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							- using System;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace SmartBowSDK
 
- {
 
-     /* 瞄准处理器 */
 
-     public class AimHandler_SDK : MonoBehaviour
 
-     {
 
-         public SmartBowHelper smartBowHelper;
 
-         private Quaternion _gameRotation = Quaternion.identity;
 
-         public Quaternion gameRotation
 
-         {
 
-             get => _gameRotation;
 
-             set
 
-             {
 
-                 _gameRotation = value;
 
-                 //去掉z轴影响
 
-                 Vector3 normalVector = _gameRotation * Vector3.forward;
 
-                 Quaternion normalQuat = Quaternion.LookRotation(normalVector);
 
-                 //通知外部监听函数
 
-                 smartBowHelper.InvokeOnRotationUpdate(normalQuat);
 
-             }
 
-         }
 
-         private AxisBaseHandler_SDK m_axisHandler;
 
-         void Start()
 
-         {
 
-             m_axisHandler = new Axis9Handler_SDK(this);
 
-             m_axisHandler.Init();
 
-         }
 
-         public void ReinitAxisHandler()
 
-         {
 
-             m_axisHandler.Init();
 
-         }
 
-         Quaternion newRotation = Quaternion.identity;
 
-         public void SetNewRotation(o0.Geometry.Quaternion o0Quat)
 
-         {
 
-             Quaternion quat = o0.Bow.Extension.ToUnityQuaternion(o0Quat);
 
-             if (float.IsNaN(quat.x) || float.IsNaN(quat.y) || float.IsNaN(quat.z) || float.IsNaN(quat.w))
 
-             {
 
-                 Debug.LogError($"九轴Rotation存在Nan值,double:{o0Quat.ToString()},float:{quat.ToString()}");
 
-                 return;
 
-             }
 
-             if (float.IsInfinity(quat.x) || float.IsInfinity(quat.y) || float.IsInfinity(quat.z) || float.IsInfinity(quat.w))
 
-             {
 
-                 Debug.LogError($"九轴Rotation存在Infinity值,double:{o0Quat.ToString()},float:{quat.ToString()}");
 
-                 return;
 
-             }
 
-             newRotation = quat;
 
-         }
 
-         public void Update()
 
-         {
 
-             gameRotation = Quaternion.Lerp(gameRotation, newRotation, Time.deltaTime * 7);
 
-         }
 
-         public void OnDataReceived(byte[] bytes)
 
-         {
 
-             if (bytes.Length != 27 && bytes.Length != 39)
 
-             {
 
-                 if (bytes.Length == 2)
 
-                 {
 
-                     if (bytes[0] == 0x66 && bytes[1] == 0x31)
 
-                     {
 
-                         //短按功能键
 
-                         smartBowHelper.InvokeOnFunctionKeyPress();
 
-                     }
 
-                     else if (bytes[0] == 0x66 && bytes[1] == 0x32)
 
-                     {
 
-                         //长按功能键
 
-                         smartBowHelper.InvokeOnFunctionKeyLongPress();
 
-                     }
 
-                     else if (bytes[1] == 10)
 
-                     {
 
-                         //电量
 
-                         smartBowHelper.bluetoothAim.battery = bytes[0];
 
-                     }
 
-                 }
 
-                 else if (bytes[0] == 0x5b)
 
-                 {
 
-                     //红外线检测到射箭
 
-                     smartBowHelper.shootChecker.OnInfraredDataReceived(bytes);
 
-                 }
 
-                 else if (bytes[0] == 0x5a)
 
-                 {
 
-                     //手枪应答
 
-                     smartBowHelper.shootChecker.ReplyGun(bytes);
 
-                 }
 
-                 else if (bytes[0] == 0x5C)
 
-                 {
 
-                     smartBowHelper.shootChecker.UpdateTheMagazine(bytes);
 
-                 }
 
-                 return;
 
-             }
 
-             m_axisHandler.Update(bytes);
 
-         }
 
-         public void DoIdentity()
 
-         {
 
-             try { m_axisHandler.DoIdentity(); } catch (Exception e) { Debug.LogWarning("DoIdentity:" + e.Message); }
 
-             gameRotation = newRotation;
 
-         }
 
-         public void NotifyAxisOnShot() { m_axisHandler.NotifyAxisOnShot(); }
 
-         public void StartGyrCalibration() { m_axisHandler.StartGyrCalibration(); }
 
-         public void StopGyrCalibration() { m_axisHandler.StopGyrCalibration(); }
 
-         public bool IsGyrCalibrating() { return m_axisHandler.IsGyrCalibrating(); }
 
-         public float GetGyrProgress() { return m_axisHandler.GetGyrProgress(); }
 
-         public bool IsGyrCompleted() { return m_axisHandler.IsGyrCompleted(); }
 
-         public void StartMagCalibration() { m_axisHandler.StartMagCalibration(); }
 
-         public bool IsMagCompleted() { return m_axisHandler.IsMagCompleted(); }
 
-         public void ResumeCalibrateRecord(string record) { m_axisHandler.ResumeCalibrateRecord(record); }
 
-     }
 
- }
 
 
  |