SwitchCrossHair.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /// <summary>
  6. /// 这里用于替换准心
  7. /// </summary>
  8. public class SwitchCrossHair : MonoBehaviour
  9. {
  10. Image targetImage;
  11. public Vector2 targetImageSize = new Vector2(98,98);
  12. public Sprite crossHairSprite;
  13. Sprite oldImageSprite;
  14. // Start is called before the first frame update
  15. void Start()
  16. {
  17. targetImage = GetComponent<Image>();
  18. oldImageSprite = targetImage.sprite;
  19. if (GlobalData.MyDeviceMode == DeviceMode.Gun)
  20. {
  21. targetImage.sprite = crossHairSprite;
  22. targetImage.rectTransform.sizeDelta = targetImageSize; // 设置 targetImage 的大小
  23. targetImage.color = Color.white;
  24. }
  25. }
  26. /// <summary>
  27. /// 切换image
  28. /// </summary>
  29. /// <param name="isOldImage"></param>
  30. public void ShowOldImage(bool isOldImage) {
  31. if (GlobalData.MyDeviceMode == DeviceMode.Gun)
  32. {
  33. if (isOldImage)
  34. {
  35. targetImage.sprite = oldImageSprite;
  36. }
  37. else
  38. {
  39. targetImage.sprite = crossHairSprite;
  40. }
  41. }
  42. }
  43. // Update is called once per frame
  44. //void Update()
  45. //{
  46. //}
  47. }