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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class VariTester : MonoBehaviour
 
- {
 
-     static VariTester ins;
 
-     [SerializeField] Text text;
 
-     [SerializeField] InputField inputField;
 
-     [SerializeField] Text textAny;
 
-     void Awake()
 
-     {
 
-         if (ins) Destroy(gameObject); 
 
-         else {
 
-             ins = this;
 
-             DontDestroyOnLoad(this);
 
-             text.text = "当前参数值为:" + o0.Bow.o09AxisAfterXiaMenFromDll.vari.ToString();
 
-             inputField.onEndEdit.AddListener((s) => {
 
-                 double num = double.Parse(s);
 
-                 if (double.IsNaN(num) || double.IsInfinity(num)) return;
 
-                 o0.Bow.o09AxisAfterXiaMenFromDll.vari = num;
 
-                 text.text = "当前参数值为:" + o0.Bow.o09AxisAfterXiaMenFromDll.vari.ToString();
 
-             });
 
-         }    
 
-     }
 
-     void LateUpdate() {
 
-         textAny.text = o0.Bow.o09AxisAfterXiaMenFromDll.debugInfo;
 
-     }
 
- }
 
 
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