YejiSyncData.cs 896 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /* 联机同步数据-野鸡 */
  5. public class YejiSyncData
  6. {
  7. public int id;
  8. public float rx;
  9. public float ry;
  10. public float rz;
  11. public float rw;
  12. public float px;
  13. public float py;
  14. public float pz;
  15. public int ms;
  16. public int ii;
  17. public int di;
  18. public float asp;
  19. public void SetData(Yeji yeji) {
  20. id = yeji.onlineHandler.uid;
  21. Quaternion r = yeji.transform.rotation;
  22. Vector3 p = yeji.transform.position;
  23. rx = r.x;
  24. ry = r.y;
  25. rz = r.z;
  26. rw = r.w;
  27. px = p.x;
  28. py = p.y;
  29. pz = p.z;
  30. ms = yeji.onlineHandler.mirrorState;
  31. ii = yeji.onlineHandler.injuredID;
  32. asp = yeji.onlineHandler.animatroSpeed;
  33. if (id == 0) {
  34. Debug.Log("UID未初始化");
  35. }
  36. }
  37. }