using UnityEngine; namespace SmartBowSDK { public class SmartBowLogger { public static bool isDebug = false; public static void Log(object context, string message) { if (!isDebug) return; Debug.Log(string.Format("[{0}]{1}", context.GetType().Name, message)); } public static void LogWarning(object context, string message) { if (!isDebug) return; Debug.LogWarning(string.Format("[{0}]{1}", context.GetType().Name, message)); } public static void LogError(object context, string message) { if (!isDebug) return; Debug.LogError(string.Format("[{0}]{1}", context.GetType().Name, message)); } } }