SkidTrail.cs 512 B

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. #pragma warning disable 649
  5. namespace UnityStandardAssets.Vehicles.Car
  6. {
  7. public class SkidTrail : MonoBehaviour
  8. {
  9. [SerializeField] private float m_PersistTime;
  10. private IEnumerator Start()
  11. {
  12. while (true)
  13. {
  14. yield return null;
  15. if (transform.parent.parent == null)
  16. {
  17. Destroy(gameObject, m_PersistTime);
  18. }
  19. }
  20. }
  21. }
  22. }