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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System.Collections.Generic;
- namespace DragonBones
- {
- /// <internal/>
- public class DeformVertices : BaseObject
- {
- public bool verticesDirty;
- public readonly List<float> vertices = new List<float>();
- public readonly List<Bone> bones = new List<Bone>();
- public VerticesData verticesData;
- protected override void _OnClear()
- {
- this.verticesDirty = false;
- this.vertices.Clear();
- this.bones.Clear();
- this.verticesData = null;
- }
- public void init(VerticesData verticesDataValue, Armature armature)
- {
- this.verticesData = verticesDataValue;
- if (this.verticesData != null)
- {
- var vertexCount = 0;
- if (this.verticesData.weight != null)
- {
- vertexCount = this.verticesData.weight.count * 2;
- }
- else
- {
- vertexCount = (int)this.verticesData.data.intArray[this.verticesData.offset + (int)BinaryOffset.MeshVertexCount] * 2;
- }
- this.verticesDirty = true;
- this.vertices.ResizeList(vertexCount);
- this.bones.Clear();
- //
- for (int i = 0, l = this.vertices.Count; i < l; ++i)
- {
- this.vertices[i] = 0.0f;
- }
- if (this.verticesData.weight != null)
- {
- for (int i = 0, l = this.verticesData.weight.bones.Count; i < l; ++i)
- {
- var bone = armature.GetBone(this.verticesData.weight.bones[i].name);
- this.bones.Add(bone);
- }
- }
- }
- else
- {
- this.verticesDirty = false;
- this.vertices.Clear();
- this.bones.Clear();
- this.verticesData = null;
- }
- }
- public bool isBonesUpdate()
- {
- foreach (var bone in this.bones)
- {
- if (bone != null && bone._childrenTransformDirty)
- {
- return true;
- }
- }
- return false;
- }
- }
- }
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