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- Shader "Spine/SkeletonGraphic Fill"
- {
- Properties
- {
- _FillColor("FillColor", Color) = (1,1,1,1)
- _FillPhase("FillPhase", Range(0, 1)) = 0
- [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
- [Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
- [Toggle(_CANVAS_GROUP_COMPATIBLE)] _CanvasGroupCompatible("CanvasGroup Compatible", Int) = 1
- _Color("Tint", Color) = (1,1,1,1)
- [HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8
- [HideInInspector] _Stencil("Stencil ID", Float) = 0
- [HideInInspector][Enum(UnityEngine.Rendering.StencilOp)] _StencilOp("Stencil Operation", Float) = 0
- [HideInInspector] _StencilWriteMask("Stencil Write Mask", Float) = 255
- [HideInInspector] _StencilReadMask("Stencil Read Mask", Float) = 255
- [HideInInspector] _ColorMask("Color Mask", Float) = 15
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
- // Outline properties are drawn via custom editor.
- [HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
- [HideInInspector][MaterialToggle(_USE_SCREENSPACE_OUTLINE_WIDTH)] _UseScreenSpaceOutlineWidth("Width in Screen Space", Float) = 0
- [HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
- [HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
- [HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
- [HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
- [HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
- [HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
- [HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
- }
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "RenderType" = "Transparent"
- "PreviewType" = "Plane"
- "CanUseSpriteAtlas" = "True"
- }
- Stencil
- {
- Ref[_Stencil]
- Comp[_StencilComp]
- Pass[_StencilOp]
- ReadMask[_StencilReadMask]
- WriteMask[_StencilWriteMask]
- }
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest[unity_GUIZTestMode]
- Fog { Mode Off }
- Blend One OneMinusSrcAlpha
- ColorMask[_ColorMask]
- Pass
- {
- Name "Normal"
- CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #define ENABLE_FILL
- #include "CGIncludes/Spine-SkeletonGraphic-NormalPass.cginc"
- ENDCG
- }
- }
- CustomEditor "SpineShaderWithOutlineGUI"
- }
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