using o0.Geometry; namespace o0.Bow { public static partial class Extension { public static UnityEngine.Quaternion ToUnityQuaternion(this Quaternion q) => new UnityEngine.Quaternion((float)q.x, (float)q.y, (float)q.z, (float)q.w); public static Quaternion Too0Quaternion(this UnityEngine.Quaternion q) => new Quaternion(q.x, q.y, q.z, q.w); public static UnityEngine.Vector3 ToUnityVector(this Vector v) => new UnityEngine.Vector3((float)v.x, (float)v.y, (float)v.z); public static Vector Too0Vector(this UnityEngine.Vector3 v) => new Vector(v.x, v.y, v.z); } }