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- Shader "Custom/3DTextShader" {
- Properties {
- _MainTex ("Font Texture", 2D) = "white" {}
- _Color ("Text Color", Color) = (1,1,1,1)
- }
-
-
- SubShader {
- Tags{ "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
- Lighting Off Cull Off ZWrite On Fog { Mode Off }
- Blend SrcAlpha OneMinusSrcAlpha
- Pass {
- Color [_Color]
- SetTexture [_MainTex] {
- combine primary, texture * primary
- }
- }
- }
- }
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