package com.td.boss; import cn.hutool.json.JSONUtil; import com.td.boss.common.pojo.Result; import com.td.boss.game.comconfigland.service.ComConfigLandService; import com.td.boss.game.comconfigland.vo.ComConfigLandVo; import com.td.boss.game.commallfood.controller.ComMallFoodController; import com.td.boss.game.commallfood.vo.ComMallFoodSimpleVo; import com.td.boss.game.commallseed.controller.ComMallSeedController; import com.td.boss.game.commallseed.vo.ComMallSeedVo; import com.td.boss.game.complayercultivate.controller.ComPlayerCultivateController; import com.td.boss.game.complayercultivate.pojo.ComPlayerCultivate; import com.td.boss.game.complayercultivate.serivce.ComPlayerCultivateSerivce; import com.td.boss.game.complayerdog.controller.ComPlayerDogController; import com.td.boss.game.complayergoods.controller.ComPlayerGoodsController; import com.td.boss.game.complayerland.controller.ComPlayerLandController; import com.td.boss.game.complayerland.vo.ComPlayerLandAndPlantVo; import org.junit.Test; import org.junit.runner.RunWith; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.boot.test.context.SpringBootTest; import org.springframework.test.context.junit4.SpringRunner; import java.util.List; import java.util.Map; @RunWith(SpringRunner.class) @SpringBootTest(webEnvironment = SpringBootTest.WebEnvironment.RANDOM_PORT) public class ComPlayerCultivateTests { private String userId = "1002"; private int configlandid = 25; @Autowired private ComPlayerLandController comPlayerLandController; @Autowired private ComMallSeedController comMallSeedController; @Autowired private ComPlayerGoodsController comPlayerGoodsController; @Autowired private ComConfigLandService comConfigLandService; @Autowired private ComPlayerCultivateController comPlayerCultivateController; @Autowired private ComPlayerCultivateSerivce comPlayerCultivateSerivce; //需要测试 多天上线以后情况 //解锁某个土地 【新增功能】【测试完】 @Test public void buyLand() { Result comPlayerLandAndPlantVoResult = comPlayerCultivateController.payLand(userId, 26); print(comPlayerLandAndPlantVoResult); } //种种子选择放养数量 【修改完毕】【测试完】 @Test public void plantFunction() { //测试重复种植 // print(comPlayerLandController.plantFunction(userId, configlandid, 11, 1000)); //测试种植数量大于土地最大承受 // print(comPlayerLandController.plantFunction(userId, 26, 11, 1000)); //测试种植 包里没有的种子 // print(comPlayerLandController.plantFunction(userId, 26, 11, 20)); //测试种子数量不足 // print(comPlayerLandController.plantFunction(userId, 26, 10, 20)); print(comPlayerLandController.plantFunction(userId, 26, 10, 2)); } //喂养就是购买粮食 【修改完毕】【测试完】 @Test public void buyFood() { //需要计算一下 有多少只动物。要喂多少天。就算一下一共花多少钱。还得插一个喂养明细。 // print( comPlayerDogController.addFoodFunction(userId,6,1)); // print( comPlayerCultivateSerivce.buyFood(userId, configlandid)); // print( comPlayerCultivateSerivce.buyFood(userId, 26)); print(comPlayerCultivateSerivce.buyFood(userId, 26)); } //获取某个人所有土地 【修改完毕】【测试完】,需要查询喂养记录,重新计算成熟日期 @Test public void getLandByUserId() { Result> landFunction = comPlayerLandController.getLandFunction(userId, null); print(landFunction); } //偷果实 【修改完毕 待测试】 @Test public void stealFruitFunction() { comPlayerGoodsController.stealFruitFunction(userId, userId, configlandid); } //收货,成熟 【修改完毕 测试完】,一天不喂延长2天 @Test public void addFruitFunction() { comPlayerGoodsController.addFruitFunction(userId, 26); } //获取所有土地 【一点没变】【测试完】 @Test public void getLands() { Result> list = comConfigLandService.list(new ComConfigLandVo()); print(list); } //获取所有种子列表 【一点没变】【测试完】 @Test public void getSeed() { Result> snbFunction = comMallSeedController.getSNBFunction(userId); print(snbFunction); } //购买种子【一点没变】【测试完】这块逻辑是只要钱够,种子id对就没问题 @Test public void buySeeds() { comMallSeedController.snbBuySeedsFunction(userId, 200, 10); } //购买种子,进入仓库【一点没变】【测试完】 @Test public void getGood() { Result seedAndFruitFunction = comPlayerGoodsController.getSeedAndFruitFunction(userId); print(seedAndFruitFunction); } private void print(Result result) { System.out.println(JSONUtil.toJsonStr(result.getData())); } }