SkeletonSubmeshGraphic.cs 2.3 KB

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  15. * Spine Editor license and redistribution of the Products in any form must
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  29. using UnityEngine;
  30. using UnityEngine.UI;
  31. namespace Spine.Unity {
  32. /// <summary>
  33. /// A minimal MaskableGraphic subclass for rendering multiple submeshes
  34. /// at a <see cref="SkeletonGraphic"/>.
  35. /// </summary>
  36. [RequireComponent(typeof(CanvasRenderer))]
  37. public class SkeletonSubmeshGraphic : MaskableGraphic {
  38. public override void SetMaterialDirty () { }
  39. public override void SetVerticesDirty () { }
  40. protected override void OnPopulateMesh (VertexHelper vh) {
  41. vh.Clear();
  42. }
  43. protected override void OnDisable () {
  44. base.OnDisable();
  45. this.canvasRenderer.cull = true;
  46. }
  47. protected override void OnEnable () {
  48. base.OnEnable();
  49. this.canvasRenderer.cull = false;
  50. }
  51. }
  52. }