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- using UnityEngine;
- using UnityEditor;
- using UnityEditor.Build;
- using UnityEditor.Build.Reporting;
- //版本号递增
- class BuildVersionProcessor : IPreprocessBuildWithReport
- {
- //是否在构建时触发BuildVersion递增
- private bool autoIncreamentBuildVersion = false;
- public int callbackOrder { get => 0; }
- public void OnPreprocessBuild(BuildReport report)
- {
- if (autoIncreamentBuildVersion) IncrementVersion();
- }
- [MenuItem("File/手动递增 Build Version", priority = 1)]
- public static void ButtonIncrementVersion()
- {
- IncrementVersion();
- }
- private static void IncrementVersion()
- {
- string versionCurrent = Application.version;
- string[] versionParts = versionCurrent.Split('.');
- if (versionParts != null && versionParts.Length > 0)
- {
- int versionNumber = int.Parse(string.Join("", versionParts));
- versionNumber += 1;
- char[] versionNumberChars = versionNumber.ToString().ToCharArray();
- string versionText = string.Join(".", versionNumberChars);
- PlayerSettings.bundleVersion = versionText;
- Debug.Log("Build Version " + versionCurrent + " => " + PlayerSettings.bundleVersion);
- }
- else
- {
- Debug.Log("Version has no data, check Unity - Player Settings - Version, input box at top.");
- }
- }
- [MenuItem("File/手动递增 Android Version Code", priority = 1)]
- public static void ButtonIncrementAndroidVersionCode()
- {
- int oldVersionCode = PlayerSettings.Android.bundleVersionCode;
- PlayerSettings.Android.bundleVersionCode = oldVersionCode + 1;
- Debug.Log("Android Version Code " + oldVersionCode + " => " + PlayerSettings.Android.bundleVersionCode);
- }
- }
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