ShowAlphaChannel.shader 799 B

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  1. // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
  2. Shader "Hidden/ShowAlphaChannel" {
  3. Properties {
  4. _MainTex ("Base (RGB)", 2D) = "white" {}
  5. _EdgeTex ("_EdgeTex", 2D) = "white" {}
  6. }
  7. SubShader {
  8. Pass {
  9. ZTest Always Cull Off ZWrite Off
  10. CGPROGRAM
  11. #pragma vertex vert
  12. #pragma fragment frag
  13. #include "UnityCG.cginc"
  14. uniform sampler2D _MainTex;
  15. uniform sampler2D _EdgeTex;
  16. uniform float4 _MainTex_TexelSize;
  17. float filterRadius;
  18. struct v2f {
  19. float4 pos : SV_POSITION;
  20. float2 uv : TEXCOORD0;
  21. };
  22. v2f vert( appdata_img v )
  23. {
  24. v2f o;
  25. o.pos = UnityObjectToClipPos (v.vertex);
  26. o.uv = v.texcoord.xy;
  27. return o;
  28. }
  29. half4 frag (v2f i) : SV_Target
  30. {
  31. half4 color = tex2D(_MainTex, i.uv.xy);
  32. half edges = color.a;
  33. return edges;
  34. }
  35. ENDCG
  36. }
  37. }
  38. Fallback off
  39. }