UICanvasScalerAdaptive.cs 3.1 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. namespace AdaptUI
  4. {
  5. [System.Serializable]
  6. public struct CanvasScalerData
  7. {
  8. public Vector2 referenceResolution;
  9. public float matchWidthOrHeight;
  10. public CanvasScalerData(CanvasScaler scaler)
  11. {
  12. referenceResolution = scaler.referenceResolution;
  13. matchWidthOrHeight = scaler.matchWidthOrHeight;
  14. }
  15. public bool IsValid()
  16. {
  17. return referenceResolution != Vector2.zero;
  18. }
  19. }
  20. [ExecuteAlways]
  21. [RequireComponent(typeof(CanvasScaler))]
  22. public class UICanvasScalerAdaptive : MonoBehaviour
  23. {
  24. [Header("🎛 默认 CanvasScaler 配置")]
  25. [SerializeField] public CanvasScalerData defaultScaler;
  26. [Header("📱 iPhone CanvasScaler 配置")]
  27. [SerializeField] public CanvasScalerData iPhoneScaler;
  28. [Header("💻 iPad CanvasScaler 配置")]
  29. [SerializeField] public CanvasScalerData iPadScaler;
  30. private CanvasScaler canvasScaler;
  31. private bool isInitialized = false;
  32. private void Awake()
  33. {
  34. canvasScaler = GetComponent<CanvasScaler>();
  35. #if UNITY_EDITOR
  36. if (!isInitialized)
  37. {
  38. // Debug.Log("UICanvasScalerAdaptive: 未初始化,跳过 ApplyScaler()");
  39. return;
  40. }
  41. #endif
  42. ApplyScaler(); // 运行时应用 UI 适配
  43. }
  44. #if UNITY_EDITOR
  45. private void Reset()
  46. {
  47. canvasScaler = GetComponent<CanvasScaler>();
  48. if (!isInitialized)
  49. {
  50. // Debug.Log("UICanvasScalerAdaptive: 首次挂载,自动记录当前 CanvasScaler 配置");
  51. defaultScaler = new CanvasScalerData(canvasScaler);
  52. iPhoneScaler = new CanvasScalerData(canvasScaler);
  53. iPadScaler = new CanvasScalerData(canvasScaler);
  54. isInitialized = true;
  55. }
  56. }
  57. #endif
  58. public void ApplyScaler()
  59. {
  60. if (canvasScaler == null) return;
  61. DeviceTypeHelper.DeviceType deviceType = DeviceTypeHelper.DetectDeviceType();
  62. CanvasScalerData targetScaler = (deviceType == DeviceTypeHelper.DeviceType.iPhone) ? iPhoneScaler : iPadScaler;
  63. canvasScaler.referenceResolution = targetScaler.referenceResolution;
  64. canvasScaler.matchWidthOrHeight = targetScaler.matchWidthOrHeight;
  65. // Debug.Log($"📌 CanvasScaler 适配完成: 设备 = {deviceType}, 分辨率 = {targetScaler.referenceResolution}, Match = {targetScaler.matchWidthOrHeight}");
  66. }
  67. public CanvasScalerData GetScaler(bool isIpad)
  68. {
  69. return isIpad ? iPadScaler : iPhoneScaler;
  70. }
  71. public void SetScaler(bool isIpad, CanvasScaler scaler)
  72. {
  73. if (isIpad)
  74. {
  75. iPadScaler = new CanvasScalerData(scaler);
  76. }
  77. else
  78. {
  79. iPhoneScaler = new CanvasScalerData(scaler);
  80. }
  81. // Debug.Log($"📌 UICanvasScalerAdaptive: 设置 CanvasScaler 为 {(isIpad ? "iPad" : "iPhone")}");
  82. }
  83. }
  84. }