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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* 联机同步数据-野兔 */
- public class RabbitSyncData
- {
- public int id;
- public float rx;
- public float ry;
- public float rz;
- public float rw;
- public float px;
- public float py;
- public float pz;
- public int ai;
- public int ct;
- public int ii;
- public void SetData(Rabbit rabbit) {
- id = rabbit.uid;
- Quaternion r = rabbit.transform.rotation;
- Vector3 p = rabbit.transform.position;
- rx = r.x;
- ry = r.y;
- rz = r.z;
- rw = r.w;
- px = p.x;
- py = p.y;
- pz = p.z;
- ai = rabbit.curAnimIndex;
- ct = rabbit.colorType;
- ii = rabbit.injuredID;
- }
- }
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