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- using UnityEditor;
- using UnityEngine;
- using System.Collections.Generic;
- namespace LocalRank
- {
- public static class RankEditorTool
- {
- // 动态获取 GameId 列表
- private static List<int> GameIds => RankService.GetAllGameIds();
- // 自定义 GameId 列表
- private static readonly List<int> CustomGameIds = new List<int> { 1, 13, 14, 15, 16 };
- [MenuItem("Tools/排行榜/创建排行榜表")]
- public static void CreateAllRankTables()
- {
- foreach (var gameId in CustomGameIds)
- {
- RankService.CreateTableIfNotExists(gameId);
- Debug.Log($"已创建排行榜表:rank_game_{gameId}");
- }
- EditorUtility.DisplayDialog("操作完成", "已创建所有排行榜表", "好的");
- }
- [MenuItem("Tools/排行榜/清空所有排行榜表")]
- public static void ClearAllRankTables()
- {
- if (!EditorUtility.DisplayDialog("警告", "你确定要清空所有排行榜数据吗?此操作不可撤销!", "确定", "取消"))
- return;
- foreach (var gameId in GameIds)
- {
- RankService.ClearTable(gameId);
- Debug.Log($"已清空排行榜表:rank_game_{gameId}");
- }
- EditorUtility.DisplayDialog("操作完成", "已清空所有排行榜表数据", "好的");
- }
- [MenuItem("Tools/排行榜/打印所有排行榜数据")]
- public static void PrintAllRanks()
- {
- foreach (var gameId in GameIds)
- {
- var (list, _, count) = RankService.GetRankList(gameId, -1);
- Debug.Log($"[rank_game_{gameId}] 总记录数:{count}");
- foreach (var entry in list)
- {
- Debug.Log($"[{entry.Rank}] {entry.Nickname} - {entry.Score} {(entry.IsSelf ? "(自己)" : "")}");
- }
- }
- EditorUtility.DisplayDialog("打印完成", "已在控制台输出所有排行榜数据", "好的");
- }
- }
- }
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