ObjectDataParser.cs 96 KB

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  1. /**
  2. * The MIT License (MIT)
  3. *
  4. * Copyright (c) 2012-2017 DragonBones team and other contributors
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy of
  7. * this software and associated documentation files (the "Software"), to deal in
  8. * the Software without restriction, including without limitation the rights to
  9. * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
  10. * the Software, and to permit persons to whom the Software is furnished to do so,
  11. * subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in all
  14. * copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  18. * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
  19. * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  20. * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. using System;
  24. using System.Collections;
  25. using System.Collections.Generic;
  26. using System.IO;
  27. using System.Text;
  28. namespace DragonBones
  29. {
  30. /// <internal/>
  31. /// <private/>
  32. public class ObjectDataParser : DataParser
  33. {
  34. protected static bool _GetBoolean(Dictionary<string, object> rawData, string key, bool defaultValue)
  35. {
  36. if (rawData.ContainsKey(key))
  37. {
  38. var value = rawData[key];
  39. if (value is bool)
  40. {
  41. return (bool)value;
  42. }
  43. else if (value is string)
  44. {
  45. switch (value as string)
  46. {
  47. case "0":
  48. case "NaN":
  49. case "":
  50. case "false":
  51. case "null":
  52. case "undefined":
  53. return false;
  54. default:
  55. return true;
  56. }
  57. }
  58. else
  59. {
  60. return Convert.ToBoolean(value);
  61. }
  62. }
  63. return defaultValue;
  64. }
  65. protected static uint _GetNumber(Dictionary<string, object> rawData, string key, uint defaultValue)
  66. {
  67. if (rawData.ContainsKey(key))
  68. {
  69. var value = rawData[key];
  70. if (value == null)
  71. {
  72. return defaultValue;
  73. }
  74. if (value is uint)
  75. {
  76. return (uint)value;
  77. }
  78. return Convert.ToUInt32(value);
  79. }
  80. return defaultValue;
  81. }
  82. protected static int _GetNumber(Dictionary<string, object> rawData, string key, int defaultValue)
  83. {
  84. if (rawData.ContainsKey(key))
  85. {
  86. var value = rawData[key];
  87. if (value == null)
  88. {
  89. return defaultValue;
  90. }
  91. if (value is int)
  92. {
  93. return (int)value;
  94. }
  95. return Convert.ToInt32(value);
  96. }
  97. return defaultValue;
  98. }
  99. protected static float _GetNumber(Dictionary<string, object> rawData, string key, float defaultValue)
  100. {
  101. if (rawData.ContainsKey(key))
  102. {
  103. var value = rawData[key];
  104. if (value == null)
  105. {
  106. return defaultValue;
  107. }
  108. if (value is float)
  109. {
  110. return (float)value;
  111. }
  112. return Convert.ToSingle(value);
  113. }
  114. return defaultValue;
  115. }
  116. protected static string _GetString(Dictionary<string, object> rawData, string key, string defaultValue)
  117. {
  118. if (rawData.ContainsKey(key))
  119. {
  120. var value = rawData[key];
  121. var res = Convert.ToString(value);
  122. if (value is string)
  123. {
  124. res = (string)value;
  125. }
  126. if (!string.IsNullOrEmpty(res))
  127. {
  128. return res;
  129. }
  130. }
  131. return defaultValue;
  132. }
  133. protected int _rawTextureAtlasIndex = 0;
  134. protected readonly List<BoneData> _rawBones = new List<BoneData>();
  135. protected DragonBonesData _data = null; //
  136. protected ArmatureData _armature = null; //
  137. protected BoneData _bone = null; //
  138. protected SlotData _slot = null; //
  139. protected SkinData _skin = null; //
  140. protected MeshDisplayData _mesh = null; //
  141. protected AnimationData _animation = null; //
  142. protected TimelineData _timeline = null; //
  143. protected List<object> _rawTextureAtlases = null;
  144. private int _defaultColorOffset = -1;
  145. private int _prevClockwise = 0;
  146. private float _prevRotation = 0.0f;
  147. private readonly Matrix _helpMatrixA = new Matrix();
  148. private readonly Matrix _helpMatrixB = new Matrix();
  149. private readonly TransformDB _helpTransform = new TransformDB();
  150. private readonly ColorTransform _helpColorTransform = new ColorTransform();
  151. private readonly Point _helpPoint = new Point();
  152. private readonly List<float> _helpArray = new List<float>();
  153. private readonly List<short> _intArray = new List<short>();
  154. private readonly List<float> _floatArray = new List<float>();
  155. private readonly List<short> _frameIntArray = new List<short>();
  156. private readonly List<float> _frameFloatArray = new List<float>();
  157. private readonly List<short> _frameArray = new List<short>();
  158. private readonly List<ushort> _timelineArray = new List<ushort>();
  159. private readonly List<object> _cacheRawMeshes = new List<object>();
  160. private readonly List<MeshDisplayData> _cacheMeshes = new List<MeshDisplayData>();
  161. private readonly List<ActionFrame> _actionFrames = new List<ActionFrame>();
  162. private readonly Dictionary<string, List<float>> _weightSlotPose = new Dictionary<string, List<float>>();
  163. private readonly Dictionary<string, List<float>> _weightBonePoses = new Dictionary<string, List<float>>();
  164. private readonly Dictionary<string, List<uint>> _weightBoneIndices = new Dictionary<string, List<uint>>();
  165. private readonly Dictionary<string, List<BoneData>> _cacheBones = new Dictionary<string, List<BoneData>>();
  166. private readonly Dictionary<string, List<ActionData>> _slotChildActions = new Dictionary<string, List<ActionData>>();
  167. public ObjectDataParser()
  168. {
  169. }
  170. private void _GetCurvePoint(float x1, float y1,
  171. float x2, float y2,
  172. float x3, float y3,
  173. float x4, float y4,
  174. float t, Point result)
  175. {
  176. var l_t = 1.0f - t;
  177. var powA = l_t * l_t;
  178. var powB = t * t;
  179. var kA = l_t * powA;
  180. var kB = 3.0f * t * powA;
  181. var kC = 3.0f * l_t * powB;
  182. var kD = t * powB;
  183. result.x = kA * x1 + kB * x2 + kC * x3 + kD * x4;
  184. result.y = kA * y1 + kB * y2 + kC * y3 + kD * y4;
  185. }
  186. private void _SamplingEasingCurve(float[] curve, List<float> samples)
  187. {
  188. var curveCount = curve.Length;
  189. var stepIndex = -2;
  190. for (int i = 0, l = samples.Count; i < l; ++i)
  191. {
  192. var t = ((float)i + 1.0f) / ((float)l + 1.0f);
  193. while ((stepIndex + 6 < curveCount ? curve[stepIndex + 6] : 1) < t)
  194. {
  195. // stepIndex + 3 * 2
  196. stepIndex += 6;
  197. }
  198. var isInCurve = stepIndex >= 0 && stepIndex + 6 < curveCount;
  199. var x1 = isInCurve ? curve[stepIndex] : 0.0f;
  200. var y1 = isInCurve ? curve[stepIndex + 1] : 0.0f;
  201. var x2 = curve[stepIndex + 2];
  202. var y2 = curve[stepIndex + 3];
  203. var x3 = curve[stepIndex + 4];
  204. var y3 = curve[stepIndex + 5];
  205. var x4 = isInCurve ? curve[stepIndex + 6] : 1.0f;
  206. var y4 = isInCurve ? curve[stepIndex + 7] : 1.0f;
  207. var lower = 0.0f;
  208. var higher = 1.0f;
  209. while (higher - lower > 0.0001f)
  210. {
  211. var percentage = (higher + lower) * 0.5f;
  212. this._GetCurvePoint(x1, y1, x2, y2, x3, y3, x4, y4, percentage, this._helpPoint);
  213. if (t - this._helpPoint.x > 0.0)
  214. {
  215. lower = percentage;
  216. }
  217. else
  218. {
  219. higher = percentage;
  220. }
  221. }
  222. samples[i] = this._helpPoint.y;
  223. }
  224. }
  225. //private int _SortActionFrame(ActionFrame a, ActionFrame b)
  226. //{
  227. // return a.frameStart > b.frameStart? 1 : -1;
  228. //}
  229. private void _ParseActionDataInFrame(object rawData, int frameStart, BoneData bone = null, SlotData slot = null)
  230. {
  231. Dictionary<string, object> rawDic = rawData as Dictionary<string, object>;
  232. if (rawDic == null)
  233. {
  234. return;
  235. }
  236. if (rawDic.ContainsKey(ObjectDataParser.EVENT))
  237. {
  238. this._MergeActionFrame(rawDic[ObjectDataParser.EVENT], frameStart, ActionType.Frame, bone, slot);
  239. }
  240. if (rawDic.ContainsKey(ObjectDataParser.SOUND))
  241. {
  242. this._MergeActionFrame(rawDic[ObjectDataParser.SOUND], frameStart, ActionType.Sound, bone, slot);
  243. }
  244. if (rawDic.ContainsKey(ObjectDataParser.ACTION))
  245. {
  246. this._MergeActionFrame(rawDic[ObjectDataParser.ACTION], frameStart, ActionType.Play, bone, slot);
  247. }
  248. if (rawDic.ContainsKey(ObjectDataParser.EVENTS))
  249. {
  250. this._MergeActionFrame(rawDic[ObjectDataParser.EVENTS], frameStart, ActionType.Frame, bone, slot);
  251. }
  252. if (rawDic.ContainsKey(ObjectDataParser.ACTIONS))
  253. {
  254. this._MergeActionFrame(rawDic[ObjectDataParser.ACTIONS], frameStart, ActionType.Play, bone, slot);
  255. }
  256. }
  257. private void _MergeActionFrame(object rawData, int frameStart, ActionType type, BoneData bone = null, SlotData slot = null)
  258. {
  259. var actionOffset = this._armature.actions.Count;
  260. var actions = this._ParseActionData(rawData, type, bone, slot);
  261. var frameIndex = 0;
  262. ActionFrame frame = null;
  263. foreach (var action in actions)
  264. {
  265. this._armature.AddAction(action, false);
  266. }
  267. if (this._actionFrames.Count == 0)
  268. {
  269. // First frame.
  270. frame = new ActionFrame();
  271. frame.frameStart = 0;
  272. this._actionFrames.Add(frame);
  273. frame = null;
  274. }
  275. foreach (var eachFrame in this._actionFrames)
  276. {
  277. // Get same frame.
  278. if (eachFrame.frameStart == frameStart)
  279. {
  280. frame = eachFrame;
  281. break;
  282. }
  283. else if (eachFrame.frameStart > frameStart)
  284. {
  285. break;
  286. }
  287. frameIndex++;
  288. }
  289. if (frame == null)
  290. {
  291. // Create and cache frame.
  292. frame = new ActionFrame();
  293. frame.frameStart = frameStart;
  294. if (frameIndex + 1 < this._actionFrames.Count)
  295. {
  296. this._actionFrames.Insert(frameIndex + 1, frame);
  297. }
  298. else
  299. {
  300. this._actionFrames.Add(frame);
  301. }
  302. }
  303. for (var i = 0; i < actions.Count; ++i)
  304. {
  305. // Cache action offsets.
  306. frame.actions.Add(actionOffset + i);
  307. }
  308. }
  309. private int _ParseCacheActionFrame(ActionFrame frame)
  310. {
  311. var frameOffset = this._frameArray.Count;
  312. var actionCount = frame.actions.Count;
  313. this._frameArray.ResizeList(this._frameArray.Count + 1 + 1 + actionCount, (short)0);
  314. this._frameArray[frameOffset + (int)BinaryOffset.FramePosition] = (short)frame.frameStart;
  315. this._frameArray[frameOffset + (int)BinaryOffset.FramePosition + 1] = (short)actionCount; // Action count.
  316. for (var i = 0; i < actionCount; ++i)
  317. {
  318. // Action offsets.
  319. this._frameArray[frameOffset + (int)BinaryOffset.FramePosition + 2 + i] = (short)frame.actions[i];
  320. }
  321. return frameOffset;
  322. }
  323. private ArmatureData _ParseArmature(Dictionary<string, object> rawData, float scale)
  324. {
  325. var armature = BaseObject.BorrowObject<ArmatureData>();
  326. armature.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, "");
  327. armature.frameRate = ObjectDataParser._GetNumber(rawData, ObjectDataParser.FRAME_RATE, this._data.frameRate);
  328. armature.scale = scale;
  329. if (rawData.ContainsKey(ObjectDataParser.TYPE) && rawData[ObjectDataParser.TYPE] is string)
  330. {
  331. armature.type = ObjectDataParser._GetArmatureType((string)rawData[ObjectDataParser.TYPE]);
  332. }
  333. else
  334. {
  335. armature.type = (ArmatureType)ObjectDataParser._GetNumber(rawData, ObjectDataParser.TYPE.ToString(), (int)ArmatureType.Armature);
  336. }
  337. if (armature.frameRate == 0)
  338. {
  339. // Data error.
  340. armature.frameRate = 24;
  341. }
  342. this._armature = armature;
  343. //CANVAS功能为完全实现,这里先注释
  344. if (rawData != null && rawData.ContainsKey(ObjectDataParser.CANVAS))
  345. {
  346. var rawCanvas = rawData[ObjectDataParser.CANVAS] as Dictionary<string, object>;
  347. var canvas = BaseObject.BorrowObject<CanvasData>();
  348. if (rawData.ContainsKey(ObjectDataParser.COLOR))
  349. {
  350. canvas.hasBackground = true;
  351. }
  352. else
  353. {
  354. canvas.hasBackground = false;
  355. }
  356. canvas.color = ObjectDataParser._GetNumber(rawCanvas, ObjectDataParser.COLOR, 0);
  357. canvas.x = ObjectDataParser._GetNumber(rawCanvas, ObjectDataParser.X, 0) * armature.scale;
  358. canvas.y = ObjectDataParser._GetNumber(rawCanvas, ObjectDataParser.Y, 0) * armature.scale;
  359. canvas.width = ObjectDataParser._GetNumber(rawCanvas, ObjectDataParser.WIDTH, 0) * armature.scale;
  360. canvas.height = ObjectDataParser._GetNumber(rawCanvas, ObjectDataParser.HEIGHT, 0) * armature.scale;
  361. armature.canvas = canvas;
  362. }
  363. if (rawData.ContainsKey(ObjectDataParser.AABB))
  364. {
  365. var rawAABB = rawData[AABB] as Dictionary<string, object>;
  366. armature.aabb.x = ObjectDataParser._GetNumber(rawAABB, ObjectDataParser.X, 0.0f) * armature.scale;
  367. armature.aabb.y = ObjectDataParser._GetNumber(rawAABB, ObjectDataParser.Y, 0.0f) * armature.scale;
  368. armature.aabb.width = ObjectDataParser._GetNumber(rawAABB, ObjectDataParser.WIDTH, 0.0f) * armature.scale;
  369. armature.aabb.height = ObjectDataParser._GetNumber(rawAABB, ObjectDataParser.HEIGHT, 0.0f) * armature.scale;
  370. }
  371. if (rawData.ContainsKey(ObjectDataParser.BONE))
  372. {
  373. var rawBones = rawData[ObjectDataParser.BONE] as List<object>;
  374. foreach (Dictionary<string, object> rawBone in rawBones)
  375. {
  376. var parentName = ObjectDataParser._GetString(rawBone, ObjectDataParser.PARENT, "");
  377. var bone = this._ParseBone(rawBone);
  378. if (parentName.Length > 0)
  379. {
  380. // Get bone parent.
  381. var parent = armature.GetBone(parentName);
  382. if (parent != null)
  383. {
  384. bone.parent = parent;
  385. }
  386. else
  387. {
  388. // Cache.
  389. if (!this._cacheBones.ContainsKey(parentName))
  390. {
  391. this._cacheBones[parentName] = new List<BoneData>();
  392. }
  393. this._cacheBones[parentName].Add(bone);
  394. }
  395. }
  396. if (this._cacheBones.ContainsKey(bone.name))
  397. {
  398. foreach (var child in this._cacheBones[bone.name])
  399. {
  400. child.parent = bone;
  401. }
  402. this._cacheBones[bone.name].Clear();
  403. }
  404. armature.AddBone(bone);
  405. this._rawBones.Add(bone); // Cache raw bones sort.
  406. }
  407. }
  408. if (rawData.ContainsKey(ObjectDataParser.IK))
  409. {
  410. var rawIKS = rawData[ObjectDataParser.IK] as List<object>;
  411. foreach (Dictionary<string, object> rawIK in rawIKS)
  412. {
  413. var constraint = this._ParseIKConstraint(rawIK);
  414. if (constraint != null)
  415. {
  416. armature.AddConstraint(constraint);
  417. }
  418. }
  419. }
  420. armature.SortBones();
  421. if (rawData.ContainsKey(ObjectDataParser.SLOT))
  422. {
  423. var zOrder = 0;
  424. var rawSlots = rawData[ObjectDataParser.SLOT] as List<object>;
  425. foreach (Dictionary<string, object> rawSlot in rawSlots)
  426. {
  427. armature.AddSlot(this._ParseSlot(rawSlot, zOrder++));
  428. }
  429. }
  430. if (rawData.ContainsKey(ObjectDataParser.SKIN))
  431. {
  432. var rawSkins = rawData[ObjectDataParser.SKIN] as List<object>;
  433. foreach (Dictionary<string, object> rawSkin in rawSkins)
  434. {
  435. armature.AddSkin(this._ParseSkin(rawSkin));
  436. }
  437. }
  438. for (int i = 0, l = this._cacheRawMeshes.Count; i < l; i++)
  439. {
  440. var shareName = ObjectDataParser._GetString(rawData, DataParser.SHARE, "");
  441. if (shareName.Length == 0)
  442. {
  443. continue;
  444. }
  445. var skinName = ObjectDataParser._GetString(rawData, DataParser.SKIN, DataParser.DEFAULT_NAME);
  446. if (skinName.Length == 0)
  447. { //
  448. skinName = DataParser.DEFAULT_NAME;
  449. }
  450. var shareMesh = armature.GetMesh(skinName, "", shareName) as MeshDisplayData; // TODO slot;
  451. if (shareMesh == null)
  452. {
  453. continue; // Error.
  454. }
  455. var mesh = this._cacheMeshes[i];
  456. mesh.vertices.ShareFrom(shareMesh.vertices);
  457. }
  458. if (rawData.ContainsKey(ObjectDataParser.ANIMATION))
  459. {
  460. var rawAnimations = rawData[ObjectDataParser.ANIMATION] as List<object>;
  461. foreach (Dictionary<string, object> rawAnimation in rawAnimations)
  462. {
  463. var animation = this._ParseAnimation(rawAnimation);
  464. armature.AddAnimation(animation);
  465. }
  466. }
  467. if (rawData.ContainsKey(ObjectDataParser.DEFAULT_ACTIONS))
  468. {
  469. var actions = this._ParseActionData(rawData[ObjectDataParser.DEFAULT_ACTIONS], ActionType.Play, null, null);
  470. foreach (var action in actions)
  471. {
  472. armature.AddAction(action, true);
  473. if (action.type == ActionType.Play)
  474. { // Set default animation from default action.
  475. var animation = armature.GetAnimation(action.name);
  476. if (animation != null)
  477. {
  478. armature.defaultAnimation = animation;
  479. }
  480. }
  481. }
  482. }
  483. if (rawData.ContainsKey(ObjectDataParser.ACTIONS))
  484. {
  485. var actions = this._ParseActionData(rawData[ObjectDataParser.ACTIONS], ActionType.Play, null, null);
  486. foreach (var action in actions)
  487. {
  488. armature.AddAction(action, false);
  489. }
  490. }
  491. // Clear helper.
  492. this._rawBones.Clear();
  493. this._cacheRawMeshes.Clear();
  494. this._cacheMeshes.Clear();
  495. this._armature = null;
  496. this._cacheBones.Clear();
  497. this._slotChildActions.Clear();
  498. this._weightSlotPose.Clear();
  499. this._weightBonePoses.Clear();
  500. this._weightBoneIndices.Clear();
  501. return armature;
  502. }
  503. protected BoneData _ParseBone(Dictionary<string, object> rawData)
  504. {
  505. var scale = this._armature.scale;
  506. var bone = BaseObject.BorrowObject<BoneData>();
  507. bone.inheritTranslation = ObjectDataParser._GetBoolean(rawData, ObjectDataParser.INHERIT_TRANSLATION, true);
  508. bone.inheritRotation = ObjectDataParser._GetBoolean(rawData, ObjectDataParser.INHERIT_ROTATION, true);
  509. bone.inheritScale = ObjectDataParser._GetBoolean(rawData, ObjectDataParser.INHERIT_SCALE, true);
  510. bone.inheritReflection = ObjectDataParser._GetBoolean(rawData, ObjectDataParser.INHERIT_REFLECTION, true);
  511. bone.length = ObjectDataParser._GetNumber(rawData, ObjectDataParser.LENGTH, 0) * scale;
  512. bone.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, "");
  513. if (rawData.ContainsKey(ObjectDataParser.TRANSFORM))
  514. {
  515. this._ParseTransform(rawData[ObjectDataParser.TRANSFORM] as Dictionary<string, object>, bone.transform, scale);
  516. }
  517. return bone;
  518. }
  519. protected ConstraintData _ParseIKConstraint(Dictionary<string, object> rawData)
  520. {
  521. var bone = _armature.GetBone(_GetString(rawData, BONE, ""));
  522. if (bone == null)
  523. {
  524. return null;
  525. }
  526. var target = this._armature.GetBone(ObjectDataParser._GetString(rawData, ObjectDataParser.TARGET, ""));
  527. if (target == null)
  528. {
  529. return null;
  530. }
  531. var constraint = BaseObject.BorrowObject<IKConstraintData>();
  532. constraint.scaleEnabled = ObjectDataParser._GetBoolean(rawData, ObjectDataParser.SCALE, false);
  533. constraint.bendPositive = ObjectDataParser._GetBoolean(rawData, ObjectDataParser.BEND_POSITIVE, true);
  534. constraint.weight = ObjectDataParser._GetNumber(rawData, ObjectDataParser.WEIGHT, 1.0f);
  535. constraint.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, "");
  536. constraint.bone = bone;
  537. constraint.target = target;
  538. var chain = ObjectDataParser._GetNumber(rawData, ObjectDataParser.CHAIN, 0);
  539. if (chain > 0 && bone.parent != null)
  540. {
  541. constraint.root = bone.parent;
  542. constraint.bone = bone;
  543. }
  544. else
  545. {
  546. constraint.root = bone;
  547. constraint.bone = null;
  548. }
  549. return constraint;
  550. }
  551. private SlotData _ParseSlot(Dictionary<string, object> rawData, int zOrder)
  552. {
  553. var slot = BaseObject.BorrowObject<SlotData>();
  554. slot.displayIndex = ObjectDataParser._GetNumber(rawData, ObjectDataParser.DISPLAY_INDEX, 0);
  555. slot.zOrder = zOrder;
  556. slot.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, "");
  557. slot.parent = this._armature.GetBone(ObjectDataParser._GetString(rawData, ObjectDataParser.PARENT, "")); //
  558. if (rawData.ContainsKey(ObjectDataParser.BLEND_MODE) && rawData[ObjectDataParser.BLEND_MODE] is string)
  559. {
  560. slot.blendMode = ObjectDataParser._GetBlendMode((string)rawData[ObjectDataParser.BLEND_MODE]);
  561. }
  562. else
  563. {
  564. slot.blendMode = (BlendMode)ObjectDataParser._GetNumber(rawData, ObjectDataParser.BLEND_MODE, (int)BlendMode.Normal);
  565. }
  566. if (rawData.ContainsKey(ObjectDataParser.COLOR))
  567. {
  568. slot.color = SlotData.CreateColor();
  569. this._ParseColorTransform(rawData[ObjectDataParser.COLOR] as Dictionary<string, object>, slot.color);
  570. }
  571. else
  572. {
  573. slot.color = SlotData.DEFAULT_COLOR;
  574. }
  575. if (rawData.ContainsKey(ObjectDataParser.ACTIONS))
  576. {
  577. this._slotChildActions[slot.name] = this._ParseActionData(rawData[ObjectDataParser.ACTIONS], ActionType.Play, null, null);
  578. }
  579. return slot;
  580. }
  581. protected SkinData _ParseSkin(Dictionary<string, object> rawData)
  582. {
  583. var skin = BaseObject.BorrowObject<SkinData>();
  584. skin.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, ObjectDataParser.DEFAULT_NAME);
  585. if (rawData.ContainsKey(ObjectDataParser.SLOT))
  586. {
  587. var rawSlots = rawData[ObjectDataParser.SLOT] as List<object>;
  588. this._skin = skin;
  589. foreach (Dictionary<string, object> rawSlot in rawSlots)
  590. {
  591. var slotName = ObjectDataParser._GetString(rawSlot, ObjectDataParser.NAME, "");
  592. var slot = this._armature.GetSlot(slotName);
  593. if (slot != null)
  594. {
  595. this._slot = slot;
  596. if (rawSlot.ContainsKey(ObjectDataParser.DISPLAY))
  597. {
  598. var rawDisplays = rawSlot[ObjectDataParser.DISPLAY] as List<object>;
  599. foreach (Dictionary<string, object> rawDisplay in rawDisplays)
  600. {
  601. skin.AddDisplay(slotName, this._ParseDisplay(rawDisplay));
  602. }
  603. }
  604. this._slot = null; //
  605. }
  606. }
  607. this._skin = null;
  608. }
  609. return skin;
  610. }
  611. protected DisplayData _ParseDisplay(Dictionary<string, object> rawData)
  612. {
  613. var name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, "");
  614. var path = ObjectDataParser._GetString(rawData, ObjectDataParser.PATH, "");
  615. var type = DisplayType.Image;
  616. DisplayData display = null;
  617. if (rawData.ContainsKey(ObjectDataParser.TYPE) && rawData[ObjectDataParser.TYPE] is string)
  618. {
  619. type = ObjectDataParser._GetDisplayType((string)rawData[ObjectDataParser.TYPE]);
  620. }
  621. else
  622. {
  623. type = (DisplayType)ObjectDataParser._GetNumber(rawData, ObjectDataParser.TYPE, (int)type);
  624. }
  625. switch (type)
  626. {
  627. case DisplayType.Image:
  628. var imageDisplay = BaseObject.BorrowObject<ImageDisplayData>();
  629. display = imageDisplay;
  630. imageDisplay.name = name;
  631. imageDisplay.path = path.Length > 0 ? path : name;
  632. this._ParsePivot(rawData, imageDisplay);
  633. break;
  634. case DisplayType.Armature:
  635. var armatureDisplay = BaseObject.BorrowObject<ArmatureDisplayData>();
  636. display = armatureDisplay;
  637. armatureDisplay.name = name;
  638. armatureDisplay.path = path.Length > 0 ? path : name;
  639. armatureDisplay.inheritAnimation = true;
  640. if (rawData.ContainsKey(ObjectDataParser.ACTIONS))
  641. {
  642. var actions = this._ParseActionData(rawData[ObjectDataParser.ACTIONS], ActionType.Play, null, null);
  643. foreach (var action in actions)
  644. {
  645. armatureDisplay.AddAction(action);
  646. }
  647. }
  648. else if (this._slotChildActions.ContainsKey(this._slot.name))
  649. {
  650. var displays = this._skin.GetDisplays(this._slot.name);
  651. if (displays == null ? this._slot.displayIndex == 0 : this._slot.displayIndex == displays.Count)
  652. {
  653. foreach (var action in this._slotChildActions[this._slot.name])
  654. {
  655. armatureDisplay.AddAction(action);
  656. }
  657. this._slotChildActions[this._slot.name].Clear();
  658. }
  659. }
  660. break;
  661. case DisplayType.Mesh:
  662. var meshDisplay = BaseObject.BorrowObject<MeshDisplayData>();
  663. display = meshDisplay;
  664. meshDisplay.vertices.inheritDeform = ObjectDataParser._GetBoolean(rawData, DataParser.INHERIT_DEFORM, true);
  665. meshDisplay.name = name;
  666. meshDisplay.path = path.Length > 0 ? path : name;
  667. meshDisplay.vertices.data = this._data;
  668. if (rawData.ContainsKey(DataParser.SHARE))
  669. {
  670. this._cacheRawMeshes.Add(rawData);
  671. this._cacheMeshes.Add(meshDisplay);
  672. }
  673. else
  674. {
  675. this._ParseMesh(rawData, meshDisplay);
  676. }
  677. break;
  678. case DisplayType.BoundingBox:
  679. var boundingBox = this._ParseBoundingBox(rawData);
  680. if (boundingBox != null)
  681. {
  682. var boundingBoxDisplay = BaseObject.BorrowObject<BoundingBoxDisplayData>();
  683. display = boundingBoxDisplay;
  684. boundingBoxDisplay.name = name;
  685. boundingBoxDisplay.path = path.Length > 0 ? path : name;
  686. boundingBoxDisplay.boundingBox = boundingBox;
  687. }
  688. break;
  689. }
  690. if (display != null && rawData.ContainsKey(ObjectDataParser.TRANSFORM))
  691. {
  692. this._ParseTransform(rawData[ObjectDataParser.TRANSFORM] as Dictionary<string, object>, display.transform, this._armature.scale);
  693. }
  694. return display;
  695. }
  696. protected void _ParsePivot(Dictionary<string, object> rawData, ImageDisplayData display)
  697. {
  698. if (rawData.ContainsKey(ObjectDataParser.PIVOT))
  699. {
  700. var rawPivot = rawData[ObjectDataParser.PIVOT] as Dictionary<string, object>;
  701. display.pivot.x = ObjectDataParser._GetNumber(rawPivot, ObjectDataParser.X, 0.0f);
  702. display.pivot.y = ObjectDataParser._GetNumber(rawPivot, ObjectDataParser.Y, 0.0f);
  703. }
  704. else
  705. {
  706. display.pivot.x = 0.5f;
  707. display.pivot.y = 0.5f;
  708. }
  709. }
  710. protected virtual void _ParseMesh(Dictionary<string, object> rawData, MeshDisplayData mesh)
  711. {
  712. var rawVertices = (rawData[ObjectDataParser.VERTICES] as List<object>).ConvertAll<float>(Convert.ToSingle);//float
  713. var rawUVs = (rawData[ObjectDataParser.UVS] as List<object>).ConvertAll<float>(Convert.ToSingle);//float
  714. var rawTriangles = (rawData[ObjectDataParser.TRIANGLES] as List<object>).ConvertAll<short>(Convert.ToInt16);//uint
  715. var vertexCount = (rawVertices.Count / 2); // uint
  716. var triangleCount = (rawTriangles.Count / 3); // uint
  717. var vertexOffset = this._floatArray.Count;
  718. var uvOffset = vertexOffset + vertexCount * 2;
  719. var meshOffset = this._intArray.Count;
  720. var meshName = this._skin.name + "_" + this._slot.name + "_" + mesh.name; // Cache pose data.
  721. mesh.vertices.offset = meshOffset;
  722. this._intArray.ResizeList(this._intArray.Count + 1 + 1 + 1 + 1 + triangleCount * 3, (short)0);
  723. this._intArray[meshOffset + (int)BinaryOffset.MeshVertexCount] = (short)vertexCount;
  724. this._intArray[meshOffset + (int)BinaryOffset.MeshTriangleCount] = (short)triangleCount;
  725. this._intArray[meshOffset + (int)BinaryOffset.MeshFloatOffset] = (short)vertexOffset;
  726. for (int i = 0, l = triangleCount * 3; i < l; ++i)
  727. {
  728. this._intArray[meshOffset + (int)BinaryOffset.MeshVertexIndices + i] = rawTriangles[i];
  729. }
  730. this._floatArray.ResizeList(this._floatArray.Count + vertexCount * 2 + vertexCount * 2, 0.0f);
  731. for (int i = 0, l = vertexCount * 2; i < l; ++i)
  732. {
  733. this._floatArray[vertexOffset + i] = rawVertices[i];
  734. this._floatArray[uvOffset + i] = rawUVs[i];
  735. }
  736. if (rawData.ContainsKey(ObjectDataParser.WEIGHTS))
  737. {
  738. var rawWeights = (rawData[ObjectDataParser.WEIGHTS] as List<object>).ConvertAll<float>(Convert.ToSingle); // float;
  739. var rawSlotPose = (rawData[ObjectDataParser.SLOT_POSE] as List<object>).ConvertAll<float>(Convert.ToSingle); // float;
  740. var rawBonePoses = (rawData[ObjectDataParser.BONE_POSE] as List<object>).ConvertAll<float>(Convert.ToSingle); //float ;
  741. //var sortedBones = this._armature.sortedBones;
  742. var weightBoneIndices = new List<uint>();
  743. var weightBoneCount = rawBonePoses.Count / 7; // uint
  744. var floatOffset = this._floatArray.Count;
  745. var weightCount = (int)Math.Floor((double)rawWeights.Count - (double)vertexCount) / 2; // uint
  746. var weightOffset = this._intArray.Count;
  747. var weight = BaseObject.BorrowObject<WeightData>();
  748. weight.count = weightCount;
  749. weight.offset = weightOffset;
  750. weightBoneIndices.ResizeList(weightBoneCount, uint.MinValue);
  751. this._intArray.ResizeList(this._intArray.Count + 1 + 1 + weightBoneCount + vertexCount + weight.count, (short)0);
  752. this._intArray[weightOffset + (int)BinaryOffset.WeigthFloatOffset] = (short)floatOffset;
  753. for (var i = 0; i < weightBoneCount; ++i)
  754. {
  755. var rawBoneIndex = (int)rawBonePoses[i * 7]; // uint
  756. var bone = this._rawBones[(int)rawBoneIndex];
  757. weight.AddBone(bone);
  758. weightBoneIndices[i] = (uint)rawBoneIndex;
  759. this._intArray[weightOffset + (int)BinaryOffset.WeigthBoneIndices + i] = (short)this._armature.sortedBones.IndexOf(bone);
  760. }
  761. this._floatArray.ResizeList(this._floatArray.Count + (weightCount * 3), 0.0f);
  762. this._helpMatrixA.CopyFromArray(rawSlotPose, 0);
  763. for (int i = 0, iW = 0, iB = weightOffset + (int)BinaryOffset.WeigthBoneIndices + weightBoneCount, iV = floatOffset; i < vertexCount; ++i)
  764. {
  765. var iD = i * 2;
  766. var vertexBoneCount = this._intArray[iB++] = short.Parse(rawWeights[iW++].ToString()); // uint
  767. var x = this._floatArray[vertexOffset + iD];
  768. var y = this._floatArray[vertexOffset + iD + 1];
  769. this._helpMatrixA.TransformPoint(x, y, this._helpPoint);
  770. x = this._helpPoint.x;
  771. y = this._helpPoint.y;
  772. for (var j = 0; j < vertexBoneCount; ++j)
  773. {
  774. var rawBoneIndex = (uint)rawWeights[iW++]; // uint
  775. var boneIndex = weightBoneIndices.IndexOf(rawBoneIndex);
  776. this._helpMatrixB.CopyFromArray(rawBonePoses, weightBoneIndices.IndexOf(rawBoneIndex) * 7 + 1);
  777. this._helpMatrixB.Invert();
  778. this._helpMatrixB.TransformPoint(x, y, this._helpPoint);
  779. this._intArray[iB++] = (short)boneIndex;
  780. this._floatArray[iV++] = rawWeights[iW++];
  781. this._floatArray[iV++] = this._helpPoint.x;
  782. this._floatArray[iV++] = this._helpPoint.y;
  783. }
  784. }
  785. mesh.vertices.weight = weight;
  786. this._weightSlotPose[meshName] = rawSlotPose;
  787. this._weightBonePoses[meshName] = rawBonePoses;
  788. }
  789. }
  790. protected BoundingBoxData _ParseBoundingBox(Dictionary<string, object> rawData)
  791. {
  792. BoundingBoxData boundingBox = null;
  793. var type = BoundingBoxType.Rectangle;
  794. if (rawData.ContainsKey(ObjectDataParser.SUB_TYPE) && rawData[ObjectDataParser.SUB_TYPE] is string)
  795. {
  796. type = ObjectDataParser._GetBoundingBoxType((string)rawData[ObjectDataParser.SUB_TYPE]);
  797. }
  798. else
  799. {
  800. type = (BoundingBoxType)ObjectDataParser._GetNumber(rawData, ObjectDataParser.SUB_TYPE, (uint)type);
  801. }
  802. switch (type)
  803. {
  804. case BoundingBoxType.Rectangle:
  805. boundingBox = BaseObject.BorrowObject<RectangleBoundingBoxData>();
  806. break;
  807. case BoundingBoxType.Ellipse:
  808. boundingBox = BaseObject.BorrowObject<EllipseBoundingBoxData>();
  809. break;
  810. case BoundingBoxType.Polygon:
  811. boundingBox = this._ParsePolygonBoundingBox(rawData);
  812. break;
  813. }
  814. if (boundingBox != null)
  815. {
  816. boundingBox.color = ObjectDataParser._GetNumber(rawData, ObjectDataParser.COLOR, (uint)0x000000);
  817. if (boundingBox.type == BoundingBoxType.Rectangle || boundingBox.type == BoundingBoxType.Ellipse)
  818. {
  819. boundingBox.width = ObjectDataParser._GetNumber(rawData, ObjectDataParser.WIDTH, 0.0f);
  820. boundingBox.height = ObjectDataParser._GetNumber(rawData, ObjectDataParser.HEIGHT, 0.0f);
  821. }
  822. }
  823. return boundingBox;
  824. }
  825. protected PolygonBoundingBoxData _ParsePolygonBoundingBox(Dictionary<string, object> rawData)
  826. {
  827. var polygonBoundingBox = BaseObject.BorrowObject<PolygonBoundingBoxData>();
  828. if (rawData.ContainsKey(ObjectDataParser.VERTICES))
  829. {
  830. float scale = this._armature.scale;
  831. var rawVertices = (rawData[ObjectDataParser.VERTICES] as List<object>).ConvertAll<float>(Convert.ToSingle);
  832. var vertices = polygonBoundingBox.vertices;
  833. vertices.ResizeList(rawVertices.Count, 0.0f);
  834. for (int i = 0, l = rawVertices.Count; i < l; i += 2)
  835. {
  836. var x = rawVertices[i] * scale;
  837. var y = rawVertices[i + 1] * scale;
  838. vertices[i] = x;
  839. vertices[i + 1] = y;
  840. if (i == 0)
  841. {
  842. polygonBoundingBox.x = x;
  843. polygonBoundingBox.y = y;
  844. polygonBoundingBox.width = x;
  845. polygonBoundingBox.height = y;
  846. }
  847. else
  848. {
  849. if (x < polygonBoundingBox.x)
  850. {
  851. polygonBoundingBox.x = x;
  852. }
  853. else if (x > polygonBoundingBox.width)
  854. {
  855. polygonBoundingBox.width = x;
  856. }
  857. if (y < polygonBoundingBox.y)
  858. {
  859. polygonBoundingBox.y = y;
  860. }
  861. else if (y > polygonBoundingBox.height)
  862. {
  863. polygonBoundingBox.height = y;
  864. }
  865. }
  866. }
  867. polygonBoundingBox.width -= polygonBoundingBox.x;
  868. polygonBoundingBox.height -= polygonBoundingBox.y;
  869. }
  870. else
  871. {
  872. Helper.Assert(false, "Data error.\n Please reexport DragonBones Data to fixed the bug.");
  873. }
  874. return polygonBoundingBox;
  875. }
  876. protected virtual AnimationData _ParseAnimation(Dictionary<string, object> rawData)
  877. {
  878. var animation = BaseObject.BorrowObject<AnimationData>();
  879. animation.frameCount = (uint)Math.Max(ObjectDataParser._GetNumber(rawData, ObjectDataParser.DURATION, 1), 1);
  880. animation.playTimes = (uint)ObjectDataParser._GetNumber(rawData, ObjectDataParser.PLAY_TIMES, 1);
  881. animation.duration = (float)animation.frameCount / (float)this._armature.frameRate;// float
  882. animation.fadeInTime = ObjectDataParser._GetNumber(rawData, ObjectDataParser.FADE_IN_TIME, 0.0f);
  883. animation.scale = ObjectDataParser._GetNumber(rawData, ObjectDataParser.SCALE, 1.0f);
  884. animation.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, ObjectDataParser.DEFAULT_NAME);
  885. if (animation.name.Length == 0)
  886. {
  887. animation.name = ObjectDataParser.DEFAULT_NAME;
  888. }
  889. animation.frameIntOffset = (uint)this._frameIntArray.Count;
  890. animation.frameFloatOffset = (uint)this._frameFloatArray.Count;
  891. animation.frameOffset = (uint)this._frameArray.Count;
  892. this._animation = animation;
  893. if (rawData.ContainsKey(ObjectDataParser.FRAME))
  894. {
  895. var rawFrames = rawData[ObjectDataParser.FRAME] as List<object>;
  896. var keyFrameCount = rawFrames.Count;
  897. if (keyFrameCount > 0)
  898. {
  899. for (int i = 0, frameStart = 0; i < keyFrameCount; ++i)
  900. {
  901. var rawFrame = rawFrames[i] as Dictionary<string, object>;
  902. this._ParseActionDataInFrame(rawFrame, frameStart, null, null);
  903. frameStart += ObjectDataParser._GetNumber(rawFrame, ObjectDataParser.DURATION, 1);
  904. }
  905. }
  906. }
  907. if (rawData.ContainsKey(ObjectDataParser.Z_ORDER))
  908. {
  909. this._animation.zOrderTimeline = this._ParseTimeline(
  910. rawData[ObjectDataParser.Z_ORDER] as Dictionary<string, object>, null, ObjectDataParser.FRAME, TimelineType.ZOrder,
  911. false, false, 0,
  912. this._ParseZOrderFrame
  913. );
  914. }
  915. if (rawData.ContainsKey(ObjectDataParser.BONE))
  916. {
  917. var rawTimelines = rawData[ObjectDataParser.BONE] as List<object>;
  918. foreach (Dictionary<string, object> rawTimeline in rawTimelines)
  919. {
  920. this._ParseBoneTimeline(rawTimeline);
  921. }
  922. }
  923. if (rawData.ContainsKey(ObjectDataParser.SLOT))
  924. {
  925. var rawTimelines = rawData[ObjectDataParser.SLOT] as List<object>;
  926. foreach (Dictionary<string, object> rawTimeline in rawTimelines)
  927. {
  928. this._ParseSlotTimeline(rawTimeline);
  929. }
  930. }
  931. if (rawData.ContainsKey(ObjectDataParser.FFD))
  932. {
  933. var rawTimelines = rawData[ObjectDataParser.FFD] as List<object>;
  934. foreach (Dictionary<string, object> rawTimeline in rawTimelines)
  935. {
  936. var skinName = ObjectDataParser._GetString(rawTimeline, DataParser.SKIN, DataParser.DEFAULT_NAME);
  937. var slotName = ObjectDataParser._GetString(rawTimeline, DataParser.SLOT, "");
  938. var displayName = ObjectDataParser._GetString(rawTimeline, DataParser.NAME, "");
  939. if (skinName.Length == 0)
  940. {
  941. skinName = ObjectDataParser.DEFAULT_NAME;
  942. }
  943. this._slot = this._armature.GetSlot(slotName);
  944. this._mesh = this._armature.GetMesh(skinName, slotName, displayName) as MeshDisplayData;
  945. if (this._slot == null || this._mesh == null)
  946. {
  947. continue;
  948. }
  949. var timeline = this._ParseTimeline(
  950. rawTimeline, null, ObjectDataParser.FRAME, TimelineType.SlotDeform,
  951. false, true, 0,
  952. this._ParseSlotFFDFrame
  953. );
  954. if (timeline != null)
  955. {
  956. this._animation.AddSlotTimeline(this._slot, timeline);
  957. }
  958. this._slot = null; //
  959. this._mesh = null; //
  960. }
  961. }
  962. if (rawData.ContainsKey(ObjectDataParser.IK))
  963. {
  964. var rawTimelines = rawData[ObjectDataParser.IK] as List<object>;
  965. foreach (Dictionary<string, object> rawTimeline in rawTimelines)
  966. {
  967. var constraintName = ObjectDataParser._GetString(rawTimeline, ObjectDataParser.NAME, "");
  968. var constraint = this._armature.GetConstraint(constraintName);
  969. if (constraint == null)
  970. {
  971. continue;
  972. }
  973. var timeline = this._ParseTimeline(
  974. rawTimeline, null, ObjectDataParser.FRAME, TimelineType.IKConstraint,
  975. true, false, 2,
  976. this._ParseIKConstraintFrame
  977. );
  978. if (timeline != null)
  979. {
  980. this._animation.AddConstraintTimeline(constraint, timeline);
  981. }
  982. }
  983. }
  984. if (this._actionFrames.Count > 0)
  985. {
  986. var timeline = this._animation.actionTimeline = BaseObject.BorrowObject<TimelineData>();
  987. var keyFrameCount = this._actionFrames.Count;
  988. timeline.type = TimelineType.Action;
  989. timeline.offset = (uint)this._timelineArray.Count;
  990. this._timelineArray.ResizeList(this._timelineArray.Count + 1 + 1 + 1 + 1 + 1 + keyFrameCount, (ushort)0);
  991. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineScale] = 100;
  992. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineOffset] = 0;
  993. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineKeyFrameCount] = (ushort)keyFrameCount;
  994. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineFrameValueCount] = 0;
  995. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineFrameValueOffset] = 0;
  996. this._timeline = timeline;
  997. if (keyFrameCount == 1)
  998. {
  999. timeline.frameIndicesOffset = -1;
  1000. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineFrameOffset + 0] = (ushort)(this._ParseCacheActionFrame(this._actionFrames[0]) - this._animation.frameOffset);
  1001. }
  1002. else
  1003. {
  1004. var totalFrameCount = this._animation.frameCount + 1; // One more frame than animation.
  1005. var frameIndices = this._data.frameIndices;
  1006. timeline.frameIndicesOffset = frameIndices.Count;
  1007. frameIndices.ResizeList(frameIndices.Count + (int)totalFrameCount, uint.MinValue);
  1008. for (
  1009. int i = 0, iK = 0, frameStart = 0, frameCount = 0;
  1010. i < totalFrameCount;
  1011. ++i
  1012. )
  1013. {
  1014. if (frameStart + frameCount <= i && iK < keyFrameCount)
  1015. {
  1016. var frame = this._actionFrames[iK];
  1017. frameStart = frame.frameStart;
  1018. if (iK == keyFrameCount - 1)
  1019. {
  1020. frameCount = (int)this._animation.frameCount - frameStart;
  1021. }
  1022. else
  1023. {
  1024. frameCount = this._actionFrames[iK + 1].frameStart - frameStart;
  1025. }
  1026. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineFrameOffset + iK] = (ushort)(this._ParseCacheActionFrame(frame) - (int)this._animation.frameOffset);
  1027. iK++;
  1028. }
  1029. frameIndices[timeline.frameIndicesOffset + i] = (uint)iK - 1;
  1030. }
  1031. }
  1032. this._timeline = null; //
  1033. this._actionFrames.Clear();
  1034. }
  1035. this._animation = null; //
  1036. return animation;
  1037. }
  1038. protected TimelineData _ParseTimeline(
  1039. Dictionary<string, object> rawData, List<object> rawFrames, string framesKey, TimelineType type,
  1040. bool addIntOffset, bool addFloatOffset, uint frameValueCount,
  1041. Func<Dictionary<string, object>, int, int, int> frameParser)
  1042. {
  1043. if (rawData != null && framesKey.Length > 0 && rawData.ContainsKey(framesKey))
  1044. {
  1045. rawFrames = rawData[framesKey] as List<object>;
  1046. }
  1047. if (rawFrames == null)
  1048. {
  1049. return null;
  1050. }
  1051. var keyFrameCount = rawFrames.Count;
  1052. if (keyFrameCount == 0)
  1053. {
  1054. return null;
  1055. }
  1056. var frameIntArrayLength = this._frameIntArray.Count;
  1057. var frameFloatArrayLength = this._frameFloatArray.Count;
  1058. var timeline = BaseObject.BorrowObject<TimelineData>();
  1059. var timelineOffset = this._timelineArray.Count;
  1060. this._timelineArray.ResizeList(this._timelineArray.Count + 1 + 1 + 1 + 1 + 1 + keyFrameCount, (ushort)0);
  1061. if (rawData != null)
  1062. {
  1063. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineScale] = (ushort)Math.Round(ObjectDataParser._GetNumber(rawData, ObjectDataParser.SCALE, 1.0f) * 100);
  1064. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineOffset] = (ushort)Math.Round(ObjectDataParser._GetNumber(rawData, ObjectDataParser.OFFSET, 0.0f) * 100);
  1065. }
  1066. else
  1067. {
  1068. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineScale] = 100;
  1069. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineOffset] = 0;
  1070. }
  1071. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineKeyFrameCount] = (ushort)keyFrameCount;
  1072. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineFrameValueCount] = (ushort)frameValueCount;
  1073. if (addIntOffset)
  1074. {
  1075. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineFrameValueOffset] = (ushort)(frameIntArrayLength - this._animation.frameIntOffset);
  1076. }
  1077. else if (addFloatOffset)
  1078. {
  1079. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineFrameValueOffset] = (ushort)(frameFloatArrayLength - (int)this._animation.frameFloatOffset);
  1080. }
  1081. else
  1082. {
  1083. this._timelineArray[timelineOffset + (int)BinaryOffset.TimelineFrameValueOffset] = 0;
  1084. }
  1085. this._timeline = timeline;
  1086. this._timeline.type = type;
  1087. this._timeline.offset = (uint)timelineOffset;
  1088. if (keyFrameCount == 1)
  1089. {
  1090. // Only one frame.
  1091. timeline.frameIndicesOffset = -1;
  1092. int frameParserResult = frameParser(rawFrames[0] as Dictionary<string, object>, 0, 0);
  1093. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineFrameOffset + 0] = (ushort)(frameParserResult - this._animation.frameOffset);
  1094. }
  1095. else
  1096. {
  1097. var frameIndices = this._data.frameIndices;
  1098. var totalFrameCount = this._animation.frameCount + 1; // One more frame than animation.
  1099. timeline.frameIndicesOffset = frameIndices.Count;
  1100. frameIndices.ResizeList(frameIndices.Count + (int)totalFrameCount, uint.MinValue);
  1101. for (
  1102. int i = 0, iK = 0, frameStart = 0, frameCount = 0;
  1103. i < totalFrameCount;
  1104. ++i
  1105. )
  1106. {
  1107. if (frameStart + frameCount <= i && iK < keyFrameCount)
  1108. {
  1109. var rawFrame = rawFrames[iK] as Dictionary<string, object>;
  1110. frameStart = i;
  1111. frameCount = ObjectDataParser._GetNumber(rawFrame, ObjectDataParser.DURATION, 1);
  1112. if (iK == keyFrameCount - 1)
  1113. {
  1114. frameCount = (int)this._animation.frameCount - frameStart;
  1115. }
  1116. int frameParserResult = frameParser(rawFrame, frameStart, frameCount);
  1117. this._timelineArray[(int)timeline.offset + (int)BinaryOffset.TimelineFrameOffset + iK] = (ushort)(frameParserResult - this._animation.frameOffset);
  1118. iK++;
  1119. }
  1120. frameIndices[timeline.frameIndicesOffset + i] = (uint)iK - 1;
  1121. }
  1122. }
  1123. this._timeline = null; //
  1124. return timeline;
  1125. }
  1126. protected void _ParseBoneTimeline(Dictionary<string, object> rawData)
  1127. {
  1128. var bone = this._armature.GetBone(ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, ""));
  1129. if (bone == null)
  1130. {
  1131. return;
  1132. }
  1133. this._bone = bone;
  1134. this._slot = this._armature.GetSlot(this._bone.name);
  1135. if (rawData.ContainsKey(ObjectDataParser.TRANSLATE_FRAME))
  1136. {
  1137. var timeline = this._ParseTimeline(
  1138. rawData, null, ObjectDataParser.TRANSLATE_FRAME, TimelineType.BoneTranslate,
  1139. false, true, 2,
  1140. this._ParseBoneTranslateFrame
  1141. );
  1142. if (timeline != null)
  1143. {
  1144. this._animation.AddBoneTimeline(bone, timeline);
  1145. }
  1146. }
  1147. if (rawData.ContainsKey(ObjectDataParser.ROTATE_FRAME))
  1148. {
  1149. var timeline = this._ParseTimeline(
  1150. rawData, null, ObjectDataParser.ROTATE_FRAME, TimelineType.BoneRotate,
  1151. false, true, 2,
  1152. this._ParseBoneRotateFrame
  1153. );
  1154. if (timeline != null)
  1155. {
  1156. this._animation.AddBoneTimeline(bone, timeline);
  1157. }
  1158. }
  1159. if (rawData.ContainsKey(ObjectDataParser.SCALE_FRAME))
  1160. {
  1161. var timeline = this._ParseTimeline(
  1162. rawData, null, ObjectDataParser.SCALE_FRAME, TimelineType.BoneScale,
  1163. false, true, 2,
  1164. this._ParseBoneScaleFrame
  1165. );
  1166. if (timeline != null)
  1167. {
  1168. this._animation.AddBoneTimeline(bone, timeline);
  1169. }
  1170. }
  1171. if (rawData.ContainsKey(ObjectDataParser.FRAME))
  1172. {
  1173. var timeline = this._ParseTimeline(
  1174. rawData, null, ObjectDataParser.FRAME, TimelineType.BoneAll,
  1175. false, true, 6,
  1176. this._ParseBoneAllFrame
  1177. );
  1178. if (timeline != null)
  1179. {
  1180. this._animation.AddBoneTimeline(bone, timeline);
  1181. }
  1182. }
  1183. this._bone = null; //
  1184. this._slot = null; //
  1185. }
  1186. protected void _ParseSlotTimeline(Dictionary<string, object> rawData)
  1187. {
  1188. var slot = this._armature.GetSlot(ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, ""));
  1189. if (slot == null)
  1190. {
  1191. return;
  1192. }
  1193. this._slot = slot;
  1194. // Display timeline.
  1195. TimelineData displayTimeline = null;
  1196. if (rawData.ContainsKey(ObjectDataParser.DISPLAY_FRAME))
  1197. {
  1198. displayTimeline = this._ParseTimeline(
  1199. rawData, null, ObjectDataParser.DISPLAY_FRAME, TimelineType.SlotDisplay,
  1200. false, false, 0,
  1201. this._ParseSlotDisplayFrame
  1202. );
  1203. }
  1204. else
  1205. {
  1206. displayTimeline = this._ParseTimeline(
  1207. rawData, null, ObjectDataParser.FRAME, TimelineType.SlotDisplay,
  1208. false, false, 0,
  1209. this._ParseSlotDisplayFrame
  1210. );
  1211. }
  1212. if (displayTimeline != null)
  1213. {
  1214. this._animation.AddSlotTimeline(slot, displayTimeline);
  1215. }
  1216. TimelineData colorTimeline = null;
  1217. if (rawData.ContainsKey(ObjectDataParser.COLOR_FRAME))
  1218. {
  1219. colorTimeline = this._ParseTimeline(
  1220. rawData, null, ObjectDataParser.COLOR_FRAME, TimelineType.SlotColor,
  1221. true, false, 1,
  1222. this._ParseSlotColorFrame
  1223. );
  1224. }
  1225. else
  1226. {
  1227. colorTimeline = this._ParseTimeline(
  1228. rawData, null, ObjectDataParser.FRAME, TimelineType.SlotColor,
  1229. true, false, 1,
  1230. this._ParseSlotColorFrame
  1231. );
  1232. }
  1233. if (colorTimeline != null)
  1234. {
  1235. this._animation.AddSlotTimeline(slot, colorTimeline);
  1236. }
  1237. this._slot = null; //
  1238. }
  1239. protected int _ParseFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1240. {
  1241. //rawData没用到
  1242. var frameOffset = this._frameArray.Count;
  1243. this._frameArray.ResizeList(this._frameArray.Count + 1, (short)0);
  1244. this._frameArray[(int)frameOffset + (int)BinaryOffset.FramePosition] = (short)frameStart;
  1245. return frameOffset;
  1246. }
  1247. protected int _ParseTweenFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1248. {
  1249. var frameOffset = this._ParseFrame(rawData, frameStart, frameCount);
  1250. if (frameCount > 0)
  1251. {
  1252. if (rawData.ContainsKey(ObjectDataParser.CURVE))
  1253. {
  1254. var sampleCount = frameCount + 1;
  1255. this._helpArray.ResizeList(sampleCount, 0.0f);
  1256. var rawCurve = rawData[ObjectDataParser.CURVE] as List<object>;
  1257. var curve = new float[rawCurve.Count];
  1258. for (int i = 0, l = rawCurve.Count; i < l; ++i)
  1259. {
  1260. curve[i] = Convert.ToSingle(rawCurve[i]);
  1261. }
  1262. this._SamplingEasingCurve(curve, this._helpArray);
  1263. this._frameArray.ResizeList(this._frameArray.Count + 1 + 1 + this._helpArray.Count, (short)0);
  1264. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenType] = (int)TweenType.Curve;
  1265. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenEasingOrCurveSampleCount] = (short)sampleCount;
  1266. for (var i = 0; i < sampleCount; ++i)
  1267. {
  1268. this._frameArray[frameOffset + (int)BinaryOffset.FrameCurveSamples + i] = (short)Math.Round(this._helpArray[i] * 10000.0f);
  1269. }
  1270. }
  1271. else
  1272. {
  1273. var noTween = -2.0f;
  1274. var tweenEasing = noTween;
  1275. if (rawData.ContainsKey(ObjectDataParser.TWEEN_EASING))
  1276. {
  1277. tweenEasing = ObjectDataParser._GetNumber(rawData, ObjectDataParser.TWEEN_EASING, noTween);
  1278. }
  1279. if (tweenEasing == noTween)
  1280. {
  1281. this._frameArray.ResizeList(this._frameArray.Count + 1, (short)0);
  1282. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenType] = (int)TweenType.None;
  1283. }
  1284. else if (tweenEasing == 0.0f)
  1285. {
  1286. this._frameArray.ResizeList(this._frameArray.Count + 1, (short)0);
  1287. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenType] = (int)TweenType.Line;
  1288. }
  1289. else if (tweenEasing < 0.0f)
  1290. {
  1291. this._frameArray.ResizeList(this._frameArray.Count + 1 + 1, (short)0);
  1292. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenType] = (int)TweenType.QuadIn;
  1293. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenEasingOrCurveSampleCount] = (short)Math.Round(-tweenEasing * 100.0f);
  1294. }
  1295. else if (tweenEasing <= 1.0f)
  1296. {
  1297. this._frameArray.ResizeList(this._frameArray.Count + 1 + 1, (short)0);
  1298. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenType] = (int)TweenType.QuadOut;
  1299. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenEasingOrCurveSampleCount] = (short)Math.Round(tweenEasing * 100.0f);
  1300. }
  1301. else
  1302. {
  1303. this._frameArray.ResizeList(this._frameArray.Count + 1 + 1, (short)0);
  1304. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenType] = (int)TweenType.QuadInOut;
  1305. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenEasingOrCurveSampleCount] = (short)Math.Round(tweenEasing * 100.0f - 100.0f);
  1306. }
  1307. }
  1308. }
  1309. else
  1310. {
  1311. this._frameArray.ResizeList(this._frameArray.Count + 1);
  1312. this._frameArray[frameOffset + (int)BinaryOffset.FrameTweenType] = (int)TweenType.None;
  1313. }
  1314. return frameOffset;
  1315. }
  1316. private int _ParseZOrderFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1317. {
  1318. var frameOffset = this._ParseFrame(rawData, frameStart, frameCount);
  1319. if (rawData.ContainsKey(ObjectDataParser.Z_ORDER))
  1320. {
  1321. var rawZOrder = (rawData[ObjectDataParser.Z_ORDER] as List<object>).ConvertAll<int>(Convert.ToInt32);
  1322. if (rawZOrder.Count > 0)
  1323. {
  1324. int slotCount = this._armature.sortedSlots.Count;
  1325. int[] unchanged = new int[slotCount - rawZOrder.Count / 2];
  1326. int[] zOrders = new int[slotCount];
  1327. for (var i = 0; i < unchanged.Length; ++i)
  1328. {
  1329. unchanged[i] = 0;
  1330. }
  1331. for (var i = 0; i < slotCount; ++i)
  1332. {
  1333. zOrders[i] = -1;
  1334. }
  1335. var originalIndex = 0;
  1336. var unchangedIndex = 0;
  1337. for (int i = 0, l = rawZOrder.Count; i < l; i += 2)
  1338. {
  1339. var slotIndex = rawZOrder[i];
  1340. var zOrderOffset = rawZOrder[i + 1];
  1341. while (originalIndex != slotIndex)
  1342. {
  1343. unchanged[unchangedIndex++] = originalIndex++;
  1344. }
  1345. //兼容错误格式zorder索引负值
  1346. if (originalIndex + zOrderOffset >= 0)
  1347. {
  1348. var tempIndex = originalIndex + zOrderOffset;
  1349. zOrders[tempIndex] = originalIndex++;
  1350. }
  1351. else
  1352. {
  1353. originalIndex++;
  1354. }
  1355. }
  1356. while (originalIndex < slotCount)
  1357. {
  1358. unchanged[unchangedIndex++] = originalIndex++;
  1359. }
  1360. this._frameArray.ResizeList(this._frameArray.Count + 1 + slotCount);
  1361. this._frameArray[frameOffset + 1] = (short)slotCount;
  1362. var index = slotCount;
  1363. while (index-- > 0)
  1364. {
  1365. var value = 0;
  1366. if (zOrders[index] == -1)
  1367. {
  1368. if (unchangedIndex > 0)
  1369. {
  1370. value = unchanged[--unchangedIndex];
  1371. }
  1372. this._frameArray[frameOffset + 2 + index] = (short)(value > 0 ? value : 0);
  1373. }
  1374. else
  1375. {
  1376. value = zOrders[index];
  1377. this._frameArray[frameOffset + 2 + index] = (short)(value > 0 ? value : 0);
  1378. }
  1379. }
  1380. return frameOffset;
  1381. }
  1382. }
  1383. this._frameArray.ResizeList(this._frameArray.Count + 1);
  1384. this._frameArray[frameOffset + 1] = 0;
  1385. return frameOffset;
  1386. }
  1387. protected int _ParseBoneAllFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1388. {
  1389. this._helpTransform.Identity();
  1390. if (rawData.ContainsKey(ObjectDataParser.TRANSFORM))
  1391. {
  1392. this._ParseTransform(rawData[ObjectDataParser.TRANSFORM] as Dictionary<string, object>, this._helpTransform, 1.0f);
  1393. }
  1394. // Modify rotation.
  1395. var rotation = this._helpTransform.rotation;
  1396. if (frameStart != 0)
  1397. {
  1398. if (this._prevClockwise == 0)
  1399. {
  1400. rotation = this._prevRotation + TransformDB.NormalizeRadian(rotation - this._prevRotation);
  1401. }
  1402. else
  1403. {
  1404. if (this._prevClockwise > 0 ? rotation >= this._prevRotation : rotation <= this._prevRotation)
  1405. {
  1406. this._prevClockwise = this._prevClockwise > 0 ? this._prevClockwise - 1 : this._prevClockwise + 1;
  1407. }
  1408. rotation = this._prevRotation + rotation - this._prevRotation + TransformDB.PI_D * this._prevClockwise;
  1409. }
  1410. }
  1411. this._prevClockwise = ObjectDataParser._GetNumber(rawData, ObjectDataParser.TWEEN_ROTATE, 0);
  1412. this._prevRotation = rotation;
  1413. var frameOffset = this._ParseTweenFrame(rawData, frameStart, frameCount);
  1414. var frameFloatOffset = this._frameFloatArray.Count;
  1415. this._frameFloatArray.ResizeList(this._frameFloatArray.Count + 6);
  1416. this._frameFloatArray[frameFloatOffset++] = this._helpTransform.x;
  1417. this._frameFloatArray[frameFloatOffset++] = this._helpTransform.y;
  1418. this._frameFloatArray[frameFloatOffset++] = rotation;
  1419. this._frameFloatArray[frameFloatOffset++] = this._helpTransform.skew;
  1420. this._frameFloatArray[frameFloatOffset++] = this._helpTransform.scaleX;
  1421. this._frameFloatArray[frameFloatOffset++] = this._helpTransform.scaleY;
  1422. this._ParseActionDataInFrame(rawData, frameStart, this._bone, this._slot);
  1423. return frameOffset;
  1424. }
  1425. protected int _ParseBoneTranslateFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1426. {
  1427. var frameOffset = this._ParseTweenFrame(rawData, frameStart, frameCount);
  1428. var frameFloatOffset = this._frameFloatArray.Count;
  1429. this._frameFloatArray.ResizeList(this._frameFloatArray.Count + 2);
  1430. this._frameFloatArray[frameFloatOffset++] = ObjectDataParser._GetNumber(rawData, ObjectDataParser.X, 0.0f);
  1431. this._frameFloatArray[frameFloatOffset++] = ObjectDataParser._GetNumber(rawData, ObjectDataParser.Y, 0.0f);
  1432. return frameOffset;
  1433. }
  1434. protected int _ParseBoneRotateFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1435. {
  1436. // Modify rotation.
  1437. var rotation = ObjectDataParser._GetNumber(rawData, ObjectDataParser.ROTATE, 0.0f) * TransformDB.DEG_RAD;
  1438. if (frameStart != 0)
  1439. {
  1440. if (this._prevClockwise == 0)
  1441. {
  1442. rotation = this._prevRotation + TransformDB.NormalizeRadian(rotation - this._prevRotation);
  1443. }
  1444. else
  1445. {
  1446. if (this._prevClockwise > 0 ? rotation >= this._prevRotation : rotation <= this._prevRotation)
  1447. {
  1448. this._prevClockwise = this._prevClockwise > 0 ? this._prevClockwise - 1 : this._prevClockwise + 1;
  1449. }
  1450. rotation = this._prevRotation + rotation - this._prevRotation + TransformDB.PI_D * this._prevClockwise;
  1451. }
  1452. }
  1453. this._prevClockwise = ObjectDataParser._GetNumber(rawData, ObjectDataParser.CLOCK_WISE, 0);
  1454. this._prevRotation = rotation;
  1455. var frameOffset = this._ParseTweenFrame(rawData, frameStart, frameCount);
  1456. var frameFloatOffset = this._frameFloatArray.Count;
  1457. this._frameFloatArray.ResizeList(this._frameFloatArray.Count + 2);
  1458. this._frameFloatArray[frameFloatOffset++] = rotation;
  1459. this._frameFloatArray[frameFloatOffset++] = ObjectDataParser._GetNumber(rawData, ObjectDataParser.SKEW, 0.0f) * TransformDB.DEG_RAD;
  1460. return frameOffset;
  1461. }
  1462. protected int _ParseBoneScaleFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1463. {
  1464. var frameOffset = this._ParseTweenFrame(rawData, frameStart, frameCount);
  1465. var frameFloatOffset = this._frameFloatArray.Count;
  1466. this._frameFloatArray.ResizeList(this._frameFloatArray.Count + 2);
  1467. this._frameFloatArray[frameFloatOffset++] = ObjectDataParser._GetNumber(rawData, ObjectDataParser.X, 1.0f);
  1468. this._frameFloatArray[frameFloatOffset++] = ObjectDataParser._GetNumber(rawData, ObjectDataParser.Y, 1.0f);
  1469. return frameOffset;
  1470. }
  1471. protected int _ParseSlotDisplayFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1472. {
  1473. var frameOffset = this._ParseFrame(rawData, frameStart, frameCount);
  1474. this._frameArray.ResizeList(this._frameArray.Count + 1);
  1475. if (rawData.ContainsKey(ObjectDataParser.VALUE))
  1476. {
  1477. this._frameArray[frameOffset + 1] = (short)ObjectDataParser._GetNumber(rawData, ObjectDataParser.VALUE, 0);
  1478. }
  1479. else
  1480. {
  1481. this._frameArray[frameOffset + 1] = (short)ObjectDataParser._GetNumber(rawData, ObjectDataParser.DISPLAY_INDEX, 0);
  1482. }
  1483. this._ParseActionDataInFrame(rawData, frameStart, this._slot.parent, this._slot);
  1484. return frameOffset;
  1485. }
  1486. protected int _ParseSlotColorFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1487. {
  1488. var frameOffset = this._ParseTweenFrame(rawData, frameStart, frameCount);
  1489. var colorOffset = -1;
  1490. if (rawData.ContainsKey(ObjectDataParser.VALUE) || rawData.ContainsKey(ObjectDataParser.COLOR))
  1491. {
  1492. var rawColor = rawData.ContainsKey(ObjectDataParser.VALUE) ? rawData[ObjectDataParser.VALUE] as Dictionary<string, object> : rawData[ObjectDataParser.COLOR] as Dictionary<string, object>;
  1493. foreach (var k in rawColor)
  1494. {
  1495. // Detects the presence of color.
  1496. this._ParseColorTransform(rawColor, this._helpColorTransform);
  1497. colorOffset = this._intArray.Count;
  1498. this._intArray.ResizeList(this._intArray.Count + 8);
  1499. this._intArray[colorOffset++] = (short)Math.Round(this._helpColorTransform.alphaMultiplier * 100);
  1500. this._intArray[colorOffset++] = (short)Math.Round(this._helpColorTransform.redMultiplier * 100);
  1501. this._intArray[colorOffset++] = (short)Math.Round(this._helpColorTransform.greenMultiplier * 100);
  1502. this._intArray[colorOffset++] = (short)Math.Round(this._helpColorTransform.blueMultiplier * 100);
  1503. this._intArray[colorOffset++] = (short)Math.Round((float)this._helpColorTransform.alphaOffset);
  1504. this._intArray[colorOffset++] = (short)Math.Round((float)this._helpColorTransform.redOffset);
  1505. this._intArray[colorOffset++] = (short)Math.Round((float)this._helpColorTransform.greenOffset);
  1506. this._intArray[colorOffset++] = (short)Math.Round((float)this._helpColorTransform.blueOffset);
  1507. colorOffset -= 8;
  1508. break;
  1509. }
  1510. }
  1511. if (colorOffset < 0)
  1512. {
  1513. if (this._defaultColorOffset < 0)
  1514. {
  1515. this._defaultColorOffset = colorOffset = this._intArray.Count;
  1516. this._intArray.ResizeList(this._intArray.Count + 8);
  1517. this._intArray[colorOffset++] = 100;
  1518. this._intArray[colorOffset++] = 100;
  1519. this._intArray[colorOffset++] = 100;
  1520. this._intArray[colorOffset++] = 100;
  1521. this._intArray[colorOffset++] = 0;
  1522. this._intArray[colorOffset++] = 0;
  1523. this._intArray[colorOffset++] = 0;
  1524. this._intArray[colorOffset++] = 0;
  1525. }
  1526. colorOffset = this._defaultColorOffset;
  1527. }
  1528. var frameIntOffset = this._frameIntArray.Count;
  1529. this._frameIntArray.ResizeList(this._frameIntArray.Count + 1);
  1530. this._frameIntArray[frameIntOffset] = (short)colorOffset;
  1531. return frameOffset;
  1532. }
  1533. protected int _ParseSlotFFDFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1534. {
  1535. var frameFloatOffset = this._frameFloatArray.Count;
  1536. var frameOffset = this._ParseTweenFrame(rawData, frameStart, frameCount);
  1537. var rawVertices = rawData.ContainsKey(ObjectDataParser.VERTICES) ? (rawData[ObjectDataParser.VERTICES] as List<object>).ConvertAll<float>(Convert.ToSingle) : null;
  1538. var offset = ObjectDataParser._GetNumber(rawData, ObjectDataParser.OFFSET, 0); // uint
  1539. var vertexCount = this._intArray[this._mesh.vertices.offset + (int)BinaryOffset.MeshVertexCount];
  1540. var meshName = this._mesh.parent.name + "_" + this._slot.name + "_" + this._mesh.name;
  1541. var weight = this._mesh.vertices.weight;
  1542. var x = 0.0f;
  1543. var y = 0.0f;
  1544. var iB = 0;
  1545. var iV = 0;
  1546. if (weight != null)
  1547. {
  1548. var rawSlotPose = this._weightSlotPose[meshName];
  1549. this._helpMatrixA.CopyFromArray(rawSlotPose, 0);
  1550. this._frameFloatArray.ResizeList(this._frameFloatArray.Count + (weight.count * 2));
  1551. iB = weight.offset + (int)BinaryOffset.WeigthBoneIndices + weight.bones.Count;
  1552. }
  1553. else
  1554. {
  1555. this._frameFloatArray.ResizeList(this._frameFloatArray.Count + (vertexCount * 2));
  1556. }
  1557. for (var i = 0; i < vertexCount * 2; i += 2)
  1558. {
  1559. if (rawVertices == null)
  1560. { // Fill 0.
  1561. x = 0.0f;
  1562. y = 0.0f;
  1563. }
  1564. else
  1565. {
  1566. if (i < offset || i - offset >= rawVertices.Count)
  1567. {
  1568. x = 0.0f;
  1569. }
  1570. else
  1571. {
  1572. x = rawVertices[i - offset];
  1573. }
  1574. if (i + 1 < offset || i + 1 - offset >= rawVertices.Count)
  1575. {
  1576. y = 0.0f;
  1577. }
  1578. else
  1579. {
  1580. y = rawVertices[i + 1 - offset];
  1581. }
  1582. }
  1583. if (weight != null)
  1584. {
  1585. // If mesh is skinned, transform point by bone bind pose.
  1586. var rawBonePoses = this._weightBonePoses[meshName];
  1587. var vertexBoneCount = this._intArray[iB++];
  1588. this._helpMatrixA.TransformPoint(x, y, this._helpPoint, true);
  1589. x = this._helpPoint.x;
  1590. y = this._helpPoint.y;
  1591. for (var j = 0; j < vertexBoneCount; ++j)
  1592. {
  1593. var boneIndex = this._intArray[iB++];
  1594. this._helpMatrixB.CopyFromArray(rawBonePoses, boneIndex * 7 + 1);
  1595. this._helpMatrixB.Invert();
  1596. this._helpMatrixB.TransformPoint(x, y, this._helpPoint, true);
  1597. this._frameFloatArray[frameFloatOffset + iV++] = this._helpPoint.x;
  1598. this._frameFloatArray[frameFloatOffset + iV++] = this._helpPoint.y;
  1599. }
  1600. }
  1601. else
  1602. {
  1603. this._frameFloatArray[frameFloatOffset + i] = x;
  1604. this._frameFloatArray[frameFloatOffset + i + 1] = y;
  1605. }
  1606. }
  1607. if (frameStart == 0)
  1608. {
  1609. var frameIntOffset = this._frameIntArray.Count;
  1610. this._frameIntArray.ResizeList(this._frameIntArray.Count + 1 + 1 + 1 + 1 + 1);
  1611. this._frameIntArray[frameIntOffset + (int)BinaryOffset.DeformVertexOffset] = (short)this._mesh.vertices.offset;
  1612. this._frameIntArray[frameIntOffset + (int)BinaryOffset.DeformCount] = (short)(this._frameFloatArray.Count - frameFloatOffset);
  1613. this._frameIntArray[frameIntOffset + (int)BinaryOffset.DeformValueCount] = (short)(this._frameFloatArray.Count - frameFloatOffset);
  1614. this._frameIntArray[frameIntOffset + (int)BinaryOffset.DeformValueOffset] = 0;
  1615. this._frameIntArray[frameIntOffset + (int)BinaryOffset.DeformFloatOffset] = (short)(frameFloatOffset - this._animation.frameFloatOffset);// fixed ffd timeline mesh bound
  1616. this._timelineArray[(int)this._timeline.offset + (int)BinaryOffset.TimelineFrameValueCount] = (ushort)(frameIntOffset - this._animation.frameIntOffset);
  1617. }
  1618. return frameOffset;
  1619. }
  1620. protected int _ParseIKConstraintFrame(Dictionary<string, object> rawData, int frameStart, int frameCount)
  1621. {
  1622. var frameOffset = this._ParseTweenFrame(rawData, frameStart, frameCount);
  1623. var frameIntOffset = this._frameIntArray.Count;
  1624. this._frameIntArray.ResizeList(this._frameIntArray.Count + 2);
  1625. this._frameIntArray[frameIntOffset++] = (short)(ObjectDataParser._GetBoolean(rawData, ObjectDataParser.BEND_POSITIVE, true) ? 1 : 0);
  1626. this._frameIntArray[frameIntOffset++] = (short)Math.Round(ObjectDataParser._GetNumber(rawData, ObjectDataParser.WEIGHT, 1.0f) * 100.0);
  1627. return frameOffset;
  1628. }
  1629. protected List<ActionData> _ParseActionData(object rawData, ActionType type, BoneData bone = null, SlotData slot = null)
  1630. {
  1631. var actions = new List<ActionData>();
  1632. if (rawData is string)
  1633. {
  1634. var action = BaseObject.BorrowObject<ActionData>();
  1635. action.type = type;
  1636. action.name = (string)rawData;
  1637. action.bone = bone;
  1638. action.slot = slot;
  1639. actions.Add(action);
  1640. }
  1641. else if (rawData is IList)
  1642. {
  1643. var actionsObject = rawData as List<object>;
  1644. foreach (Dictionary<string, object> rawAction in actionsObject)
  1645. {
  1646. var action = BaseObject.BorrowObject<ActionData>();
  1647. if (rawAction.ContainsKey(ObjectDataParser.GOTO_AND_PLAY))
  1648. {
  1649. action.type = ActionType.Play;
  1650. action.name = ObjectDataParser._GetString(rawAction, ObjectDataParser.GOTO_AND_PLAY, "");
  1651. }
  1652. else
  1653. {
  1654. if (rawAction.ContainsKey(ObjectDataParser.TYPE) && rawAction[ObjectDataParser.TYPE] is string)
  1655. {
  1656. action.type = (ActionType)ObjectDataParser._GetActionType((string)rawAction[ObjectDataParser.TYPE]);
  1657. }
  1658. else
  1659. {
  1660. action.type = (ActionType)ObjectDataParser._GetNumber(rawAction, ObjectDataParser.TYPE, (uint)type);
  1661. }
  1662. action.name = ObjectDataParser._GetString(rawAction, ObjectDataParser.NAME, "");
  1663. }
  1664. if (rawAction.ContainsKey(ObjectDataParser.BONE))
  1665. {
  1666. var boneName = ObjectDataParser._GetString(rawAction, ObjectDataParser.BONE, "");
  1667. action.bone = this._armature.GetBone(boneName);
  1668. }
  1669. else
  1670. {
  1671. action.bone = bone;
  1672. }
  1673. if (rawAction.ContainsKey(ObjectDataParser.SLOT))
  1674. {
  1675. var slotName = ObjectDataParser._GetString(rawAction, ObjectDataParser.SLOT, "");
  1676. action.slot = this._armature.GetSlot(slotName);
  1677. }
  1678. else
  1679. {
  1680. action.slot = slot;
  1681. }
  1682. UserData userData = null;
  1683. if (rawAction.ContainsKey(ObjectDataParser.INTS))
  1684. {
  1685. if (userData == null)
  1686. {
  1687. userData = BaseObject.BorrowObject<UserData>();
  1688. }
  1689. var rawInts = (rawAction[ObjectDataParser.INTS] as List<object>).ConvertAll<int>(Convert.ToInt32);
  1690. foreach (var rawValue in rawInts)
  1691. {
  1692. userData.AddInt(rawValue);
  1693. }
  1694. }
  1695. if (rawAction.ContainsKey(ObjectDataParser.FLOATS))
  1696. {
  1697. if (userData == null)
  1698. {
  1699. userData = BaseObject.BorrowObject<UserData>();
  1700. }
  1701. var rawFloats = (rawAction[ObjectDataParser.FLOATS] as List<object>).ConvertAll<float>(Convert.ToSingle);
  1702. foreach (var rawValue in rawFloats)
  1703. {
  1704. userData.AddFloat(rawValue);
  1705. }
  1706. }
  1707. if (rawAction.ContainsKey(ObjectDataParser.STRINGS))
  1708. {
  1709. if (userData == null)
  1710. {
  1711. userData = BaseObject.BorrowObject<UserData>();
  1712. }
  1713. var rawStrings = (rawAction[ObjectDataParser.STRINGS] as List<object>).ConvertAll<string>(Convert.ToString);
  1714. foreach (var rawValue in rawStrings)
  1715. {
  1716. userData.AddString(rawValue);
  1717. }
  1718. }
  1719. action.data = userData;
  1720. actions.Add(action);
  1721. }
  1722. }
  1723. return actions;
  1724. }
  1725. protected void _ParseTransform(Dictionary<string, object> rawData, TransformDB transform, float scale)
  1726. {
  1727. transform.x = ObjectDataParser._GetNumber(rawData, ObjectDataParser.X, 0.0f) * scale;
  1728. transform.y = ObjectDataParser._GetNumber(rawData, ObjectDataParser.Y, 0.0f) * scale;
  1729. if (rawData.ContainsKey(ObjectDataParser.ROTATE) || rawData.ContainsKey(ObjectDataParser.SKEW))
  1730. {
  1731. transform.rotation = TransformDB.NormalizeRadian(ObjectDataParser._GetNumber(rawData, ObjectDataParser.ROTATE, 0.0f) * TransformDB.DEG_RAD);
  1732. transform.skew = TransformDB.NormalizeRadian(ObjectDataParser._GetNumber(rawData, ObjectDataParser.SKEW, 0.0f) * TransformDB.DEG_RAD);
  1733. }
  1734. else if (rawData.ContainsKey(ObjectDataParser.SKEW_X) || rawData.ContainsKey(ObjectDataParser.SKEW_Y))
  1735. {
  1736. transform.rotation = TransformDB.NormalizeRadian(ObjectDataParser._GetNumber(rawData, ObjectDataParser.SKEW_Y, 0.0f) * TransformDB.DEG_RAD);
  1737. transform.skew = TransformDB.NormalizeRadian(ObjectDataParser._GetNumber(rawData, ObjectDataParser.SKEW_X, 0.0f) * TransformDB.DEG_RAD) - transform.rotation;
  1738. }
  1739. transform.scaleX = ObjectDataParser._GetNumber(rawData, ObjectDataParser.SCALE_X, 1.0f);
  1740. transform.scaleY = ObjectDataParser._GetNumber(rawData, ObjectDataParser.SCALE_Y, 1.0f);
  1741. }
  1742. protected void _ParseColorTransform(Dictionary<string, object> rawData, ColorTransform color)
  1743. {
  1744. color.alphaMultiplier = ObjectDataParser._GetNumber(rawData, ObjectDataParser.ALPHA_MULTIPLIER, 100) * 0.01f;
  1745. color.redMultiplier = ObjectDataParser._GetNumber(rawData, ObjectDataParser.RED_MULTIPLIER, 100) * 0.01f;
  1746. color.greenMultiplier = ObjectDataParser._GetNumber(rawData, ObjectDataParser.GREEN_MULTIPLIER, 100) * 0.01f;
  1747. color.blueMultiplier = ObjectDataParser._GetNumber(rawData, ObjectDataParser.BLUE_MULTIPLIER, 100) * 0.01f;
  1748. color.alphaOffset = ObjectDataParser._GetNumber(rawData, ObjectDataParser.ALPHA_OFFSET, 0);
  1749. color.redOffset = ObjectDataParser._GetNumber(rawData, ObjectDataParser.RED_OFFSET, 0);
  1750. color.greenOffset = ObjectDataParser._GetNumber(rawData, ObjectDataParser.GREEN_OFFSET, 0);
  1751. color.blueOffset = ObjectDataParser._GetNumber(rawData, ObjectDataParser.BLUE_OFFSET, 0);
  1752. }
  1753. protected virtual void _ParseArray(Dictionary<string, object> rawData)
  1754. {
  1755. this._intArray.Clear();
  1756. this._floatArray.Clear();
  1757. this._frameIntArray.Clear();
  1758. this._frameFloatArray.Clear();
  1759. this._frameArray.Clear();
  1760. this._timelineArray.Clear();
  1761. }
  1762. protected void _ModifyArray()
  1763. {
  1764. // Align.
  1765. if ((this._intArray.Count % Helper.INT16_SIZE) != 0)
  1766. {
  1767. this._intArray.Add(0);
  1768. }
  1769. if ((this._frameIntArray.Count % Helper.INT16_SIZE) != 0)
  1770. {
  1771. this._frameIntArray.Add(0);
  1772. }
  1773. if ((this._frameArray.Count % Helper.INT16_SIZE) != 0)
  1774. {
  1775. this._frameArray.Add(0);
  1776. }
  1777. if ((this._timelineArray.Count % Helper.UINT16_SIZE) != 0)
  1778. {
  1779. this._timelineArray.Add(0);
  1780. }
  1781. var l1 = this._intArray.Count * Helper.INT16_SIZE;
  1782. var l2 = this._floatArray.Count * Helper.FLOAT_SIZE;
  1783. var l3 = this._frameIntArray.Count * Helper.INT16_SIZE;
  1784. var l4 = this._frameFloatArray.Count * Helper.FLOAT_SIZE;
  1785. var l5 = this._frameArray.Count * Helper.INT16_SIZE;
  1786. var l6 = this._timelineArray.Count * Helper.UINT16_SIZE;
  1787. var lTotal = l1 + l2 + l3 + l4 + l5 + l6;
  1788. using (MemoryStream ms = new MemoryStream(lTotal))
  1789. using (BinaryDataWriter writer = new BinaryDataWriter(ms))
  1790. using (BinaryDataReader reader = new BinaryDataReader(ms))
  1791. {
  1792. //ToWrite
  1793. writer.Write(_intArray.ToArray());
  1794. writer.Write(_floatArray.ToArray());
  1795. writer.Write(_frameIntArray.ToArray());
  1796. writer.Write(_frameFloatArray.ToArray());
  1797. writer.Write(_frameArray.ToArray());
  1798. writer.Write(_timelineArray.ToArray());
  1799. ms.Position = 0;
  1800. //ToRead
  1801. this._data.binary = ms.GetBuffer();
  1802. this._data.intArray = reader.ReadInt16s(0, this._intArray.Count);
  1803. this._data.floatArray = reader.ReadSingles(0, this._floatArray.Count);
  1804. this._data.frameIntArray = reader.ReadInt16s(0, this._frameIntArray.Count);
  1805. this._data.frameFloatArray = reader.ReadSingles(0, this._frameFloatArray.Count);
  1806. this._data.frameArray = reader.ReadInt16s(0, this._frameArray.Count);
  1807. this._data.timelineArray = reader.ReadUInt16s(0, this._timelineArray.Count);
  1808. ms.Close();
  1809. }
  1810. this._defaultColorOffset = -1;
  1811. }
  1812. public override DragonBonesData ParseDragonBonesData(object rawObj, float scale = 1.0f)
  1813. {
  1814. var rawData = rawObj as Dictionary<string, object>;
  1815. Helper.Assert(rawData != null, "Data error.");
  1816. var version = ObjectDataParser._GetString(rawData, ObjectDataParser.VERSION, "");
  1817. var compatibleVersion = ObjectDataParser._GetString(rawData, ObjectDataParser.COMPATIBLE_VERSION, "");
  1818. if (ObjectDataParser.DATA_VERSIONS.IndexOf(version) >= 0 ||
  1819. ObjectDataParser.DATA_VERSIONS.IndexOf(compatibleVersion) >= 0)
  1820. {
  1821. var data = BaseObject.BorrowObject<DragonBonesData>();
  1822. data.version = version;
  1823. data.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, "");
  1824. data.frameRate = ObjectDataParser._GetNumber(rawData, ObjectDataParser.FRAME_RATE, (uint)24);
  1825. if (data.frameRate == 0)
  1826. {
  1827. // Data error.
  1828. data.frameRate = 24;
  1829. }
  1830. if (rawData.ContainsKey(ObjectDataParser.ARMATURE))
  1831. {
  1832. this._data = data;
  1833. this._ParseArray(rawData);
  1834. var rawArmatures = rawData[ObjectDataParser.ARMATURE] as List<object>;
  1835. foreach (Dictionary<string, object> rawArmature in rawArmatures)
  1836. {
  1837. data.AddArmature(this._ParseArmature(rawArmature, scale));
  1838. }
  1839. if (this._data.binary == null)
  1840. {
  1841. this._ModifyArray();
  1842. }
  1843. if (rawData.ContainsKey(ObjectDataParser.STAGE))
  1844. {
  1845. data.stage = data.GetArmature(ObjectDataParser._GetString(rawData, ObjectDataParser.STAGE, ""));
  1846. }
  1847. else if (data.armatureNames.Count > 0)
  1848. {
  1849. data.stage = data.GetArmature(data.armatureNames[0]);
  1850. }
  1851. this._data = null;
  1852. }
  1853. if (rawData.ContainsKey(ObjectDataParser.TEXTURE_ATLAS))
  1854. {
  1855. this._rawTextureAtlases = rawData[ObjectDataParser.TEXTURE_ATLAS] as List<object>;
  1856. }
  1857. return data;
  1858. }
  1859. else
  1860. {
  1861. Helper.Assert(
  1862. false,
  1863. "Nonsupport data version: " + version + "\n" +
  1864. "Please convert DragonBones data to support version.\n" +
  1865. "Read more: https://github.com/DragonBones/Tools/"
  1866. );
  1867. }
  1868. return null;
  1869. }
  1870. public override bool ParseTextureAtlasData(object rawObj, TextureAtlasData textureAtlasData, float scale = 1.0f)
  1871. {
  1872. var rawData = rawObj as Dictionary<string, object>;
  1873. if (rawData == null)
  1874. {
  1875. if (this._rawTextureAtlases == null || this._rawTextureAtlases.Count == 0)
  1876. {
  1877. return false;
  1878. }
  1879. var rawTextureAtlas = this._rawTextureAtlases[this._rawTextureAtlasIndex++];
  1880. this.ParseTextureAtlasData(rawTextureAtlas, textureAtlasData, scale);
  1881. if (this._rawTextureAtlasIndex >= this._rawTextureAtlases.Count)
  1882. {
  1883. this._rawTextureAtlasIndex = 0;
  1884. this._rawTextureAtlases = null;
  1885. }
  1886. return true;
  1887. }
  1888. // Texture format.
  1889. textureAtlasData.width = ObjectDataParser._GetNumber(rawData, ObjectDataParser.WIDTH, uint.MinValue);
  1890. textureAtlasData.height = ObjectDataParser._GetNumber(rawData, ObjectDataParser.HEIGHT, uint.MinValue);
  1891. textureAtlasData.scale = scale == 1.0f ? (1.0f / ObjectDataParser._GetNumber(rawData, ObjectDataParser.SCALE, 1.0f)) : scale;
  1892. textureAtlasData.name = ObjectDataParser._GetString(rawData, ObjectDataParser.NAME, "");
  1893. textureAtlasData.imagePath = ObjectDataParser._GetString(rawData, ObjectDataParser.IMAGE_PATH, "");
  1894. if (rawData.ContainsKey(ObjectDataParser.SUB_TEXTURE))
  1895. {
  1896. var rawTextures = rawData[ObjectDataParser.SUB_TEXTURE] as List<object>;
  1897. for (int i = 0, l = rawTextures.Count; i < l; ++i)
  1898. {
  1899. var rawTexture = rawTextures[i] as Dictionary<string, object>;
  1900. var textureData = textureAtlasData.CreateTexture();
  1901. textureData.rotated = ObjectDataParser._GetBoolean(rawTexture, ObjectDataParser.ROTATED, false);
  1902. textureData.name = ObjectDataParser._GetString(rawTexture, ObjectDataParser.NAME, "");
  1903. textureData.region.x = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.X, 0.0f);
  1904. textureData.region.y = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.Y, 0.0f);
  1905. textureData.region.width = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.WIDTH, 0.0f);
  1906. textureData.region.height = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.HEIGHT, 0.0f);
  1907. var frameWidth = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.FRAME_WIDTH, -1.0f);
  1908. var frameHeight = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.FRAME_HEIGHT, -1.0f);
  1909. if (frameWidth > 0.0 && frameHeight > 0.0)
  1910. {
  1911. textureData.frame = TextureData.CreateRectangle();
  1912. textureData.frame.x = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.FRAME_X, 0.0f);
  1913. textureData.frame.y = ObjectDataParser._GetNumber(rawTexture, ObjectDataParser.FRAME_Y, 0.0f);
  1914. textureData.frame.width = frameWidth;
  1915. textureData.frame.height = frameHeight;
  1916. }
  1917. textureAtlasData.AddTexture(textureData);
  1918. }
  1919. }
  1920. return true;
  1921. }
  1922. }
  1923. /// <internal/>
  1924. /// <private/>
  1925. class ActionFrame
  1926. {
  1927. public int frameStart = 0;
  1928. public readonly List<int> actions = new List<int>();
  1929. }
  1930. }