//Constants用来存储游戏常量

//Canvas.x = 360 Map.x =-1500
//转换坐标都EditorUI的大概偏移量
const EditorOffset = 1100;

//map的偏移坐标
const MapNodeX = 4140;
const MapNodeY = 5000;

const MoveX = 1500;//2700;
const MoveY = -600;//250;

//TileMap的长和宽是 32 ,Astar
const TileMapWith = 32;

module.exports = {
    EditorOffset: EditorOffset,
    MoveY: MoveY,//移动边界设置
    MoveX: MoveX,
    TileMapWith: TileMapWith,
}