Readme.txt 852 B

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  1. This project contains two ice shader .
  2. Shader for the foreground and background . Such a division is related to problems of mixing transparent objects.
  3. Walls / floor / and other static objects, use the shader "IceBack", for everything else use "IceFront".
  4. Shader settings :
  5. Main Color - color coating of ice.
  6. Specular Color - color highlight.
  7. Shininess - radius of the flare.
  8. Reflection Color - color radiance.
  9. Refletstion Strength - the intensity of the reflection.
  10. Base (RGB) Emission Tex (A) - shine texture with alpha channel .
  11. Material opatsity - transparency of ice.
  12. Reflection Cubemap - shine reflection CubeMap.
  13. Normalmap - normal map and height ice .
  14. FPOW Fresnel - glow thickness relative to the angle .
  15. R0 Fresnel - viewing angle relative CubeMap.
  16. Cutoff - force freezing surface , Range 0 to 1.
  17. Light strength - the luminescence intensity.