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@@ -12,6 +12,7 @@ import com.td.boss.game.complayercultivate.pojo.ComPlayerCultivateDetail;
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import com.td.boss.game.complayercultivate.repository.ComPlayerCultivateDetailRepository;
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import com.td.boss.game.complayercultivate.repository.ComPlayerCultivateRepository;
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import com.td.boss.game.complayercultivate.vo.*;
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+import com.td.boss.util.DappUtil;
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import com.td.boss.util.RedisData;
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import com.td.boss.util.RedisLock;
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import lombok.extern.slf4j.Slf4j;
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@@ -54,8 +55,12 @@ public class ComPlayerCultivateSerivceImpl implements ComPlayerCultivateSerivce
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if (cultivateRepository.findByUserId(userId) != null) {
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return ErrorResult("该土地已被租赁!");
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}
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+ if (getTimes(userId) <= 0) {
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+ return ErrorResult("次数不足!");
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+ }
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ComPlayerCultivate comPlayerCultivate = new ComPlayerCultivate();
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comPlayerCultivate.setCreateTime(new Date());
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+ comPlayerCultivate.setEndTime(DateUtil.offset(comPlayerCultivate.getCreateTime(),DateField.MONTH,1));
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comPlayerCultivate.setLandId(comPlayerCultivateLandVo.getLandId());
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comPlayerCultivate.setLandType(comPlayerCultivateLandVo.getLandType());
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comPlayerCultivate.setLandName(comPlayerCultivateLandVo.getLandName());
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@@ -121,12 +126,22 @@ public class ComPlayerCultivateSerivceImpl implements ComPlayerCultivateSerivce
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return ErrorResult("投放失败!");
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}
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- //todo 少一个增加币的机会和减少币的机会,和推荐明细
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- private void getTimes(){
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-
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+ /**
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+ * 获取租赁机会
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+ * @param userId
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+ * @return
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+ */
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+ @Override
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+ public Integer getTimes(String userId) {
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+ Integer totalcount = DappUtil.getChildrenBuyLandAmount(userId);
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+ Integer hascount = cultivateDetailRepository.findByUserId(userId).size();
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+ return totalcount - hascount;
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}
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- //todo 少一个被偷的逻辑
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- //todo 少一个成熟的逻辑
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+ //todo 少一个购买饲料、幼崽到仓库的逻辑,从仓库到放养的逻辑,参考原有逻辑
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+ //todo 少一个喂养的逻辑,并且写入明细,重新计算天,可以使用延迟队列
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+ //todo 少一个被偷的逻辑,需要问问怎么做
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+ //todo 少一个成熟的逻辑,可以使用延迟队列
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+ //todo 将7 8模块都加入到config中
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@Override
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public List<ComPlayerCultivateLandVo> getLand() {
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return comConfigService.selectByKey(ComConfigKeys.cultivateLand, ComPlayerCultivateLandVo.class);
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