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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- namespace DragonBones
- {
- /// <summary>
- /// - The armature proxy interface, the docking engine needs to implement it concretely.
- /// </summary>
- /// <see cref="DragonBones.Armature"/>
- /// <version>DragonBones 5.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 骨架代理接口,对接的引擎需要对其进行具体实现。
- /// </summary>
- /// <see cref="DragonBones.Armature"/>
- /// <version>DragonBones 5.0</version>
- /// <language>zh_CN</language>
- public interface IArmatureProxy : IEventDispatcher<EventObject>
- {
- /// <internal/>
- /// <private/>
- void DBInit(Armature armature);
- /// <internal/>
- /// <private/>
- void DBClear();
- /// <internal/>
- /// <private/>
- void DBUpdate();
- /// <summary>
- /// - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool)
- /// </summary>
- /// <example>
- /// TypeScript style, for reference only.
- /// <pre>
- /// removeChild(armatureDisplay);
- /// armatureDisplay.dispose();
- /// </pre>
- /// </example>
- /// <version>DragonBones 4.5</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 释放该实例和骨架。 (骨架会回收到对象池)
- /// </summary>
- /// <example>
- /// TypeScript 风格,仅供参考。
- /// <pre>
- /// removeChild(armatureDisplay);
- /// armatureDisplay.dispose();
- /// </pre>
- /// </example>
- /// <version>DragonBones 4.5</version>
- /// <language>zh_CN</language>
- void Dispose(bool disposeProxy);
- /// <summary>
- /// - The armature.
- /// </summary>
- /// <version>DragonBones 4.5</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 骨架。
- /// </summary>
- /// <version>DragonBones 4.5</version>
- /// <language>zh_CN</language>
- Armature armature { get; }
- /// <summary>
- /// - The animation player.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 动画播放器。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- AnimationDB animation { get; }
- }
- }
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