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ }.bind(this)
|
|
|
+ )
|
|
|
+ },
|
|
|
+ isTask4: function () {
|
|
|
+ if (task.TaskIconCountClick == 4) {
|
|
|
+ task.addTaskIconCountClick()
|
|
|
+ task.removeTaskNodes()
|
|
|
+ }
|
|
|
+ },
|
|
|
+ onButtonEvent_Luck_Close(obj) {
|
|
|
+ // console.log("现在是谁点的", obj);
|
|
|
+ let Wheel = this.LuckView.getChildByName('Wheel').getComponent('Wheel')
|
|
|
+ Wheel.node.active = true
|
|
|
+ Wheel.ShowRewards.active = false
|
|
|
|
|
|
- task.removeTaskNode(task.taskCursorName[4]);
|
|
|
- task.addTaskTips(EveryDaySign, task.taskPrefab[1], 20, -470, task.taskCursorName[4], function (nodePrefabs) {
|
|
|
+ this.onSetTouchStatus(this.LuckView, false)
|
|
|
|
|
|
- }.bind(this));
|
|
|
+ if (obj.target.name == 'GetGift') {
|
|
|
+ this.isTask(obj)
|
|
|
+ }
|
|
|
+ },
|
|
|
+ onButtonEvent_EveryDay_OPen() {
|
|
|
+ this.onHideMenu()
|
|
|
+ this.onSetTouchStatus(this.EveryDaySignView, true)
|
|
|
+ //打开每日签到 外面的按钮
|
|
|
+ if (task.TaskIconCountClick == 4) {
|
|
|
+ var EveryDaySign = cc.find(
|
|
|
+ 'Canvas/UICamera/OverTheMask/EveryDaySignContainer/EveryDaySignView'
|
|
|
+ )
|
|
|
+ // var Canvas = cc.find("Canvas/UICamera");
|
|
|
+ // task.removeTaskNodes();
|
|
|
+
|
|
|
+ task.removeTaskNode(task.taskCursorName[4])
|
|
|
+ task.addTaskTips(
|
|
|
+ EveryDaySign,
|
|
|
+ task.taskPrefab[1],
|
|
|
+ 20,
|
|
|
+ -470,
|
|
|
+ task.taskCursorName[4],
|
|
|
+ function (nodePrefabs) {}.bind(this)
|
|
|
+ )
|
|
|
+ }
|
|
|
+ },
|
|
|
+ onButtonEvent_EveryDay_Close() {
|
|
|
+ this.onSetTouchStatus(this.EveryDaySignView, false)
|
|
|
+ },
|
|
|
+ onShowRewards: function (Index) {
|
|
|
+ let ManageBuildingScript = this.node.getComponent('ManageBuildings')
|
|
|
+ console.log('走了吗', Index)
|
|
|
+
|
|
|
+ let GivePrize = this.ShowRewards.getChildByName('GivePrize')
|
|
|
+ let Rewards = GivePrize.getChildByName('Rewards')
|
|
|
+
|
|
|
+ Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[
|
|
|
+ Index
|
|
|
+ ].getChildByName('New Sprite(Splash)').getComponent(cc.Sprite).spriteFrame
|
|
|
+
|
|
|
+ //开始播放
|
|
|
+ var Sunshine =
|
|
|
+ this.ShowRewards.getChildByName('GivePrize').getChildByName('Sunshine')
|
|
|
+ Sunshine.scaleX = 0
|
|
|
+ Sunshine.scaleY = 0
|
|
|
+ GivePrize.scaleX = 0
|
|
|
+ GivePrize.scaleY = 0
|
|
|
+ Sunshine.stopAllActions()
|
|
|
+ GivePrize.stopAllActions()
|
|
|
+ this.scheduleOnce(function () {
|
|
|
+ this.ShowRewards.opacity = 255
|
|
|
+ this.ShowRewards.active = true
|
|
|
+ var sc2 = cc.scaleTo(1, 0.5, 0.5)
|
|
|
+ Sunshine.runAction(sc2)
|
|
|
+ var sc3 = cc.scaleTo(1, 1, 1)
|
|
|
+ GivePrize.runAction(sc3)
|
|
|
+
|
|
|
+ var repeat = cc.repeatForever(cc.rotateBy(5.0, 360))
|
|
|
+ Sunshine.runAction(repeat)
|
|
|
+ }, 0.1)
|
|
|
+ },
|
|
|
+ onCloseShowRewards: function () {
|
|
|
+ this.ShowRewards.active = false
|
|
|
+ },
|
|
|
+
|
|
|
+ DiamondGapViewShow: function () {
|
|
|
+ this.DiamondGapView.active = true
|
|
|
+ },
|
|
|
+ GoldenChangeCallBack: function (Num, LastMoney, CurrentMoney) {
|
|
|
+ let Scale = 30
|
|
|
+ let Index = -1
|
|
|
+ // if(Num>10*Scale)
|
|
|
+ // {
|
|
|
+ // Index = 7;//伐木场
|
|
|
+ // }
|
|
|
+ // if(Num>30*Scale)
|
|
|
+ // {
|
|
|
+ // Index = 8;//矿坑
|
|
|
+ // }
|
|
|
+
|
|
|
+ // if(Num>70*Scale)
|
|
|
+ // {
|
|
|
+ // // Index = 9;//加工厂
|
|
|
+ // }
|
|
|
+
|
|
|
+ // if(Num>350*Scale && Num<450*Scale)
|
|
|
+ // {
|
|
|
+ // Index = 4;//单元楼
|
|
|
+ // }
|
|
|
+ if (Num > 4000 && Num < 4500) {
|
|
|
+ Index = 4 //单元楼
|
|
|
+ }
|
|
|
+ // else if(Num>450*Scale && Num<550*Scale)
|
|
|
+ // {
|
|
|
+ // Index = 11;//鲜花店
|
|
|
+ // }
|
|
|
+ else if (Num > 4500 && Num < 5500) {
|
|
|
+ Index = 11 //鲜花店
|
|
|
+ } else if (Num > 550 * Scale && Num < 650 * Scale) {
|
|
|
+ Index = 12 //甜品店
|
|
|
+ }
|
|
|
+ if (Num > 650 * Scale && Num < 750 * Scale) {
|
|
|
+ Index = 7 //伐木场
|
|
|
+ } else if (Num > 750 * Scale && Num < 950 * Scale) {
|
|
|
+ Index = 13 //汉堡店
|
|
|
+ }
|
|
|
+ // else if(Num>850*Scale)
|
|
|
+ // {
|
|
|
+ // Index = 0;//公路
|
|
|
+ // }
|
|
|
+ else if (Num > 950 * Scale && Num < 1050 * Scale) {
|
|
|
+ Index = 14 //咖啡店
|
|
|
+ } else if (Num > 1050 * Scale && Num < 1150 * Scale) {
|
|
|
+ Index = 5 //别墅
|
|
|
+ } else if (Num > 1150 * Scale && Num < 1250 * Scale) {
|
|
|
+ Index = 15 //洋装店
|
|
|
+ }
|
|
|
+ if (Num > 1250 * Scale && Num < 1350 * Scale) {
|
|
|
+ Index = 8 //矿坑
|
|
|
+ } else if (Num > 1350 * Scale) {
|
|
|
+ Index = 16 //酒吧
|
|
|
+ }
|
|
|
+ // else if(Num>250*Scale)
|
|
|
+ // {
|
|
|
+ // Index = 4;//单元楼
|
|
|
+ // }
|
|
|
+ // else if(Num>600*Scale)
|
|
|
+ // {
|
|
|
+ // Index = 5;//别墅
|
|
|
+ // }
|
|
|
+
|
|
|
+ var BuildingStateArray = GlobalD.GameData.GetBuildingStateArray()
|
|
|
+ if (Index == 0) {
|
|
|
+ if (BuildingStateArray[Index] != 1) {
|
|
|
+ BuildingStateArray[0] = 1 //公路
|
|
|
+ BuildingStateArray[1] = 1 //路铲
|
|
|
+ BuildingStateArray[2] = 1 //拆迁
|
|
|
+
|
|
|
+ let Building0 =
|
|
|
+ this.node.getComponent('ManageBuildings').BuildingArray[0]
|
|
|
+ let Building1 =
|
|
|
+ this.node.getComponent('ManageBuildings').BuildingArray[1]
|
|
|
+ let Building2 =
|
|
|
+ this.node.getComponent('ManageBuildings').BuildingArray[2]
|
|
|
+ Building0.active = true
|
|
|
+ Building1.active = true
|
|
|
+ Building2.active = true
|
|
|
+
|
|
|
+ GlobalD.GameData.SetBuildingStateArray(BuildingStateArray)
|
|
|
+ this.onShowRewards(Index)
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ if (BuildingStateArray[Index] != 1 && Index != -1) {
|
|
|
+ cc.log('Index=' + Index)
|
|
|
+ BuildingStateArray[Index] = 1
|
|
|
+ let Building =
|
|
|
+ this.node.getComponent('ManageBuildings').BuildingArray[Index]
|
|
|
+ Building.active = true
|
|
|
+
|
|
|
+ GlobalD.GameData.SetBuildingStateArray(BuildingStateArray)
|
|
|
+ this.onShowRewards(Index)
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
+ let Diff = CurrentMoney - LastMoney
|
|
|
+ let InitMoneyNum = LastMoney
|
|
|
+ let AnimTimes = 0
|
|
|
+ let Times = 3
|
|
|
+ this.schedule(
|
|
|
+ function () {
|
|
|
+ if (Diff > 0) {
|
|
|
+ InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times)
|
|
|
+ } else {
|
|
|
+ InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times)
|
|
|
}
|
|
|
- },
|
|
|
- onButtonEvent_EveryDay_Close() {
|
|
|
- this.onSetTouchStatus(this.EveryDaySignView, false);
|
|
|
- },
|
|
|
- onShowRewards: function (Index) {
|
|
|
- let ManageBuildingScript = this.node.getComponent('ManageBuildings');
|
|
|
- console.log("走了吗", Index);
|
|
|
-
|
|
|
- let GivePrize = this.ShowRewards.getChildByName('GivePrize');
|
|
|
- let Rewards = GivePrize.getChildByName('Rewards');
|
|
|
-
|
|
|
- Rewards.getComponent(cc.Sprite).spriteFrame = this.BuildingFrameArray[Index].getChildByName('New Sprite(Splash)').getComponent(cc.Sprite).spriteFrame;
|
|
|
-
|
|
|
- //开始播放
|
|
|
- var Sunshine = this.ShowRewards.getChildByName('GivePrize').getChildByName('Sunshine');
|
|
|
- Sunshine.scaleX = 0;
|
|
|
- Sunshine.scaleY = 0;
|
|
|
- GivePrize.scaleX = 0;
|
|
|
- GivePrize.scaleY = 0;
|
|
|
- Sunshine.stopAllActions();
|
|
|
- GivePrize.stopAllActions();
|
|
|
- this.scheduleOnce(function () {
|
|
|
- this.ShowRewards.opacity = 255;
|
|
|
- this.ShowRewards.active = true;
|
|
|
- var sc2 = cc.scaleTo(1, 0.5, 0.5);
|
|
|
- Sunshine.runAction(sc2);
|
|
|
- var sc3 = cc.scaleTo(1, 1, 1);
|
|
|
- GivePrize.runAction(sc3);
|
|
|
-
|
|
|
-
|
|
|
- var repeat = cc.repeatForever(cc.rotateBy(5.0, 360));
|
|
|
- Sunshine.runAction(repeat);
|
|
|
- }, 0.1);
|
|
|
- },
|
|
|
- onCloseShowRewards: function () {
|
|
|
- this.ShowRewards.active = false;
|
|
|
|
|
|
- },
|
|
|
-
|
|
|
- GoldenChangeCallBack: function (Num, LastMoney, CurrentMoney) {
|
|
|
- let Scale = 30;
|
|
|
- let Index = -1;
|
|
|
- // if(Num>10*Scale)
|
|
|
- // {
|
|
|
- // Index = 7;//伐木场
|
|
|
- // }
|
|
|
- // if(Num>30*Scale)
|
|
|
- // {
|
|
|
- // Index = 8;//矿坑
|
|
|
- // }
|
|
|
-
|
|
|
- // if(Num>70*Scale)
|
|
|
- // {
|
|
|
- // // Index = 9;//加工厂
|
|
|
- // }
|
|
|
-
|
|
|
- // if(Num>350*Scale && Num<450*Scale)
|
|
|
- // {
|
|
|
- // Index = 4;//单元楼
|
|
|
- // }
|
|
|
- if (Num > 4000 && Num < 4500) {
|
|
|
- Index = 4;//单元楼
|
|
|
- }
|
|
|
- // else if(Num>450*Scale && Num<550*Scale)
|
|
|
- // {
|
|
|
- // Index = 11;//鲜花店
|
|
|
- // }
|
|
|
- else if (Num > 4500 && Num < 5500) {
|
|
|
- Index = 11;//鲜花店
|
|
|
- } else if (Num > 550 * Scale && Num < 650 * Scale) {
|
|
|
- Index = 12;//甜品店
|
|
|
- }
|
|
|
- if (Num > 650 * Scale && Num < 750 * Scale) {
|
|
|
- Index = 7;//伐木场
|
|
|
- } else if (Num > 750 * Scale && Num < 950 * Scale) {
|
|
|
- Index = 13;//汉堡店
|
|
|
- }
|
|
|
- // else if(Num>850*Scale)
|
|
|
- // {
|
|
|
- // Index = 0;//公路
|
|
|
- // }
|
|
|
- else if (Num > 950 * Scale && Num < 1050 * Scale) {
|
|
|
- Index = 14;//咖啡店
|
|
|
- } else if (Num > 1050 * Scale && Num < 1150 * Scale) {
|
|
|
- Index = 5;//别墅
|
|
|
- } else if (Num > 1150 * Scale && Num < 1250 * Scale) {
|
|
|
- Index = 15;//洋装店
|
|
|
+ let result = this.FormatMoney(InitMoneyNum)
|
|
|
+ if (AnimTimes == Times - 1) {
|
|
|
+ this.Goldenlabel.getComponent(cc.Label).string =
|
|
|
+ this.FormatMoney(CurrentMoney)
|
|
|
+ return
|
|
|
}
|
|
|
- if (Num > 1250 * Scale && Num < 1350 * Scale) {
|
|
|
- Index = 8;//矿坑
|
|
|
- } else if (Num > 1350 * Scale) {
|
|
|
- Index = 16;//酒吧
|
|
|
- }
|
|
|
- // else if(Num>250*Scale)
|
|
|
- // {
|
|
|
- // Index = 4;//单元楼
|
|
|
- // }
|
|
|
- // else if(Num>600*Scale)
|
|
|
- // {
|
|
|
- // Index = 5;//别墅
|
|
|
- // }
|
|
|
-
|
|
|
- var BuildingStateArray = GlobalD.GameData.GetBuildingStateArray();
|
|
|
- if (Index == 0) {
|
|
|
- if (BuildingStateArray[Index] != 1) {
|
|
|
- BuildingStateArray[0] = 1;//公路
|
|
|
- BuildingStateArray[1] = 1;//路铲
|
|
|
- BuildingStateArray[2] = 1;//拆迁
|
|
|
-
|
|
|
- let Building0 = this.node.getComponent('ManageBuildings').BuildingArray[0];
|
|
|
- let Building1 = this.node.getComponent('ManageBuildings').BuildingArray[1];
|
|
|
- let Building2 = this.node.getComponent('ManageBuildings').BuildingArray[2];
|
|
|
- Building0.active = true;
|
|
|
- Building1.active = true;
|
|
|
- Building2.active = true;
|
|
|
-
|
|
|
- GlobalD.GameData.SetBuildingStateArray(BuildingStateArray);
|
|
|
- this.onShowRewards(Index);
|
|
|
- }
|
|
|
+ this.Goldenlabel.getComponent(cc.Label).string = result
|
|
|
+ AnimTimes++
|
|
|
+ },
|
|
|
+ 0.05,
|
|
|
+ Times
|
|
|
+ )
|
|
|
+ },
|
|
|
+ DiamondChangeCallBack: function (Num, LastMoney, CurrentMoney) {
|
|
|
+ let Diff = CurrentMoney - LastMoney
|
|
|
+ let InitMoneyNum = LastMoney
|
|
|
+ let AnimTimes = 0
|
|
|
+ let Times = 3
|
|
|
+ this.schedule(
|
|
|
+ function () {
|
|
|
+ if (Diff > 0) {
|
|
|
+ InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times)
|
|
|
} else {
|
|
|
- if (BuildingStateArray[Index] != 1 && Index != -1) {
|
|
|
- cc.log('Index=' + Index);
|
|
|
- BuildingStateArray[Index] = 1;
|
|
|
- let Building = this.node.getComponent('ManageBuildings').BuildingArray[Index];
|
|
|
- Building.active = true;
|
|
|
-
|
|
|
- GlobalD.GameData.SetBuildingStateArray(BuildingStateArray);
|
|
|
- this.onShowRewards(Index);
|
|
|
- }
|
|
|
+ InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times)
|
|
|
}
|
|
|
|
|
|
+ let result = this.FormatMoney(InitMoneyNum)
|
|
|
+ if (AnimTimes == Times - 1) {
|
|
|
+ this.DiamondNowlabel.string = result + '/30000'
|
|
|
+ this.Diamondlabel.getComponent(cc.Label).string =
|
|
|
+ this.FormatMoney(CurrentMoney)
|
|
|
|
|
|
- let Diff = CurrentMoney - LastMoney;
|
|
|
- let InitMoneyNum = LastMoney;
|
|
|
- let AnimTimes = 0;
|
|
|
- let Times = 3;
|
|
|
- this.schedule(function () {
|
|
|
- if (Diff > 0) {
|
|
|
- InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times);
|
|
|
- } else {
|
|
|
- InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times);
|
|
|
- }
|
|
|
-
|
|
|
- let result = this.FormatMoney(InitMoneyNum);
|
|
|
- if (AnimTimes == Times - 1) {
|
|
|
- this.Goldenlabel.getComponent(cc.Label).string = this.FormatMoney(CurrentMoney);
|
|
|
- return;
|
|
|
- }
|
|
|
- this.Goldenlabel.getComponent(cc.Label).string = result;
|
|
|
- AnimTimes++;
|
|
|
- }, 0.05, Times);
|
|
|
- },
|
|
|
- DiamondChangeCallBack: function (Num, LastMoney, CurrentMoney) {
|
|
|
- let Diff = CurrentMoney - LastMoney;
|
|
|
- let InitMoneyNum = LastMoney;
|
|
|
- let AnimTimes = 0;
|
|
|
- let Times = 3;
|
|
|
- this.schedule(function () {
|
|
|
- if (Diff > 0) {
|
|
|
- InitMoneyNum += parseInt((CurrentMoney - LastMoney) / Times);
|
|
|
- } else {
|
|
|
- InitMoneyNum -= parseInt((CurrentMoney - LastMoney) / Times);
|
|
|
- }
|
|
|
-
|
|
|
- let result = this.FormatMoney(InitMoneyNum);
|
|
|
- if (AnimTimes == Times - 1) {
|
|
|
- this.Diamondlabel.getComponent(cc.Label).string = this.FormatMoney(CurrentMoney);
|
|
|
- return;
|
|
|
- }
|
|
|
- this.Diamondlabel.getComponent(cc.Label).string = result;
|
|
|
- AnimTimes++;
|
|
|
- }, 0.05, Times);
|
|
|
- },
|
|
|
-
|
|
|
- CNTChangeCallBack: function (Num) {
|
|
|
- this.CNTlabel.getComponent(cc.Label).string = this.FormatMoney(Num);
|
|
|
- },
|
|
|
- SNBChangeCallBack: function (Num) {
|
|
|
- this.SNBlabel.getComponent(cc.Label).string = this.FormatMoney(Num);
|
|
|
- },
|
|
|
-
|
|
|
- FormatMoney(s, n) {
|
|
|
- n = n > 0 && n <= 20 ? n : 2;
|
|
|
- s = parseFloat((s + "").replace(/[^\d\.-]/g, "")).toFixed(n) + "";
|
|
|
- var l = s.split(".")[0].split("").reverse(),
|
|
|
- r = s.split(".")[1];
|
|
|
- let t = "";
|
|
|
- for (let i = 0; i < l.length; i++) {
|
|
|
- t += l[i] + ((i + 1) % 3 == 0 && (i + 1) != l.length ? "," : "");
|
|
|
+ return
|
|
|
}
|
|
|
- return t.split("").reverse().join(""); //+ "." + r;
|
|
|
+ this.DiamondNowlabel.string = result + '/30000'
|
|
|
+ this.Diamondlabel.getComponent(cc.Label).string = result
|
|
|
+ AnimTimes++
|
|
|
+ },
|
|
|
+ 0.05,
|
|
|
+ Times
|
|
|
+ )
|
|
|
+ },
|
|
|
+
|
|
|
+ CNTChangeCallBack: function (Num) {
|
|
|
+ this.CNTlabel.getComponent(cc.Label).string = this.FormatMoney(Num)
|
|
|
+ },
|
|
|
+ SNBChangeCallBack: function (Num) {
|
|
|
+ this.SNBlabel.getComponent(cc.Label).string = this.FormatMoney(Num)
|
|
|
+ },
|
|
|
+
|
|
|
+ FormatMoney(s, n) {
|
|
|
+ n = n > 0 && n <= 20 ? n : 2
|
|
|
+ s = parseFloat((s + '').replace(/[^\d\.-]/g, '')).toFixed(n) + ''
|
|
|
+ var l = s.split('.')[0].split('').reverse(),
|
|
|
+ r = s.split('.')[1]
|
|
|
+ let t = ''
|
|
|
+ for (let i = 0; i < l.length; i++) {
|
|
|
+ t += l[i] + ((i + 1) % 3 == 0 && i + 1 != l.length ? ',' : '')
|
|
|
}
|
|
|
-});
|
|
|
+ return t.split('').reverse().join('') //+ "." + r;
|
|
|
+ },
|
|
|
+})
|