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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- using DG.Tweening;
- /* 限时模式的结算界面 */
- public class TimeLimitGameSettleView : MonoBehaviour
- {
- [SerializeField] Sprite starLight;
- void Start()
- {
- if (TimeLimitGameView.ins)
- {
- TimeLimitGameView.ins.gameObject.SetActive(false);
- }
- object[] results = GameMgr.ins.gameMode.Settle();
- int starCount = (int) results[0];
- float score = (float) results[1];
- // if (starCount >= 3)
- // this.transform.Find("Result1").gameObject.SetActive(true);
- // else
- // this.transform.Find("Result2").gameObject.SetActive(true);
- for (int i = 1; i <= starCount && i <= 3; i++) {
- Transform tsf = this.transform.Find("Star" + i);
- tsf.DOMoveZ(0, (float) i * 0.3f).OnComplete(() => {
- tsf.GetComponent<Image>().sprite = starLight;
- tsf.DOPunchScale(new Vector3(0.3f, 0.3f, 0.3f), 0.3f);
- });
- }
- Text scoreText = this.transform.Find("ScoreBG/Layout/Score").GetComponent<Text>();
- DOTween.To(() => 0, value => {
- scoreText.text = value.ToString($"f{CommonConfig.ringsPrecision}");
- LayoutRebuilder.ForceRebuildLayoutImmediate(scoreText.transform.parent.GetComponent<RectTransform>());
- }, score, 1);
- AudioMgr.ins.PlayWin();
- SimulateMouseController.ins?.AddOpenLocker("NotGame");
- GameOverInterface.OnGameOver(GameMgr.gameType);
- if (CommonConfig.StandaloneModeOrPlatformB)
- {
- //设置一下需要上传排行榜的分数
- LocalRank.RankManager.SetCurrentScore((int)score);
- LocalRank.RankManager.CreateRankView(GameMgr.gameType, null);
- }
- }
- public void OnClick_Back() {
- //更改为点击‘返回上一页’,先进入运动结算页面后,返回到主界面。以减少用户对左上角返回键的操作(太边缘了)
- GameAssistUI.ins.onBtnBack();
- //AudioMgr.ins.PlayBtn();
- ////返回上一页。还未退出。退出再统一结算
- //SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
- //GameMgr.ins.gameMode.gameMgr.userGameAnalyse.showResultView(() => {
- // SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
- //});
- }
- public void OnClick_Again() {
- AudioMgr.ins.PlayBtn();
- TimeLimitGameMode.insCountWillTryAgain = TimeLimitGameMode.insCount + 1;
- SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
- //这里设置需要播放开始音效
- AudioMgr.bNeedPlayStartAudio = true;
- }
- }
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