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- This project contains two ice shader .
- Shader for the foreground and background . Such a division is related to problems of mixing transparent objects.
- Walls / floor / and other static objects, use the shader "IceBack", for everything else use "IceFront".
- Shader settings :
- Main Color - color coating of ice.
- Specular Color - color highlight.
- Shininess - radius of the flare.
- Reflection Color - color radiance.
- Refletstion Strength - the intensity of the reflection.
- Base (RGB) Emission Tex (A) - shine texture with alpha channel .
- Material opatsity - transparency of ice.
- Reflection Cubemap - shine reflection CubeMap.
- Normalmap - normal map and height ice .
- FPOW Fresnel - glow thickness relative to the angle .
- R0 Fresnel - viewing angle relative CubeMap.
- Cutoff - force freezing surface , Range 0 to 1.
- Light strength - the luminescence intensity.
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