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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- namespace Spine {
- /// <summary>
- /// An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
- /// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
- /// skin.
- /// <p>
- /// See <a href="http://esotericsoftware.com/spine-point-attachments">Point Attachments</a> in the Spine User Guide.
- /// </summary>
- public class PointAttachment : Attachment {
- internal float x, y, rotation;
- public float X { get { return x; } set { x = value; } }
- public float Y { get { return y; } set { y = value; } }
- public float Rotation { get { return rotation; } set { rotation = value; } }
- public PointAttachment (string name)
- : base(name) {
- }
- /// <summary>Copy constructor.</summary>
- protected PointAttachment (PointAttachment other)
- : base(other) {
- x = other.x;
- y = other.y;
- rotation = other.rotation;
- }
- public void ComputeWorldPosition (Bone bone, out float ox, out float oy) {
- bone.LocalToWorld(this.x, this.y, out ox, out oy);
- }
- public float ComputeWorldRotation (Bone bone) {
- float r = rotation * MathUtils.DegRad, cos = (float)Math.Cos(r), sin = (float)Math.Sin(r);
- float x = cos * bone.a + sin * bone.b;
- float y = cos * bone.c + sin * bone.d;
- return MathUtils.Atan2Deg(y, x);
- }
- public override Attachment Copy () {
- return new PointAttachment(this);
- }
- }
- }
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