Simple.shader 427 B

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  1. Shader "Shatter Toolkit/Simple"
  2. {
  3. Properties
  4. {
  5. _color ("Diffuse Color", Color) = (1, 1, 1, 1)
  6. }
  7. SubShader
  8. {
  9. Tags { "RenderType" = "Opaque" }
  10. CGPROGRAM
  11. #pragma surface surf Lambert
  12. #include "UnityCG.cginc"
  13. fixed4 _color;
  14. struct Input
  15. {
  16. float3 worldPos;
  17. };
  18. void surf(Input IN, inout SurfaceOutput o)
  19. {
  20. o.Albedo = _color.xyz;
  21. o.Alpha = 1.0f;
  22. }
  23. ENDCG
  24. }
  25. FallBack "Diffuse"
  26. }