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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* 联机同步数据-野狼 */
- public class WolfSyncData
- {
- public int id;
- public float rx;
- public float ry;
- public float rz;
- public float rw;
- public float px;
- public float py;
- public float pz;
- public int ai;
- public int ct;
- public int ii;
- public int di;
- public void SetData(Wolf wolf) {
- id = wolf.onlineHandler.uid;
- Quaternion r = wolf.transform.rotation;
- Vector3 p = wolf.transform.position;
- rx = r.x;
- ry = r.y;
- rz = r.z;
- rw = r.w;
- px = p.x;
- py = p.y;
- pz = p.z;
- ai = wolf.curAnimIndex;
- ct = wolf.colorType;
- ii = wolf.onlineHandler.injuredID;
- di = wolf.onlineHandler.deadID;
- }
- }
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