Luminance.shader 520 B

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  1. // Outputs luminance (grayscale) of the input image _MainTex
  2. Shader "Hidden/Contrast Stretch Luminance" {
  3. Properties {
  4. _MainTex ("Base (RGB)", 2D) = "white" {}
  5. }
  6. Category {
  7. SubShader {
  8. Pass {
  9. ZTest Always Cull Off ZWrite Off
  10. CGPROGRAM
  11. #pragma vertex vert_img
  12. #pragma fragment frag
  13. #include "UnityCG.cginc"
  14. uniform sampler2D _MainTex;
  15. float4 frag (v2f_img i) : SV_Target
  16. {
  17. float4 col = tex2D(_MainTex, i.uv);
  18. col.rgb = Luminance(col.rgb) * (1+col.a*2);
  19. return col;
  20. }
  21. ENDCG
  22. }
  23. }
  24. }
  25. Fallback off
  26. }