var gameConfig = require("../GameConfig.js"); var playerConfig = require("./AiPlayerConfig"); var webView = require("../../WebView"); var globalConfig = require("../../Global"); var lib = require("../../Library.js"); var server = require("../../MiniGameServer"); cc.Class({ extends: require("BasePlayerController"), properties: { mainPlayer: { default: null, type: cc.Node, serializable: true, }, }, init()//override { this._super(); this.areaState = -1; this.area1 = gameConfig.handrailArea1; this.area2 = gameConfig.handrailArea2; this.playerConfig = playerConfig; }, start()//override { this._super(); }, update(dt) {//override this._super(); if(!globalConfig.bAi) return; //super class return is not effect to sub class so we need to write if return every subclass if(this.pStatesSt.currentProState == this.pStatesSt.pProStates.end) return; //测试用给Ai随机速度 // if (this.pStatesSt.currentSpeed < playerConfig.playerSpeedGrade.fast) // { // this.pStatesSt.currentSpeed += lib.randomFromIntRange(0, 1.2); // // this.pStatesSt.currentSpeed += lib.randomFromIntRange(0, 1); // } if(lib.randomFromIntRange(0, 100)>98){ this.speedUp(); } if(this.pStatesSt.handrailArr.length == this.pStatesSt.passedHurdrailNum)return; this.hurdrailStartPX = this.pStatesSt.handrailArr[this.pStatesSt.passedHurdrailNum].startPX; // Enter jump area 1 of handrail if (this.node.x > this.hurdrailStartPX+this.area1.end/2 && this.node.x < this.hurdrailStartPX+this.area1.end) { if(this.areaState == -1) { this.areaState = 0; this.rate = lib.randomFromIntRange(0,100); if(this.rate<40) { this.jump(); } } } // Enter jump area 2 of handrail if (this.node.x > this.hurdrailStartPX + this.area2.end/2 && this.node.x < this.hurdrailStartPX + this.area2.end)//-(2487-2374)) { if(this.areaState == 0) { this.areaState = 1; if (this.rate >= 40 && this.rate < 50) { this.jump(); } this.schedule(function() { this.areaState = -1; }, 1, 0, 0); } } }, setEndSpeed(){//overwrite this.pStatesSt.intoTheEndSpeed = this.pStatesSt.currentSpeed / (this.gmSt.terminal.x+35-this.pStatesSt.endLineStopPoint); }, passedHandrail()//overwrite { // console.log('passedHandrail'); let ContainIndex = -1; for(let i=0;i