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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class StainBehaviour : MonoBehaviour
- {
- const float StainLifetime = 2.0f;
- private float Lifetime = 0f;
- private Image StainImage;
- // Start is called before the first frame update
- void Start()
- {
- StainImage = gameObject.GetComponent<Image>();
- Debug.Assert(StainImage != null);
- }
- // Update is called once per frame
- void Update()
- {
- if (Lifetime > StainLifetime)
- {
- Destroy(gameObject);
- }
- else
- {
- StainImage.color = new Color(1f, 1f, 1f, (StainLifetime - Lifetime) / StainLifetime);
- Lifetime += Time.deltaTime;
- }
- }
- }
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