浏览代码

1.添加障碍预制

slambb 3 年之前
父节点
当前提交
4ecade050d
共有 100 个文件被更改,包括 15710 次插入343 次删除
  1. 479 90
      assets/Prefabs/NBuildings/Labour/Labour_205_Holy_Farmland.prefab
  2. 541 0
      assets/Prefabs/NDressUp/Dress_502_Fountain.prefab
  3. 1 1
      assets/Prefabs/NDressUp/Dress_502_Fountain.prefab.meta
  4. 753 0
      assets/Prefabs/NDressUp/Dress_502_FruitTreeAndStool.prefab
  5. 8 0
      assets/Prefabs/NDressUp/Dress_502_FruitTreeAndStool.prefab.meta
  6. 435 0
      assets/Prefabs/NDressUp/Dress_502_Rice.prefab
  7. 8 0
      assets/Prefabs/NDressUp/Dress_502_Rice.prefab.meta
  8. 25 25
      assets/Prefabs/NDressUp/Dress_502_Tomato.prefab
  9. 8 0
      assets/Prefabs/NDressUp/Dress_502_Tomato.prefab.meta
  10. 541 0
      assets/Prefabs/NDressUp/Dress_502_Villa.prefab
  11. 8 0
      assets/Prefabs/NDressUp/Dress_502_Villa.prefab.meta
  12. 541 0
      assets/Prefabs/NDressUp/Dress_502_florist.prefab
  13. 8 0
      assets/Prefabs/NDressUp/Dress_502_florist.prefab.meta
  14. 541 0
      assets/Prefabs/NDressUp/Dress_503_ChrisDoorX.prefab
  15. 8 0
      assets/Prefabs/NDressUp/Dress_503_ChrisDoorX.prefab.meta
  16. 128 22
      assets/Prefabs/NDressUp/Dress_503_RailingGrassX.prefab
  17. 1 1
      assets/Prefabs/NDressUp/Dress_503_RailingGrassX.prefab.meta
  18. 541 0
      assets/Prefabs/NDressUp/Dress_503_WhiteWoodRailingX.prefab
  19. 8 0
      assets/Prefabs/NDressUp/Dress_503_WhiteWoodRailingX.prefab.meta
  20. 541 0
      assets/Prefabs/NDressUp/Dress_504_BoneWoodRailingY.prefab
  21. 8 0
      assets/Prefabs/NDressUp/Dress_504_BoneWoodRailingY.prefab.meta
  22. 541 0
      assets/Prefabs/NDressUp/Dress_504_ChrisRailingY.prefab
  23. 8 0
      assets/Prefabs/NDressUp/Dress_504_ChrisRailingY.prefab.meta
  24. 140 34
      assets/Prefabs/NDressUp/Dress_504_RailingGrassY.prefab
  25. 1 1
      assets/Prefabs/NDressUp/Dress_504_RailingGrassY.prefab.meta
  26. 541 0
      assets/Prefabs/NDressUp/Dress_505_Balloon.prefab
  27. 8 0
      assets/Prefabs/NDressUp/Dress_505_Balloon.prefab.meta
  28. 541 0
      assets/Prefabs/NDressUp/Dress_505_ChrisCar01.prefab
  29. 8 0
      assets/Prefabs/NDressUp/Dress_505_ChrisCar01.prefab.meta
  30. 541 0
      assets/Prefabs/NDressUp/Dress_505_ChrisCar02.prefab
  31. 8 0
      assets/Prefabs/NDressUp/Dress_505_ChrisCar02.prefab.meta
  32. 541 0
      assets/Prefabs/NDressUp/Dress_505_ChrisSanta.prefab
  33. 8 0
      assets/Prefabs/NDressUp/Dress_505_ChrisSanta.prefab.meta
  34. 541 0
      assets/Prefabs/NDressUp/Dress_505_FlowerBed.prefab
  35. 8 0
      assets/Prefabs/NDressUp/Dress_505_FlowerBed.prefab.meta
  36. 541 0
      assets/Prefabs/NDressUp/Dress_505_Pond.prefab
  37. 8 0
      assets/Prefabs/NDressUp/Dress_505_Pond.prefab.meta
  38. 541 0
      assets/Prefabs/NDressUp/Dress_505_PondDuck.prefab
  39. 8 0
      assets/Prefabs/NDressUp/Dress_505_PondDuck.prefab.meta
  40. 541 0
      assets/Prefabs/NDressUp/Dress_505_SmallTree.prefab
  41. 8 0
      assets/Prefabs/NDressUp/Dress_505_SmallTree.prefab.meta
  42. 541 0
      assets/Prefabs/NDressUp/Dress_505_SmallTree01.prefab
  43. 8 0
      assets/Prefabs/NDressUp/Dress_505_SmallTree01.prefab.meta
  44. 541 0
      assets/Prefabs/NDressUp/Dress_505_SmallTree02.prefab
  45. 8 0
      assets/Prefabs/NDressUp/Dress_505_SmallTree02.prefab.meta
  46. 541 0
      assets/Prefabs/NDressUp/Dress_505_StoolD2.prefab
  47. 8 0
      assets/Prefabs/NDressUp/Dress_505_StoolD2.prefab.meta
  48. 541 0
      assets/Prefabs/NDressUp/Dress_505_StoolD4.prefab
  49. 8 0
      assets/Prefabs/NDressUp/Dress_505_StoolD4.prefab.meta
  50. 541 0
      assets/Prefabs/NDressUp/Dress_505_Streetlight.prefab
  51. 8 0
      assets/Prefabs/NDressUp/Dress_505_Streetlight.prefab.meta
  52. 1760 98
      assets/Scene/MyCityScene - 004.fire
  53. 15 4
      assets/Script/Lease/LeaseInfo.js
  54. 1 1
      assets/Script/Lease/LeaseSaleInfo.js
  55. 15 7
      assets/Script/Network/netUtils.ts
  56. 247 29
      assets/Script/UI/ManageBuildings.js
  57. 12 6
      assets/Script/UI/ManageClearNode.js
  58. 1 1
      assets/Script/UI/ManageWorker.js
  59. 8 0
      assets/Script/UI/StoreView.js
  60. 20 11
      assets/Script/public/GameData.js
  61. 1 1
      assets/Script/public/ManageGolden.js
  62. 25 11
      assets/Script/public/ManageUI.js
  63. 二进制
      assets/UI/NScene/DressUp/BoneWoodRailing.png
  64. 34 0
      assets/UI/NScene/DressUp/BoneWoodRailing.png.meta
  65. 二进制
      assets/UI/NScene/DressUp/ChrisCar01.png
  66. 34 0
      assets/UI/NScene/DressUp/ChrisCar01.png.meta
  67. 二进制
      assets/UI/NScene/DressUp/ChrisCar02.png
  68. 34 0
      assets/UI/NScene/DressUp/ChrisCar02.png.meta
  69. 二进制
      assets/UI/NScene/DressUp/ChrisDoor.png
  70. 34 0
      assets/UI/NScene/DressUp/ChrisDoor.png.meta
  71. 二进制
      assets/UI/NScene/DressUp/ChrisRailingY.png
  72. 34 0
      assets/UI/NScene/DressUp/ChrisRailingY.png.meta
  73. 二进制
      assets/UI/NScene/DressUp/ChrisSanta.png
  74. 34 0
      assets/UI/NScene/DressUp/ChrisSanta.png.meta
  75. 二进制
      assets/UI/NScene/DressUp/balloon.png
  76. 34 0
      assets/UI/NScene/DressUp/balloon.png.meta
  77. 二进制
      assets/UI/NScene/DressUp/flower_bed.png
  78. 34 0
      assets/UI/NScene/DressUp/flower_bed.png.meta
  79. 二进制
      assets/UI/NScene/DressUp/flower_blue.png
  80. 34 0
      assets/UI/NScene/DressUp/flower_blue.png.meta
  81. 二进制
      assets/UI/NScene/DressUp/fountain.png
  82. 34 0
      assets/UI/NScene/DressUp/fountain.png.meta
  83. 二进制
      assets/UI/NScene/DressUp/fruit_tree.png
  84. 34 0
      assets/UI/NScene/DressUp/fruit_tree.png.meta
  85. 二进制
      assets/UI/NScene/DressUp/pndDuck.png
  86. 34 0
      assets/UI/NScene/DressUp/pndDuck.png.meta
  87. 二进制
      assets/UI/NScene/DressUp/pond.png
  88. 34 0
      assets/UI/NScene/DressUp/pond.png.meta
  89. 二进制
      assets/UI/NScene/DressUp/small_stool.png
  90. 34 0
      assets/UI/NScene/DressUp/small_stool.png.meta
  91. 二进制
      assets/UI/NScene/DressUp/small_tree.png
  92. 34 0
      assets/UI/NScene/DressUp/small_tree.png.meta
  93. 二进制
      assets/UI/NScene/DressUp/small_tree_1.png
  94. 34 0
      assets/UI/NScene/DressUp/small_tree_1.png.meta
  95. 二进制
      assets/UI/NScene/DressUp/small_tree_2.png
  96. 34 0
      assets/UI/NScene/DressUp/small_tree_2.png.meta
  97. 二进制
      assets/UI/NScene/DressUp/stool_d2.png
  98. 34 0
      assets/UI/NScene/DressUp/stool_d2.png.meta
  99. 二进制
      assets/UI/NScene/DressUp/stool_d4.png
  100. 34 0
      assets/UI/NScene/DressUp/stool_d4.png.meta

文件差异内容过多而无法显示
+ 479 - 90
assets/Prefabs/NBuildings/Labour/Labour_205_Holy_Farmland.prefab


+ 541 - 0
assets/Prefabs/NDressUp/Dress_502_Fountain.prefab

@@ -0,0 +1,541 @@
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+    "buildInfo": {
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+    "buildZone": {
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+    "_canBuild": false,
+    "InitPosFromStore": false,
+    "InitPos": true,
+    "InitStartPos": {
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+    "ShowTip": null,
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+    "InitWorkBuildingIndex": 0,
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+    "buildType": 8,
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+    "occupyArea": {
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+    "occupantPlayerInfo": null,
+    "isThereAnItem": false,
+    "isItSaleable": false,
+    "isItStopOperation": false,
+    "buildingName": "圣诞树",
+    "BuildingPrefabName": "Dress_502_ChrisTree",
+    "EnglishName": "Dress_502_ChrisTree",
+    "BuildingSynopsis": "装饰品",
+    "BuildingSprite": null,
+    "RunningCost": 0,
+    "consumeStrength": 0,
+    "totalConsumption": 0,
+    "totalInventory": 0,
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+ 8 - 0
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+ 25 - 25
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+ 8 - 0
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+ 541 - 0
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+    "buildInfo": {
+      "__id__": 14
+    },
+    "buildZone": {
+      "__id__": 5
+    },
+    "_canBuild": false,
+    "InitPosFromStore": false,
+    "InitPos": true,
+    "InitStartPos": {
+      "__type__": "cc.Vec2",
+      "x": 12,
+      "y": 31
+    },
+    "InitBuildingInfo": false,
+    "ShowTip": null,
+    "ShowTipString": "",
+    "InitWorkBuildingInfo": false,
+    "InitWorkBuildingIndex": 0,
+    "_id": ""
+  },
+  {
+    "__type__": "BuildInfo",
+    "buildType": 8,
+    "id": 505,
+    "occupyArea": {
+      "__type__": "cc.Vec2",
+      "x": 1,
+      "y": 1
+    },
+    "startTilePos": {
+      "__type__": "cc.Vec2",
+      "x": 0,
+      "y": 0
+    },
+    "isItActive": false,
+    "isItOccupied": false,
+    "occupantPlayerInfo": null,
+    "isThereAnItem": false,
+    "isItSaleable": false,
+    "isItStopOperation": false,
+    "buildingName": "花圃",
+    "BuildingPrefabName": "Dress_505_SmallTree",
+    "EnglishName": "Dress_505_SmallTree",
+    "BuildingSynopsis": "装饰品",
+    "BuildingSprite": null,
+    "RunningCost": 0,
+    "consumeStrength": 0,
+    "totalConsumption": 0,
+    "totalInventory": 0,
+    "goodsArray": [],
+    "_goods": null,
+    "_inventory": 0,
+    "_targetBuildingsInfo": null,
+    "_gotoPosistion": [],
+    "specialSetValue": 10,
+    "consumeStrengthAddValue": 0,
+    "goodsPriceAddValue": 0,
+    "AssetValue": 0
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__uuid__": "06768485-dde9-4247-934e-9f60c48a4c9e"
+    },
+    "fileId": "35TtlrzOtJWJ2C2F+sJ2Ej",
+    "sync": false
+  }
+]

+ 8 - 0
assets/Prefabs/NDressUp/Dress_505_Streetlight.prefab.meta

@@ -0,0 +1,8 @@
+{
+  "ver": "1.2.1",
+  "uuid": "06768485-dde9-4247-934e-9f60c48a4c9e",
+  "optimizationPolicy": "AUTO",
+  "asyncLoadAssets": false,
+  "readonly": false,
+  "subMetas": {}
+}

文件差异内容过多而无法显示
+ 1760 - 98
assets/Scene/MyCityScene - 004.fire


+ 15 - 4
assets/Script/Lease/LeaseInfo.js

@@ -120,17 +120,19 @@ cc.Class({
     _updatePrice() {
         //this.inputInviteValue 默认是1倍
         // console.log( this.inputInviteValue);
+        let _configLandInfo = this.leaseFarmlandInfoNode.getComponent("LeaseFarmlandInfo").configLandInfo
+
         switch (this.toggleInputValue) {
             case "1": //700
-                this.totalPriceValue = GlobalD.ConfigLand.rental1 * this.inputInviteValue;
+                this.totalPriceValue = _configLandInfo.rental1 * this.inputInviteValue;
                 this.totalPriceLabel.string = this.totalPriceValue + "CNT";
                 break;
             case "2": //2500
-                this.totalPriceValue = GlobalD.ConfigLand.rental2 * this.inputInviteValue;
+                this.totalPriceValue = _configLandInfo.rental2 * this.inputInviteValue;
                 this.totalPriceLabel.string = this.totalPriceValue + "CNT";
                 break;
             case "3": //5000
-                this.totalPriceValue = GlobalD.ConfigLand.rental3 * this.inputInviteValue;
+                this.totalPriceValue = _configLandInfo.rental3 * this.inputInviteValue;
                 this.totalPriceLabel.string = this.totalPriceValue + "CNT";
                 break;
             default:
@@ -244,8 +246,17 @@ cc.Class({
     },
 
     onClose() {
+        if (this.AutoGetLandData) {
+            this.unschedule(this.AutoGetLandData);
+            this.AutoGetLandData = null;
+        }
         this.node.destroy();
     },
-
+    onDestroy() {
+        if (this.AutoGetLandData) {
+            this.unschedule(this.AutoGetLandData);
+            this.AutoGetLandData = null;
+        }
+    }
 
 });

+ 1 - 1
assets/Script/Lease/LeaseSaleInfo.js

@@ -62,7 +62,7 @@ cc.Class({
             console.log("请输入20整数的倍数", this.inputInviteValue);
         }
 
-        this.estimateAmount.string = Number(this.inputInviteValue * 1)+" SNB";
+        this.estimateAmount.string = Number(this.inputInviteValue * this.fruitInfo.priceSnb)+" SNB";
     },
     setInfo(saleName, amount) {
         this.saleName.string = saleName;

+ 15 - 7
assets/Script/Network/netUtils.ts

@@ -147,11 +147,14 @@ var utils = {
                         return;
                     }
                     // let httpStatus = xhr.statusText;
+                    if (callback)
+                        callback(true, _response);
                     notifyCenter.emit("netSuccess", _response);
-                    callback(true, _response);
                 } else {
-                    callback(false, response);
-                    notifyCenter.emit("netError", JSON.parse(response));
+                    let _response = response == null?null:JSON.parse(response);
+                    if (callback)
+                        callback(false, _response);
+                    notifyCenter.emit("netError", _response);
                 }
             }
         };
@@ -212,13 +215,18 @@ var utils = {
 
                         return;
                     }
-
                     // let httpStatus = xhr.statusText;
+                    if (callback)
+                        callback(true, _response);
                     notifyCenter.emit("netSuccess", _response);
-                    callback(true, _response);
+
                 } else {
-                    callback(false, response);
-                    notifyCenter.emit("netError", JSON.parse(response));
+                    // callback(false, response);
+                    // notifyCenter.emit("netError", JSON.parse(response));
+                    let _response = response == null?null:JSON.parse(response);
+                    if (callback)
+                        callback(true, _response);
+                    notifyCenter.emit("netError", _response);
                 }
             }
         };

+ 247 - 29
assets/Script/UI/ManageBuildings.js

@@ -1,19 +1,5 @@
 var reGameStates = require('GameStates');
 import date from "../Unit/date.js"
-//建筑物信息
-var DressUpInfo = cc.Class({
-    name: "DressUpInfo",
-    properties: {
-        spawnName:{
-            default:'',
-        },
-        prefab: {
-            default: null,
-            type: cc.Prefab
-        }
-    }
-
-});
 cc.Class({
     extends: cc.Component,
 
@@ -212,10 +198,10 @@ cc.Class({
         /**
          * 定义一个场景预制对象
          */
-        DressUpArrayInfo: {
-            type: [DressUpInfo],
-            default: []
-        },
+        DressUpArray: {
+            default: [],
+            type: [cc.Prefab]
+        }
     },
     onBuildHouse(index) {
         // cc.log(index);
@@ -387,9 +373,12 @@ cc.Class({
         this.spawnConfigLand();
 
         /**
+         * 村长和镇长
          * 初始化障碍物场景,装饰
          */
-        this.spawnDressUp();
+        if(0 != GlobalD.Dapp.UserInfo.agent_level){
+            this.spawnDressUp();
+        }
 
         //先初始化网络数据
         this.SpawnHouse();
@@ -555,10 +544,15 @@ cc.Class({
 
     //初始化障碍物
     spawnDressUp() {
+        //村长和镇长的区别,樱花树区别
+    
+        let agent_level = GlobalD.Dapp.UserInfo.agent_level;  // 0普通用户,1 村长身份,2 镇长身份
+        let  _cherryTree = 2 === agent_level? "Dress_505_SmallTree02":"Dress_505_SmallTree01";
         let _temp = [
+            //左边第一部分 ----start----
             {
                 spawnName: "Dress_502_ChrisTree",
-                startPos: cc.v2(12, 19)
+                startPos: cc.v2(14, 20)
             },
             {
                 spawnName: "Dress_503_RailingGrassX",
@@ -567,14 +561,232 @@ cc.Class({
             {
                 spawnName: "Dress_503_RailingGrassX",
                 startPos: cc.v2(7, 20)
-            }];
+            },
+            //-----
+            {
+                spawnName: "Dress_505_FlowerBed",
+                startPos: cc.v2(8, 22)
+            },
+            {
+                spawnName: "Dress_505_FlowerBed",
+                startPos: cc.v2(8, 23)
+            },
+            //喷泉
+            {
+                spawnName: "Dress_502_Fountain",
+                startPos: cc.v2(10, 23)
+            },
+            {
+                spawnName: "Dress_505_FlowerBed",
+                startPos: cc.v2(11, 22)
+            },
+            {
+                spawnName: "Dress_505_FlowerBed",
+                startPos: cc.v2(11, 23)
+            },
+            {
+                spawnName: "Dress_505_ChrisSanta",
+                startPos: cc.v2(10, 25)
+            },
+            //-----
+
+
+            //左边第一部分 ----end----
+
+            //主路放两个灯和树
+            {
+                spawnName: "Dress_505_Streetlight",
+                startPos: cc.v2(15, 29)
+            },
+            {
+                spawnName: "Dress_505_Streetlight",
+                startPos: cc.v2(18, 29)
+            },
+            {
+                spawnName: "Dress_505_SmallTree",
+                startPos: cc.v2(15, 30)
+            },
+            {
+                spawnName: "Dress_505_SmallTree",
+                startPos: cc.v2(18, 30)
+            }
+
+
+        ];
+        //左边小麦区域
+        for (let x = 0; x < 3; x++) {
+            for (let y = 0; y < 2; y++) {
+                _temp.push({
+                    spawnName: "Dress_502_Rice",
+                    startPos: cc.v2(4 - x * 2, 30 - y * 2)
+                })
+            }
+        }
+
+
+        //1倍土地部分木质花圃
+        for (let x = 0; x < 6; x++) {
+            for (let y = 0; y < 3; y++) {
+                _temp.push({
+                    spawnName: "Dress_503_WhiteWoodRailingX",
+                    startPos: cc.v2(18 + x, 14 - y * 3)
+                })
+            }
+        }
+        //生成一个未盛开的樱花围绕,间隔1个空格 ---start  ,镇长换成盛开的樱花
+        for (let x = 0; x < 3; x++) {
+            _temp.push({
+                spawnName: _cherryTree,
+                startPos: cc.v2(18 + x * 2, 17)
+            })
+            _temp.push({
+                spawnName: _cherryTree,
+                startPos: cc.v2(18 + x * 2, 5)
+            })
+        }
+        for (let y = 0; y < 7; y++) {
+            _temp.push({
+                spawnName: _cherryTree,
+                startPos: cc.v2(24, 17 - y * 2)
+            })
+
+        }
+        //多倍区域
+        for (let x = 0; x < 3; x++) {
+            _temp.push({
+                spawnName: _cherryTree,
+                startPos: cc.v2(15 - x * 2, 14)
+            })
+            _temp.push({
+                spawnName: _cherryTree,
+                startPos: cc.v2(15 - x * 2, 2)
+            })
+        }
+       
+        //生成一个未盛开的樱花围绕,间隔1个空格 --- end
+       
+
+        //多倍土地部分木质花圃
+        for (let x = 0; x < 3; x++) {
+            for (let y = 0; y < 3; y++) {
+                _temp.push({
+                    spawnName: "Dress_503_RailingGrassX",
+                    startPos: cc.v2(15 - x * 2, 11 - y * 3)
+                })
+            }
+        }
+
+        //生成番茄区域
+        for (let x = 0; x < 3; x++) {
+            for (let y = 0; y < 2; y++) {
+                _temp.push({
+                    spawnName: "Dress_502_Tomato",
+                    startPos: cc.v2(26 + x * 2, 30 - y * 2)
+                })
+            }
+        }
+        
+
+        //----中上别墅区域--start
+        //生成中上三个别墅和三个树木
+        for (let x = 0; x < 3; x++) {
+            _temp.push({
+                spawnName: "Dress_505_SmallTree",
+                startPos: cc.v2(7 - x * 2, 6)
+            })
+            _temp.push({
+                spawnName: "Dress_502_Villa",
+                startPos: cc.v2(8 - x * 2, 8)
+            })
+        }
+        //雪橇
+        _temp.push({
+            spawnName: "Dress_505_ChrisCar02",
+            startPos: cc.v2(8, 10)
+        })
+        //圣诞门和栏杆
+        for (let x = 0; x < 3; x++) {
+            _temp.push({
+                spawnName: "Dress_503_WhiteWoodRailingX",
+                startPos: cc.v2(8 - x, 11)
+            })
+        }
+        _temp.push({
+            spawnName: "Dress_503_ChrisDoorX",
+            startPos: cc.v2(5, 11)
+        })
+        for (let x = 0; x < 3; x++) {
+            _temp.push({
+                spawnName: "Dress_503_WhiteWoodRailingX",
+                startPos: cc.v2(4 - x, 11)
+            })
+        }
+        //门外区域
+        _temp.push({
+            spawnName: "Dress_502_florist",
+            startPos: cc.v2(4, 15)
+        })
+
+        _temp.push({
+            spawnName: "Dress_505_ChrisCar01",
+            startPos: cc.v2(6, 16)
+        })
+
+        _temp.push({
+            spawnName: "Dress_505_PondDuck",
+            startPos: cc.v2(6, 14)
+        })
+
+        for (let y = 0; y < 3; y++) {
+            _temp.push({
+                spawnName: "Dress_504_ChrisRailingY",
+                startPos: cc.v2(8, 16 - y)
+            })
+        }
+
+        //樱花路
+        for (let x = 0; x < 6; x++) {
+            _temp.push({
+                spawnName: _cherryTree,
+                startPos: cc.v2(10 - x * 2, 17)
+            })
+            _temp.push({
+                spawnName: _cherryTree,
+                startPos: cc.v2(10 - x * 2, 19)
+            })
+        }
+
+        //------end
+
+
+        //----右边区域--start
+        _temp.push({
+            spawnName: "Dress_505_Pond",
+            startPos: cc.v2(20, 3)
+        })
+        _temp.push({
+            spawnName: "Dress_504_RailingGrassY",
+            startPos: cc.v2(21, 3)
+        })
+        _temp.push({
+            spawnName: "Dress_502_FruitTreeAndStool",
+            startPos: cc.v2(23, 3)
+        })
+
+
+        //---- end
+
 
         for (let i = 0; i < _temp.length; i++) {
-            for(let j=0;j<this.DressUpArrayInfo.length;j++){
-                let _dressUpTemp = this.DressUpArrayInfo[j];
-                if(_dressUpTemp.spawnName == _temp[i].spawnName){
-                    let prefab = cc.instantiate(_dressUpTemp.prefab);
-                    this.BuildingsParent.addChild(prefab);
+            for (let j = 0; j < this.DressUpArray.length; j++) {
+                let _dressUpTemp = this.DressUpArray[j];
+                if (_dressUpTemp.name == _temp[i].spawnName) {
+                    let prefab = cc.instantiate(_dressUpTemp);
+                    prefab.parent = this.BuildingsParent;
+                    let tipNode = prefab.getChildByName("Tip");
+                    if(tipNode){
+                        tipNode.destroy();
+                    }
                     let buildingsInfo = prefab.getComponent("buildingsInfo");
                     //id用时间戳来记录
                     buildingsInfo.buildInfo.id = new Date().getTime();//对应的id
@@ -590,12 +802,12 @@ cc.Class({
                     //添加占位信息
                     GlobalD.game.addBuilding(buildingsInfo);
 
-                    console.log(_dressUpTemp.spawnName);
+                    // console.log(_dressUpTemp.name);
                     //跳出里面一层循环
                     break;
                 }
             }
-           
+
         }
 
     },
@@ -620,7 +832,7 @@ cc.Class({
                 cc.error('housingTemp', HouseName, housingTemp);
 
             //预制为空
-            if (!housingTemp) return;
+            if (!housingTemp) continue;
             let buildingsInfo = housingTemp.getComponent("buildingsInfo");
 
             /**
@@ -629,6 +841,12 @@ cc.Class({
             * BuildingJSON 看做旧的数据, 拿到旧数据 BuildingJSON[i].startTilePos 起始位置 ,生成对应预制的大小occupyArea
             * 来判断占位信息
             */
+            // //全部回收
+            // // 背包添加对应的建筑数量
+            // GlobalD.game.PlusBuilding(buildingsInfo.buildInfo.buildingName);
+            // // 删除上面生成的预制节点
+            // housingTemp.destroy();
+            // continue;
             let _canNotBuild = GlobalD.game.areTheraOverlappingAreas(BuildingJSON[i].startTilePos, buildingsInfo.buildInfo.occupyArea, 1);
             if (_canNotBuild) {
                 // 背包添加对应的建筑数量

+ 12 - 6
assets/Script/UI/ManageClearNode.js

@@ -154,13 +154,15 @@ cc.Class({
             // cc.log(buildIndex, _targetBuildingsInfo);
 
             if (_targetBuildingsInfo) {
-                if(_targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyFarmland){
+                if (_targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyFarmland) {
                     self.labelTip.string = '神农农田不可移除!';
-                 
-                }else{
+
+                } else if (_targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.DressUp) {
+                    self.labelTip.string = '装饰品不可移除!';
+                } else {
                     self.labelTip.string = '是否移除' + _targetBuildingsInfo.buildInfo.buildingName;
                 }
-            
+
                 self.targetBuildingsInfo = _targetBuildingsInfo;
             }
             else {
@@ -181,12 +183,16 @@ cc.Class({
     //拆除建筑时候调用
     onRemoveThisItem() {
         if (!this.targetBuildingsInfo) return;
-      
+
         //todo 如果是农田,不可移除
-        if(this.targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyFarmland){
+        if (this.targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyFarmland) {
             this.labelTip.string = '神农农田不可移除!';
             console.log("神农农田不可移除!");
             return;
+        } else if (this.targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.DressUp) {
+            this.labelTip.string = '装饰品不可移除!';
+            console.log("装饰品不可移除!");
+            return;
         }
 
         this.targetBuildingsInfo.onClearSelfResetFromType();

+ 1 - 1
assets/Script/UI/ManageWorker.js

@@ -307,7 +307,7 @@ cc.Class({
 
     GlobalD.GameData.PlusDiamond(-UpgradeCost)
     // this.GoldLabel.getComponent(cc.Label).string = GlobalD.GameData.GetDiamond();
-    this.DiamondNowlabel.string = result + '/30000'
+    // this.DiamondNowlabel.string = result + '/30000'
     this.DiamondLabel.getComponent(cc.Label).string =
       GlobalD.GameData.GetDiamond()
 

+ 8 - 0
assets/Script/UI/StoreView.js

@@ -481,5 +481,13 @@ cc.Class({
                 GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), "请先选择支付方式", 1);
                 break;
         }
+    },
+
+    onDestory(){
+        if (this.AutoGetSeedsData) {
+            this.unschedule(this.AutoGetSeedsData);
+            this.AutoGetSeedsData = null;
+        }
     }
+
 });

+ 20 - 11
assets/Script/public/GameData.js

@@ -196,6 +196,8 @@ cc.Class({
         cc.find("GameNode/ManageTimer").getComponent('ManageTimer').Init();
         //初始化金钱ui,gold,diamond, cnt,snb,
         cc.find("GameNode/ManageGolden").getComponent('ManageGolden').InitManageGlodenUI();
+        //领取ui
+        this.ManageUI.getComponent("ManageUI").DiamondNowlabel.string = this.GetDiamond() + '/30000'
         // //初始化地图物件
         // cc.find("GameNode/ManageMap").getComponent('ManageMap').InitManageMap();
         GlobalD.TiledMap.onInitSolid();
@@ -558,7 +560,12 @@ cc.Class({
         let LastMoney = this.Diamond;
         this.Diamond = num;
         let CurrentMoney = num;
+        
+        this.ManageUI.getComponent("ManageUI").DiamondNowlabel.string = this.Diamond + '/30000'
+
         this.ManageUI.getComponent('ManageUI').DiamondChangeCallBack(this.GetDiamond(), LastMoney, CurrentMoney);
+
+
     },
     PlusDiamond: function (num) {
         if (this.Diamond + num < 0) {
@@ -965,25 +972,22 @@ cc.Class({
      * 兑换种子时候,特殊处理数据
      * 扣除相应的钻石
      */
-    exchangeSeed() {
+    exchangeSeed(diamondAmount, callback) {
         //先暂停存储
         this.unschedule(this.AutoSaveData);
 
-        utils.post(utils.api.exchangeSeeds, { diamondAmount: 50000, seedId: 8 }, (res, value) => {
-            console.log("兑换种子", value);
-            callback(res, value);
+        utils.post(utils.api.exchangeSeeds, { diamondAmount: diamondAmount, seedId: 8 }, (res, value) => {
+            console.log("兑换种子", value.code, value.msg);
             //兑换成功后
             if (0 === value.code) {
                 //更新一次数据
                 let _playerData = JSON.parse(value.data.playerData);
+                console.log("兑换后的钻石:", _playerData.Diamond);
                 //更新本地钻石数据
                 this.SetDiamond(_playerData.Diamond);
 
-            } else {
-                //兑换失败
             }
-
-
+            callback(res, value);
             //重新开启存储
             this.schedule(this.AutoSaveData, 15);
         })
@@ -992,9 +996,9 @@ cc.Class({
      * 获取是否租赁过的状态
      */
     getPlayerExchangeState(callback) {
-        utils.get(utils.api.playerExchangeState, {}, (res, vaule) => {
+        utils.get(utils.api.playerExchangeState, {}, (res, value) => {
             console.log("租赁状态:", value);
-            callback(res, vaule);
+            callback(res, value);
         })
     },
 
@@ -1364,7 +1368,12 @@ cc.Class({
 
     onTestToken() {
         utils.onTestToken();
+    },
+    onDestroy() {
+        if (this.AutoSaveData) {
+            this.unschedule(this.AutoSaveData);
+            this.AutoSaveData = null;
+        }
     }
 
-
 });

+ 1 - 1
assets/Script/public/ManageGolden.js

@@ -23,7 +23,7 @@ cc.Class({
     this.GoldenLabel.getComponent(cc.Label).string = this.FormatMoney(
       GlobalD.GameData.GetGolden().toString()
     )
-    this.DiamondNowlabel.string = result + '/30000'
+     
     this.Diamondlabel.getComponent(cc.Label).string = this.FormatMoney(
       GlobalD.GameData.GetDiamond().toString()
     )

+ 25 - 11
assets/Script/public/ManageUI.js

@@ -88,7 +88,7 @@ cc.Class({
   },
   onLoad() {
     cc.game.setFrameRate(30)
-    cc.director.preloadScene('Login', function () {}.bind(this))
+    cc.director.preloadScene('Login', function () { }.bind(this))
     if (this.EditorialBuildings) {
       this._thisEditBuildingsParent = this.EditorialBuildings.parent
       this._Cancellation = this.EditorialBuildings.getChildByName(
@@ -205,8 +205,8 @@ cc.Class({
           .getChildByName('PriceBG')
           .getChildByName('label')
           .getComponent(cc.Label).string = this.FormatMoney(
-          AConfig.BuildingUnlockMoneyArray[i]
-        )
+            AConfig.BuildingUnlockMoneyArray[i]
+          )
     }
 
     // *********** todo *************
@@ -223,6 +223,17 @@ cc.Class({
         _contentButton.DiamondPrice = _DiamondNumArray[i] //钻石费用
       }
     }
+
+    //如果用户未租赁过土地且未用钻石兑换过种子,则显示
+    GlobalD.GameData.getPlayerExchangeState((res, value) => {
+      //warn 这里需要增加对结果的判断
+      if (0 === value.code) {
+        //没有兑换过和没有租赁过
+        if (!value.data.isExchange && !value.data.isLeased) {
+          this.DiamondGapViewShow();
+        }
+      }
+    })
   },
   _setLockBuildingColor() {
     let BuildingStateArray = GlobalD.GameData.GetBuildingLockStateArray()
@@ -554,7 +565,7 @@ cc.Class({
     this.BuildingInfoView.active = false
   },
   //进入编辑模式,
-  onEnterEditing() {},
+  onEnterEditing() { },
   onSetTouchStatus(target, isActive) {
     target.active = isActive
     if (this.UITouch) {
@@ -580,15 +591,18 @@ cc.Class({
       )
       return
     }
-
+    let diamonAmount = 30000;
     //调用兑换接口
-    GlobalD.GameData.exchangeSeed((res, value) => {
+    GlobalD.GameData.exchangeSeed(diamonAmount, (res, value) => {
       //兑换成功
       if (0 === value.code) {
-        this.onSetTouchStatus(this.DiamondSeedsView, true)
+        var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView").getComponent("BuildingView");
+        BuildingView.onUpdateList();
+        
+        this.onSetTouchStatus(this.DiamondSeedsView, true);
       } else {
         //兑换失败
-        GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), '兑换失败', 2)
+        GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), value.msg, 2)
       }
     })
   },
@@ -933,7 +947,7 @@ cc.Class({
         20,
         -470,
         task.taskCursorName[4],
-        function (nodePrefabs) {}.bind(this)
+        function (nodePrefabs) { }.bind(this)
       )
     }
   },
@@ -1115,13 +1129,13 @@ cc.Class({
 
         let result = this.FormatMoney(InitMoneyNum)
         if (AnimTimes == Times - 1) {
-          this.DiamondNowlabel.string = result + '/30000'
+          // this.DiamondNowlabel.string = result + '/30000'
           this.Diamondlabel.getComponent(cc.Label).string =
             this.FormatMoney(CurrentMoney)
 
           return
         }
-        this.DiamondNowlabel.string = result + '/30000'
+        // this.DiamondNowlabel.string = result + '/30000'
         this.Diamondlabel.getComponent(cc.Label).string = result
         AnimTimes++
       },

二进制
assets/UI/NScene/DressUp/BoneWoodRailing.png


+ 34 - 0
assets/UI/NScene/DressUp/BoneWoodRailing.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "e9ee4395-e787-4f83-a99b-087879a09e74",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "BoneWoodRailing": {
+      "ver": "1.0.4",
+      "uuid": "7ca82181-6694-451a-a971-8bfe771285d4",
+      "rawTextureUuid": "e9ee4395-e787-4f83-a99b-087879a09e74",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0.5,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 117,
+      "height": 93,
+      "rawWidth": 117,
+      "rawHeight": 94,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/ChrisCar01.png


+ 34 - 0
assets/UI/NScene/DressUp/ChrisCar01.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "0132ac5e-fc0e-4a85-ac5c-dda0cfba1a47",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "ChrisCar01": {
+      "ver": "1.0.4",
+      "uuid": "bc747f29-61d9-482b-ab31-8ee0d5a77a87",
+      "rawTextureUuid": "0132ac5e-fc0e-4a85-ac5c-dda0cfba1a47",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 134,
+      "height": 153,
+      "rawWidth": 134,
+      "rawHeight": 153,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/ChrisCar02.png


+ 34 - 0
assets/UI/NScene/DressUp/ChrisCar02.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "961d783a-0be4-40d6-a2ca-3388ff474163",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "ChrisCar02": {
+      "ver": "1.0.4",
+      "uuid": "8658a7d7-7259-4e17-a8de-317cd83ba26d",
+      "rawTextureUuid": "961d783a-0be4-40d6-a2ca-3388ff474163",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 136,
+      "height": 124,
+      "rawWidth": 136,
+      "rawHeight": 124,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/ChrisDoor.png


+ 34 - 0
assets/UI/NScene/DressUp/ChrisDoor.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "a06e9fef-63d8-4fbf-a611-e10fffd91474",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "ChrisDoor": {
+      "ver": "1.0.4",
+      "uuid": "0b0a4b43-20bc-4fba-84d2-aeaaa9c609d1",
+      "rawTextureUuid": "a06e9fef-63d8-4fbf-a611-e10fffd91474",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 178,
+      "height": 226,
+      "rawWidth": 178,
+      "rawHeight": 226,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/ChrisRailingY.png


+ 34 - 0
assets/UI/NScene/DressUp/ChrisRailingY.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "5156502e-adb7-4e78-878e-4c016c4ce7ae",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "ChrisRailingY": {
+      "ver": "1.0.4",
+      "uuid": "38a6517a-8113-4f7e-837e-d70b61e5abf5",
+      "rawTextureUuid": "5156502e-adb7-4e78-878e-4c016c4ce7ae",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 78,
+      "height": 72,
+      "rawWidth": 78,
+      "rawHeight": 72,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/ChrisSanta.png


+ 34 - 0
assets/UI/NScene/DressUp/ChrisSanta.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "0a5cb217-8632-4099-b38d-fd10705aae62",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "ChrisSanta": {
+      "ver": "1.0.4",
+      "uuid": "13fbde32-6be2-4e05-8877-a0aea9496daf",
+      "rawTextureUuid": "0a5cb217-8632-4099-b38d-fd10705aae62",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 106,
+      "height": 103,
+      "rawWidth": 106,
+      "rawHeight": 103,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/balloon.png


+ 34 - 0
assets/UI/NScene/DressUp/balloon.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "077331c8-0e87-4b75-b2ac-dc6945c3e667",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "balloon": {
+      "ver": "1.0.4",
+      "uuid": "8441fd00-3c9b-4c2c-9bba-9ea032b98279",
+      "rawTextureUuid": "077331c8-0e87-4b75-b2ac-dc6945c3e667",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 67,
+      "height": 104,
+      "rawWidth": 67,
+      "rawHeight": 104,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/flower_bed.png


+ 34 - 0
assets/UI/NScene/DressUp/flower_bed.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "140561c4-dd0f-413e-9466-371faacdf58d",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "flower_bed": {
+      "ver": "1.0.4",
+      "uuid": "c1e86f5b-a9d6-45ee-af01-0169e9e38fdc",
+      "rawTextureUuid": "140561c4-dd0f-413e-9466-371faacdf58d",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 76,
+      "height": 74,
+      "rawWidth": 76,
+      "rawHeight": 74,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/flower_blue.png


+ 34 - 0
assets/UI/NScene/DressUp/flower_blue.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "08ab4264-4449-4d86-ab8d-95b7ea7b11f4",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "flower_blue": {
+      "ver": "1.0.4",
+      "uuid": "d982ece3-ad9a-4764-a217-437609682583",
+      "rawTextureUuid": "08ab4264-4449-4d86-ab8d-95b7ea7b11f4",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": -0.5,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 47,
+      "height": 34,
+      "rawWidth": 48,
+      "rawHeight": 34,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/fountain.png


+ 34 - 0
assets/UI/NScene/DressUp/fountain.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "5f78676a-028c-4b63-8e57-374eadb03220",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "fountain": {
+      "ver": "1.0.4",
+      "uuid": "4b7ff7cf-6d1e-4f4c-a109-5c779972d33b",
+      "rawTextureUuid": "5f78676a-028c-4b63-8e57-374eadb03220",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 2,
+      "trimX": 23,
+      "trimY": 0,
+      "width": 154,
+      "height": 196,
+      "rawWidth": 200,
+      "rawHeight": 200,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/fruit_tree.png


+ 34 - 0
assets/UI/NScene/DressUp/fruit_tree.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "32564a98-23d6-4654-8dbf-0661c1761ed7",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "fruit_tree": {
+      "ver": "1.0.4",
+      "uuid": "0acf1ff2-81aa-4ac6-9a2a-099d0fa9817b",
+      "rawTextureUuid": "32564a98-23d6-4654-8dbf-0661c1761ed7",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 4,
+      "offsetY": -0.5,
+      "trimX": 9,
+      "trimY": 9,
+      "width": 200,
+      "height": 184,
+      "rawWidth": 210,
+      "rawHeight": 201,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/pndDuck.png


+ 34 - 0
assets/UI/NScene/DressUp/pndDuck.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "8a50e977-366d-40cb-82e2-f67b01526745",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "pndDuck": {
+      "ver": "1.0.4",
+      "uuid": "96a2d0a0-da74-4101-8fec-f435efa7bc9b",
+      "rawTextureUuid": "8a50e977-366d-40cb-82e2-f67b01526745",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": -0.5,
+      "offsetY": 0.5,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 123,
+      "height": 89,
+      "rawWidth": 124,
+      "rawHeight": 90,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/pond.png


+ 34 - 0
assets/UI/NScene/DressUp/pond.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "46a69890-97a1-404d-afb9-f84525a1d7f2",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "pond": {
+      "ver": "1.0.4",
+      "uuid": "1bcb0041-4e93-4855-b4ae-a0e435360c70",
+      "rawTextureUuid": "46a69890-97a1-404d-afb9-f84525a1d7f2",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": 0,
+      "trimX": 0,
+      "trimY": 0,
+      "width": 236,
+      "height": 166,
+      "rawWidth": 236,
+      "rawHeight": 166,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/small_stool.png


+ 34 - 0
assets/UI/NScene/DressUp/small_stool.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "4a29e307-6ba1-4687-92f1-050d7a82c3d9",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "small_stool": {
+      "ver": "1.0.4",
+      "uuid": "72d00d31-d3fc-4bf1-9605-28a1e589b408",
+      "rawTextureUuid": "4a29e307-6ba1-4687-92f1-050d7a82c3d9",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 0,
+      "offsetY": -0.5,
+      "trimX": 0,
+      "trimY": 1,
+      "width": 55,
+      "height": 53,
+      "rawWidth": 55,
+      "rawHeight": 54,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/small_tree.png


+ 34 - 0
assets/UI/NScene/DressUp/small_tree.png.meta

@@ -0,0 +1,34 @@
+{
+  "ver": "2.3.3",
+  "uuid": "dd15d0cd-9cea-495a-b305-7360a5059296",
+  "type": "sprite",
+  "wrapMode": "clamp",
+  "filterMode": "bilinear",
+  "premultiplyAlpha": false,
+  "genMipmaps": false,
+  "packable": true,
+  "platformSettings": {},
+  "subMetas": {
+    "small_tree": {
+      "ver": "1.0.4",
+      "uuid": "92f95a69-f640-4e14-9381-250432d1ff81",
+      "rawTextureUuid": "dd15d0cd-9cea-495a-b305-7360a5059296",
+      "trimType": "auto",
+      "trimThreshold": 1,
+      "rotated": false,
+      "offsetX": 1.5,
+      "offsetY": 2,
+      "trimX": 10,
+      "trimY": 5,
+      "width": 109,
+      "height": 139,
+      "rawWidth": 126,
+      "rawHeight": 153,
+      "borderTop": 0,
+      "borderBottom": 0,
+      "borderLeft": 0,
+      "borderRight": 0,
+      "subMetas": {}
+    }
+  }
+}

二进制
assets/UI/NScene/DressUp/small_tree_1.png


+ 34 - 0
assets/UI/NScene/DressUp/small_tree_1.png.meta

@@ -0,0 +1,34 @@
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+}

二进制
assets/UI/NScene/DressUp/small_tree_2.png


+ 34 - 0
assets/UI/NScene/DressUp/small_tree_2.png.meta

@@ -0,0 +1,34 @@
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+}

二进制
assets/UI/NScene/DressUp/stool_d2.png


+ 34 - 0
assets/UI/NScene/DressUp/stool_d2.png.meta

@@ -0,0 +1,34 @@
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+}

二进制
assets/UI/NScene/DressUp/stool_d4.png


+ 34 - 0
assets/UI/NScene/DressUp/stool_d4.png.meta

@@ -0,0 +1,34 @@
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+}

部分文件因为文件数量过多而无法显示