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- + 5.4.5
- - Fix bug on iOS and macOS causing app crash
- + 5.4.4
- - RSSI value available when scanning for devices
- - Fix bug causing OnConnectionFailed event for fired on MacOS and iOS
- + 5.4.3
- - Minor Changes
- + 5.4.2
- - Improvement for multi-device connection on macos and ios
- - fix compilation problem for ios and native android
- - misc minor bug fixes
- + 5.4.1
- - Support for BLE on Android 10
- + 5.4.0
- - Fix bug in android causing all bluetooth instances to disconnect if one gets disconnected
- - Allow to use BLE inside Unity editor during development
- - Minor improvements
- + 5.3.1
- - fix for windows platform causing unity to hang
- - bug fix for android causing previously found devices to appears in the next scan even when not available.
- + 5.3.0
- - ability to implement custom Stream Manager
- - performance improvements on android
- - bug fixed for all platforms causing empty scan results afteer disconnection
- - add getGattServices function to return peripheral gatt services list.
- + 5.2.2
- - minor improvements for ios
- - fix bug with terminator based stream for all platforms
- + 5.2.1
- - fix bug in android
- - fix bug on mac and ios causing not invoking connected after disconnecting
- - additional demo scene
- + 5.2.0
- - Ability to connect to multiple bluetooth devices, simply call GetNewInstance to get a new bluetoothHelper object
- - setTxCharacteristic and setRxCharacteristic, two functions added to define in and out characteristic for BLE in case
- you need to use provided stream managers
- - getPairedDevicesList function used to get all paired devices
- + 5.1.5
- - Fix editor crashing occasionally on macos
- - Enhanced compatibility for BLE for app platforms
- + 5.1.4
- - Fix bug causing \0 to append to all terminator based sent messages starting version 5.1.2 affecting all platforms
- - Improvements for UWP.
- + 5.1.3
- - Fix bug found in latest version prefenting macos and ios from receiving data
- - Enhancements for multiscene functionalities
- + 5.1.2
- - Urgent update for all platforms
- + 5.1.1
- - Fix problem on android causing the inability to subscribe to multiple characteristics
- - Minor changes for better performance
- + 5.1.0
- - Add support for sending/receiving messages with custom gatt services, characteristic for BLE on UWP
- + 5.0.4
- -Fix bug causing unity app/editor to crash on ios/macos
- + 5.0.3
- - add read characteristic feature
- + 5.0.2
- - MacOS and iOS not sending Data
- + 5.0.1
- - Fixed unexpected behaviour for iOS.
- + 5.00
- - Add support for sending/receiving messages with custom gatt services, characteristic for BLE (Android, MacOS and iOS)
- - Fix various bugs.
- - support for custom gatt characteristics for UWP very soon
- + 4.85
- - Fix bug resulting problems when using the plugin across multiple scenes on Android
- + 4.8
- - Fix bug resulting problems when using the plugin across multiple scenes
- + 4.7
- - Fix bug affecting binary data transmission in presence of null byte.
- - Add ReadBytes method.
- + 4.6
- - Add IsBluetoothEnabled method for Android, iOS, MacOS to test is bluetooth is turned on.
- - Add EnableBluetooth method for Android to turn ON/OFF bluetooth.
- + 4.5
- - Fix bug affection iOS and MasOS : duplicate results when scanning multiple times.
- + 4.4
- - Fix bug resulting distinct messages being concatenated affecting some Android, iOS and MacOS users.
- + 4.3.1
- - Add fix for a bug on Android version occurring with some bluetooth modules.
- + 4.3
- - Add support for Bluetooth Classic for UWP.
- - Add new stream mode FixedLengthStream.
- + 4.2.6
- - Fix (Library not imported) on MacOS.
- + 4.0
- - isDeviceFound is now isDevicePaired.
- - stopListening is now Disconnect.
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