IObjectPool.cs 564 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace WildAttack
  5. {
  6. /// <summary>
  7. /// 对象池接口
  8. /// </summary>
  9. public interface IObjectPool
  10. {
  11. /// <summary>
  12. /// 初始化
  13. /// </summary>
  14. public void Init();
  15. /// <summary>
  16. /// 池中获取对象
  17. /// </summary>
  18. /// <returns></returns>
  19. public GameObject GetGameObject();
  20. /// <summary>
  21. /// 回收全部
  22. /// </summary>
  23. public void RecycleAll();
  24. }
  25. }