YejiHuntGameMode_OnlinePK.cs 16 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using Newtonsoft.Json;
  6. /* 野鸡关卡-联机pk模式 */
  7. public class YejiHuntGameMode_OnlinePK : YejiHuntGameMode, ChallengeGameModeLocalPK
  8. {
  9. public int currentPlayerIndex = 0; // 双人0和1
  10. float singleShootReadyTime = 30f;
  11. float singleShootReadyTimeMax = 30f;
  12. public YejiHuntGameMode_OnlinePK(GameMgr gameMgr) : base(gameMgr) {
  13. onlineHelper = new OnlineHelper(this);
  14. hunterGamePlayerScoreCounter = new HunterGamePlayerScoreCounter(this);
  15. }
  16. public override void Start()
  17. {
  18. onlineHelper.InitSocketPlayer(OnStart);
  19. }
  20. private void OnStart() {
  21. banCreateAnimal = onlineHelper.IsCopyHost();
  22. banOnBowArrowShootOut = onlineHelper.IsCopyHost();
  23. Yeji.InitPreHeights();
  24. SetLevel(5);
  25. AddHuntGameView();
  26. this.gameMgr.transform.Find("HunterGameView_LocalPK").gameObject.SetActive(true);
  27. }
  28. public override void onBowShoot() {
  29. if (onlineHelper.IsCopyHost()) {
  30. onlineHelper.socketPlayer.UploadPKGameData("onBowShoot", "");
  31. }
  32. }
  33. public override bool DoNextShoot() {
  34. if (onlineHelper.IsCopyHost()) {
  35. onlineHelper.socketPlayer.UploadPKGameData("DoNextShoot", "");
  36. return false;
  37. }
  38. foreach (var item in Yeji.yejiSet) {
  39. if (item.onlineHandler.onDoNextShootWillDestroy) {
  40. GameObject.Destroy(item.gameObject);
  41. }
  42. }
  43. bool canDo = base.DoNextShoot();
  44. if (canDo) {
  45. NextPlayerFinal();
  46. }
  47. return canDo;
  48. }
  49. void AddReadyView()
  50. {
  51. GameObject view = Resources.Load<GameObject>("Prefabs/Views/PKGameReadyView_Challenge");
  52. GameObject o = GameObject.Instantiate(view);
  53. PKGameReadyView_Challenge script = o.GetComponent<PKGameReadyView_Challenge>();
  54. script.currentPlayerIndex = currentPlayerIndex;
  55. }
  56. void NextPlayerFinal() {
  57. NextPlayer();
  58. }
  59. void NextPlayer() {
  60. currentPlayerIndex++;
  61. currentPlayerIndex %= 2;
  62. singleShootReadyTime = singleShootReadyTimeMax;
  63. onlineHelper.roundID++;
  64. }
  65. public override void Update() {
  66. if (!onlineHelper.IsMyPlayerInited()) return;
  67. if (!onlineHelper.IsMainHost()) return;
  68. if (!onlineHelper.IsMyPlayerRunning()) return;
  69. OnUpdate(Time.deltaTime, pauseTimeCounting);
  70. }
  71. void OnUpdate(float dt, bool _pauseTimeCounting) {
  72. if (gameMgr.gameOver || _pauseTimeCounting) return;
  73. if (this.time > 0) {
  74. this.time -= dt;
  75. } else {
  76. this.time = 0;
  77. AnnounceGameOver();
  78. }
  79. if (gameMgr.gameOver || _pauseTimeCounting) return;
  80. singleShootReadyTime -= dt;
  81. if (singleShootReadyTime <= 0) {
  82. //切换玩家
  83. ArmBow.ins.readyShoot();
  84. NextPlayerFinal();
  85. }
  86. }
  87. public override void FrameUpdate() {
  88. onlineHelper.OnFrameUpdate();
  89. }
  90. //localPK interface
  91. public int GetCurrentPlayIndex() {
  92. return currentPlayerIndex;
  93. }
  94. public (float, float) GetSingleShootReadyTime() {
  95. return (singleShootReadyTime, singleShootReadyTimeMax);
  96. }
  97. HunterGamePlayerScoreCounter hunterGamePlayerScoreCounter;
  98. public HunterGamePlayerScoreCounter getHunterGamePlayerScoreCounter() {
  99. return hunterGamePlayerScoreCounter;
  100. }
  101. //###------------
  102. //### 联机部分
  103. //###------------
  104. public class SyncLogicData {
  105. public int roundID;
  106. public int currentPlayerIndex;
  107. public float singleShootReadyTime;
  108. public int animalCount = 0;
  109. public int arrowCount = 0;
  110. public float time = 60;
  111. public int[] hitScores;
  112. public bool gameEnd = false;
  113. public SyncLogicData Input(YejiHuntGameMode_OnlinePK src) {
  114. roundID = src.onlineHelper.roundID;
  115. currentPlayerIndex = src.currentPlayerIndex;
  116. singleShootReadyTime = src.singleShootReadyTime;
  117. animalCount = src.animalCount;
  118. arrowCount = src.arrowCount;
  119. time = src.time;
  120. hitScores = src.getHunterGamePlayerScoreCounter().hitScores;
  121. gameEnd = src.gameMgr.gameOver;
  122. return this;
  123. }
  124. public void Output(YejiHuntGameMode_OnlinePK dest) {
  125. dest.onlineHelper.roundID = roundID;
  126. dest.currentPlayerIndex = currentPlayerIndex;
  127. dest.singleShootReadyTime = singleShootReadyTime;
  128. dest.animalCount = animalCount;
  129. dest.arrowCount = arrowCount;
  130. dest.time = time;
  131. dest.getHunterGamePlayerScoreCounter().hitScores = hitScores;
  132. dest.onlineHelper.gameEnd = gameEnd;
  133. }
  134. }
  135. OnlineHelper onlineHelper;
  136. public class OnlineHelper {
  137. YejiHuntGameMode_OnlinePK gameMode;
  138. public OnlineHelper(YejiHuntGameMode_OnlinePK gameMode) {
  139. this.gameMode = gameMode;
  140. }
  141. public SocketPlayer socketPlayer;
  142. public int myPlayerIndex = -1;
  143. public bool IsMyPlayerInited() {
  144. return myPlayerIndex >= 0;
  145. }
  146. public bool IsMyPlayerRunning() {
  147. return myPlayerIndex == gameMode.currentPlayerIndex;
  148. }
  149. public bool IsMainHost() {
  150. return myPlayerIndex == 0;
  151. }
  152. public bool IsCopyHost() {
  153. return myPlayerIndex > 0;
  154. }
  155. public int roundID = 0;
  156. public bool gameEnd = false;
  157. public void InitSocketPlayer(Action successCallback) {
  158. socketPlayer = SocketPlayer.NewInstance();
  159. socketPlayer.onRoomReadyComplete = () => {
  160. myPlayerIndex = GlobalData.playerIndexInRoom;
  161. if (successCallback != null) successCallback();
  162. };
  163. socketPlayer.onReceivePKGameData = onReceivePKGameData;
  164. AutoSwitchBanUserControlBow();
  165. JCUnityLib.CoroutineStarter.Start(CheckAndUpload());
  166. }
  167. bool IsCanUpload() {
  168. return GameMgr.ins == gameMode.gameMgr && gameMode.gameMgr;
  169. }
  170. WaitForSecondsRealtime uploadOnceTime = new WaitForSecondsRealtime(0.033f);
  171. IEnumerator CheckAndUpload() {
  172. Debug.Log("协程-同步数据-开始");
  173. while (IsCanUpload()) {
  174. try
  175. {
  176. Upload();
  177. }
  178. catch (System.Exception e)
  179. {
  180. Debug.LogError(e.Message);
  181. Debug.LogError(e.StackTrace);
  182. }
  183. yield return uploadOnceTime;
  184. }
  185. Debug.Log("协程-同步数据-停止");
  186. }
  187. Quaternion bowTargetQua;
  188. bool hasBowTargBtQua;
  189. void onReceivePKGameData(string key, string data) {
  190. if (!IsMyPlayerInited()) return;
  191. if (key == "logic") {
  192. SyncLogicData syncLogicData = JsonConvert.DeserializeObject<SyncLogicData>(data);
  193. syncLogicData.Output(this.gameMode);
  194. AutoSwitchBanUserControlBow();
  195. }
  196. if (key == "bow") {
  197. if (!IsMyPlayerRunning()) {
  198. string[] quaStr = data.Split(',');
  199. if (quaStr.Length == 6) {
  200. bowTargetQua.x = float.Parse(quaStr[0]);
  201. bowTargetQua.y = float.Parse(quaStr[1]);
  202. bowTargetQua.z = float.Parse(quaStr[2]);
  203. bowTargetQua.w = float.Parse(quaStr[3]);
  204. hasBowTargBtQua = true;
  205. ArmBow.ins.phase = int.Parse(quaStr[4]);
  206. GameAssistUI.ins.playerScaleAimValue_OnlinePK = int.Parse(quaStr[5]);
  207. }
  208. }
  209. }
  210. if (key == "arrow") {
  211. List<ArrowSync.SyncData> arrowSyncDataList = JsonConvert.DeserializeObject<List<ArrowSync.SyncData>>(data);
  212. foreach (var item in arrowSyncMap) {
  213. item.Value.hasSetSyncData = false;
  214. }
  215. GameObject arrowPrefab = ArmBow.ins.arrow;
  216. foreach (var item in arrowSyncDataList) {
  217. ArrowSync arrowSync;
  218. arrowSyncMap.TryGetValue(item.id, out arrowSync);
  219. if (arrowSync == null) {
  220. GameObject arrowObj = GameObject.Instantiate(arrowPrefab);
  221. arrowSync = arrowObj.AddComponent<ArrowSync>();
  222. arrowSync.SetSyncData(item, true);
  223. arrowSyncMap[item.id] = arrowSync;
  224. } else {
  225. arrowSync.SetSyncData(item);
  226. }
  227. arrowSync.hasSetSyncData = true;
  228. }
  229. List<int> removeIDs = null;
  230. foreach (var item in arrowSyncMap) {
  231. if (!item.Value.hasSetSyncData) {
  232. if (removeIDs == null) removeIDs = new List<int>();
  233. removeIDs.Add(item.Key);
  234. }
  235. }
  236. if (removeIDs != null) {
  237. foreach (var id in removeIDs) {
  238. ArrowSync arrowSync = arrowSyncMap[id];
  239. arrowSyncMap.Remove(id);
  240. if (arrowSync && arrowSync.gameObject) {
  241. GameObject.Destroy(arrowSync.gameObject);
  242. }
  243. }
  244. }
  245. }
  246. if (key == "onBowShoot") {
  247. GameEventCenter.ins.onBowArrowShootOut?.Invoke(null, null);
  248. }
  249. if (key == "DoNextShoot") {
  250. gameMode.DoNextShoot();
  251. }
  252. if (key == "animals") {
  253. List<YejiSyncData> syncDataList = JsonConvert.DeserializeObject<List<YejiSyncData>>(data);
  254. foreach (var item in animalSyncMap) {
  255. item.Value.onlineHandler.isInvalid = true;
  256. }
  257. foreach (var item in syncDataList) {
  258. Yeji animalSync;
  259. animalSyncMap.TryGetValue(item.id, out animalSync);
  260. if (animalSync == null) {
  261. GameObject animalObject = GameObject.Instantiate(gameMode.animalPrefab, Vector3.zero, Quaternion.identity, gameMode.animalsBaseT);
  262. animalSync = animalObject.GetComponent<Yeji>();
  263. animalSync.onlineHandler.isMirror = true;
  264. animalSync.onlineHandler.inputSyncData = item;
  265. animalObject.SetActive(true);
  266. animalSyncMap[item.id] = animalSync;
  267. } else {
  268. animalSync.onlineHandler.inputSyncData = item;
  269. }
  270. animalSync.onlineHandler.isInvalid = false;
  271. }
  272. List<int> removeIDs = null;
  273. foreach (var item in animalSyncMap) {
  274. if (item.Value.onlineHandler.isInvalid) {
  275. if (removeIDs == null) removeIDs = new List<int>();
  276. removeIDs.Add(item.Key);
  277. }
  278. }
  279. if (removeIDs != null) {
  280. foreach (var id in removeIDs) {
  281. Yeji animalSync = animalSyncMap[id];
  282. animalSyncMap.Remove(id);
  283. if (animalSync && animalSync.gameObject) {
  284. GameObject.Destroy(animalSync.gameObject);
  285. }
  286. }
  287. }
  288. }
  289. if (key == "RUpdate") {
  290. if (int.Parse(data) == roundID) {
  291. gameMode.OnUpdate(uploadOnceTime.waitTime, false);
  292. }
  293. }
  294. if (key == "OnHit") {
  295. string[] dataSplits = data.Split(',');
  296. int uid = int.Parse(dataSplits[0]);
  297. string partName = dataSplits[1];
  298. foreach (var item in Yeji.yejiSet) {
  299. if (item.onlineHandler.uid == uid) {
  300. item.OnHitLogic(null, partName);
  301. break; //一定要break,原因1:这是唯一ID,后续也没必要检测了,原因2:这里可能会触发死亡,死亡会触发下个动物生成,Set集合的元素+1,继续遍历会出现modifyException
  302. }
  303. }
  304. }
  305. }
  306. public void AutoSwitchBanUserControlBow() {
  307. BowCamera.ins.banLogic = ArmBow.ins.banLogic = !IsMyPlayerRunning();
  308. }
  309. int lastRoundID = -1;
  310. public void OnFrameUpdate() {
  311. if (!IsMyPlayerInited()) return;
  312. AutoSwitchBanUserControlBow();
  313. if (!IsMyPlayerRunning() && hasBowTargBtQua) {
  314. BowCamera.ins.transform.rotation = Quaternion.Lerp(BowCamera.ins.transform.rotation, bowTargetQua, Time.deltaTime * 12);
  315. }
  316. if (roundID > lastRoundID) {
  317. lastRoundID = roundID;
  318. gameMode.BanBowReady();
  319. gameMode.AddReadyView();
  320. }
  321. if (gameEnd && !gameMode.gameMgr.gameOver) {
  322. gameMode.AnnounceGameOver();
  323. }
  324. }
  325. void Upload() {
  326. if (!IsMyPlayerInited()) return;
  327. UploadLogic();
  328. UploadBow();
  329. UploadArrows();
  330. UploadAnimals();
  331. UploadRequestUpdate();
  332. UploadOnHit();
  333. }
  334. void UploadLogic() {
  335. if (!IsMainHost()) return;
  336. SyncLogicData data = new SyncLogicData().Input(this.gameMode);
  337. socketPlayer.UploadPKGameData("logic", data);
  338. }
  339. void UploadBow() {
  340. if (!IsMyPlayerRunning()) return;
  341. Quaternion qua = BowCamera.ins.transform.rotation;
  342. int aimScaleValue = GameAssistUI.ins.aimScaleValue;
  343. if (!GameAssistUI.ins.scaleAimOn) aimScaleValue = 0;
  344. socketPlayer.UploadPKGameData("bow", qua.x + "," + qua.y + "," + qua.z + "," + qua.w + "," + ArmBow.ins.phase + "," + aimScaleValue);
  345. }
  346. Dictionary<int, ArrowSync> arrowSyncMap = new Dictionary<int, ArrowSync>();
  347. void UploadArrows() {
  348. List<ArrowSync.SyncData> arrowSyncDataList = new List<ArrowSync.SyncData>();
  349. foreach (var item in Arrow.arrowSet) {
  350. if (item.outputSyncData == null || !item.outputSyncData.inited) continue;
  351. arrowSyncDataList.Add(item.outputSyncData);
  352. }
  353. socketPlayer.UploadPKGameData("arrow", arrowSyncDataList);
  354. }
  355. Dictionary<int, Yeji> animalSyncMap = new Dictionary<int, Yeji>();
  356. void UploadAnimals() {
  357. if (!IsMainHost()) return;
  358. List<YejiSyncData> syncDataList = new List<YejiSyncData>();
  359. foreach (var item in Yeji.yejiSet) {
  360. if (item.onlineHandler.outputSyncData == null) continue;
  361. syncDataList.Add(item.onlineHandler.outputSyncData);
  362. }
  363. socketPlayer.UploadPKGameData("animals", syncDataList);
  364. }
  365. void UploadRequestUpdate() {
  366. if (!IsCopyHost()) return;
  367. if (!IsMyPlayerRunning()) return;
  368. if (gameMode.pauseTimeCounting) return;
  369. socketPlayer.UploadPKGameData("RUpdate", this.roundID.ToString());
  370. }
  371. void UploadOnHit() {
  372. foreach (var item in Yeji.yejiSet) {
  373. if (item.onlineHandler.onHitData != null) {
  374. socketPlayer.UploadPKGameData("OnHit", item.onlineHandler.onHitData);
  375. item.onlineHandler.onHitData = null;
  376. }
  377. }
  378. }
  379. }
  380. }