InfraredDemo.cs 81 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. using o0InfraredLocate.ZIM;
  13. using MyInfraredInsertcoin;
  14. public class InfraredDemo : JCUnityLib.ViewBase
  15. {
  16. public static bool DebugInEditor = true;
  17. public static InfraredDemo _ins;
  18. [SerializeField]
  19. RectTransform canvasRectTransform;
  20. public Button mBtnSee;
  21. Reporter reporter;
  22. public Text FPSText;
  23. public static void Create()
  24. {
  25. if (_ins) return;
  26. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  27. DontDestroyOnLoad(o);
  28. _ins = o.GetComponent<InfraredDemo>();
  29. //添加一个父物体
  30. o.transform.SetParent(ViewMgr.Instance.transform.Find("1").transform);
  31. CanvasScaler canvasScaler = o.GetComponent<CanvasScaler>();
  32. if (canvasScaler != null)
  33. {
  34. Destroy(canvasScaler);
  35. }
  36. RectTransform rectTransform = o.GetComponent<RectTransform>();
  37. rectTransform.anchorMin = Vector2.zero; // 左下角对齐父级
  38. rectTransform.anchorMax = Vector2.one; // 右上角对齐父级
  39. rectTransform.offsetMin = Vector2.zero; // 移除左下角偏移
  40. rectTransform.offsetMax = Vector2.zero; // 移除右上角偏移
  41. rectTransform.localScale = Vector3.one; // 确保缩放为 1
  42. //直接初始化一次
  43. _ins.InitInfraredCamera();
  44. }
  45. void Start()
  46. {
  47. //生成一个控制台
  48. GameObject obj = UserPlayer.InitReturnLogReporter() as GameObject;
  49. if (obj != null)
  50. {
  51. reporter = obj.GetComponent<Reporter>();
  52. Application.logMessageReceived += HandleLog;
  53. // 模拟错误日志
  54. // Debug.LogError("Test Error: This is a simulated error message.");
  55. // 模拟异常日志
  56. // Debug.LogException(new System.Exception("Test Exception: This is a simulated exception."));
  57. }
  58. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  59. SetVisiable(false);
  60. InitDebugScreenPoint();
  61. // gameObject.AddComponent<FPSTester>();
  62. if (CommonConfig.StandaloneModeOrPlatformB)
  63. {
  64. mBtnSee.gameObject.SetActive(false);
  65. }
  66. else
  67. {
  68. mBtnSee.interactable = false;
  69. mBtnSee.transform.Find("Text").GetComponent<Text>().text = TextAutoLanguage2.GetTextByKey("WaitingForInitialization"); // "等待初始化..";
  70. }
  71. //直接初始化一次
  72. //InitInfraredCamera();
  73. Debug.Log("[InfraredDemo] Start Function!");
  74. initToggle();
  75. initExport();
  76. InitFullScreen();
  77. #if UNITY_STANDALONE_WIN
  78. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  79. #endif
  80. }
  81. void OnDestroy()
  82. {
  83. if (reporter != null) Application.logMessageReceived -= HandleLog;
  84. }
  85. void OnGUI()
  86. {
  87. ShowVersionCode();
  88. }
  89. private void ShowVersionCode()
  90. {
  91. GUIStyle labelFont = new GUIStyle();
  92. labelFont.normal.textColor = new Color(1, 0.6f, 0.6f);
  93. labelFont.fontSize = Mathf.CeilToInt(Screen.height * 0.03f);
  94. GUI.Label(new Rect(Screen.width / 100, Screen.height / 100, 100, 100), "game-20250516-1422-5-1", labelFont);
  95. }
  96. void Update()
  97. {
  98. UpdateInfraredCamera();
  99. //UpdateDebugScreenPoint();
  100. if (reporter != null) FPSText.text = "FPS:" + reporter.fps;
  101. }
  102. public void OnClick_See()
  103. {
  104. SetVisiable(!_visiable);
  105. }
  106. //初始化一次 initScreenLocateManual
  107. bool hasCalled = false;
  108. bool _visiable;
  109. void SetVisiable(bool value)
  110. {
  111. _visiable = value;
  112. transform.Find("Background").gameObject.SetActive(value);
  113. transform.Find("InfraredCamera").gameObject.SetActive(value);
  114. //如果是b端,控制这里按钮显示
  115. if (CommonConfig.StandaloneModeOrPlatformB)
  116. {
  117. mBtnSee.gameObject.SetActive(value);
  118. }
  119. updateBtnSee();
  120. Action<Text> onApplyToNext = (t) =>
  121. {
  122. updateBtnSee();
  123. };
  124. mBtnSee.GetComponentInChildren<TextAutoLanguage2>().onApplyToNext += onApplyToNext;
  125. //if (value) InitInfraredCamera();
  126. //刷新翻译的Dropdown
  127. if (value)
  128. {
  129. UpdateLanguage();
  130. updateDropdownResolution2();
  131. }
  132. //if (!hasCalled && value)
  133. //{
  134. // hasCalled = true;
  135. // //如果本地有记录,初始化一次
  136. // StartCoroutine(initScreenLocateManual());
  137. // Debug.Log("[InfraredDemo] SetVisiable Function!");
  138. //}
  139. }
  140. void updateBtnSee()
  141. {
  142. mBtnSee.GetComponentInChildren<Text>().text = _visiable ? TextAutoLanguage2.GetTextByKey("HideInterface") : TextAutoLanguage2.GetTextByKey("DebugInfrared");//"隐藏界面" : "调试红外";
  143. }
  144. Text _spText;
  145. Vector2 _screenPoint;
  146. void InitDebugScreenPoint()
  147. {
  148. _spText = transform.Find("SPText").GetComponent<Text>();
  149. //_spText.gameObject.SetActive(DebugInEditor);
  150. _spText.gameObject.SetActive(false);
  151. }
  152. //void UpdateDebugScreenPoint()
  153. //{
  154. // if (!DebugInEditor) return;
  155. // if (infraredCameraHelper == null) return;
  156. // _screenPoint.x = Mathf.Clamp(
  157. // _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  158. // 0, Screen.width);
  159. // _screenPoint.y = Mathf.Clamp(
  160. // _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  161. // 0, Screen.height);
  162. // infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  163. // _spText.text = _screenPoint.ToString();
  164. //}
  165. #region 红外摄像
  166. [SerializeField] RawImage _cameraRender;
  167. [SerializeField] RawImage _cameraRender2;
  168. /// <summary>
  169. /// 测试texture
  170. /// </summary>
  171. public RawImage MyCameraRender2
  172. {
  173. get { return _cameraRender2; }
  174. set { _cameraRender2 = value; }
  175. }
  176. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  177. [SerializeField] List<RectTransform> _crosshairsInCamera;
  178. [SerializeField] Slider _sliderShakeFilter;
  179. [SerializeField] Button _btnReset;
  180. [SerializeField] Button _btnScreenLocateManual;
  181. [SerializeField] Button _btnScreenLocateManualAuto;
  182. [SerializeField] Slider _sliderCapture;
  183. [SerializeField] Slider _sliderDelay;
  184. [SerializeField] Dropdown _dropdownResolution;
  185. [SerializeField] Dropdown _dropdownResolution2;
  186. [SerializeField] Slider _sliderLineWidth;
  187. [SerializeField] Slider _fanWidth;
  188. //红外线阈值
  189. [SerializeField] Slider _infraredFilter;
  190. //调试UVC参数
  191. [SerializeField] GameObject _cameraParameterPanel;
  192. [SerializeField] Button _btnAdjusting;
  193. //野鸭选择
  194. [SerializeField] Dropdown _duckLevelDropdown;
  195. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  196. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  197. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  198. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  199. #if UNITY_ANDROID || UNITY_IOS
  200. //初始化纹理-1280*720,index = 0
  201. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  202. //摄像机分辨率 -320*240,index = 10
  203. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  204. //摄像机分辨率 -只处理高低分辨率情况
  205. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  206. //string[] resolutions = { "高分辨率", "低分辨率" };
  207. public ParamFloatValue mirrorIndex = new ParamFloatValue("ic_mirror", 0);
  208. #endif
  209. //抖动过滤值 - 6.0
  210. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  211. //亮度过滤阈值 - 0.8
  212. #if UNITY_IOS
  213. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.6f);
  214. #else
  215. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  216. #endif
  217. //准心的偏移值
  218. public ParamVector2Value cameraLocationValue = new ParamVector2Value("ic_cameraLocation", Vector2.zero);
  219. public ParamVector2Value screenUVValue = new ParamVector2Value("ic_screenUV", Vector2.zero);
  220. //线段宽度阈值
  221. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 4.0f);
  222. //扇形宽度
  223. public ParamFloatValue fanWidth = new ParamFloatValue("ic_fanWidth", 90.0f);
  224. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  225. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  226. //红外准心,默认打开吧
  227. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue", 1);
  228. //野鸭测试存储
  229. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  230. //存储滑块信息。camera
  231. public Dictionary<string, ParamFloatValue> ParamFloatValueCameraSlider = new Dictionary<string, ParamFloatValue>();
  232. public static InfraredCameraHelper infraredCameraHelper;
  233. public static bool running { get => infraredCameraHelper != null; }
  234. private bool _inited;
  235. Camera leftCamera = null;
  236. Camera rightCamera = null;
  237. #region 参数控制
  238. public GameObject togglePrefab; // 拖入一个Toggle预设体
  239. public GameObject sliderPrefab; // 拖入一个Slider预设体
  240. public GameObject spawnPoint;
  241. //自动曝光
  242. bool bAutoAE = false;
  243. Toggle CTRLAEToggle;
  244. Slider CTRLAEABSSlider;
  245. string[] sliderNameArray = new string[]{
  246. "自动曝光模式",
  247. "曝光时间(绝对)",
  248. "亮度", //
  249. "对比度",
  250. "色调",
  251. "饱和度",
  252. "锐度",
  253. "伽玛",
  254. //"白平衡温度",
  255. //"白平衡分量",
  256. "背光补偿",
  257. "增益" };
  258. string[] sliderStrArray = new string[]{
  259. "CTRL_AE",
  260. "CTRL_AE_ABS",
  261. "PU_BRIGHTNESS",
  262. "PU_CONTRAST",
  263. "PU_HUE",
  264. "PU_SATURATION",
  265. "PU_SHARPNESS",
  266. "PU_GAMMA",
  267. //"PU_WB_TEMP",
  268. //"PU_WB_COMPO",
  269. "PU_BACKLIGHT",
  270. "PU_GAIN" };
  271. UVCManager.CameraInfo currentCameraInfo;
  272. //初始化相机参数
  273. public void initSlider(UVCManager.CameraInfo cameraInfo)
  274. {
  275. if (currentCameraInfo != null) return;
  276. currentCameraInfo = cameraInfo;
  277. string[] sliderNameArrayKey = new string[] {
  278. "AutoExposureMode", // "自动曝光模式"
  279. "ExposureTimeAbsolute", // "曝光时间(绝对)"
  280. "Brightness", // "亮度"
  281. "Contrast", // "对比度"
  282. "Hue", // "色调"
  283. "Saturation", // "饱和度"
  284. "Sharpness", // "锐度"
  285. "Gamma", // "伽玛"
  286. "BacklightCompensation", // "背光补偿"
  287. "Gain" // "增益"
  288. };
  289. for (int i = 0; i < sliderStrArray.Length; i++)
  290. {
  291. string typeStr = sliderStrArray[i];
  292. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  293. //不支持的,跳过
  294. bool bContains = cameraInfo.ContainsKey(typeStr);
  295. if (!bContains) continue;
  296. if (typeStr == "CTRL_AE")
  297. {
  298. //曝光Toggle
  299. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  300. toggleObject.SetActive(true);
  301. toggleObject.name = typeStr;
  302. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  303. //labelObj.text = sliderNameArray[i];
  304. labelObj.gameObject.AddComponent<TextAutoLanguage2>().SetTextKey(sliderNameArrayKey[i]);
  305. Toggle toggle = toggleObject.GetComponent<Toggle>();
  306. CTRLAEToggle = toggle;
  307. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  308. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  309. int _currentValue = cameraInfo.GetValue(typeStr);
  310. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  311. toggle.isOn = bAutoAE;
  312. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  313. toggle.onValueChanged.AddListener((bool bValue) =>
  314. {
  315. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  316. if (typeStr == "CTRL_AE")
  317. {
  318. //开关控制是否自动曝光
  319. bAutoAE = bValue;
  320. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  321. int _value = bValue ? 8 : 1;
  322. //Debug.Log("_value " + _value);
  323. cameraInfo.SetValue(typeStr, _value);
  324. }
  325. });
  326. }
  327. else
  328. {
  329. //其余使用slider
  330. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  331. sliderObject.SetActive(true);
  332. sliderObject.name = typeStr;
  333. Slider slider = sliderObject.GetComponent<Slider>();
  334. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  335. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  336. //titleTextObj.text = sliderNameArray[i];//类型名字
  337. titleTextObj.gameObject.AddComponent<TextAutoLanguage2>().SetTextKey(sliderNameArrayKey[i]);
  338. if (slider != null)
  339. {
  340. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  341. slider.minValue = _UVCCtrlInfo.min;
  342. slider.maxValue = _UVCCtrlInfo.max;
  343. slider.wholeNumbers = true;
  344. int _defValue = _UVCCtrlInfo.def;
  345. //指定默认值
  346. //5、UVC亮度 - 50
  347. //6、UVC对比度 - 50
  348. #if UNITY_ANDROID
  349. if (typeStr == "PU_BRIGHTNESS") {
  350. _defValue = 50;
  351. } else if (typeStr == "PU_CONTRAST") {
  352. _defValue = 50;
  353. }
  354. #endif
  355. //记录一个typeStr类型的数据存储操作对象
  356. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  357. ParamFloatValueCameraSlider.Add(typeStr, paramFloatValue);
  358. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  359. {
  360. //获取设置默认存储的值
  361. int _Value = (int)paramFloatValue.Get();
  362. cameraInfo.SetValue(typeStr, _Value);
  363. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  364. slider.value = _Value;
  365. textObj.text = _Value + "";
  366. }
  367. else
  368. {
  369. //获取设置当前值
  370. int _currentValue = cameraInfo.GetValue(typeStr);
  371. slider.value = _currentValue;
  372. textObj.text = _currentValue + "";
  373. }
  374. //如果是曝光slider
  375. if (typeStr == "CTRL_AE_ABS")
  376. {
  377. CTRLAEABSSlider = slider;
  378. slider.interactable = !bAutoAE;
  379. }
  380. slider.onValueChanged.AddListener((newValue) =>
  381. {
  382. var _value = Mathf.FloorToInt(newValue);
  383. textObj.text = _value + "";
  384. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  385. cameraInfo.SetValue(typeStr, _value);
  386. paramFloatValue.Set(_value);
  387. });
  388. }
  389. }
  390. }
  391. }
  392. public void OpenUVCPanel()
  393. {
  394. _cameraParameterPanel.SetActive(true);
  395. }
  396. public void CloseUVCPanel()
  397. {
  398. _cameraParameterPanel.SetActive(false);
  399. }
  400. public void onResetUVCData()
  401. {
  402. #if UNITY_ANDROID || UNITY_IOS
  403. resetUVCData();
  404. #endif
  405. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  406. resetPCData();
  407. #endif
  408. }
  409. void resetUVCData()
  410. {
  411. if (currentCameraInfo == null) return;
  412. for (int i = 0; i < sliderStrArray.Length; i++)
  413. {
  414. string typeStr = sliderStrArray[i];
  415. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  416. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  417. if (!bContains) continue;
  418. if (typeStr == "CTRL_AE")
  419. {
  420. //toggle值不进行重置
  421. Debug.Log("CTRL_AE 不需要重置");
  422. }
  423. else if (typeStr == "CTRL_AE_ABS")
  424. {
  425. if (!bAutoAE)
  426. {
  427. //如果是手动曝光,重置值
  428. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  429. Slider slider = trans.GetComponent<Slider>();
  430. Text textObj = trans.Find("text").GetComponent<Text>();
  431. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  432. //获取当前值
  433. int _currentValue = currentCameraInfo.GetValue(typeStr);
  434. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  435. textObj.text = _AEInfo.def + "";
  436. slider.value = _AEInfo.def;
  437. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  438. }
  439. }
  440. else
  441. {
  442. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  443. Slider slider = trans.GetComponent<Slider>();
  444. Text textObj = trans.Find("text").GetComponent<Text>();
  445. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  446. ParamFloatValue paramFloatValue = ParamFloatValueCameraSlider.GetValueOrDefault(typeStr);
  447. //重置的值
  448. int _defValue = _UVCCtrlInfo.def;
  449. if (typeStr == "PU_BRIGHTNESS")
  450. {
  451. _defValue = (int)paramFloatValue.GetDefault();
  452. }
  453. else if (typeStr == "PU_CONTRAST")
  454. {
  455. _defValue = (int)paramFloatValue.GetDefault();
  456. }
  457. textObj.text = _defValue + "";
  458. slider.value = _defValue;
  459. //获取当前值
  460. int _currentValue = currentCameraInfo.GetValue(typeStr);
  461. //重置存储值
  462. paramFloatValue.Reset();
  463. //存储初始值,设置一次到UVC参数
  464. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  465. }
  466. }
  467. }
  468. //windows 相机
  469. string[] sliderNameArrayPC = new string[]{
  470. "亮度",
  471. "对比度",};
  472. string[] sliderNameArrayPCKey = new string[]{
  473. "Brightness",
  474. "Contrast",};
  475. string[] sliderStrArrayPC = new string[]{
  476. "PU_BRIGHTNESS",
  477. "PU_CONTRAST"};
  478. //记录一个typeStr类型的数据存储操作对象
  479. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  480. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  481. public void initSliderPC()
  482. {
  483. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  484. {
  485. string typeStr = sliderStrArrayPC[i];
  486. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  487. sliderObject.SetActive(true);
  488. sliderObject.name = typeStr;
  489. Slider slider = sliderObject.GetComponent<Slider>();
  490. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  491. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  492. //titleTextObj.text = TextAutoLanguage2.GetTextByKey(sliderNameArrayPCKey[i]);// sliderNameArrayPC[i];//类型名字
  493. titleTextObj.gameObject.AddComponent<TextAutoLanguage2>().SetTextKey(sliderNameArrayPCKey[i]);
  494. if (slider != null)
  495. {
  496. slider.minValue = -1;
  497. slider.maxValue = 1;
  498. //记录一个typeStr类型的数据存储操作对象
  499. if (typeStr == "PU_BRIGHTNESS")
  500. {
  501. //获取设置默认存储的值
  502. float _Value = pcBRIGHTNESS.Get();
  503. infraredCameraHelper.SetBrightness(_Value);
  504. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  505. slider.value = _Value;
  506. textObj.text = _Value + "";
  507. slider.onValueChanged.AddListener((newValue) =>
  508. {
  509. var _value = newValue;
  510. textObj.text = _value + "";
  511. infraredCameraHelper.SetBrightness(_value);
  512. pcBRIGHTNESS.Set(_value);
  513. });
  514. }
  515. else if (typeStr == "PU_CONTRAST")
  516. {
  517. //获取设置默认存储的值
  518. float _Value = pcCONTRAST.Get();
  519. infraredCameraHelper.SetContrast(_Value);
  520. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  521. slider.value = _Value;
  522. textObj.text = _Value + "";
  523. slider.onValueChanged.AddListener((newValue) =>
  524. {
  525. var _value = newValue;
  526. textObj.text = _value + "";
  527. infraredCameraHelper.SetContrast(_value);
  528. pcCONTRAST.Set(_value);
  529. });
  530. }
  531. }
  532. }
  533. }
  534. void resetPCData()
  535. {
  536. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  537. {
  538. string typeStr = sliderStrArrayPC[i];
  539. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  540. Slider slider = trans.GetComponent<Slider>();
  541. Text textObj = trans.Find("text").GetComponent<Text>();
  542. //重置的值
  543. int _defValue = 0;
  544. if (typeStr == "PU_BRIGHTNESS")
  545. {
  546. _defValue = 0;
  547. infraredCameraHelper.SetBrightness(_defValue);
  548. }
  549. else if (typeStr == "PU_CONTRAST")
  550. {
  551. _defValue = 0;
  552. infraredCameraHelper.SetContrast(_defValue);
  553. }
  554. textObj.text = _defValue + "";
  555. slider.value = _defValue;
  556. }
  557. }
  558. #endregion
  559. void InitInfraredCamera()
  560. {
  561. if (_inited) return;
  562. _inited = true;
  563. //SDK创建
  564. if (infraredCameraHelper == null)
  565. {
  566. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  567. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  568. infraredCameraHelper.CreateToPc();
  569. #endif
  570. #if UNITY_ANDROID || UNITY_IOS
  571. //开始时候设置一个默认分辨率
  572. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  573. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  574. CameraMirror cameraMirror = (CameraMirror)mirrorIndex.Get();
  575. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y, cameraMirror);
  576. #endif
  577. infraredCameraHelper.OnPositionUpdate += (Vector2 point, Vector2 cameraLocation) =>
  578. {
  579. //处理待机视频部分
  580. StandbyVideoManager._ins?.DetectPointerMovement(point);
  581. //跑九轴时候,不处理这里位置
  582. //if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  583. if (Camera.main == null) return;
  584. Ray ray = Camera.main.ScreenPointToRay(point);
  585. Vector3 rayEndPoint = ray.GetPoint(200);
  586. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  587. // 挑战场景中其相机的父级有旋转,需要换算
  588. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  589. {
  590. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  591. }
  592. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  593. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  594. //移动目标游戏
  595. if (GeneratingTarget.gm != null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  596. ShowUICrosshairs(cameraLocation, 0);
  597. };
  598. //双点情况下更新
  599. infraredCameraHelper.OnPositionUpdate2 += (Vector2[] points, Vector2[] cameraLocations) =>
  600. {
  601. // 获取左右相机
  602. if (leftCamera == null) leftCamera = GameObject.Find("BowCameraFixedFirst")?.GetComponent<Camera>();
  603. if (rightCamera == null) rightCamera = GameObject.Find("BowCameraFixedSecond")?.GetComponent<Camera>();
  604. float halfScreenWidth = Screen.width / 2f; // 假设为全屏宽度的一半
  605. for (int i = 0; i < points.Length; i++)
  606. {
  607. Vector2 point = points[i];
  608. // 判断是否为右屏并调整坐标
  609. //if (i == 1)
  610. //{
  611. // point.x -= halfScreenWidth; // 同步到右屏坐标系
  612. //}
  613. if (i == 0 && leftCamera != null)
  614. {
  615. Ray ray1 = leftCamera.ScreenPointToRay(point);
  616. Vector3 rayEndPoint1 = ray1.GetPoint(200);
  617. Quaternion quat = Quaternion.LookRotation(rayEndPoint1 - ray1.origin);
  618. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  619. ShowUICrosshairs(cameraLocations[0], 0);
  620. }
  621. if (i == 1 && rightCamera != null) //大点算2p
  622. {
  623. Ray ray2 = rightCamera.ScreenPointToRay(point);
  624. Vector3 rayEndPoint2 = ray2.GetPoint(200);
  625. Quaternion quat = Quaternion.LookRotation(rayEndPoint2 - ray2.origin);
  626. if (CameraToLookNew.ins != null) CameraToLookNew.ins.localRotation2P = quat;
  627. ShowUICrosshairs(cameraLocations[1], 1);
  628. }
  629. }
  630. };
  631. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  632. {
  633. //生成控制摄像机的参数滑条
  634. Debug.Log("初始化摄像机!");
  635. //可以操作按钮
  636. mBtnSee.interactable = true;
  637. //mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  638. updateBtnSee();
  639. //延迟重新设置一次分辨率
  640. StartCoroutine(delayInitOhterInfo(camera));
  641. };
  642. //屏幕变化时候
  643. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  644. {
  645. Debug.Log("OnUVCPosUpdate list.Count" + list.Count);
  646. SetLocatePointsToCameraRender(list, 1, 1);
  647. //InfraredScreenPositioningView 页面
  648. if (list.Count == 4)
  649. {
  650. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  651. }
  652. else
  653. {
  654. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  655. }
  656. };
  657. //算法准备事件
  658. infraredCameraHelper.OnScreenLocateIsReady += () =>
  659. {
  660. Debug.Log("OnScreenLocateIsReady.");
  661. //b端设置偏移值
  662. if (CommonConfig.StandaloneModeOrPlatformB)
  663. {
  664. InitCenterOffset();
  665. }
  666. //开机默认单点,里面会设置一次数据
  667. SetSinglePoint(true);
  668. //设置双点数据
  669. //InitCenterOffsets(PlayerType.FirstPlayer);
  670. //InitCenterOffsets(PlayerType.SecondPlayer);
  671. };
  672. }
  673. }
  674. private void updateDropdownResolution2()
  675. {
  676. string[] resolutions = {
  677. TextAutoLanguage2.GetTextByKey("HighResolution"),
  678. TextAutoLanguage2.GetTextByKey("LowResolution")
  679. };
  680. // 清除默认选项
  681. _dropdownResolution2.ClearOptions();
  682. // 将分辨率字符串数组转换为 Dropdown 选项
  683. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  684. }
  685. /// <summary>
  686. /// 初始化一些游戏配置
  687. /// </summary>
  688. /// <returns></returns>
  689. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera)
  690. {
  691. //yield return new WaitForSeconds(1f);
  692. yield return new WaitForEndOfFrame();
  693. #if UNITY_ANDROID || UNITY_IOS
  694. initSlider(camera);
  695. camera.GetResolutionsStrs();
  696. // 默认设置
  697. updateDropdownResolution2();
  698. int index = (int)resoution.Get();
  699. _dropdownResolution2.value = index;
  700. _dropdownResolution2.RefreshShownValue();
  701. // 处理 Dropdown 的选择变化
  702. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index); });
  703. #endif
  704. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  705. initSliderPC();
  706. //隐藏不需要的设置
  707. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  708. _dropdownResolution.gameObject.SetActive(false);
  709. _dropdownResolution2.gameObject.SetActive(false);
  710. #endif
  711. //震动阈值
  712. SetShakeFilterValue(shakeFilterValue.Get());
  713. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  714. //功能按钮
  715. //重置触发测试
  716. _btnReset.onClick.AddListener(OnClick_Reset);
  717. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  718. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  719. SetCaptureValue(captureValue.Get());
  720. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  721. SetDelayValue(delayValue.Get());
  722. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  723. //绘制线段
  724. SetLineWidth(lineWidth.Get());
  725. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  726. SetFanWidth(fanWidth.Get());
  727. _fanWidth.onValueChanged.AddListener(SetFanWidth);
  728. //检测红外亮度阈值
  729. SetInfraredFilterValue(infraredFileterValue.Get());
  730. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  731. //野鸭设置初始关卡
  732. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  733. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  734. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  735. ////b端设置偏移值
  736. //if (CommonConfig.StandaloneModeOrPlatformB) {
  737. // InitCenterOffset();
  738. //}
  739. }
  740. /// <summary>
  741. /// 初始化时候获取设置和存储来控制显示准心
  742. /// </summary>
  743. /// <returns></returns>
  744. public bool bInitCrosshairShow()
  745. {
  746. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  747. }
  748. /// <summary>
  749. /// 获取弓箭准心存储值
  750. /// </summary>
  751. /// <returns></returns>
  752. public int getCrosshairValue()
  753. {
  754. return (int)crosshairValue.Get();
  755. }
  756. public void setCrosshairValue(bool bshow)
  757. {
  758. crosshairValue.Set(bshow ? 1 : 0);
  759. }
  760. public void onStartPreview()
  761. {
  762. infraredCameraHelper.onStartPreview();
  763. }
  764. public void onStopPreview()
  765. {
  766. infraredCameraHelper.onStopPreview();
  767. }
  768. //水平
  769. public void onFlipHorizontally()
  770. {
  771. CameraMirror cameraMirror = CameraMirror.HORIZONTAL;
  772. mirrorIndex.Set((int)cameraMirror);
  773. infraredCameraHelper.onFlipHorizontally();
  774. }
  775. //垂直
  776. public void onFlipVertically()
  777. {
  778. CameraMirror cameraMirror = CameraMirror.VERTICAL;
  779. mirrorIndex.Set((int)cameraMirror);
  780. infraredCameraHelper.onFlipVertically();
  781. }
  782. /// <summary>
  783. /// 获取并且初始化一次记录点的数据
  784. /// </summary>
  785. /// <returns></returns>
  786. IEnumerator initScreenLocateManual()
  787. {
  788. yield return new WaitForSeconds(1f);
  789. infraredCameraHelper.InitScreenLocateManual();
  790. }
  791. IEnumerator RestartOrKillApp()
  792. {
  793. yield return new WaitForSeconds(0.3f);
  794. if (Application.isEditor) yield break;
  795. if (Application.platform == RuntimePlatform.Android)
  796. {
  797. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  798. {
  799. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  800. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  801. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  802. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  803. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  804. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  805. currentActivity.Call("startActivity", intent);
  806. currentActivity.Call("finish");
  807. var process = new AndroidJavaClass("android.os.Process");
  808. int pid = process.CallStatic<int>("myPid");
  809. process.CallStatic("killProcess", pid);
  810. }
  811. }
  812. else
  813. {
  814. // 获取当前应用程序的可执行文件路径
  815. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  816. // 重启应用程序
  817. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  818. {
  819. FileName = executablePath,
  820. UseShellExecute = false
  821. };
  822. System.Diagnostics.Process.Start(startInfo);
  823. // 退出当前应用程序
  824. Application.Quit();
  825. }
  826. ;
  827. }
  828. void UpdateInfraredCamera()
  829. {
  830. if (!_visiable) return;
  831. if (!_inited) return;
  832. if (infraredCameraHelper == null) return;
  833. //渲染相机画面
  834. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  835. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  836. if (ScreenLocate.Main.getUVCTexture)
  837. {
  838. if (isFullscreen || ScreenLocate.Main.OutputTextures[4] == null)
  839. {
  840. if (_cameraRender.texture == null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  841. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  842. //ScreenLocate.Main.OutputTextures[4] == null 并且 摄像机缩小的情况下。显示适配线段
  843. if (!isFullscreen) SetAllToggle(true);
  844. }
  845. else if (ScreenLocate.Main.OutputTextures[4] != null)
  846. {
  847. //缩小的情况下。显示黑白色差的合成图
  848. if (_cameraRender.texture == null || ScreenLocate.Main.OutputTextures[4] != null && ScreenLocate.Main.OutputTextures[4].GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  849. _cameraRender.texture = ScreenLocate.Main.OutputTextures[4];
  850. //底图缩小的情况下。不显示适配线段,并且隐藏points
  851. if (!isFullscreen)
  852. {
  853. if (showPoints)
  854. {
  855. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  856. for (int i = 0; i < pointsTF2.childCount; i++)
  857. {
  858. Transform pointTF = pointsTF2.GetChild(i);
  859. pointTF.gameObject.SetActive(false);
  860. showPoints = false;
  861. }
  862. }
  863. SetAllToggle(false);
  864. }
  865. }
  866. //_cameraRender.SetNativeSize();
  867. // _MaintainAspectRatio.AdjustSize();
  868. }
  869. //在相机画面显示准心
  870. if (ScreenLocate.Main)
  871. {
  872. var _sl = ScreenLocate.Main;
  873. //var buffer = _sl.infraredSpotBuffer;
  874. //if (buffer != null)
  875. //{
  876. // for (int i = 0; i < buffer.Length; i++)
  877. // {
  878. // if (buffer[i].CameraLocation != null)
  879. // {
  880. // //添加一个偏移量,使得最后输出的准心是指向正中心
  881. // Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  882. // // 检测到光点
  883. // var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  884. // _crosshairsInCamera[i].gameObject.SetActive(true);
  885. // _crosshairsInCamera[i].anchoredPosition = pos;
  886. // }
  887. // else
  888. // _crosshairsInCamera[i].gameObject.SetActive(false);
  889. // }
  890. //}
  891. //渲染固定摄像机分辨率
  892. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  893. //渲染摄像机大小
  894. if (_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  895. //渲染摄像机识别点位置
  896. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  897. }
  898. }
  899. /// <summary>
  900. /// 更新屏幕下的十字准心位置
  901. /// </summary>
  902. /// <param name="value"></param>
  903. void ShowUICrosshairs(Vector2 newPoint2, int index)
  904. {
  905. ////获取一个偏移量,使得最后输出的准心是指向正中心
  906. //Vector2 newPoint2 = value - ICHelper.GetCenterOffset(value, "CameraLocation");
  907. // 检测到光点
  908. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(infraredCameraHelper.GetUVCCameraInfo().Size, _cameraRender.rectTransform.rect);
  909. //红色为最大值则按顺序赋值,反之最小
  910. int curIndex = index;
  911. //if (bIdentifyRed)
  912. //{
  913. // curIndex = index;
  914. //}
  915. //else
  916. //{
  917. // curIndex = 1 - index;
  918. //}
  919. _crosshairsInCamera[curIndex].gameObject.SetActive(true);
  920. _crosshairsInCamera[curIndex].anchoredPosition = pos;
  921. }
  922. bool showPoints = false;
  923. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  924. {
  925. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  926. if (pointsTF2.childCount == points.Count)
  927. {
  928. Vector2 texSize = new Vector2(w, h);
  929. for (int i = 0; i < pointsTF2.childCount; i++)
  930. {
  931. Transform pointTF = pointsTF2.GetChild(i);
  932. Vector2 pos = points[i];
  933. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  934. pointTF.gameObject.SetActive(true);
  935. showPoints = true;
  936. }
  937. }
  938. else
  939. {
  940. for (int i = 0; i < pointsTF2.childCount; i++)
  941. {
  942. Transform pointTF = pointsTF2.GetChild(i);
  943. pointTF.gameObject.SetActive(false);
  944. showPoints = false;
  945. }
  946. }
  947. //绘制数据
  948. DrawTestLine();
  949. }
  950. #region 测试数据绘制
  951. [SerializeField] private Toggle curToggle;
  952. [SerializeField] private Toggle autoToggle; // 控制 AutoUILineGenerator 的 Toggle
  953. [SerializeField] private Toggle semiAutoToggle; // 控制 SemiAutoUILineGenerator 的 Toggle
  954. [SerializeField] private Toggle manualToggle; // 控制 ManualUILineGenerator 的 Toggle
  955. [SerializeField] LineGenerator CurUILineGenerator;//当前结果屏幕线条
  956. [SerializeField] LineGenerator AutoUILineGenerator;//第一个结果屏幕线条
  957. [SerializeField] LineGenerator SemiAutoUILineGenerator;//第二个结果屏幕线条
  958. [SerializeField] LineGenerator ManualUILineGenerator;//第三个结果屏幕线条
  959. [SerializeField] private Dropdown dropdown; // 引用场景中的 Dropdown 组件
  960. [SerializeField] RawImage _cameraRenderTest5;
  961. [SerializeField] RawImage _cameraRenderTest6;
  962. void DrawTestLine()
  963. {
  964. Vector2 texSize = ScreenLocate.Main.getUVCCameraInfoSize;
  965. // 判断 texSize 是否为有效值
  966. if (texSize == Vector2.zero)
  967. {
  968. Debug.LogWarning("Texture size is zero, cannot proceed with line drawing.");
  969. return;
  970. }
  971. // 设置三个屏幕四边形和线条生成器
  972. QuadrilateralInCamera[] screenQuads = new QuadrilateralInCamera[] {
  973. ScreenLocate.Main.ScreenIdentification?.QuadAuto,
  974. ScreenLocate.Main.ScreenIdentification?.QuadSemiAuto,
  975. ScreenLocate.Main.ScreenIdentification?.QuadManual
  976. };
  977. LineGenerator[] lineGenerators = new LineGenerator[] {
  978. AutoUILineGenerator,
  979. SemiAutoUILineGenerator,
  980. ManualUILineGenerator
  981. };
  982. for (int i = 0; i < screenQuads.Length; i++)
  983. {
  984. if (screenQuads[i] == null)
  985. {
  986. Debug.LogWarning($"Screen quadrilateral {i} is null, skipping this line.");
  987. continue;
  988. }
  989. if (lineGenerators[i] == null)
  990. {
  991. Debug.LogWarning($"Line generator {i} is null, skipping this line.");
  992. continue;
  993. }
  994. lineGenerators[i].Points = ConvertQuadToPoints(screenQuads[i], texSize);
  995. }
  996. // 清除旧选项并填充新的选项
  997. dropdown.ClearOptions();
  998. List<string> options = new List<string>();
  999. //for (int i = 0; i < screenQuads.Length; i++)
  1000. //{
  1001. // options.Add($"Quad {i + 1}");
  1002. //}
  1003. //options.Add("自动识别");
  1004. //options.Add("半自动识别");
  1005. //options.Add("手动识别");
  1006. options.Add(TextAutoLanguage2.GetTextByKey("AutoRecognition")); // "自动识别"
  1007. options.Add(TextAutoLanguage2.GetTextByKey("SemiAutoRecognition")); // "半自动识别"
  1008. options.Add(TextAutoLanguage2.GetTextByKey("ManualRecognition")); // "手动识别"
  1009. dropdown.AddOptions(options);
  1010. // 添加监听器来处理选择事件
  1011. dropdown.onValueChanged.AddListener((index) =>
  1012. {
  1013. OnDropdownValueChanged(index, screenQuads);
  1014. });
  1015. if (screenQuads[0] != null || screenQuads[1] != null)
  1016. {
  1017. Texture texImage6 = ScreenLocate.Main.OutputTextures[5];
  1018. if (texImage6 != null) _cameraRenderTest6.texture = texImage6;
  1019. }
  1020. if (ScreenLocate.quadUnityVectorList.Count == 4)
  1021. {
  1022. //绘制白色线段
  1023. var lo = new Vector2(-0.5f, -0.5f);
  1024. CurUILineGenerator.Points = new Vector2[4] {
  1025. 2 * (ScreenLocate.quadUnityVectorList[0] + lo),
  1026. 2 * (ScreenLocate.quadUnityVectorList[1] + lo),
  1027. 2 * (ScreenLocate.quadUnityVectorList[3] + lo),
  1028. 2 * (ScreenLocate.quadUnityVectorList[2] + lo) };
  1029. }
  1030. }
  1031. // 当下拉框选项更改时调用的方法
  1032. private void OnDropdownValueChanged(int index, QuadrilateralInCamera[] screenQuads)
  1033. {
  1034. if (index >= 0 && index < screenQuads.Length)
  1035. {
  1036. if (screenQuads[index] != null)
  1037. {
  1038. QuadrilateralInCamera selectedQuad = screenQuads[index];
  1039. Debug.Log($"Selected Quad {index + 1}: {selectedQuad}");
  1040. CurUILineGenerator.Points = ConvertQuadToPoints(selectedQuad, ScreenLocate.Main.getUVCCameraInfoSize);
  1041. }
  1042. else
  1043. {
  1044. Debug.LogWarning($"Selected Quad {index + 1} is null.");
  1045. }
  1046. }
  1047. else
  1048. {
  1049. Debug.LogWarning("所选索引超出范围!");
  1050. }
  1051. }
  1052. /// <summary>
  1053. /// 提取转换四边形的方法
  1054. /// </summary>
  1055. /// <param name="quad"></param>
  1056. /// <param name="texSize"></param>
  1057. /// <returns></returns>
  1058. public Vector2[] ConvertQuadToPoints(QuadrilateralInCamera quad, Vector2 texSize)
  1059. {
  1060. if (quad == null || quad.Quad == null || quad.Quad.Count < 4)
  1061. {
  1062. Debug.LogWarning("Invalid quadrilateral data provided.");
  1063. return new Vector2[0]; // 返回空数组以避免异常
  1064. }
  1065. Vector2 offset = new Vector2(-0.5f, -0.5f); // 假设 'lo' 是某个已定义的偏移量
  1066. return new Vector2[4] {
  1067. 2 * (new Vector2(quad.Quad[0].x / texSize.x, quad.Quad[0].y / texSize.y) + offset),
  1068. 2 * (new Vector2(quad.Quad[1].x / texSize.x, quad.Quad[1].y / texSize.y) + offset),
  1069. 2 * (new Vector2(quad.Quad[3].x / texSize.x, quad.Quad[3].y / texSize.y) + offset),
  1070. 2 * (new Vector2(quad.Quad[2].x / texSize.x, quad.Quad[2].y / texSize.y) + offset)
  1071. };
  1072. }
  1073. public Vector2[] ConvertPointsToCoordinates(Vector2[] points, Vector2 texSize, Vector2 pivot)
  1074. {
  1075. if (points == null || points.Length < 1)
  1076. {
  1077. Debug.LogWarning("Invalid point data provided.");
  1078. return new Vector2[0]; // 返回空数组以避免异常
  1079. }
  1080. Vector2 offset = new Vector2(-0.5f, -0.5f); // 将坐标从中心对齐到左下角对齐
  1081. List<Vector2> transformedPoints = new List<Vector2>();
  1082. // 遍历所有传入的点进行转换
  1083. foreach (var point in points)
  1084. {
  1085. // 转换每个点,考虑 texSize 和 pivot 偏移
  1086. Vector2 transformedPoint = 2 * ((point / texSize) + offset + pivot);
  1087. transformedPoints.Add(transformedPoint);
  1088. }
  1089. return transformedPoints.ToArray();
  1090. }
  1091. void initToggle()
  1092. {
  1093. // 监听 Toggle 值的变化
  1094. if (curToggle != null)
  1095. curToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(CurUILineGenerator, isOn));
  1096. // 监听 Toggle 值的变化
  1097. if (autoToggle != null)
  1098. autoToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(AutoUILineGenerator, isOn));
  1099. if (semiAutoToggle != null)
  1100. semiAutoToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(SemiAutoUILineGenerator, isOn));
  1101. if (manualToggle != null)
  1102. manualToggle.onValueChanged.AddListener(isOn => ToggleLineGenerator(ManualUILineGenerator, isOn));
  1103. }
  1104. // 控制 LineGenerator 的启用/禁用
  1105. private void ToggleLineGenerator(LineGenerator lineGenerator, bool isOn)
  1106. {
  1107. if (lineGenerator != null && lineGenerator.enabled != isOn)
  1108. {
  1109. lineGenerator.enabled = isOn;
  1110. Debug.Log($"{lineGenerator.name} is now {(isOn ? "enabled" : "disabled")}");
  1111. }
  1112. }
  1113. /// <summary>
  1114. /// 设置全部显示
  1115. /// </summary>
  1116. /// <param name="value"></param>
  1117. private void SetAllToggle(bool value)
  1118. {
  1119. ToggleLineGenerator(CurUILineGenerator, value);
  1120. ToggleLineGenerator(AutoUILineGenerator, value);
  1121. ToggleLineGenerator(SemiAutoUILineGenerator, value);
  1122. ToggleLineGenerator(ManualUILineGenerator, value);
  1123. }
  1124. /// <summary>
  1125. /// 放大时候同步一次toggle
  1126. /// </summary>
  1127. private void SyncAllToggle()
  1128. {
  1129. ToggleLineGenerator(CurUILineGenerator, curToggle.isOn);
  1130. ToggleLineGenerator(AutoUILineGenerator, autoToggle.isOn);
  1131. ToggleLineGenerator(SemiAutoUILineGenerator, semiAutoToggle.isOn);
  1132. ToggleLineGenerator(ManualUILineGenerator, manualToggle.isOn);
  1133. }
  1134. // 下拉菜单用于显示纹理名称
  1135. public Dropdown textureDropdown;
  1136. // 按钮用于导出选中的纹理
  1137. public Button exportSelectedButton;
  1138. // 按钮用于导出所有纹理
  1139. public Button exportAllButton;
  1140. // 定义纹理名称
  1141. string[] textureNames;
  1142. /// <summary>
  1143. /// 更新一下菜单
  1144. /// </summary>
  1145. public void UpdateLanguage()
  1146. {
  1147. string[] _textureNames = {
  1148. TextAutoLanguage2.GetTextByKey("ScreenAOriginal"), // "A屏幕原图"
  1149. TextAutoLanguage2.GetTextByKey("SemiAutoSegmentB"), // "B半自动识别线段"
  1150. TextAutoLanguage2.GetTextByKey("BlackWhiteContrastC"), // "C黑白色差"
  1151. TextAutoLanguage2.GetTextByKey("RecognitionResultD"), // "D识别结果"
  1152. TextAutoLanguage2.GetTextByKey("ColorContrastOverlayE"), // "E色差叠加识别结果"
  1153. TextAutoLanguage2.GetTextByKey("SemiAutoAlternativeF") // "F半自动备选线段"
  1154. };
  1155. textureNames = _textureNames;
  1156. // 设置下拉菜单的选项
  1157. textureDropdown.ClearOptions();
  1158. textureDropdown.AddOptions(new System.Collections.Generic.List<string>(textureNames));
  1159. }
  1160. void initExport()
  1161. {
  1162. UpdateLanguage();
  1163. // 添加导出选中纹理的按钮点击事件
  1164. exportSelectedButton.onClick.AddListener(() => SaveTextureToLocal(textureDropdown.value));
  1165. // 添加导出所有纹理的按钮点击事件
  1166. exportAllButton.onClick.AddListener(SaveAllTexturesToLocal);
  1167. }
  1168. /// <summary>
  1169. /// 导出所有纹理
  1170. /// </summary>
  1171. public void SaveAllTexturesToLocal()
  1172. {
  1173. for (int i = 0; i < textureNames.Length; i++)
  1174. {
  1175. SaveTextureToLocal(i); // 调用之前定义的保存方法
  1176. }
  1177. }
  1178. /// <summary>
  1179. /// 导出图片
  1180. /// </summary>
  1181. /// <param name="index"></param>
  1182. public void SaveTextureToLocal(int index)
  1183. {
  1184. Texture2D[] outputTexture2D = ScreenLocate.Main.OutputTextures;
  1185. if (outputTexture2D == null || index >= outputTexture2D.Length || outputTexture2D[index] == null)
  1186. {
  1187. Debug.LogError("Invalid texture index or texture is null.index:" + index);
  1188. return;
  1189. }
  1190. // 定义保存路径
  1191. string time = DateTime.Now.ToString("yyyyMMdd_HHmmss");
  1192. string baseName = $"{time}_Texture_{index}";
  1193. // 检查索引是否在命名数组内
  1194. string fileName = index < textureNames.Length ? textureNames[index] : $"Texture_{index}";
  1195. #if UNITY_ANDROID && !UNITY_EDITOR_WIN
  1196. string path = System.IO.Path.Combine("/storage/emulated/0/Download", $"{baseName}_{fileName}.png"); //public
  1197. #else
  1198. string path = System.IO.Path.Combine(Application.persistentDataPath, $"{baseName}_{fileName}.png");
  1199. #endif
  1200. // 编码纹理为 PNG 格式
  1201. byte[] bytes = outputTexture2D[index].EncodeToPNG();
  1202. // 将字节写入文件
  1203. System.IO.File.WriteAllBytes(path, bytes);
  1204. Debug.Log($"Texture saved as: {path}");
  1205. //NativeGallery.SaveImageToGallery(path,"InfraredGame", $"{baseName}_{fileName}.png",(success,path)=> {
  1206. // Debug.Log(success?$" 成功保存到相册: {path}" : "保存失败");
  1207. //});
  1208. }
  1209. //下面是处理对象放大缩小
  1210. public RectTransform cameraObj1; // 拖拽你的 CameraSize1 对象到此字段
  1211. public Button toggleButton; // 缩小时使用的按钮
  1212. private Vector2 originalSize;
  1213. private Vector2 originalAnchoredPosition; // 使用 anchoredPosition 代替 localPosition
  1214. private Vector2 originalAnchorMin;
  1215. private Vector2 originalAnchorMax;
  1216. private int originalSiblingIndex; // 保存初始的层级索引
  1217. private bool isFullscreen = false;
  1218. /// <summary>
  1219. /// 测试效果屏幕数据初始化
  1220. /// </summary>
  1221. void InitFullScreen()
  1222. {
  1223. if (cameraObj1 != null)
  1224. {
  1225. // 保存初始大小、位置和层级索引
  1226. originalSize = cameraObj1.sizeDelta;
  1227. originalAnchoredPosition = cameraObj1.anchoredPosition;
  1228. originalAnchorMin = cameraObj1.anchorMin; // 记录初始 anchorMin
  1229. originalAnchorMax = cameraObj1.anchorMax; // 记录初始 anchorMax
  1230. originalSiblingIndex = cameraObj1.GetSiblingIndex();
  1231. // 为 cameraObj1 添加点击事件
  1232. cameraObj1.GetComponent<Button>().onClick.AddListener(ToggleFullscreen);
  1233. toggleButton.transform.parent.gameObject.SetActive(false);
  1234. }
  1235. if (toggleButton != null)
  1236. {
  1237. // 为按钮添加点击事件以恢复大小
  1238. toggleButton.onClick.AddListener(RestoreSize);
  1239. }
  1240. }
  1241. void ToggleFullscreen()
  1242. {
  1243. if (cameraObj1 == null) return;
  1244. if (!isFullscreen)
  1245. {
  1246. // 设置锚点为全屏,调整位置和偏移量
  1247. cameraObj1.anchorMin = Vector2.zero;
  1248. cameraObj1.anchorMax = Vector2.one;
  1249. cameraObj1.offsetMin = Vector2.zero;
  1250. cameraObj1.offsetMax = Vector2.zero;
  1251. cameraObj1.anchoredPosition = Vector3.zero;
  1252. cameraObj1.SetSiblingIndex(cameraObj1.parent.childCount - 1); // 设置为最上层
  1253. //刷新一次点
  1254. SetLocatePointsToCameraRender(ScreenLocate.quadUnityVectorList, 1, 1);
  1255. toggleButton.transform.parent.gameObject.SetActive(true);
  1256. isFullscreen = true;
  1257. //放大情况根据toggle来显示
  1258. SyncAllToggle();
  1259. }
  1260. }
  1261. void RestoreSize()
  1262. {
  1263. if (cameraObj1 == null || !isFullscreen) return;
  1264. // 恢复锚点和偏移量
  1265. cameraObj1.anchorMin = originalAnchorMin; // 使用在 Start() 中记录的初始锚点
  1266. cameraObj1.anchorMax = originalAnchorMax; // 使用在 Start() 中记录的初始锚点
  1267. cameraObj1.sizeDelta = originalSize;
  1268. cameraObj1.anchoredPosition = originalAnchoredPosition; // 恢复为初始 anchoredPosition
  1269. cameraObj1.SetSiblingIndex(originalSiblingIndex); // 恢复到原本的层级索引
  1270. //刷新一次点
  1271. SetLocatePointsToCameraRender(ScreenLocate.quadUnityVectorList, 1, 1);
  1272. toggleButton.transform.parent.gameObject.SetActive(false);
  1273. isFullscreen = false;
  1274. }
  1275. #endregion
  1276. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  1277. {
  1278. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  1279. if (pointsTF2.childCount == points.Count)
  1280. {
  1281. Vector2 texSize = new Vector2(w, h);
  1282. for (int i = 0; i < pointsTF2.childCount; i++)
  1283. {
  1284. Transform pointTF = pointsTF2.GetChild(i);
  1285. Vector2 pos = points[i];
  1286. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  1287. pointTF.gameObject.SetActive(true);
  1288. }
  1289. }
  1290. else
  1291. {
  1292. for (int i = 0; i < pointsTF2.childCount; i++)
  1293. {
  1294. Transform pointTF = pointsTF2.GetChild(i);
  1295. pointTF.gameObject.SetActive(false);
  1296. }
  1297. }
  1298. }
  1299. void SetShakeFilterValue(float v)
  1300. {
  1301. shakeFilterValue.Set(v);
  1302. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  1303. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  1304. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  1305. }
  1306. /// <summary>
  1307. /// 重新设置分辨率
  1308. /// </summary>
  1309. /// <param name="index"></param>
  1310. public void resolutionRestartApp(int index)
  1311. {
  1312. #if UNITY_ANDROID || UNITY_IOS
  1313. //StartCoroutine(RestartOrKillApp());
  1314. //获取第一个分辨率设置后设置size
  1315. switch (index)
  1316. {
  1317. case 0:
  1318. infraredCameraHelper.SetHighCameraResolution();
  1319. resoution.Set(index);
  1320. _dropdownResolution2.SetValueWithoutNotify(index);
  1321. break;
  1322. case 1:
  1323. infraredCameraHelper.SetLowCameraResolution();
  1324. resoution.Set(index);
  1325. _dropdownResolution2.SetValueWithoutNotify(index);
  1326. break;
  1327. }
  1328. #endif
  1329. }
  1330. /// <summary>
  1331. /// 初始化时候,设置的值
  1332. /// </summary>
  1333. /// <param name="index"></param>
  1334. public Vector2 SetDefByIndex(int index = 0)
  1335. {
  1336. //SetResolutionNew 里面对应的下标
  1337. Vector2 vec2 = new Vector2(320, 240);
  1338. switch (index)
  1339. {
  1340. case 0:
  1341. vec2 = new Vector2(320, 240);
  1342. break;
  1343. case 1:
  1344. vec2 = new Vector2(160, 120);
  1345. break;
  1346. }
  1347. return vec2;
  1348. }
  1349. /// <summary>
  1350. /// 当 Dropdown 选择变化时的处理方法
  1351. /// </summary>
  1352. /// <param name="OnResolutionChanged">320x240</param>
  1353. private void OnResolutionChanged(int index)
  1354. {
  1355. #if UNITY_ANDROID || UNITY_IOS
  1356. Debug.Log("Selected Resolution: " + index);
  1357. // 将选定的分辨率转换为实际的宽度和高度
  1358. // 并且需要判断是否存在最低分辨率
  1359. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  1360. {
  1361. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  1362. infraredCameraHelper.SetLowCameraResolution();
  1363. // 保存选择的分辨率到 PlayerPrefs
  1364. resoution.Set(index);
  1365. }
  1366. else if (index == 0)
  1367. {
  1368. //如果是0就 使用高分辨率
  1369. infraredCameraHelper.SetHighCameraResolution();
  1370. // 保存选择的分辨率到 PlayerPrefs
  1371. resoution.Set(index);
  1372. }
  1373. #endif
  1374. }
  1375. /// <summary>
  1376. /// 野鸭关卡测试初始值
  1377. /// </summary>
  1378. /// <param name="optionIndex"></param>
  1379. public void SetDuckLevelTest(int optionIndex)
  1380. {
  1381. //选择下标+1
  1382. int v = optionIndex + 1;
  1383. duckHunterLevel.Set(v);
  1384. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  1385. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  1386. //_duckLevelDropdown.transform.Find("Value").GetComponent<Text>().text = defLevel+"";
  1387. }
  1388. void OnClick_Reset()
  1389. {
  1390. //SetBrightness(1);
  1391. //SetSaturation(1);
  1392. //SetContrast(1);
  1393. SetShakeFilterValue(6);
  1394. SetLineWidth(4);
  1395. SetFanWidth(90);
  1396. #if UNITY_IOS
  1397. SetInfraredFilterValue(0.6f);
  1398. #else
  1399. SetInfraredFilterValue(0.8f);
  1400. #endif
  1401. SetCaptureValue(30.0f);
  1402. SetDelayValue(30.0f);
  1403. //重置为第一关
  1404. SetDuckLevelTest(0);
  1405. }
  1406. public void OnClickClearAll()
  1407. {
  1408. PlayerPrefs.DeleteAll();
  1409. // 保存更改
  1410. PlayerPrefs.Save();
  1411. StartCoroutine(RestartOrKillApp());
  1412. }
  1413. void OnClick_ScreenLocateManual()
  1414. {
  1415. bool bEnter = true;
  1416. if (BluetoothAim.ins && BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess)
  1417. {
  1418. if (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())
  1419. {
  1420. bEnter = true;
  1421. }
  1422. else
  1423. {
  1424. bEnter = false;
  1425. //只有红外设备才能进行屏幕识别
  1426. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip_Infrared"));
  1427. }
  1428. }
  1429. if (bEnter)
  1430. {
  1431. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  1432. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  1433. }
  1434. }
  1435. void OnClick_ScreenLocateManualAuto()
  1436. {
  1437. bool bEnter = true;
  1438. if (BluetoothAim.ins && BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess)
  1439. {
  1440. if (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())
  1441. {
  1442. bEnter = true;
  1443. }
  1444. else
  1445. {
  1446. bEnter = false;
  1447. //只有红外设备才能进行屏幕识别
  1448. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip_Infrared"));
  1449. }
  1450. }
  1451. if (bEnter)
  1452. {
  1453. ResetCenterOffset();
  1454. ResetPositioningData();
  1455. infraredCameraHelper.EnterScreenLocateManualAuto();
  1456. }
  1457. }
  1458. public void OnClick_SetAdjustPointsOffset()
  1459. {
  1460. //var _sl = ScreenLocate.Main;
  1461. //var buffer = _sl.infraredSpotBuffer;
  1462. //if (buffer != null)
  1463. //{
  1464. // for (int i = 0; i < buffer.Length; i++)
  1465. // {
  1466. // if (buffer[i].CameraLocation != null)
  1467. // {
  1468. // Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  1469. // var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  1470. // Debug.Log("CenterOffset: " + centerOffset);
  1471. // cameraLocationValue.Set(centerOffset);
  1472. // var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  1473. // Debug.Log("UvCenterOffset: " + uvCenterOffset);
  1474. // screenUVValue.Set(uvCenterOffset);
  1475. // //如果是新手教程场景里面的校准
  1476. // InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  1477. // if (infraredGuiderObj != null)
  1478. // {
  1479. // GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  1480. // infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  1481. // }
  1482. // }
  1483. // }
  1484. //}
  1485. //只能校准第一个
  1486. if (infraredCameraHelper.IsSinglePoint())
  1487. {
  1488. SetAdjustPointsOffset(PlayerType.FirstPlayer);
  1489. }
  1490. else
  1491. {
  1492. SetAdjustPointsOffset(PlayerType.FirstPlayer);
  1493. SetAdjustPointsOffset(PlayerType.SecondPlayer);
  1494. }
  1495. }
  1496. /// <summary>
  1497. /// 设置存储的中心偏移位置
  1498. /// </summary>
  1499. public void InitCenterOffset()
  1500. {
  1501. infraredCameraHelper.SetCenterOffset(cameraLocationValue.Get(), "CameraLocation");
  1502. infraredCameraHelper.SetCenterOffset(screenUVValue.Get(), "ScreenUV");
  1503. }
  1504. /// <summary>
  1505. /// 重置中心点
  1506. /// </summary>
  1507. public void ResetCenterOffset()
  1508. {
  1509. infraredCameraHelper.ResetCenterOffset();
  1510. }
  1511. /// <summary>
  1512. /// 撤销中心点
  1513. /// </summary>
  1514. public void RevokeCenterOffset()
  1515. {
  1516. infraredCameraHelper.RevokeCenterOffset();
  1517. }
  1518. /// <summary>
  1519. /// 重置定位数据
  1520. /// </summary>
  1521. public void ResetPositioningData(bool bSyncLocal = false)
  1522. {
  1523. infraredCameraHelper.ClearInfraredPositioningData(bSyncLocal);
  1524. }
  1525. void SetCaptureValue(float v)
  1526. {
  1527. captureValue.Set(v);
  1528. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  1529. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  1530. infraredCameraHelper.SetCapture((int)captureValue.Get());
  1531. }
  1532. void SetDelayValue(float v)
  1533. {
  1534. delayValue.Set(v);
  1535. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  1536. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  1537. infraredCameraHelper.SetDelay((int)delayValue.Get());
  1538. }
  1539. #endregion
  1540. #region 相机感光度(默认修改对比度)
  1541. public void onSetSliderCustomValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  1542. {
  1543. onSetSliderValue(_slider, "PU_CONTRAST", min, max);
  1544. }
  1545. public void onSliderCustomEvent(float value, float min = 0.0f, float max = 10.0f)
  1546. {
  1547. onSliderEvent(value, "PU_CONTRAST", min, max);
  1548. }
  1549. public void onSetSliderCustomBrightnessValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  1550. {
  1551. onSetSliderValue(_slider, "PU_BRIGHTNESS", min, max);
  1552. }
  1553. public void onSliderCustomBrightnessEvent(float value, float min = 0.0f, float max = 10.0f)
  1554. {
  1555. onSliderEvent(value, "PU_BRIGHTNESS", min, max);
  1556. }
  1557. public void onSetSliderValue(Slider _slider, string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  1558. {
  1559. if (BluetoothWindows.IsWindows())
  1560. {
  1561. float v = typeStr == "PU_CONTRAST" ? infraredCameraHelper.GetContrast() : infraredCameraHelper.GetBrightness();
  1562. // 目标区间 [0, 10] 的边界值
  1563. double targetMin = min;
  1564. double targetMax = max;
  1565. double originalMin = -1;
  1566. double originalMax = 1;
  1567. // 计算转换后的值
  1568. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  1569. Debug.Log("PC获取相机的感光度 " + typeStr + " :" + v + " = " + v2);
  1570. _slider.SetValueWithoutNotify((float)v2);
  1571. return;
  1572. }
  1573. //功能也改为UVC的对比度
  1574. if (running)
  1575. {
  1576. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  1577. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  1578. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  1579. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  1580. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  1581. // 目标区间 [0, 10] 的边界值
  1582. double targetMin = min;
  1583. double targetMax = max;
  1584. double originalMin = _UVCCtrlInfo.min;
  1585. double originalMax = _UVCCtrlInfo.max;
  1586. // 计算转换后的值
  1587. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  1588. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  1589. _slider.SetValueWithoutNotify((float)v2);
  1590. }
  1591. else _slider.SetValueWithoutNotify(5);
  1592. }
  1593. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  1594. {
  1595. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  1596. //pc
  1597. if (BluetoothWindows.IsWindows())
  1598. {
  1599. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  1600. Slider slider = trans.GetComponent<Slider>();
  1601. Text textObj = trans.Find("text").GetComponent<Text>();
  1602. // 原始区间和目标区间的边界值
  1603. double originalMin = min;
  1604. double originalMax = max;
  1605. double targetMin = -1;
  1606. double targetMax = 1;
  1607. // 计算转换后的值
  1608. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  1609. float _current = (float)result;
  1610. //Debug.Log("_current:" + _current + " , result:" + result);
  1611. textObj.text = _current + "";
  1612. slider.value = _current;
  1613. if (typeStr == "PU_CONTRAST")
  1614. {
  1615. infraredCameraHelper.SetContrast(_current);
  1616. pcCONTRAST.Set(_current);
  1617. }
  1618. else
  1619. {
  1620. infraredCameraHelper.SetBrightness(_current);
  1621. pcBRIGHTNESS.Set(_current);
  1622. }
  1623. return;
  1624. }
  1625. //修改亮度时,调试界面的亮度也应该一起修改
  1626. //功能也改为UVC的对比度
  1627. if (running)
  1628. {
  1629. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  1630. // .GetComponent<Slider>();
  1631. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  1632. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  1633. Slider slider = trans.GetComponent<Slider>();
  1634. Text textObj = trans.Find("text").GetComponent<Text>();
  1635. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  1636. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  1637. //value 0 ~ 10
  1638. // 原始区间和目标区间的边界值
  1639. double originalMin = min;
  1640. double originalMax = max;
  1641. double targetMin = _UVCCtrlInfo.min;
  1642. double targetMax = _UVCCtrlInfo.max;
  1643. // 计算转换后的值
  1644. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  1645. int _current = (int)(result);
  1646. Debug.Log("_current:" + value + " , result:" + result);
  1647. textObj.text = _current + "";
  1648. slider.value = _current;
  1649. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  1650. //存储初始值,设置一次到UVC参数
  1651. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  1652. }
  1653. }
  1654. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  1655. {
  1656. // 线性插值公式
  1657. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  1658. }
  1659. #endregion
  1660. #region 绘制线段部分
  1661. public void SetLineWidth(float v)
  1662. {
  1663. lineWidth.Set(v);
  1664. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  1665. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  1666. }
  1667. public void SetFanWidth(float v)
  1668. {
  1669. fanWidth.Set(v);
  1670. _fanWidth.SetValueWithoutNotify(fanWidth.Get());
  1671. _fanWidth.transform.Find("Value").GetComponent<Text>().text = fanWidth.Get().ToString("f1");
  1672. }
  1673. #endregion
  1674. #region 双人准心
  1675. //红外准心,默认打开吧
  1676. public ParamFloatValue crosshairValue1P = new ParamFloatValue("ic_crosshairValue1P", 1);
  1677. public ParamFloatValue crosshairValue2P = new ParamFloatValue("ic_crosshairValue2P", 1);
  1678. /// <summary>
  1679. /// 初始化时候获取设置和存储来控制显示准心
  1680. /// </summary>
  1681. /// <returns></returns>
  1682. public bool bInitDoubleCrosshairShow(PlayerType playerType)
  1683. {
  1684. if (playerType == PlayerType.FirstPlayer)
  1685. return getDoubleCrosshairValue(playerType) == 1 ? true : false;
  1686. else
  1687. return getDoubleCrosshairValue(playerType) == 1 ? true : false;
  1688. }
  1689. /// <summary>
  1690. /// 获取弓箭准心存储值
  1691. /// </summary>
  1692. /// <returns></returns>
  1693. public int getDoubleCrosshairValue(PlayerType playerType)
  1694. {
  1695. if (playerType == PlayerType.FirstPlayer)
  1696. return (int)crosshairValue1P.Get();
  1697. else
  1698. return (int)crosshairValue2P.Get();
  1699. }
  1700. public void setDoubleCrosshairValue(PlayerType playerType, bool bshow)
  1701. {
  1702. if (playerType == PlayerType.FirstPlayer)
  1703. crosshairValue1P.Set(bshow ? 1 : 0);
  1704. else
  1705. crosshairValue2P.Set(bshow ? 1 : 0);
  1706. }
  1707. #endregion
  1708. #region 双人中心点定位
  1709. [Header("红外点")]
  1710. [SerializeField] Button _infraredOffsetBtn1P;
  1711. [SerializeField] Button _infraredOffsetBtn2P;
  1712. //准心的偏移值
  1713. public ParamVector2Value cameraLocationValue1P = new ParamVector2Value("ic_cameraLocation1P", Vector2.zero);
  1714. public ParamVector2Value screenUVValue1P = new ParamVector2Value("ic_screenUV1P", Vector2.zero);
  1715. public ParamVector2Value cameraLocationValue2P = new ParamVector2Value("ic_cameraLocation2P", Vector2.zero);
  1716. public ParamVector2Value screenUVValue2P = new ParamVector2Value("ic_screenUV2P", Vector2.zero);
  1717. /// <summary>
  1718. /// 设置单点模式
  1719. /// </summary>
  1720. public void onToggleSinglePoint()
  1721. {
  1722. //Debug.Log("mToggleSinglePoint.isOn:" + mToggleSinglePoint.isOn);
  1723. if (!infraredCameraHelper.IsSinglePoint())
  1724. {
  1725. infraredCameraHelper.SetSinglePoint(true);
  1726. }
  1727. else
  1728. {
  1729. infraredCameraHelper.SetSinglePoint(false);
  1730. }
  1731. }
  1732. /// <summary>
  1733. /// 设置是否是单,双点模式
  1734. /// </summary>
  1735. /// <param name="value"></param>
  1736. public void SetSinglePoint(bool value)
  1737. {
  1738. infraredCameraHelper.SetSinglePoint(value);
  1739. //重新设置双点数据
  1740. InitCenterOffsets(PlayerType.FirstPlayer);
  1741. InitCenterOffsets(PlayerType.SecondPlayer);
  1742. }
  1743. /// <summary>
  1744. /// 偏移点按钮
  1745. /// </summary>
  1746. public void InitOffsetBtns()
  1747. {
  1748. _infraredOffsetBtn1P.onClick.AddListener(() =>
  1749. {
  1750. SetAdjustPointsOffset(PlayerType.FirstPlayer);
  1751. });
  1752. _infraredOffsetBtn2P.onClick.AddListener(() =>
  1753. {
  1754. SetAdjustPointsOffset(PlayerType.SecondPlayer);
  1755. });
  1756. }
  1757. /// <summary>
  1758. /// 设置存储的中心偏移位置--双点
  1759. /// </summary>
  1760. public void InitCenterOffsets(PlayerType playerType)
  1761. {
  1762. if (infraredCameraHelper.IsSinglePoint())
  1763. {
  1764. infraredCameraHelper.SetCenterOffset(cameraLocationValue.Get(), "CameraLocation");
  1765. infraredCameraHelper.SetCenterOffset(screenUVValue.Get(), "ScreenUV");
  1766. }
  1767. else
  1768. {
  1769. infraredCameraHelper.SetCenterOffsets(playerType, playerType == PlayerType.FirstPlayer ? cameraLocationValue1P.Get() : cameraLocationValue2P.Get(), "CameraLocation");
  1770. infraredCameraHelper.SetCenterOffsets(playerType, playerType == PlayerType.FirstPlayer ? screenUVValue1P.Get() : screenUVValue2P.Get(), "ScreenUV");
  1771. }
  1772. }
  1773. /// <summary>
  1774. /// 撤销中心点--双点
  1775. /// </summary>
  1776. public void RevokeCenterOffsets()
  1777. {
  1778. infraredCameraHelper.RevokeCenterOffsets();
  1779. }
  1780. /// <summary>
  1781. /// 重置中心点--双点
  1782. /// </summary>
  1783. public void ResetCenterOffsets()
  1784. {
  1785. infraredCameraHelper.ResetCenterOffsets();
  1786. }
  1787. /// <summary>
  1788. /// 校准中心点偏移量,双点情况下要设置 SetCenterOffsets
  1789. /// </summary>
  1790. /// <param name="playerType">玩家类型</param>
  1791. public void SetAdjustPointsOffset(PlayerType playerType)
  1792. {
  1793. if (infraredCameraHelper.GetUVCCameraInfo() == null) return;
  1794. var buffer = infraredCameraHelper.getScreenLocate().infraredSpotBuffer;
  1795. if (buffer != null)
  1796. {
  1797. if (playerType == PlayerType.FirstPlayer && buffer[0].CameraLocation != null)
  1798. {
  1799. if (infraredCameraHelper.IsSinglePoint())
  1800. { //单点
  1801. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[0].CameraLocation.Value);
  1802. cameraLocationValue.Set(centerOffset);
  1803. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[0].ScreenUV.Value, "ScreenUV");
  1804. screenUVValue.Set(uvCenterOffset);
  1805. //如果是新手教程场景里面的校准
  1806. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  1807. if (infraredGuiderObj != null)
  1808. {
  1809. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  1810. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  1811. }
  1812. }
  1813. else
  1814. {
  1815. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[0].CameraLocation.Value, true);
  1816. cameraLocationValue1P.Set(centerOffset);
  1817. infraredCameraHelper.SetCenterOffsets(playerType, centerOffset);
  1818. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[0].ScreenUV.Value, true, "ScreenUV");
  1819. screenUVValue1P.Set(uvCenterOffset);
  1820. infraredCameraHelper.SetCenterOffsets(playerType, uvCenterOffset, "ScreenUV");
  1821. }
  1822. }
  1823. if (playerType == PlayerType.SecondPlayer && buffer[1].CameraLocation != null)
  1824. {
  1825. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[1].CameraLocation.Value, false);
  1826. cameraLocationValue2P.Set(centerOffset);
  1827. infraredCameraHelper.SetCenterOffsets(playerType, centerOffset);
  1828. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[1].ScreenUV.Value, false, "ScreenUV");
  1829. screenUVValue2P.Set(uvCenterOffset);
  1830. infraredCameraHelper.SetCenterOffsets(playerType, uvCenterOffset, "ScreenUV");
  1831. }
  1832. }
  1833. }
  1834. #endregion
  1835. #region 亮度检测部分
  1836. public void SetInfraredFilterValue(float v)
  1837. {
  1838. infraredFileterValue.Set(v);
  1839. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  1840. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  1841. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  1842. }
  1843. #endregion
  1844. public void resetInfraredPlayerPrefs()
  1845. {
  1846. //测试用
  1847. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  1848. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  1849. }
  1850. #region 显示Log部分信息
  1851. [SerializeField] Text _calibrationFixedText;
  1852. [SerializeField] Text _cameraSizeText;
  1853. [SerializeField] Text _quadUnityVectorListText;
  1854. /// <summary>
  1855. /// 校准时候的固定值分辨率
  1856. /// </summary>
  1857. /// <param name="v"></param>
  1858. public void SetCalibrationFixedText(Vector2 v)
  1859. {
  1860. _calibrationFixedText.text = v.x + "*" + v.y;
  1861. }
  1862. /// <summary>
  1863. /// 渲染摄像机当前分辨率
  1864. /// </summary>
  1865. /// <param name="v"></param>
  1866. public void SetCameraSizeText(Vector2 v)
  1867. {
  1868. _cameraSizeText.text = v.x + "*" + v.y;
  1869. }
  1870. /// <summary>
  1871. /// 渲染摄像机识别点
  1872. /// </summary>
  1873. /// <param name="v"></param>
  1874. public void SetQuadUnityVectorListText(string v)
  1875. {
  1876. _quadUnityVectorListText.text = v;
  1877. }
  1878. #endregion
  1879. #region 错误日志
  1880. public void HandleLog(string logString, string stackTrace, LogType type)
  1881. {
  1882. if (type == LogType.Exception || type == LogType.Error)
  1883. {
  1884. SaveLogToFile(logString, stackTrace);
  1885. }
  1886. }
  1887. void SaveLogToFile(string message, string stackTrace)
  1888. {
  1889. string path;
  1890. #if UNITY_ANDROID && !UNITY_EDITOR_WIN
  1891. // 保存到 Android 的公共 Download 文件夹,便于用户直接查看
  1892. path = System.IO.Path.Combine("/storage/emulated/0/Download", "crash_log.txt");
  1893. #else
  1894. // 其他平台使用 Application.persistentDataPath
  1895. path = System.IO.Path.Combine(Application.persistentDataPath, "crash_log.txt");
  1896. #endif
  1897. // 打印路径确认
  1898. Debug.Log($"Log file saved at: {path}");
  1899. // 将日志写入到指定路径的文件中
  1900. System.IO.File.AppendAllText(path, $"{message}\n{stackTrace}\n\n");
  1901. }
  1902. #endregion
  1903. }
  1904. public class ParamFloatValue
  1905. {
  1906. private string _saveKey;
  1907. private float _valueDefault;
  1908. private bool _valueLoaded;
  1909. private float _value;
  1910. public ParamFloatValue(string saveKey, float valueDefault)
  1911. {
  1912. _saveKey = saveKey;
  1913. _valueDefault = valueDefault;
  1914. }
  1915. public float Get()
  1916. {
  1917. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1918. return _value;
  1919. }
  1920. public float GetDefault()
  1921. {
  1922. return _valueDefault;
  1923. }
  1924. public string GetKey()
  1925. {
  1926. return _saveKey;
  1927. }
  1928. public void Set(float value)
  1929. {
  1930. _value = value;
  1931. PlayerPrefs.SetFloat(_saveKey, _value);
  1932. PlayerPrefs.Save();
  1933. }
  1934. /// <summary>
  1935. /// 重置成默认值
  1936. /// </summary>
  1937. public void Reset()
  1938. {
  1939. PlayerPrefs.SetFloat(_saveKey, _valueDefault);
  1940. PlayerPrefs.Save();
  1941. }
  1942. }
  1943. /// <summary>
  1944. /// 存储Vector2
  1945. /// </summary>
  1946. public class ParamVector2Value
  1947. {
  1948. private string _saveKey;
  1949. private Vector2 _valueDefault;
  1950. private bool _valueLoaded;
  1951. private Vector2 _value;
  1952. public ParamVector2Value(string saveKey, Vector2 valueDefault)
  1953. {
  1954. _saveKey = saveKey;
  1955. _valueDefault = valueDefault;
  1956. }
  1957. public Vector2 Get()
  1958. {
  1959. if (!_valueLoaded)
  1960. {
  1961. float x = PlayerPrefs.GetFloat(_saveKey + "_x", _valueDefault.x);
  1962. float y = PlayerPrefs.GetFloat(_saveKey + "_y", _valueDefault.y);
  1963. _value = new Vector2(x, y);
  1964. _valueLoaded = true;
  1965. }
  1966. return _value;
  1967. }
  1968. public Vector2 GetDefault()
  1969. {
  1970. return _valueDefault;
  1971. }
  1972. public string GetKey()
  1973. {
  1974. return _saveKey;
  1975. }
  1976. public void Set(Vector2 value)
  1977. {
  1978. _value = value;
  1979. PlayerPrefs.SetFloat(_saveKey + "_x", _value.x);
  1980. PlayerPrefs.SetFloat(_saveKey + "_y", _value.y);
  1981. PlayerPrefs.Save();
  1982. }
  1983. /// <summary>
  1984. /// 重置成默认值
  1985. /// </summary>
  1986. public void Reset()
  1987. {
  1988. PlayerPrefs.SetFloat(_saveKey + "_x", _valueDefault.x);
  1989. PlayerPrefs.SetFloat(_saveKey + "_y", _valueDefault.y);
  1990. PlayerPrefs.Save();
  1991. }
  1992. }