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							- using System;
 
- using UnityEngine;
 
- namespace SmartBowSDK
 
- {
 
-     public class BluetoothWindows
 
-     {
 
-         public  Func<bool> Connect;
 
-         public  Func<bool> Disconnect;
 
-         public  Func<string, bool> Write;
 
-         public  Func<byte[], bool> WriteByte;
 
-         public  Action OnConnected;
 
-         public  Action OnConnectionFailed;
 
-         public  Action<string,byte[]> OnCharacteristicChanged;
 
-         public static bool IsWindows()
 
-         {
 
-             return Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor;
 
-         }
 
-     }
 
- }
 
 
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