Bow.cs 2.8 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. namespace WildAttack
  4. {
  5. /// <summary>
  6. /// 弓
  7. /// </summary>
  8. public class Bow : MonoBehaviour
  9. {
  10. #region Members
  11. [SerializeField] private Transform shootPoint;
  12. private GameObject arrowPfb;
  13. private Animator anim;
  14. private float shootSpawn = 0;
  15. GameObject arrowObj = null;
  16. #endregion
  17. #region Lifecycle
  18. void Start()
  19. {
  20. //shootPoint = transform.Find("ShootPoint");
  21. arrowPfb = Resources.Load<GameObject>("Player/Arrow");
  22. anim = GetComponentInChildren<Animator>();
  23. //StartCoroutine(CreateArrow());
  24. CreateArrow();
  25. }
  26. void Update()
  27. {
  28. if (shootSpawn > 0)
  29. {
  30. shootSpawn -= Time.deltaTime;
  31. }
  32. // 更新准备中的箭
  33. if (arrowObj == null) return;
  34. arrowObj.transform.position = shootPoint.position;
  35. arrowObj.transform.rotation = shootPoint.rotation;
  36. }
  37. #endregion
  38. #region Functions
  39. /// <summary>
  40. /// 射击
  41. /// </summary>
  42. /// <param name="speed"></param>
  43. public void Shoot(float speed)
  44. {
  45. // 判空
  46. if (arrowObj == null) return;
  47. // 判断动画状态
  48. AnimatorStateInfo animInfo = anim.GetCurrentAnimatorStateInfo(0);
  49. if (animInfo.IsName("Start") && animInfo.normalizedTime > 0.99f)
  50. {
  51. // 判断射击间隔
  52. if (shootSpawn <= GameModule.GetInstance().GetData("downTime") && shootSpawn > 0)
  53. {
  54. return;
  55. }
  56. else
  57. {
  58. shootSpawn = GameModule.GetInstance().GetData("downTime");
  59. GameMananger.GetInstance().SetShootSpawn(GameModule.GetInstance().GetData("downTime"));
  60. Arrow arrow = arrowObj.AddComponent<Arrow>();
  61. arrow.Init(GameObject.Find("CrossHairTrans").transform.eulerAngles, speed);
  62. arrowObj = null;
  63. StartCoroutine(CreateWaitForSeconds());
  64. }
  65. }
  66. }
  67. /// <summary>
  68. /// 生成新的箭
  69. /// </summary>
  70. IEnumerator CreateWaitForSeconds()
  71. {
  72. anim.SetTrigger("shoot");
  73. // 射箭间隔
  74. yield return new WaitForSeconds(GameModule.GetInstance().GetData("shootInterval"));
  75. CreateArrow();
  76. }
  77. private void CreateArrow()
  78. {
  79. arrowObj = GameObject.Instantiate<GameObject>(arrowPfb);
  80. arrowObj.transform.position = shootPoint.position;
  81. arrowObj.transform.rotation = shootPoint.rotation;
  82. }
  83. #endregion
  84. }
  85. }