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							- using o0.Geometry;
 
- namespace o0.Bow
 
- {
 
-     public static partial class Extension
 
-     {
 
-         public static UnityEngine.Quaternion ToUnityQuaternion(this Quaternion q) => new UnityEngine.Quaternion((float)q.x, (float)q.y, (float)q.z, (float)q.w);
 
-         public static Quaternion Too0Quaternion(this UnityEngine.Quaternion q) => new Quaternion(q.x, q.y, q.z, q.w);
 
-         public static UnityEngine.Vector3 ToUnityVector(this Vector<double> v) => new UnityEngine.Vector3((float)v.x, (float)v.y, (float)v.z);
 
-         public static Vector<double> Too0Vector(this UnityEngine.Vector3 v) => new Vector<double>(v.x, v.y, v.z);
 
-     }
 
- }
 
 
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