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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using LocalRank;
 
- using UnityEngine;
 
- using UnityEngine.SceneManagement;
 
- //打鸭子,塔防
 
- /* 用户游戏情况统计分析-主要向服务器是上传用户游戏数据 */
 
- public class UserGameAnalyse1 : MonoBehaviour
 
- {
 
-     //重新玩操作,记录对应的数据信息。叠加时间和射箭次数
 
-     public static float allTimeSecond = 0;
 
-     public static int allShootingCount = 0;
 
-     string targetScene;
 
-     int gameType;
 
-     long startTime; //毫秒
 
-     float duration; //秒
 
-     float sceneTimeOnStart;
 
-     float uploadCountOnUpdate = 0;
 
-     bool gameIsEnd = false;
 
-     public int shootingCount = 0;
 
-     private static UserGameAnalyse1 _Instance;
 
-     public static UserGameAnalyse1 Instance
 
-     {
 
-         get
 
-         {
 
-             return _Instance;
 
-         }
 
-     }
 
-     public static UserGameAnalyse1 CreateWhenGameStartAndReturn(int gameType)
 
-     {
 
-         //if (_Instance)
 
-         //{
 
-         //    _Instance.shootingCount = 0;
 
-         //    _Instance.duration = 0;
 
-         //    _Instance.gameIsEnd = false;
 
-         //    return _Instance;
 
-         //};
 
-         UserGameAnalyse1 userGameAnalyse = new GameObject("UserGameAnaly1").AddComponent<UserGameAnalyse1>();
 
-         userGameAnalyse.gameType = gameType;
 
-         switch (gameType)
 
-         {
 
-             case 13:
 
-                 userGameAnalyse.targetScene = "DuckHunter";
 
-                 break;
 
-             case 14:
 
-                 userGameAnalyse.targetScene = "WildAttack";
 
-                 break;
 
-             case 15:
 
-                 userGameAnalyse.targetScene = "FruitMaster";
 
-                 break;
 
-             case 16:
 
-                 userGameAnalyse.targetScene = "MovingTarget";
 
-                 break;
 
-         }
 
-         return userGameAnalyse;
 
-     }
 
-     void Awake()
 
-     {
 
-         _Instance = this;
 
-         //DontDestroyOnLoad(gameObject);
 
-         startTime = JCUnityLib.TimeUtils.GetTimestamp();
 
-         sceneTimeOnStart = Time.realtimeSinceStartup;
 
-     }
 
-     void OnDestroy()
 
-     {
 
-         if (_Instance == this) _Instance = null;
 
-         UploadData(true);
 
-     }
 
-     void Update()
 
-     {
 
-         //if (!IsTargetScene())
 
-         //{
 
-         //    Destroy(gameObject);
 
-         //    return;
 
-         //}
 
-         if (gameIsEnd) return;
 
-         duration = Time.realtimeSinceStartup - sceneTimeOnStart;
 
-         if (duration / 60 >= uploadCountOnUpdate) //每60秒上传一次
 
-         {
 
-             uploadCountOnUpdate++;
 
-             UploadData(false);
 
-         }
 
-     }
 
-     public void UploadData(bool isEnd)
 
-     {
 
-         if (gameIsEnd) return;
 
-         if (isEnd)
 
-         {
 
-             gameIsEnd = true;
 
-             //本轮游戏结束时候,记录一次数据
 
-             allTimeSecond += duration;
 
-         }
 
-         int durationTime = (int)duration;
 
-         if (UserPlayer.ins != null)
 
-         {
 
-             UserPlayer.ins.call("UserGameAnalyseComp.uploadUserGameRecord", gameType, startTime, durationTime);
 
-             //Debug.Log("上传" + targetScene + "(" + gameType + ")游戏时长统计数据:" + durationTime + ",allTimeSecond:" + allTimeSecond);
 
-         }
 
-     }
 
-     bool IsTargetScene()
 
-     {
 
-         return SceneManager.GetActiveScene().name == targetScene;
 
-     }
 
-     public int changeShootingCount(int value = 1)
 
-     {
 
-         shootingCount += value;
 
-         allShootingCount += value;
 
-         return shootingCount;
 
-     }
 
-     public GameResultView showResultView(Action callback)
 
-     {
 
-         UploadData(true);
 
-         //Debug.Log("ShowResultView" + targetScene + "(" + gameType + ") allTimeSecond:" + allTimeSecond + ",startTime:"+ startTime + ",duration:" + duration);
 
-         StandaloneAPI.PauseGame();
 
-         GameObject resultObj = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_GameResultView);
 
-         GameInfo gameInfo = TextureMgr.ins.GetGameInfos(gameType);
 
-         if (gameInfo == null) Debug.LogError("缺少GameInfo信息");
 
-         GameResultView gameResultView = resultObj.GetComponent<GameResultView>();
 
-         gameResultView.OnBackClicked += callback;
 
-         gameResultView.setGameResultInfo(gameInfo.textId, (int)allTimeSecond, allShootingCount);
 
-        
 
-         //b端直接返回,不处理弹出框
 
-         if (CommonConfig.StandaloneModeOrPlatformB)
 
-         {
 
-             resultObj.SetActive(false);
 
-             callback?.Invoke();
 
-         }
 
-         onResetOverlayData();
 
-         return gameResultView;
 
-     }
 
-     public void onResetOverlayData()
 
-     {
 
-         allTimeSecond = 0;
 
-         allShootingCount = 0;
 
-     }
 
- }
 
 
  |