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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Hidden/Dof/TiltShiftHdrLensBlur" {
- Properties {
- _MainTex ("-", 2D) = "" {}
- }
- CGINCLUDE
-
- #include "UnityCG.cginc"
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- float2 uv1 : TEXCOORD1;
- };
-
- sampler2D _MainTex;
- sampler2D _Blurred;
- float4 _MainTex_TexelSize;
- float _BlurSize;
- float _BlurArea;
- #ifdef SHADER_API_D3D11
- #define SAMPLE_TEX(sampler, uv) tex2Dlod(sampler, float4(uv,0,1))
- #else
- #define SAMPLE_TEX(sampler, uv) tex2D(sampler, uv)
- #endif
-
- v2f vert (appdata_img v)
- {
- v2f o;
- o.pos = UnityObjectToClipPos (v.vertex);
- o.uv.xy = v.texcoord;
- o.uv1.xy = v.texcoord;
- #if UNITY_UV_STARTS_AT_TOP
- if (_MainTex_TexelSize.y < 0)
- o.uv1.y = 1-o.uv1.y;
- #else
-
- #endif
-
- return o;
- }
- static const int SmallDiscKernelSamples = 12;
- static const float2 SmallDiscKernel[SmallDiscKernelSamples] =
- {
- float2(-0.326212,-0.40581),
- float2(-0.840144,-0.07358),
- float2(-0.695914,0.457137),
- float2(-0.203345,0.620716),
- float2(0.96234,-0.194983),
- float2(0.473434,-0.480026),
- float2(0.519456,0.767022),
- float2(0.185461,-0.893124),
- float2(0.507431,0.064425),
- float2(0.89642,0.412458),
- float2(-0.32194,-0.932615),
- float2(-0.791559,-0.59771)
- };
- static const int NumDiscSamples = 28;
- static const float3 DiscKernel[NumDiscSamples] =
- {
- float3(0.62463,0.54337,0.82790),
- float3(-0.13414,-0.94488,0.95435),
- float3(0.38772,-0.43475,0.58253),
- float3(0.12126,-0.19282,0.22778),
- float3(-0.20388,0.11133,0.23230),
- float3(0.83114,-0.29218,0.88100),
- float3(0.10759,-0.57839,0.58831),
- float3(0.28285,0.79036,0.83945),
- float3(-0.36622,0.39516,0.53876),
- float3(0.75591,0.21916,0.78704),
- float3(-0.52610,0.02386,0.52664),
- float3(-0.88216,-0.24471,0.91547),
- float3(-0.48888,-0.29330,0.57011),
- float3(0.44014,-0.08558,0.44838),
- float3(0.21179,0.51373,0.55567),
- float3(0.05483,0.95701,0.95858),
- float3(-0.59001,-0.70509,0.91938),
- float3(-0.80065,0.24631,0.83768),
- float3(-0.19424,-0.18402,0.26757),
- float3(-0.43667,0.76751,0.88304),
- float3(0.21666,0.11602,0.24577),
- float3(0.15696,-0.85600,0.87027),
- float3(-0.75821,0.58363,0.95682),
- float3(0.99284,-0.02904,0.99327),
- float3(-0.22234,-0.57907,0.62029),
- float3(0.55052,-0.66984,0.86704),
- float3(0.46431,0.28115,0.54280),
- float3(-0.07214,0.60554,0.60982),
- };
- float WeightFieldMode (float2 uv)
- {
- float2 tapCoord = uv*2.0-1.0;
- return (abs(tapCoord.y * _BlurArea));
- }
- float WeightIrisMode (float2 uv)
- {
- float2 tapCoord = (uv*2.0-1.0);
- return dot(tapCoord, tapCoord) * _BlurArea;
- }
- float4 fragIrisPreview (v2f i) : SV_Target
- {
- return WeightIrisMode(i.uv.xy) * 0.5;
- }
- float4 fragFieldPreview (v2f i) : SV_Target
- {
- return WeightFieldMode(i.uv.xy) * 0.5;
- }
- float4 fragUpsample (v2f i) : SV_Target
- {
- float4 blurred = tex2D(_Blurred, i.uv1.xy);
- float4 frame = tex2D(_MainTex, i.uv.xy);
- return lerp(frame, blurred, saturate(blurred.a));
- }
- float4 fragIris (v2f i) : SV_Target
- {
- float4 centerTap = tex2D(_MainTex, i.uv.xy);
- float4 sum = centerTap;
- float w = clamp(WeightIrisMode(i.uv.xy), 0, _BlurSize);
- float4 poissonScale = _MainTex_TexelSize.xyxy * w;
-
- #ifndef SHADER_API_D3D9
- if(w<1e-2f)
- return sum;
- #endif
- for(int l=0; l<NumDiscSamples; l++)
- {
- float2 sampleUV = i.uv.xy + DiscKernel[l].xy * poissonScale.xy;
- float4 sample0 = SAMPLE_TEX(_MainTex, sampleUV.xy);
- sum += sample0;
- }
- return float4(sum.rgb / (1.0 + NumDiscSamples), w);
- }
-
- float4 fragField (v2f i) : SV_Target
- {
- float4 centerTap = tex2D(_MainTex, i.uv.xy);
- float4 sum = centerTap;
- float w = clamp(WeightFieldMode(i.uv.xy), 0, _BlurSize);
- float4 poissonScale = _MainTex_TexelSize.xyxy * w;
-
- #ifndef SHADER_API_D3D9
- if(w<1e-2f)
- return sum;
- #endif
- for(int l=0; l<NumDiscSamples; l++)
- {
- float2 sampleUV = i.uv.xy + DiscKernel[l].xy * poissonScale.xy;
- float4 sample0 = SAMPLE_TEX(_MainTex, sampleUV.xy);
- sum += sample0;
- }
- return float4(sum.rgb / (1.0 + NumDiscSamples), w);
- }
- float4 fragIrisHQ (v2f i) : SV_Target
- {
- float4 centerTap = tex2D(_MainTex, i.uv.xy);
- float4 sum = centerTap;
- float w = clamp(WeightIrisMode(i.uv.xy), 0, _BlurSize);
- float4 poissonScale = _MainTex_TexelSize.xyxy * float4(1,1,-1,-1) * 2;
-
- #ifndef SHADER_API_D3D9
- if(w<1e-2f)
- return sum;
- #endif
- for(int l=0; l<NumDiscSamples; l++)
- {
- float4 sampleUV = i.uv.xyxy + DiscKernel[l].xyxy * poissonScale;
- float4 sample0 = SAMPLE_TEX(_MainTex, sampleUV.xy);
- float4 sample1 = SAMPLE_TEX(_MainTex, sampleUV.zw);
- sum += sample0 + sample1;
- }
- return float4(sum.rgb / (1.0 + 2.0 * NumDiscSamples), w);
- }
-
- float4 fragFieldHQ (v2f i) : SV_Target
- {
- float4 centerTap = tex2D(_MainTex, i.uv.xy);
- float4 sum = centerTap;
- float w = clamp(WeightFieldMode(i.uv.xy), 0, _BlurSize);
- float4 poissonScale = _MainTex_TexelSize.xyxy * float4(1,1,-1,-1) * w;
-
- #ifndef SHADER_API_D3D9
- if(w<1e-2f)
- return sum;
- #endif
- for(int l=0; l<NumDiscSamples; l++)
- {
- float4 sampleUV = i.uv.xyxy + DiscKernel[l].xyxy * poissonScale;
- float4 sample0 = SAMPLE_TEX(_MainTex, sampleUV.xy);
- float4 sample1 = SAMPLE_TEX(_MainTex, sampleUV.zw);
- sum += sample0 + sample1;
- }
- return float4(sum.rgb / (1.0 + 2.0 * NumDiscSamples), w);
- }
-
- ENDCG
-
- Subshader {
- ZTest Always Cull Off ZWrite Off
-
- Pass { // 0
- CGPROGRAM
-
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment fragFieldPreview
- ENDCG
- }
- Pass { // 1
- CGPROGRAM
-
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment fragIrisPreview
- ENDCG
- }
- Pass { // 2
- CGPROGRAM
-
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment fragField
- ENDCG
- }
- Pass { // 3
- CGPROGRAM
-
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment fragIris
- ENDCG
- }
- Pass { // 4
- CGPROGRAM
-
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment fragFieldHQ
- ENDCG
- }
- Pass { // 5
- CGPROGRAM
-
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment fragIrisHQ
- ENDCG
- }
- Pass { // 6
- CGPROGRAM
-
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment fragUpsample
- ENDCG
- }
- }
-
- Fallback off
- }
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