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- using UnityEngine;
- public static class SRInstantiate
- {
- public static T Instantiate<T>(T prefab) where T : Component
- {
- return (T) Object.Instantiate(prefab);
- }
- public static GameObject Instantiate(GameObject prefab)
- {
- return (GameObject) Object.Instantiate(prefab);
- }
- public static T Instantiate<T>(T prefab, Vector3 position, Quaternion rotation) where T : Component
- {
- return (T) Object.Instantiate(prefab, position, rotation);
- }
- }
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