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							- Shader "Custom/Alpha/NormalAlpha" {
 
-     Properties{
 
-         _Color("Color", Color) = (1,1,1,1)
 
-         _MainTex("Albedo (RGB)", 2D) = "white" {}
 
-     }
 
-         SubShader{
 
-             Tags { "RenderType" = "Opaque" "Queue" = "Transparent" }
 
-             LOD 200
 
-             CGPROGRAM
 
-         //再最后添加alpha参数,就可以实现模型的透明设置
 
-         #pragma surface surf Lambert alpha 
 
-         // Use shader model 3.0 target, to get nicer looking lighting
 
-         #pragma target 3.0
 
-         sampler2D _MainTex;
 
-         struct Input {
 
-             float2 uv_MainTex;
 
-         };
 
-         fixed4 _Color;
 
-         void surf(Input IN, inout SurfaceOutput o) {
 
-             // Albedo comes from a texture tinted by color
 
-             fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
 
-             o.Albedo = c.rgb;
 
-             o.Alpha = c.a;
 
-         }
 
-         ENDCG
 
-     }
 
-         FallBack "Diffuse"
 
- }
 
 
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