| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- //对图片的mask处理,只有椭圆部分
- Shader "Custom/InvertMask"
- {
- Properties
- {
- _MainTex("Base (RGB), Alpha (A)", 2D) = "black" {}
- _CenterX("CenterX", float) = 0.5
- _CenterY("CenterY", float) = 0.5
- _Width("Width", float) = 0.5
- _Height("Height", float) = 0.15
- _LengthRate("LengthRate", float) = 0.1
- _LengthRateTransition("LengthRateLerp", float) = 0.01
- }
- SubShader
- {
- LOD 200
- Tags
- {
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "RenderType" = "Transparent"
- }
- Pass
- {
- Cull Off
- Lighting Off
- ZWrite Off
- Fog{ Mode Off }
- Offset -1,-1
- Blend SrcAlpha OneMinusSrcAlpha
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- half4 _MainTex_ST;
- half _CenterX;
- half _CenterY;
- half _Width;
- half _Height;
- half _LengthRate;
- half _LengthRateTransition;
- struct appdata_t
- {
- half4 vertex : POSITION;
- half2 texcoord : TEXCOORD0;
- fixed4 color : COLOR;
- };
- struct v2f
- {
- half4 vertex : SV_POSITION;
- half2 texcoord : TEXCOORD0;
- fixed4 color : COLOR;
- };
- v2f o;
- v2f vert(appdata_t v)
- {
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.texcoord = v.texcoord;
- o.color = v.color;
- return o;
- }
- fixed4 frag(v2f IN) : COLOR
- {
- half2 pt = IN.texcoord - half2(_CenterX,(1 - _CenterY));
- half h = (pt.x*pt.x) / (_Width*_Width) + (pt.y*pt.y) / (_Height*_Height);
- half4 c = tex2D(_MainTex, IN.texcoord) * IN.color;
- half sub = _LengthRate - h;
- if (h < _LengthRate && sub < _LengthRateTransition)
- {
- c.a = c.a - sub / _LengthRateTransition ;
- return c;
- }
- else if (h < _LengthRate)
- {
- discard;
- }
- return c;
- }
- ENDCG
- }
- }
- SubShader
- {
- LOD 100
- Tags
- {
- "Queue" = "Transparent"
- "IgnoreProjector" = "True"
- "RenderType" = "Transparent"
- }
- Pass
- {
- Cull Off
- Lighting Off
- ZWrite Off
- Fog{ Mode Off }
- Offset -1,-1
- ColorMask RGB
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMaterial AmbientAndDiffuse
- SetTexture[_MainTex]
- {
- Combine Texture * Primary
- }
- }
- }
- }
|