DeviceReconnectView.cs 3.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. /* 设备断线重连界面(同时也检测进入游戏时是否已经连接所需设备) */
  8. public class DeviceReconnectView : MonoBehaviour
  9. {
  10. [SerializeField] GameObject btnConnectBow;
  11. [SerializeField] GameObject btnConnectArrow;
  12. [SerializeField] Button btnClose;
  13. static DeviceReconnectView ins;
  14. public Action onComplete = null;
  15. public static GameObject Show() {
  16. string sceneName = SceneManager.GetActiveScene().name;
  17. if (!sceneName.StartsWith("Game")) return null;
  18. try {
  19. GameObject view = Resources.Load<GameObject>("Prefabs/Views/DeviceReconnectView");
  20. return GameObject.Instantiate(view);
  21. } catch (Exception) {}
  22. return null;
  23. }
  24. void Awake()
  25. {
  26. if (ins)
  27. {
  28. Destroy(this.gameObject);
  29. } else {
  30. ins = this;
  31. }
  32. }
  33. void Start()
  34. {
  35. InitBtnForConnect();
  36. RenderDeviceNames();
  37. GameMgr.ins.addLockerForGamePause(this);
  38. //用于测试阶段,暂时屏蔽该页面
  39. Destroy(this.gameObject); if (onComplete != null) onComplete();
  40. }
  41. void OnDestroy()
  42. {
  43. if (ins == this) ins = null;
  44. if (GameMgr.ins) GameMgr.ins.removeLockerForGamePause(this);
  45. }
  46. void Update()
  47. {
  48. UpdateBtnForConnect();
  49. btnClose.interactable = BluetoothStatus.IsAllConnected();
  50. }
  51. void RenderDeviceNames()
  52. {
  53. try {
  54. (DeviceInfo bowInfo, DeviceInfo arrowInfo) = DeviceMgr.ins.GetCurrentBowArrowInfo();
  55. this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(bowInfo.config.name);
  56. this.transform.Find("ShowArrow/Text").GetComponent<TextAutoLanguage>().SetText(arrowInfo.config.name);
  57. } catch (System.Exception) {}
  58. }
  59. void InitBtnForConnect()
  60. {
  61. btnConnectBow.GetComponent<Button>().onClick.AddListener(delegate() {
  62. BluetoothAim.ins.DoConnect();
  63. });
  64. btnConnectArrow.GetComponent<Button>().onClick.AddListener(delegate() {
  65. BluetoothShoot.ins.DoConnect();
  66. });
  67. }
  68. BluetoothStatusEnum bowStatus;
  69. BluetoothStatusEnum arrowStatus;
  70. void UpdateBtnForConnect() {
  71. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status) {
  72. bowStatus = BluetoothAim.ins.status;
  73. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  74. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  75. btnConnectBow.GetComponentInChildren<Text>().color = color;
  76. }
  77. if (BluetoothShoot.ins && arrowStatus != BluetoothShoot.ins.status) {
  78. arrowStatus = BluetoothShoot.ins.status;
  79. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothShoot.ins.status);
  80. btnConnectArrow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  81. btnConnectArrow.GetComponentInChildren<Text>().color = color;
  82. }
  83. }
  84. public void BackHome() {
  85. AudioMgr.ins.PlayBtn();
  86. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  87. }
  88. public void Close() {
  89. AudioMgr.ins.PlayBtn();
  90. Destroy(this.gameObject);
  91. if (onComplete != null) {
  92. onComplete();
  93. }
  94. }
  95. }