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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace WildAttack
- {
- /// <summary>
- /// 对象池接口
- /// </summary>
- public interface IObjectPool
- {
- /// <summary>
- /// 初始化
- /// </summary>
- public void Init();
- /// <summary>
- /// 池中获取对象
- /// </summary>
- /// <returns></returns>
- public GameObject GetGameObject();
- /// <summary>
- /// 回收全部
- /// </summary>
- public void RecycleAll();
- }
- }
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