ShatterOnCollision.cs 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. // Shatter Toolkit
  2. // Copyright 2015 Gustav Olsson
  3. using UnityEngine;
  4. namespace ShatterToolkit.Helpers
  5. {
  6. public class ShatterOnCollision : MonoBehaviour
  7. {
  8. public float requiredVelocity = 1.0f;
  9. public float cooldownTime = 0.5f;
  10. protected float timeSinceInstantiated;
  11. public void Update()
  12. {
  13. timeSinceInstantiated += Time.deltaTime;
  14. }
  15. public void OnCollisionEnter(Collision collision)
  16. {
  17. if (timeSinceInstantiated >= cooldownTime)
  18. {
  19. if (collision.relativeVelocity.magnitude >= requiredVelocity)
  20. {
  21. // Find the new contact point
  22. foreach (ContactPoint contact in collision.contacts)
  23. {
  24. // Make sure that we don't shatter if another object in the hierarchy was hit
  25. if (contact.otherCollider == collision.collider)
  26. {
  27. contact.thisCollider.SendMessage("Shatter", contact.point, SendMessageOptions.DontRequireReceiver);
  28. break;
  29. }
  30. }
  31. }
  32. }
  33. }
  34. }
  35. }