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							- using UnityEngine;
 
- namespace SmartBowSDK
 
- {
 
-     public class SmartBowLogger
 
-     {
 
-         public static bool isDebug = false;
 
-         public static void Log(object context, string message)
 
-         {
 
-             if (!isDebug) return;
 
-             Debug.Log(string.Format("[{0}]{1}", context.GetType().Name, message));
 
-         }
 
-         public static void LogWarning(object context, string message)
 
-         {
 
-             if (!isDebug) return;
 
-             Debug.LogWarning(string.Format("[{0}]{1}", context.GetType().Name, message));
 
-         }
 
-         public static void LogError(object context, string message)
 
-         {
 
-             if (!isDebug) return;
 
-             Debug.LogError(string.Format("[{0}]{1}", context.GetType().Name, message));
 
-         }
 
-     }
 
- }
 
 
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