GameUI.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. using UnityEngine.SceneManagement;
  7. namespace DuckHunter
  8. {
  9. public class GameUI : MonoBehaviour
  10. {
  11. [SerializeField] Text textScore;
  12. [SerializeField] Text textScoreBest;
  13. [SerializeField] Text textHitScore;
  14. [SerializeField] Button btnReset;
  15. [SerializeField] Button btnAim;
  16. [SerializeField] Button btnCrosshair;
  17. [SerializeField] Button btnBack;
  18. [SerializeField] Button btnCalibrationOffset;
  19. [SerializeField] RectTransform duckForGameStart;
  20. [SerializeField] GameObject textGameOver;
  21. [SerializeField] GameObject textGameCompleted;
  22. [SerializeField] GameObject bottomBox;
  23. [SerializeField] Slider levelSlider;
  24. [SerializeField] Material outlight;
  25. public static GameUI Instance;
  26. void Awake()
  27. {
  28. Instance = this;
  29. btnReset.onClick.AddListener(() =>
  30. {
  31. AudioManager.Instance.PlayBtn();
  32. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  33. });
  34. if (!CommonConfig.StandaloneModeOrPlatformB) {
  35. if (GlobalData.MyDeviceMode == DeviceMode.Gun || BluetoothAim.ins && BluetoothAim.ins.isMainConnectToInfraredDevice())
  36. {
  37. //btnAim.gameObject.SetActive(false);
  38. btnCrosshair.gameObject.SetActive(true);
  39. //获取设置值和一个存储值
  40. bool onInitOpen = InfraredDemo._ins ? InfraredDemo._ins.bInitCrosshairShow() : true;
  41. Image crossHairImage = btnCrosshair.GetComponentInChildren<Image>();
  42. crossHairImage.material = onInitOpen ? outlight : null;
  43. btnCrosshair.onClick.AddListener(delegate () {
  44. AudioManager.Instance.PlayBtn();
  45. bool onlyShow = !CrossHair.Instance.GetOnlyShow();
  46. CrossHair.Instance.SetOnlyShow(onlyShow);
  47. //记录准心值
  48. if (InfraredDemo._ins) InfraredDemo._ins.setCrosshairValue(onlyShow);
  49. if (onlyShow)
  50. {
  51. crossHairImage.material = outlight;
  52. }
  53. else
  54. {
  55. crossHairImage.material = null;
  56. }
  57. });
  58. //校准
  59. btnCalibrationOffset.gameObject.SetActive(true);
  60. btnCalibrationOffset.onClick.AddListener(delegate () {
  61. AudioMgr.ins.PlayBtn();
  62. SmartBowController.Instance.ResetAim();
  63. });
  64. }
  65. else
  66. {
  67. btnAim.gameObject.SetActive(true);
  68. btnAim.onClick.AddListener(() =>
  69. {
  70. if (btnAim.GetComponent<LongPressMonitor>().isLongPress) return;
  71. AudioManager.Instance.PlayBtn();
  72. SmartBowController.Instance.ResetAim();
  73. });
  74. btnAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  75. {
  76. AudioManager.Instance.PlayBtn();
  77. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  78. };
  79. }
  80. }
  81. btnBack.onClick.AddListener(onShowResultView);
  82. InitLevelSlider();
  83. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  84. //根据模式切换图标
  85. tempRTF = GlobalData.MyDeviceMode == DeviceMode.Archery ? arrowsRTF : bulletRTF;
  86. tempRTF.gameObject.SetActive(true);
  87. }
  88. void OnDestroy()
  89. {
  90. if (Instance == this) Instance = null;
  91. DOTween.KillAll(false);
  92. }
  93. // Update is called once per frame
  94. void Update()
  95. {
  96. GameManager gm = GameManager.Instance;
  97. if (!gm) return;
  98. // int t = (int)(Time.time - startTime);
  99. // int m = t / 60;
  100. // int s = t % 60;
  101. // string mStr = m < 10 ? "0" + m : m.ToString();
  102. // string sStr = s < 10 ? "0" + s : s.ToString();
  103. // textTime.text = $"{mStr}:{sStr}";
  104. }
  105. void InitLevelSlider()
  106. {
  107. RenderLevelSliderText();
  108. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  109. }
  110. void OnLevelSliderUpdate(float v)
  111. {
  112. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  113. RenderLevelSliderText();
  114. }
  115. void RenderLevelSliderText()
  116. {
  117. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  118. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  119. tal2.ApplyToText();
  120. }
  121. int _renderHitScore = 0;
  122. Tween _sequenceRenderHitScore;
  123. public void RenderHitScore(int score, int bestScore)
  124. {
  125. if (!GameManager.Instance) return;
  126. if (_sequenceRenderHitScore != null)
  127. {
  128. _sequenceRenderHitScore.Kill();
  129. _sequenceRenderHitScore = null;
  130. }
  131. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  132. {
  133. _renderHitScore = v;
  134. textScore.text = _renderHitScore.ToString();
  135. }, score, 0.5f);
  136. if (bestScore > 0)
  137. {
  138. textScoreBest.gameObject.SetActive(true);
  139. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  140. tal2.textFormatArgs = new object[] { bestScore };
  141. tal2.ApplyToText();
  142. }
  143. }
  144. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  145. {
  146. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  147. }
  148. public void HandleGameStart(System.Action callback, bool startImmediate)
  149. {
  150. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  151. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  152. TweenCallback cb = () =>
  153. {
  154. bottomBox.SetActive(true);
  155. duckForGameStart.gameObject.SetActive(false);
  156. levelSlider.gameObject.SetActive(false);
  157. callback?.Invoke();
  158. };
  159. if (startImmediate) cb.Invoke();
  160. else
  161. {
  162. Sequence sequence = DOTween.Sequence();
  163. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  164. sequence.AppendCallback(cb);
  165. }
  166. }
  167. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  168. [SerializeField] RectTransform arrowsRTF;
  169. [SerializeField] RectTransform bulletRTF;
  170. RectTransform tempRTF;
  171. public void RenderArrowCount(int count)
  172. {
  173. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  174. if (arrowsFadeSeqList.Count > 0)
  175. {
  176. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  177. {
  178. var seq = arrowsFadeSeqList[i];
  179. arrowsFadeSeqList.RemoveAt(i);
  180. seq.Kill();
  181. }
  182. }
  183. for (int i = 1; i < tempRTF.childCount; i++)
  184. {
  185. RectTransform iconRTF = tempRTF.GetChild(i) as RectTransform;
  186. Image iconIMG = iconRTF.GetComponent<Image>();
  187. iconIMG.color = Color.white;
  188. iconRTF.gameObject.SetActive(i <= count);
  189. if (count == 0)
  190. {
  191. if (i <= 3) iconRTF.gameObject.SetActive(true);
  192. var seq = DOTween.Sequence();
  193. arrowsFadeSeqList.Add(seq);
  194. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  195. seq.Append(iconIMG.DOFade(1f, 0f));
  196. seq.SetLoops(-1);
  197. }
  198. }
  199. }
  200. [SerializeField] RectTransform duckCountRTF;
  201. int _renderHitDuckCount = 0;
  202. List<Sequence> _duckIconListSequences = new List<Sequence>();
  203. /// <summary>
  204. /// 渲染鸭子的状态图标列表
  205. /// </summary>
  206. public void RenderHitDuckCount(int duckType)
  207. {
  208. if (duckType > 0)
  209. {
  210. _renderHitDuckCount++;
  211. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  212. Image iconIMG = iconRTF.GetComponent<Image>();
  213. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  214. }
  215. else if (duckType == 0)
  216. {
  217. _renderHitDuckCount++;
  218. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  219. Image iconIMG = iconRTF.GetComponent<Image>();
  220. var seq = DOTween.Sequence();
  221. _duckIconListSequences.ForEach(e => e.Restart());
  222. _duckIconListSequences.Add(seq);
  223. seq.AppendCallback(() =>
  224. {
  225. Color c = iconIMG.color;
  226. c.a = 1;
  227. iconIMG.color = c;
  228. });
  229. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  230. seq.Append(iconIMG.DOFade(1f, 0f));
  231. seq.SetLoops(-1);
  232. }
  233. else
  234. {
  235. _duckIconListSequences.ForEach(e => e.Kill());
  236. for (int i = 1; i < duckCountRTF.childCount; i++)
  237. {
  238. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  239. Image iconIMG = iconRTF.GetComponent<Image>();
  240. var seq = DOTween.Sequence();
  241. Color c = iconIMG.color;
  242. c.a = 1;
  243. iconIMG.color = c;
  244. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  245. seq.Append(iconIMG.DOFade(1f, 0f));
  246. seq.SetLoops(-1);
  247. }
  248. }
  249. }
  250. Sequence _sequenceShowTextHitScore;
  251. public void ShowTextHitScore(int score, Vector2 screenPosition)
  252. {
  253. if (_sequenceShowTextHitScore != null)
  254. {
  255. _sequenceShowTextHitScore.Kill();
  256. _sequenceShowTextHitScore = null;
  257. }
  258. textHitScore.gameObject.SetActive(true);
  259. textHitScore.text = score.ToString();
  260. textHitScore.transform.position = screenPosition;
  261. _sequenceShowTextHitScore = DOTween.Sequence();
  262. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  263. float lpy = textHitScore.transform.localPosition.y;
  264. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  265. _sequenceShowTextHitScore.AppendInterval(1.5f);
  266. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  267. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  268. }
  269. [SerializeField] Text textLevel;
  270. public void RenderLevel(int level)
  271. {
  272. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  273. tal2.textFormatArgs = new object[] { level };
  274. tal2.ApplyToText();
  275. }
  276. [SerializeField] RectTransform arrowBox;
  277. public void AddArrowOnScreen(Vector2 screenPosition)
  278. {
  279. //arrowBox.GetChild(0)
  280. var o = Instantiate(arrowBox.GetChild((int)GlobalData.MyDeviceMode).gameObject, arrowBox);
  281. var tf = o.transform;
  282. tf.position = screenPosition;
  283. tf.gameObject.SetActive(true);
  284. Image img = tf.GetComponent<Image>();
  285. Sequence seq = DOTween.Sequence();
  286. seq.AppendInterval(2.5f);
  287. seq.Append(img.DOFade(0, 0.5f));
  288. seq.AppendCallback(() => Destroy(o));
  289. }
  290. GameResultView gameResultView;
  291. int num = 0;
  292. public void onShowResultView()
  293. {
  294. AudioManager.Instance.PlayBtn();
  295. // UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  296. if (num == 0)
  297. {
  298. //野鸭退出时候操作一次分数
  299. Debug.Log("野鸭btnBack上传的积分:");
  300. GameManager.Instance.onUploadScore();
  301. //处理本地排行榜
  302. GameManager.Instance.UploadBestScoreToLocalRank(()=> {
  303. //结束游戏页面
  304. gameResultView = GameManager.Instance.userGameAnalyse1.showResultView(() =>
  305. {
  306. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  307. });
  308. });
  309. ////结束游戏页面
  310. //gameResultView = GameManager.Instance.userGameAnalyse1.showResultView(() =>
  311. //{
  312. // UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  313. //});
  314. num += 1;
  315. return;
  316. }
  317. if(num == 1)
  318. {
  319. gameResultView.OnClick_Back();
  320. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  321. Debug.Log("退出当前场景");
  322. }
  323. }
  324. }
  325. }