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  15. <h1>
  16. FFmpeg FAQ
  17. </h1>
  18. <a name="SEC_Top"></a>
  19. <div class="element-contents" id="SEC_Contents">
  20. <h2 class="contents-heading">Table of Contents</h2>
  21. <div class="contents">
  22. <ul class="toc-numbered-mark">
  23. <li><a id="toc-General-Questions" href="#General-Questions">1 General Questions</a>
  24. <ul class="toc-numbered-mark">
  25. <li><a id="toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?</a></li>
  26. <li><a id="toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?</a></li>
  27. <li><a id="toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e">1.3 I cannot read this file although this format seems to be supported by ffmpeg.</a></li>
  28. <li><a id="toc-Which-codecs-are-supported-by-Windows_003f" href="#Which-codecs-are-supported-by-Windows_003f">1.4 Which codecs are supported by Windows?</a></li>
  29. </ul></li>
  30. <li><a id="toc-Compilation" href="#Compilation">2 Compilation</a>
  31. <ul class="toc-numbered-mark">
  32. <li><a id="toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027">2.1 <code class="code">error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code></a></li>
  33. <li><a id="toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code class="command">configure</code> not see it?</a></li>
  34. <li><a id="toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f">2.3 How do I make <code class="command">pkg-config</code> find my libraries?</a></li>
  35. <li><a id="toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f">2.4 How do I use <code class="command">pkg-config</code> when cross-compiling?</a></li>
  36. </ul></li>
  37. <li><a id="toc-Usage" href="#Usage">3 Usage</a>
  38. <ul class="toc-numbered-mark">
  39. <li><a id="toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f">3.1 ffmpeg does not work; what is wrong?</a></li>
  40. <li><a id="toc-How-do-I-encode-single-pictures-into-movies_003f" href="#How-do-I-encode-single-pictures-into-movies_003f">3.2 How do I encode single pictures into movies?</a></li>
  41. <li><a id="toc-How-do-I-encode-movie-to-single-pictures_003f" href="#How-do-I-encode-movie-to-single-pictures_003f">3.3 How do I encode movie to single pictures?</a></li>
  42. <li><a id="toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?</a></li>
  43. <li><a id="toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f">3.5 How can I read from the standard input or write to the standard output?</a></li>
  44. <li><a id="toc-_002df-jpeg-doesn_0027t-work_002e" href="#g_t_002df-jpeg-doesn_0027t-work_002e">3.6 -f jpeg doesn&rsquo;t work.</a></li>
  45. <li><a id="toc-Why-can-I-not-change-the-frame-rate_003f" href="#Why-can-I-not-change-the-frame-rate_003f">3.7 Why can I not change the frame rate?</a></li>
  46. <li><a id="toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f">3.8 How do I encode Xvid or DivX video with ffmpeg?</a></li>
  47. <li><a id="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f">3.9 Which are good parameters for encoding high quality MPEG-4?</a></li>
  48. <li><a id="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?</a></li>
  49. <li><a id="toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?</a></li>
  50. <li><a id="toc-How-can-I-read-DirectShow-files_003f" href="#How-can-I-read-DirectShow-files_003f">3.12 How can I read DirectShow files?</a></li>
  51. <li><a id="toc-How-can-I-join-video-files_003f" href="#How-can-I-join-video-files_003f">3.13 How can I join video files?</a></li>
  52. <li><a id="toc-How-can-I-concatenate-video-files_003f" href="#How-can-I-concatenate-video-files_003f">3.14 How can I concatenate video files?</a>
  53. <ul class="toc-numbered-mark">
  54. <li><a id="toc-Concatenating-using-the-concat-filter" href="#Concatenating-using-the-concat-filter">3.14.1 Concatenating using the concat <em class="emph">filter</em></a></li>
  55. <li><a id="toc-Concatenating-using-the-concat-demuxer" href="#Concatenating-using-the-concat-demuxer">3.14.2 Concatenating using the concat <em class="emph">demuxer</em></a></li>
  56. <li><a id="toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029">3.14.3 Concatenating using the concat <em class="emph">protocol</em> (file level)</a></li>
  57. <li><a id="toc-Concatenating-using-raw-audio-and-video" href="#Concatenating-using-raw-audio-and-video">3.14.4 Concatenating using raw audio and video</a></li>
  58. </ul></li>
  59. <li><a id="toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e">3.15 Using <samp class="option">-f lavfi</samp>, audio becomes mono for no apparent reason.</a></li>
  60. <li><a id="toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f">3.16 Why does FFmpeg not see the subtitles in my VOB file?</a></li>
  61. <li><a id="toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f">3.17 Why was the <code class="command">ffmpeg</code> <samp class="option">-sameq</samp> option removed? What to use instead?</a></li>
  62. <li><a id="toc-I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f" href="#I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f">3.18 I have a stretched video, why does scaling not fix it?</a></li>
  63. <li><a id="toc-How-do-I-run-ffmpeg-as-a-background-task_003f" href="#How-do-I-run-ffmpeg-as-a-background-task_003f">3.19 How do I run ffmpeg as a background task?</a></li>
  64. <li><a id="toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" href="#How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f">3.20 How do I prevent ffmpeg from suspending with a message like <em class="emph">suspended (tty output)</em>?</a></li>
  65. </ul></li>
  66. <li><a id="toc-Development" href="#Development">4 Development</a>
  67. <ul class="toc-numbered-mark">
  68. <li><a id="toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?</a></li>
  69. <li><a id="toc-Can-you-support-my-C-compiler-XXX_003f" href="#Can-you-support-my-C-compiler-XXX_003f">4.2 Can you support my C compiler XXX?</a></li>
  70. <li><a id="toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f">4.3 Is Microsoft Visual C++ supported?</a></li>
  71. <li><a id="toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f">4.4 Can you add automake, libtool or autoconf support?</a></li>
  72. <li><a id="toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f">4.5 Why not rewrite FFmpeg in object-oriented C++?</a></li>
  73. <li><a id="toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f">4.6 Why are the ffmpeg programs devoid of debugging symbols?</a></li>
  74. <li><a id="toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f">4.7 I do not like the LGPL, can I contribute code under the GPL instead?</a></li>
  75. <li><a id="toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.</a></li>
  76. <li><a id="toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.</a></li>
  77. <li><a id="toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope</a></li>
  78. <li><a id="toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?</a></li>
  79. <li><a id="toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?</a></li>
  80. <li><a id="toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?</a></li>
  81. <li><a id="toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.</a></li>
  82. <li><a id="toc-Why-is-make-fate-not-running-all-tests_003f" href="#Why-is-make-fate-not-running-all-tests_003f">4.15 Why is <code class="code">make fate</code> not running all tests?</a></li>
  83. <li><a id="toc-Why-is-make-fate-not-finding-the-samples_003f" href="#Why-is-make-fate-not-finding-the-samples_003f">4.16 Why is <code class="code">make fate</code> not finding the samples?</a></li>
  84. </ul></li>
  85. </ul>
  86. </div>
  87. </div>
  88. <a name="General-Questions"></a>
  89. <h2 class="chapter">1 General Questions<span class="pull-right"><a class="anchor hidden-xs" href="#General-Questions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-General-Questions" aria-hidden="true">TOC</a></span></h2>
  90. <a name="Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f"></a>
  91. <h3 class="section">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">TOC</a></span></h3>
  92. <p>Because no one has taken on that task yet. FFmpeg development is
  93. driven by the tasks that are important to the individual developers.
  94. If there is a feature that is important to you, the best way to get
  95. it implemented is to undertake the task yourself or sponsor a developer.
  96. </p>
  97. <a name="FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f"></a>
  98. <h3 class="section">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?<span class="pull-right"><a class="anchor hidden-xs" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">TOC</a></span></h3>
  99. <p>No. Windows DLLs are not portable, bloated and often slow.
  100. Moreover FFmpeg strives to support all codecs natively.
  101. A DLL loader is not conducive to that goal.
  102. </p>
  103. <a name="I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e"></a>
  104. <h3 class="section">1.3 I cannot read this file although this format seems to be supported by ffmpeg.<span class="pull-right"><a class="anchor hidden-xs" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">TOC</a></span></h3>
  105. <p>Even if ffmpeg can read the container format, it may not support all its
  106. codecs. Please consult the supported codec list in the ffmpeg
  107. documentation.
  108. </p>
  109. <a name="Which-codecs-are-supported-by-Windows_003f"></a>
  110. <h3 class="section">1.4 Which codecs are supported by Windows?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">TOC</a></span></h3>
  111. <p>Windows does not support standard formats like MPEG very well, unless you
  112. install some additional codecs.
  113. </p>
  114. <p>The following list of video codecs should work on most Windows systems:
  115. </p><dl class="table">
  116. <dt><samp class="option">msmpeg4v2</samp></dt>
  117. <dd><p>.avi/.asf
  118. </p></dd>
  119. <dt><samp class="option">msmpeg4</samp></dt>
  120. <dd><p>.asf only
  121. </p></dd>
  122. <dt><samp class="option">wmv1</samp></dt>
  123. <dd><p>.asf only
  124. </p></dd>
  125. <dt><samp class="option">wmv2</samp></dt>
  126. <dd><p>.asf only
  127. </p></dd>
  128. <dt><samp class="option">mpeg4</samp></dt>
  129. <dd><p>Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
  130. </p></dd>
  131. <dt><samp class="option">mpeg1video</samp></dt>
  132. <dd><p>.mpg only
  133. </p></dd>
  134. </dl>
  135. <p>Note, ASF files often have .wmv or .wma extensions in Windows. It should also
  136. be mentioned that Microsoft claims a patent on the ASF format, and may sue
  137. or threaten users who create ASF files with non-Microsoft software. It is
  138. strongly advised to avoid ASF where possible.
  139. </p>
  140. <p>The following list of audio codecs should work on most Windows systems:
  141. </p><dl class="table">
  142. <dt><samp class="option">adpcm_ima_wav</samp></dt>
  143. <dt><samp class="option">adpcm_ms</samp></dt>
  144. <dt><samp class="option">pcm_s16le</samp></dt>
  145. <dd><p>always
  146. </p></dd>
  147. <dt><samp class="option">libmp3lame</samp></dt>
  148. <dd><p>If some MP3 codec like LAME is installed.
  149. </p></dd>
  150. </dl>
  151. <a name="Compilation"></a>
  152. <h2 class="chapter">2 Compilation<span class="pull-right"><a class="anchor hidden-xs" href="#Compilation" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Compilation" aria-hidden="true">TOC</a></span></h2>
  153. <a name="error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027"></a>
  154. <h3 class="section">2.1 <code class="code">error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code><span class="pull-right"><a class="anchor hidden-xs" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">TOC</a></span></h3>
  155. <p>This is a bug in gcc. Do not report it to us. Instead, please report it to
  156. the gcc developers. Note that we will not add workarounds for gcc bugs.
  157. </p>
  158. <p>Also note that (some of) the gcc developers believe this is not a bug or
  159. not a bug they should fix:
  160. <a class="url" href="https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203">https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203</a>.
  161. Then again, some of them do not know the difference between an undecidable
  162. problem and an NP-hard problem...
  163. </p>
  164. <a name="I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f"></a>
  165. <h3 class="section">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code class="command">configure</code> not see it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">TOC</a></span></h3>
  166. <p>Distributions usually split libraries in several packages. The main package
  167. contains the files necessary to run programs using the library. The
  168. development package contains the files necessary to build programs using the
  169. library. Sometimes, docs and/or data are in a separate package too.
  170. </p>
  171. <p>To build FFmpeg, you need to install the development package. It is usually
  172. called <samp class="file">libfoo-dev</samp> or <samp class="file">libfoo-devel</samp>. You can remove it after the
  173. build is finished, but be sure to keep the main package.
  174. </p>
  175. <a name="How-do-I-make-pkg_002dconfig-find-my-libraries_003f"></a>
  176. <h3 class="section">2.3 How do I make <code class="command">pkg-config</code> find my libraries?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">TOC</a></span></h3>
  177. <p>Somewhere along with your libraries, there is a <samp class="file">.pc</samp> file (or several)
  178. in a <samp class="file">pkgconfig</samp> directory. You need to set environment variables to
  179. point <code class="command">pkg-config</code> to these files.
  180. </p>
  181. <p>If you need to <em class="emph">add</em> directories to <code class="command">pkg-config</code>&rsquo;s search list
  182. (typical use case: library installed separately), add it to
  183. <code class="code">$PKG_CONFIG_PATH</code>:
  184. </p>
  185. <div class="example">
  186. <pre class="example-preformatted">export PKG_CONFIG_PATH=/opt/x264/lib/pkgconfig:/opt/opus/lib/pkgconfig
  187. </pre></div>
  188. <p>If you need to <em class="emph">replace</em> <code class="command">pkg-config</code>&rsquo;s search list
  189. (typical use case: cross-compiling), set it in
  190. <code class="code">$PKG_CONFIG_LIBDIR</code>:
  191. </p>
  192. <div class="example">
  193. <pre class="example-preformatted">export PKG_CONFIG_LIBDIR=/home/me/cross/usr/lib/pkgconfig:/home/me/cross/usr/local/lib/pkgconfig
  194. </pre></div>
  195. <p>If you need to know the library&rsquo;s internal dependencies (typical use: static
  196. linking), add the <code class="code">--static</code> option to <code class="command">pkg-config</code>:
  197. </p>
  198. <div class="example">
  199. <pre class="example-preformatted">./configure --pkg-config-flags=--static
  200. </pre></div>
  201. <a name="How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f"></a>
  202. <h3 class="section">2.4 How do I use <code class="command">pkg-config</code> when cross-compiling?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">TOC</a></span></h3>
  203. <p>The best way is to install <code class="command">pkg-config</code> in your cross-compilation
  204. environment. It will automatically use the cross-compilation libraries.
  205. </p>
  206. <p>You can also use <code class="command">pkg-config</code> from the host environment by
  207. specifying explicitly <code class="code">--pkg-config=pkg-config</code> to <code class="command">configure</code>.
  208. In that case, you must point <code class="command">pkg-config</code> to the correct directories
  209. using the <code class="code">PKG_CONFIG_LIBDIR</code>, as explained in the previous entry.
  210. </p>
  211. <p>As an intermediate solution, you can place in your cross-compilation
  212. environment a script that calls the host <code class="command">pkg-config</code> with
  213. <code class="code">PKG_CONFIG_LIBDIR</code> set. That script can look like that:
  214. </p>
  215. <div class="example">
  216. <pre class="example-preformatted">#!/bin/sh
  217. PKG_CONFIG_LIBDIR=/path/to/cross/lib/pkgconfig
  218. export PKG_CONFIG_LIBDIR
  219. exec /usr/bin/pkg-config &quot;$@&quot;
  220. </pre></div>
  221. <a name="Usage"></a>
  222. <h2 class="chapter">3 Usage<span class="pull-right"><a class="anchor hidden-xs" href="#Usage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Usage" aria-hidden="true">TOC</a></span></h2>
  223. <a name="ffmpeg-does-not-work_003b-what-is-wrong_003f"></a>
  224. <h3 class="section">3.1 ffmpeg does not work; what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3>
  225. <p>Try a <code class="code">make distclean</code> in the ffmpeg source directory before the build.
  226. If this does not help see
  227. (<a class="url" href="https://ffmpeg.org/bugreports.html">https://ffmpeg.org/bugreports.html</a>).
  228. </p>
  229. <a name="How-do-I-encode-single-pictures-into-movies_003f"></a>
  230. <h3 class="section">3.2 How do I encode single pictures into movies?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">TOC</a></span></h3>
  231. <p>First, rename your pictures to follow a numerical sequence.
  232. For example, img1.jpg, img2.jpg, img3.jpg,...
  233. Then you may run:
  234. </p>
  235. <div class="example">
  236. <pre class="example-preformatted">ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
  237. </pre></div>
  238. <p>Notice that &lsquo;<samp class="samp">%d</samp>&rsquo; is replaced by the image number.
  239. </p>
  240. <p><samp class="file">img%03d.jpg</samp> means the sequence <samp class="file">img001.jpg</samp>, <samp class="file">img002.jpg</samp>, etc.
  241. </p>
  242. <p>Use the <samp class="option">-start_number</samp> option to declare a starting number for
  243. the sequence. This is useful if your sequence does not start with
  244. <samp class="file">img001.jpg</samp> but is still in a numerical order. The following
  245. example will start with <samp class="file">img100.jpg</samp>:
  246. </p>
  247. <div class="example">
  248. <pre class="example-preformatted">ffmpeg -f image2 -start_number 100 -i img%d.jpg /tmp/a.mpg
  249. </pre></div>
  250. <p>If you have large number of pictures to rename, you can use the
  251. following command to ease the burden. The command, using the bourne
  252. shell syntax, symbolically links all files in the current directory
  253. that match <code class="code">*jpg</code> to the <samp class="file">/tmp</samp> directory in the sequence of
  254. <samp class="file">img001.jpg</samp>, <samp class="file">img002.jpg</samp> and so on.
  255. </p>
  256. <div class="example">
  257. <pre class="example-preformatted">x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s &quot;$i&quot; /tmp/img&quot;$counter&quot;.jpg; x=$(($x+1)); done
  258. </pre></div>
  259. <p>If you want to sequence them by oldest modified first, substitute
  260. <code class="code">$(ls -r -t *jpg)</code> in place of <code class="code">*jpg</code>.
  261. </p>
  262. <p>Then run:
  263. </p>
  264. <div class="example">
  265. <pre class="example-preformatted">ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg
  266. </pre></div>
  267. <p>The same logic is used for any image format that ffmpeg reads.
  268. </p>
  269. <p>You can also use <code class="command">cat</code> to pipe images to ffmpeg:
  270. </p>
  271. <div class="example">
  272. <pre class="example-preformatted">cat *.jpg | ffmpeg -f image2pipe -c:v mjpeg -i - output.mpg
  273. </pre></div>
  274. <a name="How-do-I-encode-movie-to-single-pictures_003f"></a>
  275. <h3 class="section">3.3 How do I encode movie to single pictures?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">TOC</a></span></h3>
  276. <p>Use:
  277. </p>
  278. <div class="example">
  279. <pre class="example-preformatted">ffmpeg -i movie.mpg movie%d.jpg
  280. </pre></div>
  281. <p>The <samp class="file">movie.mpg</samp> used as input will be converted to
  282. <samp class="file">movie1.jpg</samp>, <samp class="file">movie2.jpg</samp>, etc...
  283. </p>
  284. <p>Instead of relying on file format self-recognition, you may also use
  285. </p><dl class="table">
  286. <dt><samp class="option">-c:v ppm</samp></dt>
  287. <dt><samp class="option">-c:v png</samp></dt>
  288. <dt><samp class="option">-c:v mjpeg</samp></dt>
  289. </dl>
  290. <p>to force the encoding.
  291. </p>
  292. <p>Applying that to the previous example:
  293. </p><div class="example">
  294. <pre class="example-preformatted">ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg
  295. </pre></div>
  296. <p>Beware that there is no &quot;jpeg&quot; codec. Use &quot;mjpeg&quot; instead.
  297. </p>
  298. <a name="Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f"></a>
  299. <h3 class="section">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">TOC</a></span></h3>
  300. <p>For multithreaded MPEG* encoding, the encoded slices must be independent,
  301. otherwise thread n would practically have to wait for n-1 to finish, so it&rsquo;s
  302. quite logical that there is a small reduction of quality. This is not a bug.
  303. </p>
  304. <a name="How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f"></a>
  305. <h3 class="section">3.5 How can I read from the standard input or write to the standard output?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">TOC</a></span></h3>
  306. <p>Use <samp class="file">-</samp> as file name.
  307. </p>
  308. <a name="g_t_002df-jpeg-doesn_0027t-work_002e"></a>
  309. <h3 class="section">3.6 -f jpeg doesn&rsquo;t work.<span class="pull-right"><a class="anchor hidden-xs" href="#_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">TOC</a></span></h3>
  310. <p>Try &rsquo;-f image2 test%d.jpg&rsquo;.
  311. </p>
  312. <a name="Why-can-I-not-change-the-frame-rate_003f"></a>
  313. <h3 class="section">3.7 Why can I not change the frame rate?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">TOC</a></span></h3>
  314. <p>Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates.
  315. Choose a different codec with the -c:v command line option.
  316. </p>
  317. <a name="How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f"></a>
  318. <h3 class="section">3.8 How do I encode Xvid or DivX video with ffmpeg?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">TOC</a></span></h3>
  319. <p>Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
  320. standard (note that there are many other coding formats that use this
  321. same standard). Thus, use &rsquo;-c:v mpeg4&rsquo; to encode in these formats. The
  322. default fourcc stored in an MPEG-4-coded file will be &rsquo;FMP4&rsquo;. If you want
  323. a different fourcc, use the &rsquo;-vtag&rsquo; option. E.g., &rsquo;-vtag xvid&rsquo; will
  324. force the fourcc &rsquo;xvid&rsquo; to be stored as the video fourcc rather than the
  325. default.
  326. </p>
  327. <a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f"></a>
  328. <h3 class="section">3.9 Which are good parameters for encoding high quality MPEG-4?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">TOC</a></span></h3>
  329. <p>&rsquo;-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2&rsquo;,
  330. things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
  331. </p>
  332. <a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f"></a>
  333. <h3 class="section">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">TOC</a></span></h3>
  334. <p>&rsquo;-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2&rsquo;
  335. but beware the &rsquo;-g 100&rsquo; might cause problems with some decoders.
  336. Things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
  337. </p>
  338. <a name="Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f"></a>
  339. <h3 class="section">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3>
  340. <p>You should use &rsquo;-flags +ilme+ildct&rsquo; and maybe &rsquo;-flags +alt&rsquo; for interlaced
  341. material, and try &rsquo;-top 0/1&rsquo; if the result looks really messed-up.
  342. </p>
  343. <a name="How-can-I-read-DirectShow-files_003f"></a>
  344. <h3 class="section">3.12 How can I read DirectShow files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-DirectShow-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-DirectShow-files_003f" aria-hidden="true">TOC</a></span></h3>
  345. <p>If you have built FFmpeg with <code class="code">./configure --enable-avisynth</code>
  346. (only possible on MinGW/Cygwin platforms),
  347. then you may use any file that DirectShow can read as input.
  348. </p>
  349. <p>Just create an &quot;input.avs&quot; text file with this single line ...
  350. </p><div class="example">
  351. <pre class="example-preformatted">DirectShowSource(&quot;C:\path to your file\yourfile.asf&quot;)
  352. </pre></div>
  353. <p>... and then feed that text file to ffmpeg:
  354. </p><div class="example">
  355. <pre class="example-preformatted">ffmpeg -i input.avs
  356. </pre></div>
  357. <p>For ANY other help on AviSynth, please visit the
  358. <a class="uref" href="http://www.avisynth.org/">AviSynth homepage</a>.
  359. </p>
  360. <a name="How-can-I-join-video-files_003f"></a>
  361. <h3 class="section">3.13 How can I join video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-join-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-join-video-files_003f" aria-hidden="true">TOC</a></span></h3>
  362. <p>To &quot;join&quot; video files is quite ambiguous. The following list explains the
  363. different kinds of &quot;joining&quot; and points out how those are addressed in
  364. FFmpeg. To join video files may mean:
  365. </p>
  366. <ul class="itemize mark-bullet">
  367. <li>To put them one after the other: this is called to <em class="emph">concatenate</em> them
  368. (in short: concat) and is addressed
  369. <a class="ref" href="#How-can-I-concatenate-video-files">in this very faq</a>.
  370. </li><li>To put them together in the same file, to let the user choose between the
  371. different versions (example: different audio languages): this is called to
  372. <em class="emph">multiplex</em> them together (in short: mux), and is done by simply
  373. invoking ffmpeg with several <samp class="option">-i</samp> options.
  374. </li><li>For audio, to put all channels together in a single stream (example: two
  375. mono streams into one stereo stream): this is sometimes called to
  376. <em class="emph">merge</em> them, and can be done using the
  377. <a class="url" href="ffmpeg-filters.html#amerge"><code class="code">amerge</code></a> filter.
  378. </li><li>For audio, to play one on top of the other: this is called to <em class="emph">mix</em>
  379. them, and can be done by first merging them into a single stream and then
  380. using the <a class="url" href="ffmpeg-filters.html#pan"><code class="code">pan</code></a> filter to mix
  381. the channels at will.
  382. </li><li>For video, to display both together, side by side or one on top of a part of
  383. the other; it can be done using the
  384. <a class="url" href="ffmpeg-filters.html#overlay"><code class="code">overlay</code></a> video filter.
  385. </li></ul>
  386. <a class="anchor" id="How-can-I-concatenate-video-files"></a><a name="How-can-I-concatenate-video-files_003f"></a>
  387. <h3 class="section">3.14 How can I concatenate video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-concatenate-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-concatenate-video-files_003f" aria-hidden="true">TOC</a></span></h3>
  388. <p>There are several solutions, depending on the exact circumstances.
  389. </p>
  390. <a name="Concatenating-using-the-concat-filter"></a>
  391. <h4 class="subsection">3.14.1 Concatenating using the concat <em class="emph">filter</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-filter" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-filter" aria-hidden="true">TOC</a></span></h4>
  392. <p>FFmpeg has a <a class="url" href="ffmpeg-filters.html#concat"><code class="code">concat</code></a> filter designed specifically for that, with examples in the
  393. documentation. This operation is recommended if you need to re-encode.
  394. </p>
  395. <a name="Concatenating-using-the-concat-demuxer"></a>
  396. <h4 class="subsection">3.14.2 Concatenating using the concat <em class="emph">demuxer</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-demuxer" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-demuxer" aria-hidden="true">TOC</a></span></h4>
  397. <p>FFmpeg has a <a class="url" href="ffmpeg-formats.html#concat"><code class="code">concat</code></a> demuxer which you can use when you want to avoid a re-encode and
  398. your format doesn&rsquo;t support file level concatenation.
  399. </p>
  400. <a name="Concatenating-using-the-concat-protocol-_0028file-level_0029"></a>
  401. <h4 class="subsection">3.14.3 Concatenating using the concat <em class="emph">protocol</em> (file level)<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">TOC</a></span></h4>
  402. <p>FFmpeg has a <a class="url" href="ffmpeg-protocols.html#concat"><code class="code">concat</code></a> protocol designed specifically for that, with examples in the
  403. documentation.
  404. </p>
  405. <p>A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow one to concatenate
  406. video by merely concatenating the files containing them.
  407. </p>
  408. <p>Hence you may concatenate your multimedia files by first transcoding them to
  409. these privileged formats, then using the humble <code class="code">cat</code> command (or the
  410. equally humble <code class="code">copy</code> under Windows), and finally transcoding back to your
  411. format of choice.
  412. </p>
  413. <div class="example">
  414. <pre class="example-preformatted">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
  415. ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
  416. cat intermediate1.mpg intermediate2.mpg &gt; intermediate_all.mpg
  417. ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
  418. </pre></div>
  419. <p>Additionally, you can use the <code class="code">concat</code> protocol instead of <code class="code">cat</code> or
  420. <code class="code">copy</code> which will avoid creation of a potentially huge intermediate file.
  421. </p>
  422. <div class="example">
  423. <pre class="example-preformatted">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
  424. ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
  425. ffmpeg -i concat:&quot;intermediate1.mpg|intermediate2.mpg&quot; -c copy intermediate_all.mpg
  426. ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
  427. </pre></div>
  428. <p>Note that you may need to escape the character &quot;|&quot; which is special for many
  429. shells.
  430. </p>
  431. <p>Another option is usage of named pipes, should your platform support it:
  432. </p>
  433. <div class="example">
  434. <pre class="example-preformatted">mkfifo intermediate1.mpg
  435. mkfifo intermediate2.mpg
  436. ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg &lt; /dev/null &amp;
  437. ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg &lt; /dev/null &amp;
  438. cat intermediate1.mpg intermediate2.mpg |\
  439. ffmpeg -f mpeg -i - -c:v mpeg4 -c:a libmp3lame output.avi
  440. </pre></div>
  441. <a name="Concatenating-using-raw-audio-and-video"></a>
  442. <h4 class="subsection">3.14.4 Concatenating using raw audio and video<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-raw-audio-and-video" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-raw-audio-and-video" aria-hidden="true">TOC</a></span></h4>
  443. <p>Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also
  444. allow concatenation, and the transcoding step is almost lossless.
  445. When using multiple yuv4mpegpipe(s), the first line needs to be discarded
  446. from all but the first stream. This can be accomplished by piping through
  447. <code class="code">tail</code> as seen below. Note that when piping through <code class="code">tail</code> you
  448. must use command grouping, <code class="code">{ ;}</code>, to background properly.
  449. </p>
  450. <p>For example, let&rsquo;s say we want to concatenate two FLV files into an
  451. output.flv file:
  452. </p>
  453. <div class="example">
  454. <pre class="example-preformatted">mkfifo temp1.a
  455. mkfifo temp1.v
  456. mkfifo temp2.a
  457. mkfifo temp2.v
  458. mkfifo all.a
  459. mkfifo all.v
  460. ffmpeg -i input1.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp1.a &lt; /dev/null &amp;
  461. ffmpeg -i input2.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp2.a &lt; /dev/null &amp;
  462. ffmpeg -i input1.flv -an -f yuv4mpegpipe - &gt; temp1.v &lt; /dev/null &amp;
  463. { ffmpeg -i input2.flv -an -f yuv4mpegpipe - &lt; /dev/null | tail -n +2 &gt; temp2.v ; } &amp;
  464. cat temp1.a temp2.a &gt; all.a &amp;
  465. cat temp1.v temp2.v &gt; all.v &amp;
  466. ffmpeg -f u16le -c:a pcm_s16le -ac 2 -ar 44100 -i all.a \
  467. -f yuv4mpegpipe -i all.v \
  468. -y output.flv
  469. rm temp[12].[av] all.[av]
  470. </pre></div>
  471. <a name="Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e"></a>
  472. <h3 class="section">3.15 Using <samp class="option">-f lavfi</samp>, audio becomes mono for no apparent reason.<span class="pull-right"><a class="anchor hidden-xs" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">TOC</a></span></h3>
  473. <p>Use <samp class="option">-dumpgraph -</samp> to find out exactly where the channel layout is
  474. lost.
  475. </p>
  476. <p>Most likely, it is through <code class="code">auto-inserted aresample</code>. Try to understand
  477. why the converting filter was needed at that place.
  478. </p>
  479. <p>Just before the output is a likely place, as <samp class="option">-f lavfi</samp> currently
  480. only support packed S16.
  481. </p>
  482. <p>Then insert the correct <code class="code">aformat</code> explicitly in the filtergraph,
  483. specifying the exact format.
  484. </p>
  485. <div class="example">
  486. <pre class="example-preformatted">aformat=sample_fmts=s16:channel_layouts=stereo
  487. </pre></div>
  488. <a name="Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f"></a>
  489. <h3 class="section">3.16 Why does FFmpeg not see the subtitles in my VOB file?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">TOC</a></span></h3>
  490. <p>VOB and a few other formats do not have a global header that describes
  491. everything present in the file. Instead, applications are supposed to scan
  492. the file to see what it contains. Since VOB files are frequently large, only
  493. the beginning is scanned. If the subtitles happen only later in the file,
  494. they will not be initially detected.
  495. </p>
  496. <p>Some applications, including the <code class="code">ffmpeg</code> command-line tool, can only
  497. work with streams that were detected during the initial scan; streams that
  498. are detected later are ignored.
  499. </p>
  500. <p>The size of the initial scan is controlled by two options: <code class="code">probesize</code>
  501. (default ~5&nbsp;Mo) and <code class="code">analyzeduration</code> (default 5,000,000&nbsp;µs = 5&nbsp;s). For
  502. the subtitle stream to be detected, both values must be large enough.
  503. </p>
  504. <a name="Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f"></a>
  505. <h3 class="section">3.17 Why was the <code class="command">ffmpeg</code> <samp class="option">-sameq</samp> option removed? What to use instead?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">TOC</a></span></h3>
  506. <p>The <samp class="option">-sameq</samp> option meant &quot;same quantizer&quot;, and made sense only in a
  507. very limited set of cases. Unfortunately, a lot of people mistook it for
  508. &quot;same quality&quot; and used it in places where it did not make sense: it had
  509. roughly the expected visible effect, but achieved it in a very inefficient
  510. way.
  511. </p>
  512. <p>Each encoder has its own set of options to set the quality-vs-size balance,
  513. use the options for the encoder you are using to set the quality level to a
  514. point acceptable for your tastes. The most common options to do that are
  515. <samp class="option">-qscale</samp> and <samp class="option">-qmax</samp>, but you should peruse the documentation
  516. of the encoder you chose.
  517. </p>
  518. <a name="I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f"></a>
  519. <h3 class="section">3.18 I have a stretched video, why does scaling not fix it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-stretched-video_002c-why-does-scaling-not-fix-it_003f" aria-hidden="true">TOC</a></span></h3>
  520. <p>A lot of video codecs and formats can store the <em class="emph">aspect ratio</em> of the
  521. video: this is the ratio between the width and the height of either the full
  522. image (DAR, display aspect ratio) or individual pixels (SAR, sample aspect
  523. ratio). For example, EGA screens at resolution 640×350 had 4:3 DAR and 35:48
  524. SAR.
  525. </p>
  526. <p>Most still image processing work with square pixels, i.e. 1:1 SAR, but a lot
  527. of video standards, especially from the analogic-numeric transition era, use
  528. non-square pixels.
  529. </p>
  530. <p>Most processing filters in FFmpeg handle the aspect ratio to avoid
  531. stretching the image: cropping adjusts the DAR to keep the SAR constant,
  532. scaling adjusts the SAR to keep the DAR constant.
  533. </p>
  534. <p>If you want to stretch, or “unstretch”, the image, you need to override the
  535. information with the
  536. <a class="url" href="ffmpeg-filters.html#setdar_002c-setsar"><code class="code">setdar or setsar filters</code></a>.
  537. </p>
  538. <p>Do not forget to examine carefully the original video to check whether the
  539. stretching comes from the image or from the aspect ratio information.
  540. </p>
  541. <p>For example, to fix a badly encoded EGA capture, use the following commands,
  542. either the first one to upscale to square pixels or the second one to set
  543. the correct aspect ratio or the third one to avoid transcoding (may not work
  544. depending on the format / codec / player / phase of the moon):
  545. </p>
  546. <div class="example">
  547. <pre class="example-preformatted">ffmpeg -i ega_screen.nut -vf scale=640:480,setsar=1 ega_screen_scaled.nut
  548. ffmpeg -i ega_screen.nut -vf setdar=4/3 ega_screen_anamorphic.nut
  549. ffmpeg -i ega_screen.nut -aspect 4/3 -c copy ega_screen_overridden.nut
  550. </pre></div>
  551. <a class="anchor" id="background-task"></a><a name="How-do-I-run-ffmpeg-as-a-background-task_003f"></a>
  552. <h3 class="section">3.19 How do I run ffmpeg as a background task?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-run-ffmpeg-as-a-background-task_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-run-ffmpeg-as-a-background-task_003f" aria-hidden="true">TOC</a></span></h3>
  553. <p>ffmpeg normally checks the console input, for entries like &quot;q&quot; to stop
  554. and &quot;?&quot; to give help, while performing operations. ffmpeg does not have a way of
  555. detecting when it is running as a background task.
  556. When it checks the console input, that can cause the process running ffmpeg
  557. in the background to suspend.
  558. </p>
  559. <p>To prevent those input checks, allowing ffmpeg to run as a background task,
  560. use the <a class="url" href="ffmpeg.html#stdin-option"><code class="code">-nostdin</code> option</a>
  561. in the ffmpeg invocation. This is effective whether you run ffmpeg in a shell
  562. or invoke ffmpeg in its own process via an operating system API.
  563. </p>
  564. <p>As an alternative, when you are running ffmpeg in a shell, you can redirect
  565. standard input to <code class="code">/dev/null</code> (on Linux and macOS)
  566. or <code class="code">NUL</code> (on Windows). You can do this redirect either
  567. on the ffmpeg invocation, or from a shell script which calls ffmpeg.
  568. </p>
  569. <p>For example:
  570. </p>
  571. <div class="example">
  572. <pre class="example-preformatted">ffmpeg -nostdin -i INPUT OUTPUT
  573. </pre></div>
  574. <p>or (on Linux, macOS, and other UNIX-like shells):
  575. </p>
  576. <div class="example">
  577. <pre class="example-preformatted">ffmpeg -i INPUT OUTPUT &lt;/dev/null
  578. </pre></div>
  579. <p>or (on Windows):
  580. </p>
  581. <div class="example">
  582. <pre class="example-preformatted">ffmpeg -i INPUT OUTPUT &lt;NUL
  583. </pre></div>
  584. <a name="How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f"></a>
  585. <h3 class="section">3.20 How do I prevent ffmpeg from suspending with a message like <em class="emph">suspended (tty output)</em>?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" aria-hidden="true">TOC</a></span></h3>
  586. <p>If you run ffmpeg in the background, you may find that its process suspends.
  587. There may be a message like <em class="emph">suspended (tty output)</em>. The question is how
  588. to prevent the process from being suspended.
  589. </p>
  590. <p>For example:
  591. </p>
  592. <div class="example">
  593. <pre class="example-preformatted">% ffmpeg -i INPUT OUTPUT &amp;&gt; ~/tmp/log.txt &amp;
  594. [1] 93352
  595. %
  596. [1] + suspended (tty output) ffmpeg -i INPUT OUTPUT &amp;&gt;
  597. </pre></div>
  598. <p>The message &quot;tty output&quot; notwithstanding, the problem here is that
  599. ffmpeg normally checks the console input when it runs. The operating system
  600. detects this, and suspends the process until you can bring it to the
  601. foreground and attend to it.
  602. </p>
  603. <p>The solution is to use the right techniques to tell ffmpeg not to consult
  604. console input. You can use the
  605. <a class="url" href="ffmpeg.html#stdin-option"><code class="code">-nostdin</code> option</a>,
  606. or redirect standard input with <code class="code">&lt; /dev/null</code>.
  607. See FAQ
  608. <a class="ref" href="#background-task"><em class="emph">How do I run ffmpeg as a background task?</em></a>
  609. for details.
  610. </p>
  611. <a name="Development"></a>
  612. <h2 class="chapter">4 Development<span class="pull-right"><a class="anchor hidden-xs" href="#Development" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Development" aria-hidden="true">TOC</a></span></h2>
  613. <a name="Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f"></a>
  614. <h3 class="section">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">TOC</a></span></h3>
  615. <p>Yes. Check the <samp class="file">doc/examples</samp> directory in the source
  616. repository, also available online at:
  617. <a class="url" href="https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples">https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples</a>.
  618. </p>
  619. <p>Examples are also installed by default, usually in
  620. <code class="code">$PREFIX/share/ffmpeg/examples</code>.
  621. </p>
  622. <p>Also you may read the Developers Guide of the FFmpeg documentation. Alternatively,
  623. examine the source code for one of the many open source projects that
  624. already incorporate FFmpeg at (<a class="url" href="projects.html">projects.html</a>).
  625. </p>
  626. <a name="Can-you-support-my-C-compiler-XXX_003f"></a>
  627. <h3 class="section">4.2 Can you support my C compiler XXX?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">TOC</a></span></h3>
  628. <p>It depends. If your compiler is C99-compliant, then patches to support
  629. it are likely to be welcome if they do not pollute the source code
  630. with <code class="code">#ifdef</code>s related to the compiler.
  631. </p>
  632. <a name="Is-Microsoft-Visual-C_002b_002b-supported_003f"></a>
  633. <h3 class="section">4.3 Is Microsoft Visual C++ supported?<span class="pull-right"><a class="anchor hidden-xs" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">TOC</a></span></h3>
  634. <p>Yes. Please see the <a class="uref" href="platform.html">Microsoft Visual C++</a>
  635. section in the FFmpeg documentation.
  636. </p>
  637. <a name="Can-you-add-automake_002c-libtool-or-autoconf-support_003f"></a>
  638. <h3 class="section">4.4 Can you add automake, libtool or autoconf support?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">TOC</a></span></h3>
  639. <p>No. These tools are too bloated and they complicate the build.
  640. </p>
  641. <a name="Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f"></a>
  642. <h3 class="section">4.5 Why not rewrite FFmpeg in object-oriented C++?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">TOC</a></span></h3>
  643. <p>FFmpeg is already organized in a highly modular manner and does not need to
  644. be rewritten in a formal object language. Further, many of the developers
  645. favor straight C; it works for them. For more arguments on this matter,
  646. read <a class="uref" href="https://web.archive.org/web/20111004021423/http://kernel.org/pub/linux/docs/lkml/#s15">&quot;Programming Religion&quot;</a>.
  647. </p>
  648. <a name="Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f"></a>
  649. <h3 class="section">4.6 Why are the ffmpeg programs devoid of debugging symbols?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">TOC</a></span></h3>
  650. <p>The build process creates <code class="command">ffmpeg_g</code>, <code class="command">ffplay_g</code>, etc. which
  651. contain full debug information. Those binaries are stripped to create
  652. <code class="command">ffmpeg</code>, <code class="command">ffplay</code>, etc. If you need the debug information, use
  653. the *_g versions.
  654. </p>
  655. <a name="I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f"></a>
  656. <h3 class="section">4.7 I do not like the LGPL, can I contribute code under the GPL instead?<span class="pull-right"><a class="anchor hidden-xs" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">TOC</a></span></h3>
  657. <p>Yes, as long as the code is optional and can easily and cleanly be placed
  658. under #if CONFIG_GPL without breaking anything. So, for example, a new codec
  659. or filter would be OK under GPL while a bug fix to LGPL code would not.
  660. </p>
  661. <a name="I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e"></a>
  662. <h3 class="section">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">TOC</a></span></h3>
  663. <p>FFmpeg builds static libraries by default. In static libraries, dependencies
  664. are not handled. That has two consequences. First, you must specify the
  665. libraries in dependency order: <code class="code">-lavdevice</code> must come before
  666. <code class="code">-lavformat</code>, <code class="code">-lavutil</code> must come after everything else, etc.
  667. Second, external libraries that are used in FFmpeg have to be specified too.
  668. </p>
  669. <p>An easy way to get the full list of required libraries in dependency order
  670. is to use <code class="code">pkg-config</code>.
  671. </p>
  672. <div class="example">
  673. <pre class="example-preformatted">c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec)
  674. </pre></div>
  675. <p>See <samp class="file">doc/example/Makefile</samp> and <samp class="file">doc/example/pc-uninstalled</samp> for
  676. more details.
  677. </p>
  678. <a name="I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e"></a>
  679. <h3 class="section">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">TOC</a></span></h3>
  680. <p>FFmpeg is a pure C project, so to use the libraries within your C++ application
  681. you need to explicitly state that you are using a C library. You can do this by
  682. encompassing your FFmpeg includes using <code class="code">extern &quot;C&quot;</code>.
  683. </p>
  684. <p>See <a class="url" href="http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3">http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3</a>
  685. </p>
  686. <a name="I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope"></a>
  687. <h3 class="section">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">TOC</a></span></h3>
  688. <p>FFmpeg is a pure C project using C99 math features, in order to enable C++
  689. to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS
  690. </p>
  691. <a name="I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f"></a>
  692. <h3 class="section">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">TOC</a></span></h3>
  693. <p>You have to create a custom AVIOContext using <code class="code">avio_alloc_context</code>,
  694. see <samp class="file">libavformat/aviobuf.c</samp> in FFmpeg and <samp class="file">libmpdemux/demux_lavf.c</samp> in MPlayer or MPlayer2 sources.
  695. </p>
  696. <a name="Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f"></a>
  697. <h3 class="section">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?<span class="pull-right"><a class="anchor hidden-xs" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">TOC</a></span></h3>
  698. <p>see <a class="url" href="https://www.ffmpeg.org/~michael/">https://www.ffmpeg.org/~michael/</a>
  699. </p>
  700. <a name="How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f"></a>
  701. <h3 class="section">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">TOC</a></span></h3>
  702. <p>Even if peculiar since it is network oriented, RTP is a container like any
  703. other. You have to <em class="emph">demux</em> RTP before feeding the payload to libavcodec.
  704. In this specific case please look at RFC 4629 to see how it should be done.
  705. </p>
  706. <a name="AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e"></a>
  707. <h3 class="section">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.<span class="pull-right"><a class="anchor hidden-xs" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">TOC</a></span></h3>
  708. <p><code class="code">r_frame_rate</code> is NOT the average frame rate, it is the smallest frame rate
  709. that can accurately represent all timestamps. So no, it is not
  710. wrong if it is larger than the average!
  711. For example, if you have mixed 25 and 30 fps content, then <code class="code">r_frame_rate</code>
  712. will be 150 (it is the least common multiple).
  713. If you are looking for the average frame rate, see <code class="code">AVStream.avg_frame_rate</code>.
  714. </p>
  715. <a name="Why-is-make-fate-not-running-all-tests_003f"></a>
  716. <h3 class="section">4.15 Why is <code class="code">make fate</code> not running all tests?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">TOC</a></span></h3>
  717. <p>Make sure you have the fate-suite samples and the <code class="code">SAMPLES</code> Make variable
  718. or <code class="code">FATE_SAMPLES</code> environment variable or the <code class="code">--samples</code>
  719. <code class="command">configure</code> option is set to the right path.
  720. </p>
  721. <a name="Why-is-make-fate-not-finding-the-samples_003f"></a>
  722. <h3 class="section">4.16 Why is <code class="code">make fate</code> not finding the samples?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">TOC</a></span></h3>
  723. <p>Do you happen to have a <code class="code">~</code> character in the samples path to indicate a
  724. home directory? The value is used in ways where the shell cannot expand it,
  725. causing FATE to not find files. Just replace <code class="code">~</code> by the full path.
  726. </p>
  727. <p style="font-size: small;">
  728. This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
  729. </p>
  730. </div>
  731. </body>
  732. </html>