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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BluetoothDispatcher : MonoBehaviour
- {
- public static System.Action<byte[]> aim;
- public static System.Action<byte[]> shoot;
- void Start()
- {
- BluetoothClient.onDataReceived = Dispatch;
- }
- void Dispatch(byte sign, byte[] data)
- {
- if (!IsWindows()) return;
- string logStr = sign + ", LEN " + data.Length;
- logStr += ", Bytes " + String.Join(",", data);
- Debug.Log(logStr);
- if (sign == 0 && aim != null)
- {
- aim(data);
- }
- else if (sign == 1 && shoot != null)
- {
- shoot(data);
- }
- }
- int platformID = -1;
- void SetPlatformID()
- {
- if (Application.platform == RuntimePlatform.WindowsEditor) platformID = 1;
- else platformID = 2;
- }
- bool IsWindows()
- {
- if (platformID == -1) SetPlatformID();
- return platformID == 1;
- }
- }
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